fix(tooling): resolve Bun executable on Windows
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@@ -0,0 +1,76 @@
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#!/usr/bin/env node
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import { spawn } from 'node:child_process';
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import path from 'node:path';
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import { fileURLToPath, pathToFileURL } from 'node:url';
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import { resolveBunExecutable } from '../../../scripts/lib/bun-executable.mjs';
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const __filename = fileURLToPath(import.meta.url);
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const __dirname = path.dirname(__filename);
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const webRoot = path.resolve(__dirname, '..');
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export function createDevServerWatchCommand(options = {}) {
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const platform = options.platform ?? process.platform;
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const env = options.env ?? process.env;
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const bunExecutable = options.bunExecutable ?? resolveBunExecutable({ env, platform });
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const configuredPort = env.OPENCHAMBER_PORT?.trim();
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const port = configuredPort || '3001';
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if (!/^\d+$/.test(port) || Number(port) < 1 || Number(port) > 65535) {
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throw new Error(`Invalid OPENCHAMBER_PORT: ${port}`);
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}
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return {
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command: bunExecutable,
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args: platform === 'win32'
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? ['--watch', 'server/index.js', '--port', port]
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: [
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'x',
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'nodemon',
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'--watch',
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'server',
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'--ext',
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'js',
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'--exec',
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`bun server/index.js --port ${port}`,
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],
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spawnOptions: {
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cwd: webRoot,
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stdio: 'inherit',
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env: {
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...env,
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OPENCHAMBER_RELAY_HOST: env.OPENCHAMBER_RELAY_HOST || 'off',
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},
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windowsHide: true,
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},
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};
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}
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export function runDevServerWatch(options = {}) {
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const runner = options.runner ?? spawn;
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const { command, args, spawnOptions } = createDevServerWatchCommand(options);
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const child = runner(command, args, spawnOptions);
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child.on('error', (error) => {
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console.error('[dev:web:server] Failed to start server watcher:', error);
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process.exitCode = 1;
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});
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child.on('exit', (code, signal) => {
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if (signal) {
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process.kill(process.pid, signal);
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return;
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}
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process.exitCode = code ?? 1;
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});
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return child;
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}
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const isMain = process.argv[1] && import.meta.url === pathToFileURL(process.argv[1]).href;
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if (isMain) {
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try {
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runDevServerWatch();
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} catch (error) {
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console.error('[dev:web:server] Unable to configure server watcher:', error);
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process.exitCode = 1;
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}
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}
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