feat(mobile): mobile app navigation rework and beta-feedback closeout (#2561)

Navigation model rebuilt around two full-width drawers and a minimal
header (sessions / title-switcher / usage ring / workspace):

- Left sessions drawer: cross-project tree with live status indicators,
  swipe actions on sessions (rename/archive/delete) and on group headers
  (project edit / two-step close, worktree delete), reorder-only edit
  mode with collapsible project cards and draggable worktrees, app-level
  footer (connected instance, settings, pending web update).
- Right workspace drawer: Changes / Files / Terminal / Notes / MCP as
  pill tabs (inactive tabs icon-only); panes stay mounted once visited.
  The full desktop file editor serves the Files tab; read/skill tool taps
  in chat open the file there at the requested line.
- Header session switcher on title tap: 10 cross-project recents with
  live busy/attention indicators and project · branch metadata; the
  usage ring opens a metadata overlay with an explicit loading state.
- The overflow menu is gone on phones (its destinations moved into the
  drawers); iPad keeps it until its dedicated layout pass.

Correctness and continuity:

- /auth/session answers bearer-first, so a stale WebView cookie can no
  longer mask a revoked device token; cold launches classify failures
  fast and land on an explicit connect screen.
- Authoritative session snapshots raise frozen ordering baselines and
  stale live ranks — recents stay truthful after the app slept.
- Cold launches reopen the last active session per instance (persisted
  pointer, confirmed against a sessions snapshot; a user-opened draft
  clears it), with a logo hold instead of a draft flash.

Also: collapsed pill composer gains the stop control; chat tool rows
share one 36px rhythm; Task subtool rows truncate; larger bottom safe
area so the composer clears big-screen corner radii; Capacitor build
hides About/Update (store updates apply there); widgets link to the
sessions drawer with a list icon; MobileApp split into focused modules;
five mobile-surface detectors unified; translucent borders normalized to
70%; all new strings translated across the 10 locales.

iPad and foldable layouts are intentionally untouched - separate next version PR.
This commit is contained in:
Bohdan Triapitsyn
2026-08-01 21:16:36 +03:00
committed by GitHub
parent ea8cc5d7b0
commit 86ef96302d
69 changed files with 5006 additions and 4291 deletions
+421
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import React from 'react';
/** True when running inside the native Capacitor shell (iOS/Android app). */
export const isCapacitorMobileApp = (): boolean => {
if (typeof window === 'undefined') return false;
const maybeCapacitor = (window as typeof window & {
Capacitor?: { isNativePlatform?: () => boolean; getPlatform?: () => string };
}).Capacitor;
if (maybeCapacitor?.isNativePlatform?.() === true) return true;
return window.location.protocol === 'capacitor:';
};
export const useNativeMobileChrome = (): void => {
React.useEffect(() => {
if (!isCapacitorMobileApp()) return;
let disposed = false;
const cleanup: Array<() => void> = [];
const root = document.documentElement;
// Marks the Capacitor shell so keyboard-inset CSS only applies here, not in
// the browser-hosted PWA (which handles the keyboard via dvh / interactive-widget).
root.classList.add('oc-capacitor-app');
// Platform marker: Android resizes the window for the keyboard natively (no manual
// inset/choreography — the keyboard listeners below skip Android entirely).
const capacitorPlatform = (window as typeof window & { Capacitor?: { getPlatform?: () => string } }).Capacitor?.getPlatform?.();
if (capacitorPlatform === 'android') {
root.classList.add('oc-platform-android');
}
const setInset = (px: number) => {
root.style.setProperty('--oc-keyboard-inset', `${Math.max(0, Math.round(px))}px`);
};
void import('@capacitor/status-bar').then(async ({ StatusBar, Style }) => {
if (disposed) return;
// Keep the status bar transparent over the WebView. A custom UIScene lifecycle
// (iOS 26) plus returning from background can silently drop the overlay state,
// letting an opaque status-bar background flash in at the top — so re-assert it
// on mount, once shortly after (startup race), and whenever the app re-activates.
