feat: user-customizable draft welcome starters
Let users curate the draft welcome chips: pin existing commands and skills as starters, remove them, and drag to reorder — all inline on the draft screen via a '+' picker dialog and per-chip remove, with no separate settings UI. A starter references a command or skill; its scope is inherited from the item (user-scope -> global, project-scope -> per-project). Global starters persist to settings.json (useUIStore + client/server sanitizers); project starters persist to the project config alongside worktree setup commands. The two scopes form ordered namespaces shown global-first then project, reorderable only within each group. The six built-in Session magic-prompt commands are the default global set and stay available in the picker for re-pinning if removed; they keep their bespoke icons, while user commands/skills fall back to the Commands/Skills section icons. Chip labels are normalized (/simplify-code -> 'Simplify code'). Missing commands/skills are skipped rather than shown broken. Drag-to-reorder works on desktop and mobile: rectSortingStrategy for the wrapping multi-row layout, CSS.Translate (no scale) so the lifted chip doesn't stretch, and MouseSensor + long-press TouchSensor so taps still submit and swipes still scroll. The '+' picker is a searchable dialog on every surface.
This commit is contained in:
@@ -1,47 +1,233 @@
|
||||
import React from 'react';
|
||||
import { Icon } from "@/components/icon/Icon";
|
||||
import {
|
||||
DndContext,
|
||||
MouseSensor,
|
||||
TouchSensor,
|
||||
useSensor,
|
||||
useSensors,
|
||||
closestCenter,
|
||||
type DragEndEvent,
|
||||
} from '@dnd-kit/core';
|
||||
import { SortableContext, useSortable, rectSortingStrategy } from '@dnd-kit/sortable';
|
||||
import { CSS } from '@dnd-kit/utilities';
|
||||
import { Icon } from '@/components/icon/Icon';
|
||||
import {
|
||||
Command,
|
||||
CommandInput,
|
||||
CommandList,
|
||||
CommandEmpty,
|
||||
CommandGroup,
|
||||
CommandItem,
|
||||
} from '@/components/ui/command';
|
||||
import {
|
||||
Dialog,
|
||||
DialogTrigger,
|
||||
DialogContent,
|
||||
DialogHeader,
|
||||
DialogTitle,
|
||||
} from '@/components/ui/dialog';
|
||||
import { useI18n } from '@/lib/i18n';
|
||||
import { useThemeSystem } from '@/contexts/useThemeSystem';
|
||||
import { cn } from '@/lib/utils';
|
||||
import { DRAFT_PRESETS, resolveDraftPresetText } from './draftPresets';
|
||||
import {
|
||||
useDraftStarters,
|
||||
type ResolvedStarter,
|
||||
type PinnableItem,
|
||||
type PinnableSection,
|
||||
type StarterGroup,
|
||||
} from './useDraftStarters';
|
||||
|
||||
type DraftPresetChipsProps = {
|
||||
/** Called with the resolved text (command or prompt) when a chip is clicked. */
|
||||
/** Called with the resolved text (command or skill invocation) when a chip is clicked. */
|
||||
onSubmit: (text: string) => void;
|
||||
/** Extra classes for the wrapper (e.g. width/spacing per surface). */
|
||||
className?: string;
|
||||
};
|
||||
|
||||
/**
|
||||
* The row of starter preset chips shown on the draft welcome screen.
|
||||
* Rendering is shared between the desktop layout (under the composer) and the
|
||||
* narrow/compact layout (under the centered welcome message); the surface owns
|
||||
* how clicking a chip is submitted via `onSubmit`.
|
||||
*/
|
||||
export const DraftPresetChips: React.FC<DraftPresetChipsProps> = ({ onSubmit, className }) => {
|
||||
const PICKER_SECTIONS: { key: PinnableSection; headingKey: 'chat.draftStarters.sectionBuiltIn' | 'chat.draftStarters.sectionCommands' | 'chat.draftStarters.sectionSkills' }[] = [
|
||||
{ key: 'built-in', headingKey: 'chat.draftStarters.sectionBuiltIn' },
|
||||
{ key: 'command', headingKey: 'chat.draftStarters.sectionCommands' },
|
||||
{ key: 'skill', headingKey: 'chat.draftStarters.sectionSkills' },
|
||||
];
|
||||
|
||||
const SortableChip: React.FC<{
|
||||
item: ResolvedStarter;
|
||||
onSubmit: (text: string) => void;
|
||||
onRemove: () => void;
|
||||
}> = ({ item, onSubmit, onRemove }) => {
|
||||
const { t } = useI18n();
|
||||
const { currentTheme } = useThemeSystem();
|
||||
const { attributes, listeners, setNodeRef, transform, transition, isDragging } = useSortable({ id: item.id });
|
||||
const chipStyle: React.CSSProperties = {
|
||||
backgroundColor: currentTheme?.colors?.surface?.elevated,
|
||||
borderColor: currentTheme?.colors?.interactive?.border,
|
||||
};
|
||||
|
||||
return (
|
||||
<div className={cn('flex flex-wrap items-center justify-center gap-2', className)}>
|
||||
{DRAFT_PRESETS.map((preset) => (
|
||||
<div
|
||||
ref={setNodeRef}
|
||||
// Translate only (no scaleX/scaleY) so the lifted chip keeps its own
|
||||
// width instead of stretching to the target slot.
