docs(agent): streamline guidance and skills
Keep always-on instructions concise and route specialized work through focused skills. Split large skills into progressive references and add dedicated change, desktop, sync, and performance guidance.
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# Icon System
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## Contract
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Use `Icon` from `@/components/icon/Icon` and `IconName` from `@/components/icon/icons`. Do not import icon components directly from `@remixicon/react`.
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```tsx
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import { Icon } from '@/components/icon/Icon';
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import type { IconName } from '@/components/icon/icons';
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<Icon name="arrow-down-s" className="size-4" />
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```
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`Icon` has no `size` prop. Size it with classes.
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## Naming
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Convert Remixicon names to sprite names:
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1. Remove `Ri`.
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2. Remove the `Line` suffix.
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3. Convert PascalCase to lowercase kebab-case.
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4. Preserve filled variants with explicit `-fill`.
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| Remixicon | Sprite name |
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|---|---|
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| `RiArrowDownSLine` | `arrow-down-s` |
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| `RiCheckLine` | `check` |
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| `RiLoader4Line` | `loader-4` |
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| `RiGithubFill` | `github-fill` |
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## Config Values
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Store icon names, not component references:
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```tsx
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const items: Array<{ icon: IconName }> = [{ icon: 'stack' }];
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return <Icon name={items[0].icon} className="size-4" />;
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```
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Use literal inference (`as const`) only when the surrounding type does not already provide `IconName`.
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## Adding An Icon
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1. Use the correct kebab-case name in source.
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2. Type non-JSX values as `IconName`.
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3. Run `bun run icons:generate`.
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4. Inspect generated changes and run relevant type-check/build validation.
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Never edit `packages/ui/src/components/icon/sprite.ts` manually. The generator scans source usages, maps names to Remixicon, and regenerates the sprite.
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## Key Files
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- Component: `packages/ui/src/components/icon/Icon.tsx`
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- Types: `packages/ui/src/components/icon/icons.ts`
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- Generated sprite: `packages/ui/src/components/icon/sprite.ts`
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- Generator: `scripts/generate-icon-sprite.mjs`
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- Documentation: `packages/ui/src/components/icon/README.md`
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