feat: add Windows ARM64 support with x64-baseline CLI workaround (#2537)
* feat: add Windows ARM64 support with x64-baseline CLI workaround Windows ARM64 native opencode.exe fails with a Bun FFI/TinyCC dlopen error (anomalyco/opencode#19130). As a temporary workaround: - Bundle x64-baseline OpenCode CLI on ARM64 instead of native ARM64 (prepare-opencode-cli.mjs, env-runtime.js) - Disable OpenCode self-upgrade on ARM64 in server, VS Code, and UI (upgrade-capability.js, opencode-upgrade-runtime.ts, useUIStore.ts, OpenCodeCliSettings.tsx, search.ts, SettingsView.tsx, platform.ts) - Add ARM64 Windows cross-compile builds to release and smoke workflows (release.yml, release-desktop-smoke.yml) - Refactor Windows latest.yml to use combine-electron-manifests pattern matching macOS, since two arches now produce per-arch manifests The CI ARM64 build itself is permanent; only the x64-baseline CLI bundling and upgrade disablement are temporary and should be reverted when the upstream issue is resolved. * fix(desktop): select Windows updater by architecture --------- Co-authored-by: Bohdan Triapitsyn <artmore@protonmail.com>
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@@ -1,9 +1,23 @@
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// TEMPORARY WORKAROUND — Windows ARM64: native opencode.exe fails with a Bun
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// FFI/TinyCC dlopen error (https://github.com/anomalyco/opencode/issues/19130).
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// Disable OpenCode self-upgrade on ARM64 so it can't overwrite the working x64
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// binary with the broken ARM64 build. Remove when the upstream issue is resolved.
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const isWindowsArm64 = () => process.platform === 'win32' && process.arch === 'arm64';
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export const resolveOpenCodeUpgradeCapability = ({
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isExternal,
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hasManagedProcess,
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activeBinary,
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isBundledBinary,
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}) => {
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if (isWindowsArm64()) {
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return {
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supported: false,
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manager: 'openchamber',
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reason: 'windows-arm64-workaround',
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};
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}
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if (isExternal) {
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return {
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supported: false,
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