feat(mobile): mobile app navigation rework and beta-feedback closeout (#2561)
Navigation model rebuilt around two full-width drawers and a minimal header (sessions / title-switcher / usage ring / workspace): - Left sessions drawer: cross-project tree with live status indicators, swipe actions on sessions (rename/archive/delete) and on group headers (project edit / two-step close, worktree delete), reorder-only edit mode with collapsible project cards and draggable worktrees, app-level footer (connected instance, settings, pending web update). - Right workspace drawer: Changes / Files / Terminal / Notes / MCP as pill tabs (inactive tabs icon-only); panes stay mounted once visited. The full desktop file editor serves the Files tab; read/skill tool taps in chat open the file there at the requested line. - Header session switcher on title tap: 10 cross-project recents with live busy/attention indicators and project · branch metadata; the usage ring opens a metadata overlay with an explicit loading state. - The overflow menu is gone on phones (its destinations moved into the drawers); iPad keeps it until its dedicated layout pass. Correctness and continuity: - /auth/session answers bearer-first, so a stale WebView cookie can no longer mask a revoked device token; cold launches classify failures fast and land on an explicit connect screen. - Authoritative session snapshots raise frozen ordering baselines and stale live ranks — recents stay truthful after the app slept. - Cold launches reopen the last active session per instance (persisted pointer, confirmed against a sessions snapshot; a user-opened draft clears it), with a logo hold instead of a draft flash. Also: collapsed pill composer gains the stop control; chat tool rows share one 36px rhythm; Task subtool rows truncate; larger bottom safe area so the composer clears big-screen corner radii; Capacitor build hides About/Update (store updates apply there); widgets link to the sessions drawer with a list icon; MobileApp split into focused modules; five mobile-surface detectors unified; translucent borders normalized to 70%; all new strings translated across the 10 locales. iPad and foldable layouts are intentionally untouched - separate next version PR.
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import React from 'react';
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/** True when running inside the native Capacitor shell (iOS/Android app). */
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export const isCapacitorMobileApp = (): boolean => {
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if (typeof window === 'undefined') return false;
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const maybeCapacitor = (window as typeof window & {
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Capacitor?: { isNativePlatform?: () => boolean; getPlatform?: () => string };
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}).Capacitor;
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if (maybeCapacitor?.isNativePlatform?.() === true) return true;
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return window.location.protocol === 'capacitor:';
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};
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export const useNativeMobileChrome = (): void => {
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React.useEffect(() => {
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if (!isCapacitorMobileApp()) return;
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let disposed = false;
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const cleanup: Array<() => void> = [];
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const root = document.documentElement;
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// Marks the Capacitor shell so keyboard-inset CSS only applies here, not in
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// the browser-hosted PWA (which handles the keyboard via dvh / interactive-widget).
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root.classList.add('oc-capacitor-app');
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// Platform marker: Android resizes the window for the keyboard natively (no manual
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// inset/choreography — the keyboard listeners below skip Android entirely).
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const capacitorPlatform = (window as typeof window & { Capacitor?: { getPlatform?: () => string } }).Capacitor?.getPlatform?.();
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if (capacitorPlatform === 'android') {
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root.classList.add('oc-platform-android');
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}
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const setInset = (px: number) => {
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root.style.setProperty('--oc-keyboard-inset', `${Math.max(0, Math.round(px))}px`);
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};
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void import('@capacitor/status-bar').then(async ({ StatusBar, Style }) => {
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if (disposed) return;
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// Keep the status bar transparent over the WebView. A custom UIScene lifecycle
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// (iOS 26) plus returning from background can silently drop the overlay state,
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// letting an opaque status-bar background flash in at the top — so re-assert it
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// on mount, once shortly after (startup race), and whenever the app re-activates.
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const platform = (window as typeof window & { Capacitor?: { getPlatform?: () => string } }).Capacitor?.getPlatform?.();
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const applyStatusBar = async () => {
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if (platform === 'android') {
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// Inset the WebView below the bar and paint it with the resolved theme background
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// (the splash colours the theme system persists). On Android 15+ edge-to-edge is
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// enforced and both calls are no-ops — there the app pads itself via the
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// Capacitor-injected --safe-area-inset-* CSS vars (see mobile.css, oc-platform-android).
