feat: add Windows ARM64 support with x64-baseline CLI workaround (#2537)

* feat: add Windows ARM64 support with x64-baseline CLI workaround

Windows ARM64 native opencode.exe fails with a Bun FFI/TinyCC dlopen
error (anomalyco/opencode#19130). As a temporary workaround:

- Bundle x64-baseline OpenCode CLI on ARM64 instead of native ARM64
  (prepare-opencode-cli.mjs, env-runtime.js)
- Disable OpenCode self-upgrade on ARM64 in server, VS Code, and UI
  (upgrade-capability.js, opencode-upgrade-runtime.ts, useUIStore.ts,
  OpenCodeCliSettings.tsx, search.ts, SettingsView.tsx, platform.ts)
- Add ARM64 Windows cross-compile builds to release and smoke workflows
  (release.yml, release-desktop-smoke.yml)
- Refactor Windows latest.yml to use combine-electron-manifests pattern
  matching macOS, since two arches now produce per-arch manifests

The CI ARM64 build itself is permanent; only the x64-baseline CLI
bundling and upgrade disablement are temporary and should be reverted
when the upstream issue is resolved.

* fix(desktop): select Windows updater by architecture

---------

Co-authored-by: Bohdan Triapitsyn <artmore@protonmail.com>
This commit is contained in:
Howon Lee
2026-07-30 20:07:08 +03:00
committed by GitHub
co-authored by Bohdan Triapitsyn
parent 5792a3d2e2
commit 09f0c64839
18 changed files with 206 additions and 30 deletions
@@ -47,7 +47,17 @@ const artifactForPlatform = (platform, targetArchitecture) => {
if (arch === 'x64') return { name: 'opencode-darwin-x64-baseline.zip', binary: 'opencode' };
}
if (platform === 'win32') {
if (arch === 'arm64') return { name: 'opencode-windows-arm64.zip', binary: 'opencode.exe' };
// TEMPORARY WORKAROUND — Windows ARM64: native opencode.exe fails with a Bun
// FFI/TinyCC dlopen error (https://github.com/anomalyco/opencode/issues/19130).
// Bundle x64-baseline instead (runs under x64 emulation); OpenCode self-upgrade
// is disabled elsewhere so it can't overwrite with the broken ARM64 build.
// Remove this block and restore the original below when the upstream issue
// is resolved.
// --- ORIGINAL (restore when ARM64 is fixed) ---
// if (arch === 'arm64') return { name: 'opencode-windows-arm64.zip', binary: 'opencode.exe' };
// if (arch === 'x64') return { name: 'opencode-windows-x64-baseline.zip', binary: 'opencode.exe' };
// --- END ORIGINAL ---
if (arch === 'arm64') return { name: 'opencode-windows-x64-baseline.zip', binary: 'opencode.exe' };
if (arch === 'x64') return { name: 'opencode-windows-x64-baseline.zip', binary: 'opencode.exe' };
}
if (platform === 'linux') {