Capacitor shell for the dedicated OpenChamber mobile web surface.
The mobile package reuses the web build, then rewrites `mobile.html` to `index.html` in `packages/mobile/dist` so native iOS/Android always launch `MobileApp` instead of the hosted surface selector.
## Runtime Model
- The native app bundles the mobile UI only; it does not embed the OpenChamber web server or OpenCode server.
- On first launch in Capacitor, the app shows a connection screen for an existing OpenChamber server.
- Connections are saved locally in the app and can be managed from `Instances` in the sessions drawer footer (a persistent left sidebar on tablets).
- The connection screen and the `Instances` entry are Capacitor-only. Hosted `mobile.html` in a normal browser keeps the regular web behavior.
- Phones and tablets share one navigation model: a sessions drawer/sidebar on the left, the workspace drawer (Changes / Files / Terminal / Notes / MCP) on the right, and no overflow menu. Tablets differ only in that the sessions list is a resizable persistent sidebar and the header dropdowns are anchored popovers.
- The tablet layout is a live size class (`useTabletLayout`), not a device check: any surface whose short side is at least 600px gets it, and the workspace only becomes a side panel where the width can host the sidebar, the panel and a readable chat at once. Book foldables therefore pick it up when unfolded, keep the portrait layout in both orientations (their long side is barely wider than a tablet's short one), and drop back to the phone layout when folded shut. The Android activity declares the matching `configChanges`, so folding resizes the WebView instead of recreating it.
- The Terminal workspace surface runs its PTY on the active OpenChamber server over the shared authenticated runtime transport; it never opens a local shell on the phone or tablet. Closing the surface detaches the renderer while the server session remains available for reattachment. On touch devices, dragging scrolls the buffer while long-pressing and dragging selects terminal text.
-`bun run build:assets`: prepares mobile assets from an existing `packages/web/dist` build; the root workspace build uses this to avoid rebuilding web.
-`bun run sim:dev`: one-command dev loop — builds the simulator app, installs + launches it, starts the `serve-sim` stream, and prints the preview URL; Ctrl+C stops the stream. Pass `--no-build` to skip the build step.
Override `DEVELOPER_DIR`, `JAVA_HOME`, `ANDROID_HOME`, or `ANDROID_SDK_ROOT` when using a different local setup.
Required local tools:
- Xcode with iOS Simulator support.
- CocoaPods for iOS dependency installation.
- JDK 21 for Android Gradle builds.
- Android SDK command-line tools with platform/build-tools 35.
## Troubleshooting
- If `xcodebuild` reports that the active developer directory is Command Line Tools, keep using the provided scripts or set `DEVELOPER_DIR=/Applications/Xcode.app/Contents/Developer`.
- If Android builds fail with `Unable to locate a Java Runtime` or `source release: 21`, install/use JDK 21 and set `JAVA_HOME` accordingly.
- If Android SDK packages are missing, install `platform-tools`, `platforms;android-35`, and `build-tools;35.0.0`, then accept SDK licenses.
- If CocoaPods cannot find Capacitor pods after reinstalling dependencies, run `bun install` from the workspace root, then rerun `bun run sync`.
- If connecting to a remote OpenChamber server fails from the app while `/health` works in curl, check that the server build includes the packaged-client CORS allowlist for `capacitor://localhost` and local dev origins.
- If `serve-sim` preview says the stream is not producing frames, check the raw MJPEG stream before assuming the simulator stopped. In prior testing the raw stream worked while the browser preview UI stayed stale.
## Generated Assets
The native projects currently use Capacitor-generated launcher and splash assets. Replace them before release branding work.