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const isDark = document.documentElement.classList.contains('dark');
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const themeBg =
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(isDark ? localStorage.getItem('splashBgDark') : localStorage.getItem('splashBgLight')) ||
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(isDark ? '#171515' : '#fffdf4');
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await StatusBar.setOverlaysWebView({ overlay: false }).catch(() => undefined);
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await StatusBar.setBackgroundColor({ color: themeBg }).catch(() => undefined);
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// Capacitor Style is named for the CONTENT: Style.Light = dark text (light bg),
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// Style.Dark = light text (dark bg). So dark theme → Style.Dark, light theme → Style.Light.
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await StatusBar.setStyle({ style: isDark ? Style.Dark : Style.Light }).catch(() => undefined);
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await StatusBar.show().catch(() => undefined);
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return;
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}
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await StatusBar.setStyle({ style: Style.Default }).catch(() => undefined);
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await StatusBar.setOverlaysWebView({ overlay: true }).catch(() => undefined);
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await StatusBar.show().catch(() => undefined);
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};
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await applyStatusBar();
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const retry = window.setTimeout(() => void applyStatusBar(), 400);
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cleanup.push(() => window.clearTimeout(retry));
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const { App } = await import('@capacitor/app');
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const stateHandle = await App.addListener('appStateChange', ({ isActive }) => {
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if (isActive) void applyStatusBar();
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});
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if (disposed) {
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void stateHandle.remove();
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return;
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}
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cleanup.push(() => void stateHandle.remove());
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}).catch(() => undefined);
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void import('@capacitor/keyboard').then(async ({ Keyboard }) => {
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if (disposed) return;
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// iOS (WKWebView, resize: 'none') keeps 100dvh at full height with the keyboard
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// overlaying, so we lift the UI manually via --oc-keyboard-inset. Android resizes the
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// window for the keyboard (dvh already shrinks), so applying the inset on top would
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// double-count — Android gets only the class/event signals below.
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const platform = (window as typeof window & { Capacitor?: { getPlatform?: () => string } }).Capacitor?.getPlatform?.();
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if (platform === 'android') {
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// Android resizes the WebView natively, so no inset/transform
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// choreography — but the UI still needs the open/closed signal:
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// oc-keyboard-open drives CSS (draft starters, composer padding), and
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// the settled event gives the chat its one deterministic re-pin after
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// the native resize (the auto-follow idle gate ignores it otherwise).
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const willShowHandle = await Keyboard.addListener('keyboardWillShow', () => {
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root.classList.add('oc-keyboard-open');
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// The composer already expanded on tap — re-pin the chat to it now,
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// so the native resize that follows is the only remaining movement.
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window.dispatchEvent(new CustomEvent('oc:keyboard-settled', { detail: { open: true } }));
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});
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const didShowHandle = await Keyboard.addListener('keyboardDidShow', () => {
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window.dispatchEvent(new CustomEvent('oc:keyboard-settled', { detail: { open: true } }));
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});
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const willHideHandle = await Keyboard.addListener('keyboardWillHide', () => {
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// Same single-motion trick as iOS: collapse the composer into the
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// pill synchronously (flushSync in ChatInput) so the native window
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// growth and the composer shrink land together, not as two steps.
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window.dispatchEvent(new CustomEvent('oc:keyboard-intent', { detail: { open: false } }));
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root.classList.remove('oc-keyboard-open');
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});
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const didHideHandle = await Keyboard.addListener('keyboardDidHide', () => {
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window.dispatchEvent(new CustomEvent('oc:keyboard-settled', { detail: { open: false } }));
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});
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const removeAll = () => {
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void willShowHandle.remove();
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void didShowHandle.remove();
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void willHideHandle.remove();
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void didHideHandle.remove();
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};
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if (disposed) {
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removeAll();
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return;
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}
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cleanup.push(removeAll);
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return;
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}
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// No WebKit form accessory bar (prev/next arrows + Done) above the keyboard —
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// there's a single input, so it only eats vertical space.
