perf: isolate chat streaming renders and reduce sidebar render cost (#1672)

Reworks the chat and session-sidebar render paths to cut render cascades, memory
  churn, and UI jank on large sessions and big session trees. Behavior is preserved;
  the changes are about *when* and *how much* the UI re-renders.

  ## Chat streaming
  - Freeze the streaming message's parts in the bulk turn projection during streaming,
    and re-inject live parts only in an isolated tail leaf, so a ~60/sec delta stream
    no longer re-runs the whole-session projection or re-renders unrelated rows.
    session with referential reuse of unchanged turns.
  - Memoize message rows with field-aware comparators instead of reference equality.
  - Replace the manual child-session polling in the task tool with the live SSE
    stream + a one-shot load, removing a fetch/settle state machine.

  ## History loading & scroll
  - Load an initial page fast, then prepend one older page in the background so the
    scroll container has headroom and "load older on scroll-up" fires before the user
    hits the absolute top.
  - Compensate scroll synchronously (in a layout effect, before paint) for prepends —
    including background prepends that don't originate from a user scroll — so the
    viewport stays stable instead of judder-correcting on the next frame.

  ## Markdown rendering
  - Render markdown synchronously *styled* on first paint (paragraphs, lists, code
    cards, tables, inline code) instead of raw escaped text; the async pass then only
    upgrades syntax-highlight colors. Eliminates the flash of full-width raw text.
  - Load KaTeX CSS eagerly with the main bundle instead of inside the lazy markdown
    chunk, avoiding a late stylesheet injection on first render.

  ## Sidebar
  - Hoist per-row recursive tree walks out of row comparators into per-group
    precomputed sets/keys; batch live-session lookups into a single map; add a
    group-level memo boundary.
  - Isolate rename drafts so per-keystroke typing doesn't repaint the row tree.

  ## Sync layer
  - Add a staleness guard so a slow message fetch can't repopulate a session the user
    navigated away from.
  - Throw on fetch failure for authoritative loaders so a transient blip can't read as
    an empty server response.

  ## Cleanup
  - Remove dead code (unused hooks, params, duplicated inline types) surfaced while
    reworking the above.

  ## Known issue
  - A rare, purely cosmetic first-paint width flash can still appear on large sessions;
    it has no behavioral or data impact and is tracked for a follow-up runtime trace.
This commit is contained in:
bashrusakh
2026-06-18 00:43:16 +03:00
committed by GitHub
parent 077a766f94
commit 59ecd86b4b
47 changed files with 3168 additions and 1829 deletions
@@ -0,0 +1,73 @@
import type { Message, Part } from '@opencode-ai/sdk/v2/client';
import type { State } from '@/sync/types';
export type RevertedMessageRecord = {
message: Message & { role: 'user' };
parts: Part[];
};
export type RevertedMessageDockState = {
revertMessageID?: string;
records: RevertedMessageRecord[];
};
const EMPTY_PARTS: Part[] = [];
const EMPTY_REVERTED_RECORDS: RevertedMessageRecord[] = [];
export const EMPTY_REVERTED_MESSAGE_DOCK_STATE: RevertedMessageDockState = {
revertMessageID: undefined,
records: EMPTY_REVERTED_RECORDS,
};
const isUserMessage = (message: Message): message is Message & { role: 'user' } => {
return message.role === 'user';
};
const areRecordsEqual = (left: RevertedMessageRecord[], right: RevertedMessageRecord[]): boolean => {
if (left === right) return true;
if (left.length !== right.length) return false;
for (let index = 0; index < left.length; index += 1) {
if (left[index]?.message !== right[index]?.message || left[index]?.parts !== right[index]?.parts) {
return false;
}
}
return true;
};
export const buildRevertedMessageDockState = (
state: Pick<State, 'session' | 'message' | 'part'>,
sessionId: string | null,
previous: RevertedMessageDockState = EMPTY_REVERTED_MESSAGE_DOCK_STATE,
): RevertedMessageDockState => {
if (!sessionId) {
return EMPTY_REVERTED_MESSAGE_DOCK_STATE;
}
const session = state.session.find((item) => item.id === sessionId);
const revertMessageID = (session as { revert?: { messageID?: string } } | undefined)?.revert?.messageID;
if (!revertMessageID) {
return EMPTY_REVERTED_MESSAGE_DOCK_STATE;
}
const messages = state.message[sessionId] ?? [];
const records: RevertedMessageRecord[] = [];
for (const message of messages) {
if (!isUserMessage(message) || message.id < revertMessageID) {
continue;
}
records.push({
message,
parts: state.part[message.id] ?? EMPTY_PARTS,
});
}
const next = records.length === 0 ? EMPTY_REVERTED_RECORDS : records;
if (previous.revertMessageID === revertMessageID && areRecordsEqual(previous.records, next)) {
return previous;
}
return {
revertMessageID,
records: next,
};
};