const platform = (window as typeof window & { Capacitor?: { getPlatform?: () => string } }).Capacitor?.getPlatform?.();
const applyStatusBar = async () => {
if (platform === 'android') {
// Inset the WebView below the bar and paint it with the resolved theme background
// (the splash colours the theme system persists). On Android 15+ edge-to-edge is
// enforced and both calls are no-ops — there the app pads itself via the
// Capacitor-injected --safe-area-inset-* CSS vars (see mobile.css, oc-platform-android).
const isDark = document.documentElement.classList.contains('dark');
const themeBg =
(isDark ? localStorage.getItem('splashBgDark') : localStorage.getItem('splashBgLight')) ||
(isDark ? '#171515' : '#fffdf4');
await StatusBar.setOverlaysWebView({ overlay: false }).catch(() => undefined);
await StatusBar.setBackgroundColor({ color: themeBg }).catch(() => undefined);
// Capacitor Style is named for the CONTENT: Style.Light = dark text (light bg),
// Style.Dark = light text (dark bg). So dark theme → Style.Dark, light theme → Style.Light.
await StatusBar.setStyle({ style: isDark ? Style.Dark : Style.Light }).catch(() => undefined);
await StatusBar.show().catch(() => undefined);
return;
}
await StatusBar.setStyle({ style: Style.Default }).catch(() => undefined);
await StatusBar.setOverlaysWebView({ overlay: true }).catch(() => undefined);
await StatusBar.show().catch(() => undefined);
};
await applyStatusBar();
const retry = window.setTimeout(() => void applyStatusBar(), 400);
cleanup.push(() => window.clearTimeout(retry));
const { App } = await import('@capacitor/app');
const stateHandle = await App.addListener('appStateChange', ({ isActive }) => {
if (isActive) void applyStatusBar();
});
if (disposed) {
void stateHandle.remove();
return;
}
cleanup.push(() => void stateHandle.remove());
}).catch(() => undefined);
void import('@capacitor/keyboard').then(async ({ Keyboard }) => {
if (disposed) return;
// iOS (WKWebView, resize: 'none') keeps 100dvh at full height with the keyboard
// overlaying, so we lift the UI manually via --oc-keyboard-inset. Android resizes the
// window for the keyboard (dvh already shrinks), so applying the inset on top would
// double-count — Android gets only the class/event signals below.
const platform = (window as typeof window & { Capacitor?: { getPlatform?: () => string } }).Capacitor?.getPlatform?.();
if (platform === 'android') {
// Android resizes the WebView natively, so no inset/transform
// choreography — but the UI still needs the open/closed signal:
// oc-keyboard-open drives CSS (draft starters, composer padding), and
// the settled event gives the chat its one deterministic re-pin after
// the native resize (the auto-follow idle gate ignores it otherwise).
const willShowHandle = await Keyboard.addListener('keyboardWillShow', () => {
root.classList.add('oc-keyboard-open');
// The composer already expanded on tap — re-pin the chat to it now,
// so the native resize that follows is the only remaining movement.
window.dispatchEvent(new CustomEvent('oc:keyboard-settled', { detail: { open: true } }));
});
const didShowHandle = await Keyboard.addListener('keyboardDidShow', () => {
window.dispatchEvent(new CustomEvent('oc:keyboard-settled', { detail: { open: true } }));
});
const willHideHandle = await Keyboard.addListener('keyboardWillHide', () => {
// Same single-motion trick as iOS: collapse the composer into the
// pill synchronously (flushSync in ChatInput) so the native window
// growth and the composer shrink land together, not as two steps.
window.dispatchEvent(new CustomEvent('oc:keyboard-intent', { detail: { open: false } }));
root.classList.remove('oc-keyboard-open');
});
const didHideHandle = await Keyboard.addListener('keyboardDidHide', () => {
window.dispatchEvent(new CustomEvent('oc:keyboard-settled', { detail: { open: false } }));
});
const removeAll = () => {
void willShowHandle.remove();
void didShowHandle.remove();
void willHideHandle.remove();
void didHideHandle.remove();
};
if (disposed) {
removeAll();
return;
}
cleanup.push(removeAll);
return;
}
// No WebKit form accessory bar (prev/next arrows + Done) above the keyboard —
// there's a single input, so it only eats vertical space.