|
||||
style={{ transform: CSS.Translate.toString(transform), transition }}
|
||||
className={cn('group/chip relative', isDragging && 'z-10 opacity-60')}
|
||||
>
|
||||
<button
|
||||
type="button"
|
||||
{...attributes}
|
||||
{...listeners}
|
||||
onClick={() => onSubmit(item.submitText)}
|
||||
className="group inline-flex touch-none select-none items-center gap-1.5 rounded-full border px-3 py-1.5 text-sm text-muted-foreground transition-colors hover:bg-[var(--interactive-hover)] hover:text-foreground"
|
||||
style={chipStyle}
|
||||
>
|
||||
<Icon name={item.icon} className="h-3.5 w-3.5 shrink-0 opacity-70 transition-opacity group-hover:opacity-100" />
|
||||
<span className="whitespace-nowrap">{item.label}</span>
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
onClick={(e) => { e.stopPropagation(); onRemove(); }}
|
||||
aria-label={t('chat.draftStarters.remove')}
|
||||
title={t('chat.draftStarters.remove')}
|
||||
className="absolute -right-1.5 -top-1.5 hidden h-4 w-4 items-center justify-center rounded-full border text-muted-foreground shadow-sm hover:text-foreground group-hover/chip:flex"
|
||||
style={chipStyle}
|
||||
>
|
||||
<Icon name="close" className="h-2.5 w-2.5" />
|
||||
</button>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
const StarterGroupRow: React.FC<{
|
||||
group: StarterGroup;
|
||||
items: ResolvedStarter[];
|
||||
onSubmit: (text: string) => void;
|
||||
onRemove: (group: StarterGroup, ref: ResolvedStarter['ref']) => void;
|
||||
onReorder: (group: StarterGroup, fromId: string, toId: string) => void;
|
||||
}> = ({ group, items, onSubmit, onRemove, onReorder }) => {
|
||||
const sensors = useSensors(
|
||||
// Desktop: start dragging after a small move so a click still submits.
|
||||
useSensor(MouseSensor, { activationConstraint: { distance: 8 } }),
|
||||
// Touch: long-press to drag (tap submits, a quick swipe scrolls instead).
|
||||
useSensor(TouchSensor, { activationConstraint: { delay: 200, tolerance: 6 } }),
|
||||
);
|
||||
const handleDragEnd = (event: DragEndEvent) => {
|
||||
const { active, over } = event;
|
||||
if (over && active.id !== over.id) {
|
||||
onReorder(group, String(active.id), String(over.id));
|
||||
}
|
||||
};
|
||||
return (
|
||||
<DndContext sensors={sensors} collisionDetection={closestCenter} onDragEnd={handleDragEnd}>
|
||||
<SortableContext items={items.map((i) => i.id)} strategy={rectSortingStrategy}>
|
||||
{items.map((item) => (
|
||||
<SortableChip
|
||||
key={item.id}
|
||||
item={item}
|
||||
onSubmit={onSubmit}
|
||||
onRemove={() => onRemove(group, item.ref)}
|
||||
/>
|
||||
))}
|
||||
</SortableContext>
|
||||
</DndContext>
|
||||
);
|
||||
};
|
||||
|
||||
const StarterPickerList: React.FC<{
|
||||
pinnable: PinnableItem[];
|
||||
onPick: (item: PinnableItem) => void;
|
||||
className?: string;
|
||||
}> = ({ pinnable, onPick, className }) => {
|
||||
const { t } = useI18n();
|
||||
return (
|
||||
<Command className={cn('min-h-0', className)}>
|
||||
<CommandInput placeholder={t('chat.draftStarters.searchPlaceholder')} />
|
||||
<CommandList>
|
||||
<CommandEmpty>{t('chat.draftStarters.empty')}</CommandEmpty>
|
||||
{PICKER_SECTIONS.map((section) => {
|
||||
const list = pinnable.filter((item) => item.section === section.key);
|
||||
if (list.length === 0) return null;
|
||||
return (
|
||||
<CommandGroup key={section.key} heading={t(section.headingKey)}>
|
||||
{list.map((item) => (
|
||||
<CommandItem
|
||||
key={`${item.type}:${item.name}`}
|
||||
