feat: user-customizable draft welcome starters
Let users curate the draft welcome chips: pin existing commands and skills as starters, remove them, and drag to reorder — all inline on the draft screen via a '+' picker dialog and per-chip remove, with no separate settings UI. A starter references a command or skill; its scope is inherited from the item (user-scope -> global, project-scope -> per-project). Global starters persist to settings.json (useUIStore + client/server sanitizers); project starters persist to the project config alongside worktree setup commands. The two scopes form ordered namespaces shown global-first then project, reorderable only within each group. The six built-in Session magic-prompt commands are the default global set and stay available in the picker for re-pinning if removed; they keep their bespoke icons, while user commands/skills fall back to the Commands/Skills section icons. Chip labels are normalized (/simplify-code -> 'Simplify code'). Missing commands/skills are skipped rather than shown broken. Drag-to-reorder works on desktop and mobile: rectSortingStrategy for the wrapping multi-row layout, CSS.Translate (no scale) so the lifted chip doesn't stretch, and MouseSensor + long-press TouchSensor so taps still submit and swipes still scroll. The '+' picker is a searchable dialog on every surface.
This commit is contained in:
@@ -1,47 +1,233 @@
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import React from 'react';
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import { Icon } from "@/components/icon/Icon";
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import {
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DndContext,
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MouseSensor,
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TouchSensor,
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useSensor,
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useSensors,
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closestCenter,
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type DragEndEvent,
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} from '@dnd-kit/core';
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import { SortableContext, useSortable, rectSortingStrategy } from '@dnd-kit/sortable';
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import { CSS } from '@dnd-kit/utilities';
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import { Icon } from '@/components/icon/Icon';
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import {
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Command,
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CommandInput,
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CommandList,
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CommandEmpty,
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CommandGroup,
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CommandItem,
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} from '@/components/ui/command';
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import {
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Dialog,
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DialogTrigger,
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DialogContent,
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DialogHeader,
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DialogTitle,
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} from '@/components/ui/dialog';
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import { useI18n } from '@/lib/i18n';
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import { useThemeSystem } from '@/contexts/useThemeSystem';
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import { cn } from '@/lib/utils';
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import { DRAFT_PRESETS, resolveDraftPresetText } from './draftPresets';
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import {
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useDraftStarters,
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type ResolvedStarter,
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type PinnableItem,
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type PinnableSection,
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type StarterGroup,
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} from './useDraftStarters';
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type DraftPresetChipsProps = {
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/** Called with the resolved text (command or prompt) when a chip is clicked. */
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/** Called with the resolved text (command or skill invocation) when a chip is clicked. */
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onSubmit: (text: string) => void;
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/** Extra classes for the wrapper (e.g. width/spacing per surface). */
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className?: string;
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};
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/**
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* The row of starter preset chips shown on the draft welcome screen.
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* Rendering is shared between the desktop layout (under the composer) and the
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* narrow/compact layout (under the centered welcome message); the surface owns
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* how clicking a chip is submitted via `onSubmit`.
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*/
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export const DraftPresetChips: React.FC<DraftPresetChipsProps> = ({ onSubmit, className }) => {
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const PICKER_SECTIONS: { key: PinnableSection; headingKey: 'chat.draftStarters.sectionBuiltIn' | 'chat.draftStarters.sectionCommands' | 'chat.draftStarters.sectionSkills' }[] = [
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{ key: 'built-in', headingKey: 'chat.draftStarters.sectionBuiltIn' },
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{ key: 'command', headingKey: 'chat.draftStarters.sectionCommands' },
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{ key: 'skill', headingKey: 'chat.draftStarters.sectionSkills' },
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];
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const SortableChip: React.FC<{
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item: ResolvedStarter;
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onSubmit: (text: string) => void;
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onRemove: () => void;
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}> = ({ item, onSubmit, onRemove }) => {
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const { t } = useI18n();
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const { currentTheme } = useThemeSystem();
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const { attributes, listeners, setNodeRef, transform, transition, isDragging } = useSortable({ id: item.id });
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const chipStyle: React.CSSProperties = {
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backgroundColor: currentTheme?.colors?.surface?.elevated,
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borderColor: currentTheme?.colors?.interactive?.border,
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};
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return (
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<div className={cn('flex flex-wrap items-center justify-center gap-2', className)}>
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{DRAFT_PRESETS.map((preset) => (
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<div
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ref={setNodeRef}
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// Translate only (no scaleX/scaleY) so the lifted chip keeps its own
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// width instead of stretching to the target slot.