await Keyboard.setAccessoryBarVisible({ isVisible: false }).catch(() => undefined);
// Keyboard slide choreography (see the "Native (Capacitor) keyboard handling"
// block in mobile.css for the full picture). `keyboardWillShow` fires at the
// START of the iOS keyboard animation and carries the final height; the
// visible motion is transform-only (inline styles on the kb-movers), and the shell's layout
// height (--oc-kb-layout) snaps exactly once per open/close at the moment the
// resize is invisible. visualViewport tracking was tried but doesn't shrink
// under WKWebView's `resize: 'none'`, so these events are the reliable signal.
const KB_ANIM_MS = 250;
// Dismissal reads faster than the rise — run the hide leg shorter (kept in
// sync with the .oc-kb-hide transition-duration override in mobile.css).
const KB_HIDE_MS = 200;
const KB_ANIM_EASING = 'cubic-bezier(0.38, 0.7, 0.125, 1)';
let settleTimer: number | null = null;
let caretTimer: number | null = null;
let keyboardHeight = 0;
let layoutApplied = false;
let safeBottomPx = 0;
let keyboardOpen = false;
const setVar = (name: string, px: number) => {
root.style.setProperty(name, `${Math.max(0, Math.round(px))}px`);
};
const clearSettle = () => {
if (settleTimer !== null) {
window.clearTimeout(settleTimer);
settleTimer = null;
}
};
const dispatchKb = (type: 'oc:keyboard-intent' | 'oc:keyboard-anim' | 'oc:keyboard-settled', detail: Record<string, unknown>) => {
window.dispatchEvent(new CustomEvent(type, { detail }));
};
// Elements that ride the keyboard slide, with their travel factor. Driven
// by INLINE styles from here: WebKit does not reliably start a transition
// when the transform's value changes via a CSS custom property, which
// left the composer parked until the keyboard finished.
const getKbMovers = (): Array<{ el: HTMLElement; factor: number }> => {
const movers: Array<{ el: HTMLElement; factor: number }> = [];
const composer = document.querySelector<HTMLElement>('.oc-mobile-composer');
if (composer) movers.push({ el: composer, factor: 1 });
// The centered draft title moves half the shift — exactly where the
// center lands after the shell snap (see mobile.css notes).
const draftCenter = document.querySelector<HTMLElement>('.oc-draft-center');
if (draftCenter) movers.push({ el: draftCenter, factor: 0.5 });
return movers;
};
const clearKbMovers = () => {
for (const { el } of getKbMovers()) {
el.style.transition = '';
el.style.transform = '';
}
};
const showHandle = await Keyboard.addListener('keyboardWillShow', (info) => {
clearSettle();
keyboardOpen = true;
keyboardHeight = info.keyboardHeight;
if (!layoutApplied) {
// The shell's resolved padding-bottom while the keyboard is down IS the
// bottom safe padding it gives up when open — measure it so the slide
// distance lands the composer exactly where the final layout puts it.
const shell = document.querySelector('.oc-mobile-app-shell');
safeBottomPx = shell ? parseFloat(getComputedStyle(shell).paddingBottom) || 0 : 0;
}
const slide = Math.max(0, keyboardHeight - safeBottomPx);
root.classList.remove('oc-kb-hide');
// WKWebView renders the caret as a native layer that doesn't ride CSS
// transforms — after the rise it visibly "flies" from the pre-keyboard
// position to the final one. Hide it for the transition (plus the lag
// window where UIKit animates it into place) and pop it back in.
if (caretTimer !== null) {
window.clearTimeout(caretTimer);
caretTimer = null;
}
root.classList.add('oc-keyboard-open', 'oc-kb-animating', 'oc-kb-caret-hold');
setInset(keyboardHeight);
for (const { el, factor } of getKbMovers()) {
el.style.transition = `transform ${KB_ANIM_MS}ms ${KB_ANIM_EASING}`;
el.style.transform = `translateY(${-slide * factor}px)`;
}
// Reserve the keyboard strip inside the chat scroller NOW and re-pin
// immediately (settled = one cheap scrollTop write over already-mounted
// rows), so the chat bottom moves as the keyboard STARTS rising instead
// of waiting for it to finish. `slide` (keyboard minus the safe inset
// the shell gives up) is exactly the strip the scroller loses at
// settle, so pin position and settle stay geometry-neutral.
