feat: add Windows ARM64 support with x64-baseline CLI workaround (#2537)
* feat: add Windows ARM64 support with x64-baseline CLI workaround Windows ARM64 native opencode.exe fails with a Bun FFI/TinyCC dlopen error (anomalyco/opencode#19130). As a temporary workaround: - Bundle x64-baseline OpenCode CLI on ARM64 instead of native ARM64 (prepare-opencode-cli.mjs, env-runtime.js) - Disable OpenCode self-upgrade on ARM64 in server, VS Code, and UI (upgrade-capability.js, opencode-upgrade-runtime.ts, useUIStore.ts, OpenCodeCliSettings.tsx, search.ts, SettingsView.tsx, platform.ts) - Add ARM64 Windows cross-compile builds to release and smoke workflows (release.yml, release-desktop-smoke.yml) - Refactor Windows latest.yml to use combine-electron-manifests pattern matching macOS, since two arches now produce per-arch manifests The CI ARM64 build itself is permanent; only the x64-baseline CLI bundling and upgrade disablement are temporary and should be reverted when the upstream issue is resolved. * fix(desktop): select Windows updater by architecture --------- Co-authored-by: Bohdan Triapitsyn <artmore@protonmail.com>
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@@ -76,14 +76,11 @@ const output = {};
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const winX64 = await read('latest-yml-x86_64-pc-windows-msvc', 'latest.yml');
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const winArm64 = await read('latest-yml-aarch64-pc-windows-msvc', 'latest.yml');
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if (winX64 || winArm64) {
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const base = winArm64 || winX64;
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output['latest.yml'] = serialize({
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version: base.version,
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files: [...(winArm64?.files || []), ...(winX64?.files || [])],
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releaseDate: base.releaseDate,
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});
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if (!winX64 || !winArm64) {
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throw new Error('Both x64 and arm64 Windows update manifests are required');
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}
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output['latest.yml'] = serialize(winX64);
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output['latest-arm64.yml'] = serialize(winArm64);
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const macX64 = await read('latest-yml-x86_64-apple-darwin', 'latest-mac.yml');
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const macArm64 = await read('latest-yml-aarch64-apple-darwin', 'latest-mac.yml');
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