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style={{ transform: CSS.Translate.toString(transform), transition }}
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className={cn('group/chip relative', isDragging && 'z-10 opacity-60')}
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>
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<button
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type="button"
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{...attributes}
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{...listeners}
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onClick={() => onSubmit(item.submitText)}
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className="group inline-flex touch-none select-none items-center gap-1.5 rounded-full border px-3 py-1.5 text-sm text-muted-foreground transition-colors hover:bg-[var(--interactive-hover)] hover:text-foreground"
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style={chipStyle}
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>
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<Icon name={item.icon} className="h-3.5 w-3.5 shrink-0 opacity-70 transition-opacity group-hover:opacity-100" />
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<span className="whitespace-nowrap">{item.label}</span>
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</button>
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<button
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type="button"
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onClick={(e) => { e.stopPropagation(); onRemove(); }}
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aria-label={t('chat.draftStarters.remove')}
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title={t('chat.draftStarters.remove')}
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className="absolute -right-1.5 -top-1.5 hidden h-4 w-4 items-center justify-center rounded-full border text-muted-foreground shadow-sm hover:text-foreground group-hover/chip:flex"
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style={chipStyle}
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>
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<Icon name="close" className="h-2.5 w-2.5" />
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</button>
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</div>
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);
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};
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const StarterGroupRow: React.FC<{
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group: StarterGroup;
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items: ResolvedStarter[];
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onSubmit: (text: string) => void;
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onRemove: (group: StarterGroup, ref: ResolvedStarter['ref']) => void;
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onReorder: (group: StarterGroup, fromId: string, toId: string) => void;
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}> = ({ group, items, onSubmit, onRemove, onReorder }) => {
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const sensors = useSensors(
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// Desktop: start dragging after a small move so a click still submits.
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useSensor(MouseSensor, { activationConstraint: { distance: 8 } }),
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// Touch: long-press to drag (tap submits, a quick swipe scrolls instead).
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useSensor(TouchSensor, { activationConstraint: { delay: 200, tolerance: 6 } }),
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);
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const handleDragEnd = (event: DragEndEvent) => {
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const { active, over } = event;
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if (over && active.id !== over.id) {
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onReorder(group, String(active.id), String(over.id));
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}
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};
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return (
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<DndContext sensors={sensors} collisionDetection={closestCenter} onDragEnd={handleDragEnd}>
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<SortableContext items={items.map((i) => i.id)} strategy={rectSortingStrategy}>
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{items.map((item) => (
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<SortableChip
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key={item.id}
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item={item}
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onSubmit={onSubmit}
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onRemove={() => onRemove(group, item.ref)}
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/>
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))}
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</SortableContext>
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</DndContext>
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);
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};
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const StarterPickerList: React.FC<{
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pinnable: PinnableItem[];
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onPick: (item: PinnableItem) => void;
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className?: string;
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}> = ({ pinnable, onPick, className }) => {
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const { t } = useI18n();
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return (
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<Command className={cn('min-h-0', className)}>
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<CommandInput placeholder={t('chat.draftStarters.searchPlaceholder')} />
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<CommandList>
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<CommandEmpty>{t('chat.draftStarters.empty')}</CommandEmpty>
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{PICKER_SECTIONS.map((section) => {
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const list = pinnable.filter((item) => item.section === section.key);
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if (list.length === 0) return null;
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return (
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<CommandGroup key={section.key} heading={t(section.headingKey)}>
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{list.map((item) => (
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<CommandItem
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key={`${item.type}:${item.name}`}
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value={`${item.section} ${item.label} ${item.name}`}
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onSelect={() => onPick(item)}
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>
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{/* No per-row icon: the section heading already conveys the type. */}
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<span className="truncate">{item.label}</span>
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</CommandItem>
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))}
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</CommandGroup>
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);
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})}
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</CommandList>
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</Command>
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);
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};
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const AddStarterPicker: React.FC<{
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pinnable: PinnableItem[];
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onOpen: () => void;
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onAdd: (item: PinnableItem) => void;
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}> = ({ pinnable, onOpen, onAdd }) => {
