refactor: remove canvas, automations, and custom statuses; simplify notification and status model
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@@ -1,50 +0,0 @@
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import type { TimelineTask } from "./gantt-utils";
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export interface TaskPosition {
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/** Left edge of the task's bar in timeline pixels. */
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startX: number;
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/** Right edge of the task's bar in timeline pixels. */
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endX: number;
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/** Vertical center of the task's row in pixels. */
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y: number;
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}
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interface GanttDependencyArrowProps {
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/** The task being depended on (arrow originates at the end of its bar). */
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fromTask: TimelineTask;
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/** The blocked task (arrowhead lands at the start of its bar). */
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toTask: TimelineTask;
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taskPositions: ReadonlyMap<string, TaskPosition>;
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}
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const BEND = 12;
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/**
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* SVG elbow arrow from the end of the blocking task's bar to the start of the
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* blocked task's bar. Rendered inside the chart's overlay <svg> — the marker
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* is defined there under the id `gantt-arrow`.
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*/
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export function GanttDependencyArrow({ fromTask, toTask, taskPositions }: GanttDependencyArrowProps) {
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const from = taskPositions.get(fromTask.id);
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const to = taskPositions.get(toTask.id);
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if (!from || !to) return null;
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const x1 = from.endX;
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const y1 = from.y;
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// If the target bar starts before the source ends, drop the arrowhead just
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// past the source end so the elbow path never doubles back on itself.
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const x2 = Math.max(to.startX, from.endX + BEND);
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const y2 = to.y;
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const d = `M ${x1} ${y1} H ${x1 + BEND} L ${x2 - BEND} ${y2} H ${x2}`;
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return (
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<path
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d={d}
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fill="none"
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stroke="currentColor"
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strokeWidth={1.5}
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markerEnd="url(#gantt-arrow)"
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className="text-muted-foreground/70"
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/>
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);
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}
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