description:Use when implementing or reviewing code on interaction, render, event, polling, synchronization, list-processing, store-selector, cache, indexing, or high-volume data paths; when users report lag, freezes, jank, high CPU, memory growth, slow startup, or performance regressions; and before accepting memoization or caching as a fix for repeated work.
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# Performance Engineering
## Overview
Optimize the amount and frequency of work before optimizing individual operations.
**Core principle:** Make expensive work structurally unnecessary. A fast inner function still freezes the app when called millions of times on the main thread.
## Start With A Performance Contract
Define before editing:
| Dimension | Required answer |
|---|---|
| Interaction | Which user action or event must remain responsive? |
| Scale | Realistic and worst-known entity counts |
| Budget | Target latency, frame time, CPU, memory, or operation count |
| Path | Main thread, worker, server, network, disk, or mixed |
Profiling identifies where time is spent; it does not prove behavioral equivalence. Separately verify the applicable state, identity, layout, and lifecycle transitions for every structural optimization.
- Treat every custom memo/equality comparator as a correctness boundary. Inventory every render-relevant value that comparator gates and observe its canonical identity or an explicit semantic version covering the same semantics.
- Do not compare a proxy, aggregate, fallback, or differently resolved identity when the gated render path uses another source. Stable entity IDs do not imply stable rendered content; changes to comparator-gated semantics under the same ID must invalidate affected consumers, while semantically equivalent replacements may remain stable.
- Prefer leaf subscriptions for isolated high-frequency state over threading broad state through custom comparators. Keep comparator work bounded so render fanout is not merely replaced by recursive comparison fanout.
Virtualization changes layout, mounting, measurement, focus, and scroll semantics. It is not behaviorally equivalent merely because steady-state visible rows look the same.
Before virtualizing a collection, define:
- the actual scrolling element and whether it directly contains the virtualizer or is an ancestor;
- how total virtual height and the final item remain reachable from that scroller;
- estimated versus measured sizes, including expanded, nested, and dynamically resized items;
- initialization, remount, and activation-threshold behavior;
- interactions that depend on mounted DOM, including incremental reveal, focus, selection, drag-and-drop, menus, and accessibility traversal.
When activation is threshold-based, test threshold minus one, threshold, and threshold plus one. Also test applicable collapsed/expanded, hidden/visible, filtered/unfiltered, and short/long transitions. If the current DOM or scroll topology cannot expose the virtual tail reliably, correct that topology or retain normal rendering rather than virtualizing solely by item count.
- when custom comparators change, tests proving both directions: unrelated or semantically equivalent updates preserve the boundary, while changes to comparator-gated identity, membership, content, and source semantics invalidate it;
- when memoized tree/list consumers change, same-ID replacements and rebuilt-container fixtures covering both semantic change and semantic equivalence;
- when virtualization changes, tests using the real scrolling ancestor that prove final-item/control reachability and stable scroll, focus, and interactions; include activation-boundary cases when such a boundary exists;