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const { t } = useI18n();
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const { currentTheme } = useThemeSystem();
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const [open, setOpen] = React.useState(false);
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return (
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<Dialog
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open={open}
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onOpenChange={(next) => {
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setOpen(next);
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if (next) onOpen();
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}}
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>
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<DialogTrigger asChild>
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<button
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key={preset.id}
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type="button"
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onClick={() => {
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const text = resolveDraftPresetText(preset, t);
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if (text) onSubmit(text);
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}}
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className="group inline-flex items-center gap-1.5 rounded-full border px-3 py-1.5 text-sm text-muted-foreground transition-colors hover:bg-[var(--interactive-hover)] hover:text-foreground"
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aria-label={t('chat.draftStarters.add')}
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title={t('chat.draftStarters.add')}
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className="inline-flex h-7 w-7 items-center justify-center rounded-full border text-muted-foreground transition-colors hover:bg-[var(--interactive-hover)] hover:text-foreground"
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style={{
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backgroundColor: currentTheme?.colors?.surface?.elevated,
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borderColor: currentTheme?.colors?.interactive?.border,
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}}
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>
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<Icon name={preset.icon} className="h-3.5 w-3.5 shrink-0 opacity-70 transition-opacity group-hover:opacity-100" />
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<span>{t(preset.labelKey)}</span>
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<Icon name="add" className="h-4 w-4" />
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</button>
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))}
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</DialogTrigger>
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<DialogContent className="gap-0 overflow-hidden p-0 sm:max-w-sm">
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<DialogHeader className="px-4 pb-2 pt-4 text-left">
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<DialogTitle>{t('chat.draftStarters.add')}</DialogTitle>
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</DialogHeader>
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<StarterPickerList
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pinnable={pinnable}
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onPick={(item) => { onAdd(item); setOpen(false); }}
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className="flex max-h-[60vh] flex-col"
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/>
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</DialogContent>
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</Dialog>
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);
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};
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/**
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* The editable row of starter chips on the draft welcome screen. Shows the
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* global group then the project group (each reorderable within itself), plus a
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* "+" picker to pin existing commands/skills. The surface owns how a chip click
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* is submitted via `onSubmit`.
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*/
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export const DraftPresetChips: React.FC<DraftPresetChipsProps> = ({ onSubmit, className }) => {
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const { global, project, pinnable, ensureLoaded, addStarter, removeStarter, reorder } = useDraftStarters();
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return (
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<div className={cn('flex flex-wrap items-center justify-center gap-2', className)}>
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{global.length > 0 ? (
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<StarterGroupRow group="global" items={global} onSubmit={onSubmit} onRemove={removeStarter} onReorder={reorder} />
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) : null}
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{project.length > 0 ? (
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<StarterGroupRow group="project" items={project} onSubmit={onSubmit} onRemove={removeStarter} onReorder={reorder} />
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) : null}
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<AddStarterPicker pinnable={pinnable} onOpen={ensureLoaded} onAdd={addStarter} />
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</div>
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);
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};
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@@ -1,29 +0,0 @@
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import type { IconName } from "@/components/icon/icons";
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import type { I18nKey } from "@/lib/i18n";
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// Starter presets shown on the draft welcome screen — under the composer on
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// desktop, and under the centered welcome message on narrow surfaces
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// (mobile/vscode). `command` presets send a built-in slash command through the
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// normal submit path; `promptKey` presets send a plain natural-language prompt.
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export type DraftPreset = {
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id: string;
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icon: IconName;
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labelKey: I18nKey;
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promptKey?: I18nKey;
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command?: string;
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};
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export const DRAFT_PRESETS: readonly DraftPreset[] = [
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{ id: 'explore', icon: 'compass-3', labelKey: 'chat.draftPresets.explore.label', command: '/explore' },
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{ id: 'catchup', icon: 'history', labelKey: 'chat.draftPresets.catchup.label', command: '/catch-up' },
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{ id: 'weigh', icon: 'scales-3', labelKey: 'chat.draftPresets.weigh.label', command: '/weigh' },
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{ id: 'plan', icon: 'survey', labelKey: 'chat.draftPresets.plan.label', command: '/plan-feature' },
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{ id: 'debug', icon: 'bug', labelKey: 'chat.draftPresets.debug.label', command: '/debug' },
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{ id: 'review', icon: 'search-eye', labelKey: 'chat.draftPresets.review.label', command: '/workspace-review' },
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];
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// Resolve the text a preset submits: a slash command, or a translated prompt.