setVar('--oc-kb-scroll-inset', slide);
dispatchKb('oc:keyboard-settled', { open: true });
dispatchKb('oc:keyboard-anim', { phase: 'show', slide, durationMs: KB_ANIM_MS, easing: KB_ANIM_EASING });
settleTimer = window.setTimeout(() => {
settleTimer = null;
// Invisible swap: transition off, layout takes the keyboard height (one
// reflow), shift returns to 0 in the same frame.
root.classList.remove('oc-kb-animating');
setVar('--oc-kb-layout', keyboardHeight);
layoutApplied = true;
clearKbMovers();
dispatchKb('oc:keyboard-settled', { open: true });
// Reveal the caret only after UIKit's own caret reposition window.
caretTimer = window.setTimeout(() => {
caretTimer = null;
root.classList.remove('oc-kb-caret-hold');
}, 250);
}, KB_ANIM_MS + 20);
});
// Shared hide choreography. The bridge's `keyboardWillHide` can arrive a
// beat AFTER the native dismiss animation has already started (WKWebView +
// resize: 'none'), which made the composer begin its down-slide only once
// the keyboard was gone. The earliest reliable signal for the common
// dismissal path (tap outside the input) is the textarea's focusout — so
// both trigger this, and `keyboardOpen` makes the second call a no-op.
const runHide = () => {
if (!keyboardOpen) return;
keyboardOpen = false;
clearSettle();
// Fired BEFORE any layout change: lets the composer collapse into its
// pill synchronously (flushSync in ChatInput), so the keyboard hide
// compensation below measures keyboard + composer shrink as ONE delta
// instead of two staggered steps.
dispatchKb('oc:keyboard-intent', { open: false });
if (caretTimer !== null) {
window.clearTimeout(caretTimer);
caretTimer = null;
}
root.classList.remove('oc-kb-caret-hold');
const slide = Math.max(0, keyboardHeight - safeBottomPx);
root.classList.remove('oc-keyboard-open');
setInset(0);
setVar('--oc-kb-scroll-inset', 0);
if (layoutApplied) {
// Settled-open → restore the full-height layout NOW (still hidden behind
// the keyboard) and FLIP the movers to their raised position without
// transitioning, so the next frame looks unchanged.
root.classList.remove('oc-kb-animating');
setVar('--oc-kb-layout', 0);
layoutApplied = false;
for (const { el, factor } of getKbMovers()) {
el.style.transition = 'none';
el.style.transform = `translateY(${-slide * factor}px)`;
}
// Force the style/layout flush so the transition below starts from the
// FLIP position instead of coalescing both writes into one frame.
void (document.querySelector('.oc-mobile-app-shell') as HTMLElement | null)?.offsetHeight;
}
// If the hide interrupted a show mid-animation (layout not applied yet),
// the movers transition back down from wherever they currently are.
dispatchKb('oc:keyboard-anim', { phase: 'hide', slide, durationMs: KB_HIDE_MS, easing: KB_ANIM_EASING });
root.classList.add('oc-kb-animating', 'oc-kb-hide');
for (const { el } of getKbMovers()) {
el.style.transition = `transform ${KB_HIDE_MS}ms ${KB_ANIM_EASING}`;
el.style.transform = 'translateY(0px)';
}
settleTimer = window.setTimeout(() => {
settleTimer = null;
root.classList.remove('oc-kb-animating', 'oc-kb-hide');
clearKbMovers();
dispatchKb('oc:keyboard-settled', { open: false });
}, KB_HIDE_MS + 20);
};
const hideHandle = await Keyboard.addListener('keyboardWillHide', runHide);
// Early hide trigger: blurring the focused text field is what starts the
// native dismiss animation, and it happens in-page — no bridge latency.
