feat: mobile drag-to-trash to remove draft starter chips

Lift both starter groups into one DndContext so a trash drop-zone is reachable from either group's drag. On mobile the trash replaces the + button while dragging (color-only over feedback, no resize); dropping a chip on it removes that starter. Hide the hover-x on mobile since there is no hover. Desktop keeps the hover-x + add button unchanged.
This commit is contained in:
Bohdan Triapitsyn
2026-06-03 00:58:16 +03:00
parent 24e0c8d0c8
commit 2d2b766f75
@@ -5,7 +5,9 @@ import {
TouchSensor, TouchSensor,
useSensor, useSensor,
useSensors, useSensors,
useDroppable,
closestCenter, closestCenter,
MeasuringStrategy,
type DragEndEvent, type DragEndEvent,
} from '@dnd-kit/core'; } from '@dnd-kit/core';
import { SortableContext, useSortable, rectSortingStrategy } from '@dnd-kit/sortable'; import { SortableContext, useSortable, rectSortingStrategy } from '@dnd-kit/sortable';
@@ -28,13 +30,13 @@ import {
} from '@/components/ui/dialog'; } from '@/components/ui/dialog';
import { useI18n } from '@/lib/i18n'; import { useI18n } from '@/lib/i18n';
import { useThemeSystem } from '@/contexts/useThemeSystem'; import { useThemeSystem } from '@/contexts/useThemeSystem';
import { useDeviceInfo } from '@/lib/device';
import { cn } from '@/lib/utils'; import { cn } from '@/lib/utils';
import { import {
useDraftStarters, useDraftStarters,
type ResolvedStarter, type ResolvedStarter,
type PinnableItem, type PinnableItem,
type PinnableSection, type PinnableSection,
type StarterGroup,
} from './useDraftStarters'; } from './useDraftStarters';
type DraftPresetChipsProps = { type DraftPresetChipsProps = {
@@ -44,6 +46,17 @@ type DraftPresetChipsProps = {
className?: string; className?: string;
}; };
// Droppable id for the mobile "drag a chip here to delete" target. Kept distinct
// from any chip id (which are `group:type:name`) so collisions never alias.
const TRASH_DROPPABLE_ID = '__draft-starter-trash__';
// Shared box for the round icon buttons in the "+" slot (add picker and the
// mobile trash drop-zone). Identical so swapping one for the other never shifts
// layout or changes the circle size. shrink-0 keeps it from being compressed by
// the wrapping flex row.
const ROUND_ICON_BUTTON_CLASS =
'inline-flex h-7 w-7 shrink-0 items-center justify-center rounded-full border transition-colors';
const PICKER_SECTIONS: { key: PinnableSection; headingKey: 'chat.draftStarters.sectionBuiltIn' | 'chat.draftStarters.sectionCommands' | 'chat.draftStarters.sectionSkills' }[] = [ const PICKER_SECTIONS: { key: PinnableSection; headingKey: 'chat.draftStarters.sectionBuiltIn' | 'chat.draftStarters.sectionCommands' | 'chat.draftStarters.sectionSkills' }[] = [
{ key: 'built-in', headingKey: 'chat.draftStarters.sectionBuiltIn' }, { key: 'built-in', headingKey: 'chat.draftStarters.sectionBuiltIn' },
{ key: 'command', headingKey: 'chat.draftStarters.sectionCommands' }, { key: 'command', headingKey: 'chat.draftStarters.sectionCommands' },
@@ -54,7 +67,9 @@ const SortableChip: React.FC<{
item: ResolvedStarter; item: ResolvedStarter;
onSubmit: (text: string) => void; onSubmit: (text: string) => void;
onRemove: () => void; onRemove: () => void;
}> = ({ item, onSubmit, onRemove }) => { /** Hide the per-chip hover "x" (mobile uses the trash drop-zone instead). */
hideRemove?: boolean;
}> = ({ item, onSubmit, onRemove, hideRemove }) => {
const { t } = useI18n(); const { t } = useI18n();
const { currentTheme } = useThemeSystem(); const { currentTheme } = useThemeSystem();