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export const resolveDraftPresetText = (
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preset: DraftPreset,
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t: (key: I18nKey) => string,
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): string => preset.command ?? (preset.promptKey ? t(preset.promptKey) : '');
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@@ -0,0 +1,190 @@
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import React from 'react';
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import { arrayMove } from '@dnd-kit/sortable';
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import { useI18n } from '@/lib/i18n';
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import { useUIStore } from '@/stores/useUIStore';
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import { useCommandsStore } from '@/stores/useCommandsStore';
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import { useSkillsStore } from '@/stores/useSkillsStore';
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import { useProjectsStore } from '@/stores/useProjectsStore';
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import { updateDesktopSettings } from '@/lib/persistence';
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import { getProjectDraftStarters, saveProjectDraftStarters } from '@/lib/openchamberConfig';
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import type { IconName } from '@/components/icon/icons';
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import {
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BUILTIN_STARTERS,
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DEFAULT_GLOBAL_STARTERS,
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COMMAND_FALLBACK_ICON,
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SKILL_FALLBACK_ICON,
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getBuiltInStarter,
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normalizeStarterLabel,
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sameStarter,
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starterKey,
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type DraftStarterRef,
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type DraftStarterType,
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} from '@/lib/draftStarters';
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export type StarterGroup = 'global' | 'project';
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export type ResolvedStarter = {
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id: string;
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ref: DraftStarterRef;
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group: StarterGroup;
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label: string;
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icon: IconName;
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submitText: string;
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};
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export type PinnableSection = 'built-in' | 'command' | 'skill';
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export type PinnableItem = {
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type: DraftStarterType;
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name: string;
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label: string;
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icon: IconName;
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section: PinnableSection;
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scope: 'user' | 'project';
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};
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const chipId = (group: StarterGroup, ref: DraftStarterRef): string => `${group}:${starterKey(ref)}`;
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export type UseDraftStartersResult = {
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global: ResolvedStarter[];
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project: ResolvedStarter[];
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pinnable: PinnableItem[];
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hasProject: boolean;
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ensureLoaded: () => void;
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addStarter: (item: PinnableItem) => void;
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removeStarter: (group: StarterGroup, ref: DraftStarterRef) => void;
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reorder: (group: StarterGroup, fromId: string, toId: string) => void;
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};
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export function useDraftStarters(): UseDraftStartersResult {
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const { t } = useI18n();
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const globalRaw = useUIStore((s) => s.globalDraftStarters);
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const commands = useCommandsStore((s) => s.commands);
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const skills = useSkillsStore((s) => s.skills);
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const activeProjectId = useProjectsStore((s) => s.activeProjectId);
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const projects = useProjectsStore((s) => s.projects);
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const projectRef = React.useMemo(() => {
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if (!activeProjectId) return null;
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const found = projects.find((p) => p.id === activeProjectId);
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if (!found?.path) return null;
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return { id: found.id, path: found.path };
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}, [activeProjectId, projects]);
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const [projectStarters, setProjectStarters] = React.useState<DraftStarterRef[]>([]);
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React.useEffect(() => {
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let cancelled = false;
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if (!projectRef) {
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setProjectStarters([]);
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return;
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}
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getProjectDraftStarters(projectRef)
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.then((refs) => { if (!cancelled) setProjectStarters(refs); })
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.catch(() => { if (!cancelled) setProjectStarters([]); });