value={`${item.section} ${item.label} ${item.name}`}
|
||||
onSelect={() => onPick(item)}
|
||||
>
|
||||
{/* No per-row icon: the section heading already conveys the type. */}
|
||||
<span className="truncate">{item.label}</span>
|
||||
</CommandItem>
|
||||
))}
|
||||
</CommandGroup>
|
||||
);
|
||||
})}
|
||||
</CommandList>
|
||||
</Command>
|
||||
);
|
||||
};
|
||||
|
||||
const AddStarterPicker: React.FC<{
|
||||
pinnable: PinnableItem[];
|
||||
onOpen: () => void;
|
||||
onAdd: (item: PinnableItem) => void;
|
||||
}> = ({ pinnable, onOpen, onAdd }) => {
|
||||
const { t } = useI18n();
|
||||
const { currentTheme } = useThemeSystem();
|
||||
const [open, setOpen] = React.useState(false);
|
||||
|
||||
return (
|
||||
<Dialog
|
||||
open={open}
|
||||
onOpenChange={(next) => {
|
||||
setOpen(next);
|
||||
if (next) onOpen();
|
||||
}}
|
||||
>
|
||||
<DialogTrigger asChild>
|
||||
<button
|
||||
key={preset.id}
|
||||
type="button"
|
||||
onClick={() => {
|
||||
const text = resolveDraftPresetText(preset, t);
|
||||
if (text) onSubmit(text);
|
||||
}}
|
||||
className="group inline-flex items-center gap-1.5 rounded-full border px-3 py-1.5 text-sm text-muted-foreground transition-colors hover:bg-[var(--interactive-hover)] hover:text-foreground"
|
||||
aria-label={t('chat.draftStarters.add')}
|
||||
title={t('chat.draftStarters.add')}
|
||||
className="inline-flex h-7 w-7 items-center justify-center rounded-full border text-muted-foreground transition-colors hover:bg-[var(--interactive-hover)] hover:text-foreground"
|
||||
style={{
|
||||
backgroundColor: currentTheme?.colors?.surface?.elevated,
|
||||
borderColor: currentTheme?.colors?.interactive?.border,
|
||||
}}
|
||||
>
|
||||
<Icon name={preset.icon} className="h-3.5 w-3.5 shrink-0 opacity-70 transition-opacity group-hover:opacity-100" />
|
||||
<span>{t(preset.labelKey)}</span>
|
||||
<Icon name="add" className="h-4 w-4" />
|
||||
</button>
|
||||
))}
|
||||
</DialogTrigger>
|
||||
<DialogContent className="gap-0 overflow-hidden p-0 sm:max-w-sm">
|
||||
<DialogHeader className="px-4 pb-2 pt-4 text-left">
|
||||
<DialogTitle>{t('chat.draftStarters.add')}</DialogTitle>
|
||||
</DialogHeader>
|
||||
<StarterPickerList
|
||||
pinnable={pinnable}
|
||||
onPick={(item) => { onAdd(item); setOpen(false); }}
|
||||
className="flex max-h-[60vh] flex-col"
|
||||
/>
|
||||
</DialogContent>
|
||||
</Dialog>
|
||||
);
|
||||
};
|
||||
|
||||
/**
|
||||
* The editable row of starter chips on the draft welcome screen. Shows the
|
||||
* global group then the project group (each reorderable within itself), plus a
|
||||
* "+" picker to pin existing commands/skills. The surface owns how a chip click
|
||||
* is submitted via `onSubmit`.
|
||||
*/
|
||||
export const DraftPresetChips: React.FC<DraftPresetChipsProps> = ({ onSubmit, className }) => {
|
||||
const { global, project, pinnable, ensureLoaded, addStarter, removeStarter, reorder } = useDraftStarters();
|
||||
|
||||
return (
|
||||
<div className={cn('flex flex-wrap items-center justify-center gap-2', className)}>
|
||||
{global.length > 0 ? (
|
||||
<StarterGroupRow group="global" items={global} onSubmit={onSubmit} onRemove={removeStarter} onReorder={reorder} />
|
||||
) : null}
|
||||
{project.length > 0 ? (
|
||||
<StarterGroupRow group="project" items={project} onSubmit={onSubmit} onRemove={removeStarter} onReorder={reorder} />
|
||||
) : null}
|
||||
<AddStarterPicker pinnable={pinnable} onOpen={ensureLoaded} onAdd={addStarter} />
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user