const { attributes, listeners, setNodeRef, transform, transition, isDragging } = useSortable({ id: item.id }); const { attributes, listeners, setNodeRef, transform, transition, isDragging } = useSortable({ id: item.id });
@@ -82,52 +97,70 @@ const SortableChip: React.FC<{
<Icon name={item.icon} className="h-3.5 w-3.5 shrink-0 opacity-70 transition-opacity group-hover:opacity-100" /> <Icon name={item.icon} className="h-3.5 w-3.5 shrink-0 opacity-70 transition-opacity group-hover:opacity-100" />
<span className="whitespace-nowrap">{item.label}</span> <span className="whitespace-nowrap">{item.label}</span>
</button> </button>
<button {hideRemove ? null : (
type="button" <button
onClick={(e) => { e.stopPropagation(); onRemove(); }} type="button"
aria-label={t('chat.draftStarters.remove')} onClick={(e) => { e.stopPropagation(); onRemove(); }}
title={t('chat.draftStarters.remove')} aria-label={t('chat.draftStarters.remove')}
className="absolute -right-1.5 -top-1.5 hidden h-4 w-4 items-center justify-center rounded-full border text-muted-foreground shadow-sm hover:text-foreground group-hover/chip:flex" title={t('chat.draftStarters.remove')}
style={chipStyle} className="absolute -right-1.5 -top-1.5 hidden h-4 w-4 items-center justify-center rounded-full border text-muted-foreground shadow-sm hover:text-foreground group-hover/chip:flex"
> style={chipStyle}
<Icon name="close" className="h-2.5 w-2.5" /> >
</button> <Icon name="close" className="h-2.5 w-2.5" />
</button>
)}
</div> </div>
); );
}; };
const StarterGroupRow: React.FC<{ const StarterGroup: React.FC<{
group: StarterGroup;
items: ResolvedStarter[]; items: ResolvedStarter[];
onSubmit: (text: string) => void; onSubmit: (text: string) => void;
onRemove: (group: StarterGroup, ref: ResolvedStarter['ref']) => void; onRemove: (item: ResolvedStarter) => void;
onReorder: (group: StarterGroup, fromId: string, toId: string) => void; hideRemove?: boolean;
}> = ({ group, items, onSubmit, onRemove, onReorder }) => { }> = ({ items, onSubmit, onRemove, hideRemove }) => (
const sensors = useSensors( <SortableContext items={items.map((i) => i.id)} strategy={rectSortingStrategy}>
// Desktop: start dragging after a small move so a click still submits. {items.map((item) => (
useSensor(MouseSensor, { activationConstraint: { distance: 8 } }), <SortableChip
// Touch: long-press to drag (tap submits, a quick swipe scrolls instead). key={item.id}
useSensor(TouchSensor, { activationConstraint: { delay: 200, tolerance: 6 } }), item={item}
); onSubmit={onSubmit}
const handleDragEnd = (event: DragEndEvent) => { onRemove={() => onRemove(item)}
const { active, over } = event; hideRemove={hideRemove}
if (over && active.id !== over.id) { />
onReorder(group, String(active.id), String(over.id)); ))}
} </SortableContext>
}; );
/**
* Mobile delete target. Sits in the "+" slot and is only mounted while a chip is
* being dragged; dropping a chip on it removes that starter. Styled to match the
* add ("+") button so the swap reads as the same affordance toggling purpose.
*/
const TrashDropZone: React.FC = () => {
const { t } = useI18n();
const { currentTheme } = useThemeSystem();
const { setNodeRef, isOver } = useDroppable({ id: TRASH_DROPPABLE_ID });
return ( return (
<DndContext sensors={sensors} collisionDetection={closestCenter} onDragEnd={handleDragEnd}> <button
<SortableContext items={items.map((i) => i.id)} strategy={rectSortingStrategy}> type="button"
{items.map((item) => ( ref={setNodeRef}
<SortableChip aria-label={t('chat.draftStarters.remove')}
key={item.id} title={t('chat.draftStarters.remove')}
item={item} // Same box as the "+" button so the swap never shifts layout; on-hover
onSubmit={onSubmit} // feedback is color-only (no resize).