// Deferred a task so a synchronous refocus (focus moving to another text
// input, or a control that restores focus) doesn't false-trigger; in that
// case the keyboard never hides and `keyboardWillHide` never fires either.
const isTextInput = (node: unknown): boolean =>
node instanceof HTMLElement
&& (node.tagName === 'TEXTAREA' || node.tagName === 'INPUT' || node.isContentEditable);
const handleFocusOut = (event: FocusEvent) => {
if (!keyboardOpen) return;
if (!isTextInput(event.target)) return;
if (isTextInput(event.relatedTarget)) return;
window.setTimeout(() => {
if (!keyboardOpen) return;
if (isTextInput(document.activeElement)) return;
runHide();
}, 0);
};
document.addEventListener('focusout', handleFocusOut, true);
if (disposed) {
clearSettle();
document.removeEventListener('focusout', handleFocusOut, true);
void showHandle.remove();
void hideHandle.remove();
return;
}
cleanup.push(
clearSettle,
() => {
if (caretTimer !== null) {
window.clearTimeout(caretTimer);
caretTimer = null;
}
},
() => document.removeEventListener('focusout', handleFocusOut, true),
() => void showHandle.remove(),
() => void hideHandle.remove(),
);
}).catch(() => undefined);
return () => {
disposed = true;
cleanup.forEach((remove) => remove());
root.classList.remove('oc-capacitor-app', 'oc-keyboard-open', 'oc-kb-animating', 'oc-kb-hide', 'oc-kb-caret-hold', 'oc-platform-android');
root.style.removeProperty('--oc-keyboard-inset');
root.style.removeProperty('--oc-kb-shift');
root.style.removeProperty('--oc-kb-layout');
root.style.removeProperty('--oc-kb-scroll-inset');
};
}, []);
};
export const useNativeMobileLifecycle = (onResume: () => void): void => {
const wasInactiveRef = React.useRef(false);
React.useEffect(() => {
if (!isCapacitorMobileApp()) return;
let disposed = false;
const cleanup: Array<() => void> = [];
const resumeAfterInactive = () => {
if (!wasInactiveRef.current) return;
wasInactiveRef.current = false;
onResume();
};
// Belt-and-suspenders resume detection. Capacitor's `appStateChange` is the
// primary signal, but on iOS it can be missed after a long suspend, so the
// webview's own `visibilitychange` is a second trigger — either one flips
// wasInactiveRef and fires onResume exactly once per background→foreground.
const handleVisibility = () => {
if (document.visibilityState === 'hidden') {
wasInactiveRef.current = true;
return;
}
resumeAfterInactive();
};
document.addEventListener('visibilitychange', handleVisibility);
cleanup.push(() => document.removeEventListener('visibilitychange', handleVisibility));
void import('@capacitor/app').then(async ({ App }) => {
if (disposed) return;
const state = await App.addListener('appStateChange', ({ isActive }) => {
document.documentElement.classList.toggle('oc-native-app-active', isActive);
if (!isActive) {
wasInactiveRef.current = true;
return;
}
resumeAfterInactive();
});
const resume = await App.addListener('resume', resumeAfterInactive);
if (disposed) {
void state.remove();
void resume.remove();
return;
}
cleanup.push(() => void state.remove(), () => void resume.remove());
}).catch(() => undefined);
return () => {
disposed = true;
cleanup.forEach((remove) => remove());
};
}, [onResume]);
};
export const useNativeAndroidBackButton = (onBack: () => boolean): void => {
React.useEffect(() => {
if (!isCapacitorMobileApp()) return;
let disposed = false;
let remove: (() => void) | null = null;
void import('@capacitor/app').then(async ({ App }) => {
if (disposed) return;
const listener = await App.addListener('backButton', () => {
if (onBack()) return;
void App.minimizeApp().catch(() => undefined);
});
if (disposed) {
void listener.remove();
return;
}
remove = () => void listener.remove();
}).catch(() => undefined);
return () => {
disposed = true;
remove?.();
};
}, [onBack]);
};