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return () => { cancelled = true; };
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// Keyed on project id to avoid reloading when the memoized ref object
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// changes identity but still points at the same project.
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// eslint-disable-next-line react-hooks/exhaustive-deps
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}, [projectRef?.id]);
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const ensureLoaded = React.useCallback(() => {
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void useCommandsStore.getState().loadCommands?.();
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void useSkillsStore.getState().loadSkills?.();
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}, []);
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const commandNames = React.useMemo(() => new Set(commands.map((c) => c.name)), [commands]);
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const skillNames = React.useMemo(() => new Set(skills.map((s) => s.name)), [skills]);
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const resolve = React.useCallback((ref: DraftStarterRef, group: StarterGroup): ResolvedStarter | null => {
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if (ref.type === 'command') {
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const builtin = getBuiltInStarter(ref.name);
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if (builtin) {
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return { id: chipId(group, ref), ref, group, label: t(builtin.labelKey), icon: builtin.icon, submitText: builtin.command };
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}
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if (!commandNames.has(ref.name)) return null;
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return { id: chipId(group, ref), ref, group, label: normalizeStarterLabel(ref.name), icon: COMMAND_FALLBACK_ICON, submitText: `/${ref.name}` };
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}
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if (!skillNames.has(ref.name)) return null;
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return { id: chipId(group, ref), ref, group, label: normalizeStarterLabel(ref.name), icon: SKILL_FALLBACK_ICON, submitText: `/${ref.name}` };
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}, [t, commandNames, skillNames]);
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const globalRefs = React.useMemo<readonly DraftStarterRef[]>(
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() => globalRaw ?? DEFAULT_GLOBAL_STARTERS,
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[globalRaw],
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);
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||||
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const global = React.useMemo(
|
||||
() => globalRefs.map((r) => resolve(r, 'global')).filter((x): x is ResolvedStarter => x !== null),
|
||||
[globalRefs, resolve],
|
||||
);
|
||||
const project = React.useMemo(
|
||||
() => projectStarters.map((r) => resolve(r, 'project')).filter((x): x is ResolvedStarter => x !== null),
|
||||
[projectStarters, resolve],
|
||||
);
|
||||
|
||||
const pinnedKeys = React.useMemo(() => {
|
||||
const set = new Set<string>();
|
||||
for (const r of globalRefs) set.add(starterKey(r));
|
||||
for (const r of projectStarters) set.add(starterKey(r));
|
||||
return set;
|
||||
}, [globalRefs, projectStarters]);
|
||||
|
||||
const pinnable = React.useMemo<PinnableItem[]>(() => {
|
||||
const items: PinnableItem[] = [];
|
||||
for (const b of BUILTIN_STARTERS) {
|
||||
items.push({ type: 'command', name: b.name, label: t(b.labelKey), icon: b.icon, section: 'built-in', scope: 'user' });
|
||||
}
|
||||
for (const c of commands) {
|
||||
if (c.isBuiltIn || c.source === 'skill' || getBuiltInStarter(c.name)) continue;
|
||||
items.push({ type: 'command', name: c.name, label: normalizeStarterLabel(c.name), icon: COMMAND_FALLBACK_ICON, section: 'command', scope: c.scope === 'project' ? 'project' : 'user' });
|
||||
}
|
||||
for (const sk of skills) {
|
||||
items.push({ type: 'skill', name: sk.name, label: normalizeStarterLabel(sk.name), icon: SKILL_FALLBACK_ICON, section: 'skill', scope: sk.scope === 'project' ? 'project' : 'user' });
|
||||
}
|
||||
// Only offer items that are not already pinned (removed built-ins reappear here).
|
||||
return items.filter((item) => !pinnedKeys.has(`${item.type}:${item.name}`));
|
||||
}, [t, commands, skills, pinnedKeys]);
|
||||
|
||||
const persistGlobal = React.useCallback((next: DraftStarterRef[]) => {
|
||||
useUIStore.getState().setGlobalDraftStarters(next);
|
||||
void updateDesktopSettings({ draftStarters: next });
|
||||
}, []);
|
||||
|
||||
const persistProject = React.useCallback((next: DraftStarterRef[]) => {
|
||||
setProjectStarters(next);
|
||||
if (projectRef) void saveProjectDraftStarters(projectRef, next);
|
||||
}, [projectRef]);
|
||||
|
||||
const addStarter = React.useCallback((item: PinnableItem) => {
|
||||
const ref: DraftStarterRef = { type: item.type, name: item.name };
|
||||
if (item.scope === 'project') {
|
||||
if (!projectRef || projectStarters.some((r) => sameStarter(r, ref))) return;
|
||||
persistProject([...projectStarters, ref]);
|
||||
} else {
|
||||
const base = globalRaw ?? DEFAULT_GLOBAL_STARTERS;
|
||||
if (base.some((r) => sameStarter(r, ref))) return;
|
||||
persistGlobal([...base, ref]);
|
||||
}
|
||||
}, [projectRef, projectStarters, globalRaw, persistProject, persistGlobal]);
|
||||
|
||||
const removeStarter = React.useCallback((group: StarterGroup, ref: DraftStarterRef) => {
|
||||
if (group === 'project') {
|
||||
persistProject(projectStarters.filter((r) => !sameStarter(r, ref)));
|
||||
} else {
|
||||
const base = globalRaw ?? DEFAULT_GLOBAL_STARTERS;
|
||||
persistGlobal(base.filter((r) => !sameStarter(r, ref)));
|
||||
}
|
||||
}, [projectStarters, globalRaw, persistProject, persistGlobal]);
|
||||
|
||||
const reorder = React.useCallback((group: StarterGroup, fromId: string, toId: string) => {
|
||||
const base = group === 'project' ? projectStarters : (globalRaw ?? DEFAULT_GLOBAL_STARTERS);
|
||||
const from = base.findIndex((r) => chipId(group, r) === fromId);
|
||||
const to = base.findIndex((r) => chipId(group, r) === toId);
|
||||
if (from < 0 || to < 0 || from === to) return;
|
||||
const next = arrayMove([...base], from, to);
|
||||
if (group === 'project') persistProject(next); else persistGlobal(next);
|
||||
}, [projectStarters, globalRaw, persistProject, persistGlobal]);
|
||||
|
||||
return { global, project, pinnable, hasProject: !!projectRef, ensureLoaded, addStarter, removeStarter, reorder };
|
||||
}
|
||||
Reference in New Issue
Block a user