onRemove={() => onRemove(group, item.ref)} className={cn(
/> ROUND_ICON_BUTTON_CLASS,
))} isOver ? 'border-destructive text-destructive' : 'text-muted-foreground',
</SortableContext> )}
</DndContext> style={{
backgroundColor: currentTheme?.colors?.surface?.elevated,
borderColor: isOver ? undefined : currentTheme?.colors?.interactive?.border,
}}
>
<Icon name="delete-bin" className="h-4 w-4" />
</button>
); );
}; };
@@ -187,7 +220,7 @@ const AddStarterPicker: React.FC<{
type="button" type="button"
aria-label={t('chat.draftStarters.add')} aria-label={t('chat.draftStarters.add')}
title={t('chat.draftStarters.add')} title={t('chat.draftStarters.add')}
className="inline-flex h-7 w-7 items-center justify-center rounded-full border text-muted-foreground transition-colors hover:bg-[var(--interactive-hover)] hover:text-foreground" className={cn(ROUND_ICON_BUTTON_CLASS, 'text-muted-foreground hover:bg-[var(--interactive-hover)] hover:text-foreground')}
style={{ style={{
backgroundColor: currentTheme?.colors?.surface?.elevated, backgroundColor: currentTheme?.colors?.surface?.elevated,
borderColor: currentTheme?.colors?.interactive?.border, borderColor: currentTheme?.colors?.interactive?.border,
@@ -215,19 +248,86 @@ const AddStarterPicker: React.FC<{
* global group then the project group (each reorderable within itself), plus a * global group then the project group (each reorderable within itself), plus a
* "+" picker to pin existing commands/skills. The surface owns how a chip click * "+" picker to pin existing commands/skills. The surface owns how a chip click
* is submitted via `onSubmit`. * is submitted via `onSubmit`.
*
* Both groups share a single DndContext so the mobile trash drop-zone (which
* replaces the "+" while dragging) is reachable from either group's drag.
* Reorder is constrained to within a chip's own group; cross-group hovers are
* ignored.
*/ */
export const DraftPresetChips: React.FC<DraftPresetChipsProps> = ({ onSubmit, className }) => { export const DraftPresetChips: React.FC<DraftPresetChipsProps> = ({ onSubmit, className }) => {
const { global, project, pinnable, ensureLoaded, addStarter, removeStarter, reorder } = useDraftStarters(); const { global, project, pinnable, ensureLoaded, addStarter, removeStarter, reorder } = useDraftStarters();
const { isMobile } = useDeviceInfo();
const [isDragging, setIsDragging] = React.useState(false);
const sensors = useSensors(
// Desktop: start dragging after a small move so a click still submits.
useSensor(MouseSensor, { activationConstraint: { distance: 8 } }),
// Touch: long-press to drag (tap submits, a quick swipe scrolls instead).
useSensor(TouchSensor, { activationConstraint: { delay: 200, tolerance: 6 } }),
);
const chipById = React.useCallback(
(id: string): ResolvedStarter | undefined =>
global.find((i) => i.id === id) ?? project.find((i) => i.id === id),
[global, project],
);
const handleDragStart = () => setIsDragging(true);
const handleDragCancel = () => setIsDragging(false);
const handleDragEnd = (event: DragEndEvent) => {
setIsDragging(false);
const { active, over } = event;
if (!over) return;
const activeId = String(active.id);
const chip = chipById(activeId);
if (!chip) return;
if (String(over.id) === TRASH_DROPPABLE_ID) {
removeStarter(chip.group, chip.ref);
return;
}
const overId = String(over.id);
if (activeId === overId) return;
const overChip = chipById(overId);
// Reorder only within the same group; ignore cross-group hovers.
if (overChip && overChip.group === chip.group) {
reorder(chip.group, activeId, overId);
}
};
return ( return (
<div className={cn('flex flex-wrap items-center justify-center gap-2', className)}> <DndContext
{global.length > 0 ? ( sensors={sensors}
<StarterGroupRow group="global" items={global} onSubmit={onSubmit} onRemove={removeStarter} onReorder={reorder} /> collisionDetection={closestCenter}
) : null} // The trash drop-zone mounts on drag start, so re-measure droppables
{project.length > 0 ? ( // while dragging or it never registers a rect to drop onto.
<StarterGroupRow group="project" items={project} onSubmit={onSubmit} onRemove={removeStarter} onReorder={reorder} /> measuring={{ droppable: { strategy: MeasuringStrategy.Always } }}
) : null} onDragStart={handleDragStart}
<AddStarterPicker pinnable={pinnable} onOpen={ensureLoaded} onAdd={addStarter} /> onDragCancel={handleDragCancel}
</div> onDragEnd={handleDragEnd}
>
<div className={cn('flex flex-wrap items-center justify-center gap-2', className)}>
{global.length > 0 ? (
<StarterGroup
items={global}
onSubmit={onSubmit}
onRemove={(item) => removeStarter('global', item.ref)}
hideRemove={isMobile}
/>
) : null}
{project.length > 0 ? (
<StarterGroup
items={project}
onSubmit={onSubmit}
onRemove={(item) => removeStarter('project', item.ref)}
hideRemove={isMobile}
/>
) : null}
{isMobile && isDragging ? (
<TrashDropZone />
) : (
<AddStarterPicker pinnable={pinnable} onOpen={ensureLoaded} onAdd={addStarter} />
)}
</div>
</DndContext>
); );
}; };