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await Keyboard.setAccessoryBarVisible({ isVisible: false }).catch(() => undefined);
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// Keyboard slide choreography (see the "Native (Capacitor) keyboard handling"
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// block in mobile.css for the full picture). `keyboardWillShow` fires at the
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// START of the iOS keyboard animation and carries the final height; the
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// visible motion is transform-only (inline styles on the kb-movers), and the shell's layout
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// height (--oc-kb-layout) snaps exactly once per open/close at the moment the
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// resize is invisible. visualViewport tracking was tried but doesn't shrink
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// under WKWebView's `resize: 'none'`, so these events are the reliable signal.
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const KB_ANIM_MS = 250;
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// Dismissal reads faster than the rise — run the hide leg shorter (kept in
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// sync with the .oc-kb-hide transition-duration override in mobile.css).
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const KB_HIDE_MS = 200;
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const KB_ANIM_EASING = 'cubic-bezier(0.38, 0.7, 0.125, 1)';
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let settleTimer: number | null = null;
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let caretTimer: number | null = null;
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let keyboardHeight = 0;
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let layoutApplied = false;
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let safeBottomPx = 0;
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let keyboardOpen = false;
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const setVar = (name: string, px: number) => {
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root.style.setProperty(name, `${Math.max(0, Math.round(px))}px`);
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};
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const clearSettle = () => {
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if (settleTimer !== null) {
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window.clearTimeout(settleTimer);
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settleTimer = null;
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}
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};
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const dispatchKb = (type: 'oc:keyboard-intent' | 'oc:keyboard-anim' | 'oc:keyboard-settled', detail: Record<string, unknown>) => {
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window.dispatchEvent(new CustomEvent(type, { detail }));
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};
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// Elements that ride the keyboard slide, with their travel factor. Driven
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// by INLINE styles from here: WebKit does not reliably start a transition
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// when the transform's value changes via a CSS custom property, which
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// left the composer parked until the keyboard finished.
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const getKbMovers = (): Array<{ el: HTMLElement; factor: number }> => {
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const movers: Array<{ el: HTMLElement; factor: number }> = [];
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const composer = document.querySelector<HTMLElement>('.oc-mobile-composer');
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if (composer) movers.push({ el: composer, factor: 1 });
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// The centered draft title moves half the shift — exactly where the
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// center lands after the shell snap (see mobile.css notes).
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const draftCenter = document.querySelector<HTMLElement>('.oc-draft-center');
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if (draftCenter) movers.push({ el: draftCenter, factor: 0.5 });
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return movers;
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};
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const clearKbMovers = () => {
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for (const { el } of getKbMovers()) {
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el.style.transition = '';
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el.style.transform = '';
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}
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};
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const showHandle = await Keyboard.addListener('keyboardWillShow', (info) => {
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clearSettle();
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keyboardOpen = true;
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keyboardHeight = info.keyboardHeight;
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if (!layoutApplied) {
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// The shell's resolved padding-bottom while the keyboard is down IS the
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// bottom safe padding it gives up when open — measure it so the slide
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// distance lands the composer exactly where the final layout puts it.
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const shell = document.querySelector('.oc-mobile-app-shell');
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safeBottomPx = shell ? parseFloat(getComputedStyle(shell).paddingBottom) || 0 : 0;
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}
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const slide = Math.max(0, keyboardHeight - safeBottomPx);
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root.classList.remove('oc-kb-hide');
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// WKWebView renders the caret as a native layer that doesn't ride CSS
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// transforms — after the rise it visibly "flies" from the pre-keyboard
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// position to the final one. Hide it for the transition (plus the lag
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// window where UIKit animates it into place) and pop it back in.
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if (caretTimer !== null) {
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window.clearTimeout(caretTimer);
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caretTimer = null;
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}
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root.classList.add('oc-keyboard-open', 'oc-kb-animating', 'oc-kb-caret-hold');
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setInset(keyboardHeight);
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for (const { el, factor } of getKbMovers()) {
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el.style.transition = `transform ${KB_ANIM_MS}ms ${KB_ANIM_EASING}`;
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el.style.transform = `translateY(${-slide * factor}px)`;
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}
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// Reserve the keyboard strip inside the chat scroller NOW and re-pin
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// immediately (settled = one cheap scrollTop write over already-mounted
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// rows), so the chat bottom moves as the keyboard STARTS rising instead
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// of waiting for it to finish. `slide` (keyboard minus the safe inset
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// the shell gives up) is exactly the strip the scroller loses at
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// settle, so pin position and settle stay geometry-neutral.
