feat(chat): align command, shell, and subtask UX (#444)

* feat: reload interface after skills operations

- Adds configurable delay before interface reload after skills changes
- Introduces polling to wait for application health after reload
- Updates UI to show reload message when installing or modifying skills

* feat: distinguish skills from commands in UI

- Displays skill badge for commands that are registered skills
- Prevents editing skills through command management interface
- Triggers interface reload after skill operations to reflect changes

* feat(chat): align command and subtask UX with opencode parity

Route commands/shell via parity paths, render delegated subtasks cleanly, and surface child-session permission/question prompts in parent chat.

* fix(ProjectEditDialog): improve layout consistency

* fix: update task icon and session handling in ToolPart

* feat(chat): add shell-mode input and collapse shell bridge output

Switch leading ! to shell mode UX and fold synthetic shell bridge assistant messages into the user shell bubble with inline output actions.

* fix: remove AI agent icon from file mention autocomplete

* fix: remove unused icon import from file mention component
This commit is contained in:
Bohdan Triapitsyn
2026-02-18 20:08:42 +02:00
committed by GitHub
parent e4a2486312
commit 85f21cb945
23 changed files with 1557 additions and 318 deletions
@@ -13,7 +13,7 @@ import type {
SkillsCatalogSourceResponse,
} from '@/lib/api/types';
import { useSkillsStore } from '@/stores/useSkillsStore';
import { refreshSkillsAfterOpenCodeRestart, useSkillsStore } from '@/stores/useSkillsStore';
import { opencodeClient } from '@/lib/opencode/client';
const FALLBACK_SOURCES: SkillsCatalogSource[] = [
@@ -373,8 +373,14 @@ export const useSkillsCatalogStore = create<SkillsCatalogState>()(
return { ok: false, error };
}
// Refresh installed skills list.
void useSkillsStore.getState().loadSkills();
if (payload.requiresReload) {
await refreshSkillsAfterOpenCodeRestart({
message: payload.message,
delayMs: payload.reloadDelayMs,
});
} else {
void useSkillsStore.getState().loadSkills();
}
return payload;
} catch (error) {