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setVar('--oc-kb-scroll-inset', slide);
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dispatchKb('oc:keyboard-settled', { open: true });
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dispatchKb('oc:keyboard-anim', { phase: 'show', slide, durationMs: KB_ANIM_MS, easing: KB_ANIM_EASING });
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settleTimer = window.setTimeout(() => {
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settleTimer = null;
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// Invisible swap: transition off, layout takes the keyboard height (one
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// reflow), shift returns to 0 in the same frame.
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root.classList.remove('oc-kb-animating');
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setVar('--oc-kb-layout', keyboardHeight);
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layoutApplied = true;
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clearKbMovers();
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dispatchKb('oc:keyboard-settled', { open: true });
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// Reveal the caret only after UIKit's own caret reposition window.
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caretTimer = window.setTimeout(() => {
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caretTimer = null;
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root.classList.remove('oc-kb-caret-hold');
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}, 250);
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}, KB_ANIM_MS + 20);
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});
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// Shared hide choreography. The bridge's `keyboardWillHide` can arrive a
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// beat AFTER the native dismiss animation has already started (WKWebView +
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// resize: 'none'), which made the composer begin its down-slide only once
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// the keyboard was gone. The earliest reliable signal for the common
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// dismissal path (tap outside the input) is the textarea's focusout — so
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// both trigger this, and `keyboardOpen` makes the second call a no-op.
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const runHide = () => {
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if (!keyboardOpen) return;
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keyboardOpen = false;
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clearSettle();
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// Fired BEFORE any layout change: lets the composer collapse into its
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// pill synchronously (flushSync in ChatInput), so the keyboard hide
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// compensation below measures keyboard + composer shrink as ONE delta
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// instead of two staggered steps.
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dispatchKb('oc:keyboard-intent', { open: false });
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if (caretTimer !== null) {
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window.clearTimeout(caretTimer);
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caretTimer = null;
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}
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root.classList.remove('oc-kb-caret-hold');
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const slide = Math.max(0, keyboardHeight - safeBottomPx);
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root.classList.remove('oc-keyboard-open');
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setInset(0);
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setVar('--oc-kb-scroll-inset', 0);
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if (layoutApplied) {
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// Settled-open → restore the full-height layout NOW (still hidden behind
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// the keyboard) and FLIP the movers to their raised position without
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// transitioning, so the next frame looks unchanged.
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root.classList.remove('oc-kb-animating');
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setVar('--oc-kb-layout', 0);
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layoutApplied = false;
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for (const { el, factor } of getKbMovers()) {
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el.style.transition = 'none';
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el.style.transform = `translateY(${-slide * factor}px)`;
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}
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// Force the style/layout flush so the transition below starts from the
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// FLIP position instead of coalescing both writes into one frame.
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void (document.querySelector('.oc-mobile-app-shell') as HTMLElement | null)?.offsetHeight;
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}
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// If the hide interrupted a show mid-animation (layout not applied yet),
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// the movers transition back down from wherever they currently are.
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dispatchKb('oc:keyboard-anim', { phase: 'hide', slide, durationMs: KB_HIDE_MS, easing: KB_ANIM_EASING });
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root.classList.add('oc-kb-animating', 'oc-kb-hide');
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for (const { el } of getKbMovers()) {
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el.style.transition = `transform ${KB_HIDE_MS}ms ${KB_ANIM_EASING}`;
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el.style.transform = 'translateY(0px)';
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}
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settleTimer = window.setTimeout(() => {
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settleTimer = null;
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root.classList.remove('oc-kb-animating', 'oc-kb-hide');
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clearKbMovers();
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dispatchKb('oc:keyboard-settled', { open: false });
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}, KB_HIDE_MS + 20);
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};
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const hideHandle = await Keyboard.addListener('keyboardWillHide', runHide);
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// Early hide trigger: blurring the focused text field is what starts the
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// native dismiss animation, and it happens in-page — no bridge latency.
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// Deferred a task so a synchronous refocus (focus moving to another text
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// input, or a control that restores focus) doesn't false-trigger; in that
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// case the keyboard never hides and `keyboardWillHide` never fires either.
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const isTextInput = (node: unknown): boolean =>
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node instanceof HTMLElement
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&& (node.tagName === 'TEXTAREA' || node.tagName === 'INPUT' || node.isContentEditable);
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const handleFocusOut = (event: FocusEvent) => {
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if (!keyboardOpen) return;
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if (!isTextInput(event.target)) return;
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if (isTextInput(event.relatedTarget)) return;
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window.setTimeout(() => {
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if (!keyboardOpen) return;
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if (isTextInput(document.activeElement)) return;
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runHide();
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}, 0);
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};
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document.addEventListener('focusout', handleFocusOut, true);
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if (disposed) {
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clearSettle();
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document.removeEventListener('focusout', handleFocusOut, true);
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void showHandle.remove();
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void hideHandle.remove();
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return;
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}
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cleanup.push(
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clearSettle,
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() => {
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if (caretTimer !== null) {
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window.clearTimeout(caretTimer);
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caretTimer = null;
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}
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},
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() => document.removeEventListener('focusout', handleFocusOut, true),
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() => void showHandle.remove(),
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() => void hideHandle.remove(),
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);
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}).catch(() => undefined);
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return () => {
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disposed = true;
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cleanup.forEach((remove) => remove());
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root.classList.remove('oc-capacitor-app', 'oc-keyboard-open', 'oc-kb-animating', 'oc-kb-hide', 'oc-kb-caret-hold', 'oc-platform-android');
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root.style.removeProperty('--oc-keyboard-inset');
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root.style.removeProperty('--oc-kb-shift');
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root.style.removeProperty('--oc-kb-layout');
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root.style.removeProperty('--oc-kb-scroll-inset');
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};
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}, []);
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};
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export const useNativeMobileLifecycle = (onResume: () => void): void => {
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const wasInactiveRef = React.useRef(false);
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React.useEffect(() => {
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if (!isCapacitorMobileApp()) return;
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let disposed = false;
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const cleanup: Array<() => void> = [];
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const resumeAfterInactive = () => {
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if (!wasInactiveRef.current) return;
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wasInactiveRef.current = false;
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onResume();
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};
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// Belt-and-suspenders resume detection. Capacitor's `appStateChange` is the
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// primary signal, but on iOS it can be missed after a long suspend, so the
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// webview's own `visibilitychange` is a second trigger — either one flips
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// wasInactiveRef and fires onResume exactly once per background→foreground.
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const handleVisibility = () => {
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if (document.visibilityState === 'hidden') {
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wasInactiveRef.current = true;
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return;
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}
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resumeAfterInactive();
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};
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document.addEventListener('visibilitychange', handleVisibility);
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cleanup.push(() => document.removeEventListener('visibilitychange', handleVisibility));
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void import('@capacitor/app').then(async ({ App }) => {
|
||||
if (disposed) return;
|
||||
const state = await App.addListener('appStateChange', ({ isActive }) => {
|
||||
document.documentElement.classList.toggle('oc-native-app-active', isActive);
|
||||
if (!isActive) {
|
||||
wasInactiveRef.current = true;
|
||||
return;
|
||||
}
|
||||
resumeAfterInactive();
|
||||
});
|
||||
const resume = await App.addListener('resume', resumeAfterInactive);
|
||||
if (disposed) {
|
||||
void state.remove();
|
||||
void resume.remove();
|
||||
return;
|
||||
}
|
||||
cleanup.push(() => void state.remove(), () => void resume.remove());
|
||||
}).catch(() => undefined);
|
||||
|
||||
return () => {
|
||||
disposed = true;
|
||||
cleanup.forEach((remove) => remove());
|
||||
};
|
||||
}, [onResume]);
|
||||
};
|
||||
|
||||
export const useNativeAndroidBackButton = (onBack: () => boolean): void => {
|
||||
React.useEffect(() => {
|
||||
if (!isCapacitorMobileApp()) return;
|
||||
|
||||
let disposed = false;
|
||||
let remove: (() => void) | null = null;
|
||||
|
||||
void import('@capacitor/app').then(async ({ App }) => {
|
||||
if (disposed) return;
|
||||
const listener = await App.addListener('backButton', () => {
|
||||
if (onBack()) return;
|
||||
void App.minimizeApp().catch(() => undefined);
|
||||
});
|
||||
if (disposed) {
|
||||
void listener.remove();
|
||||
return;
|
||||
}
|
||||
remove = () => void listener.remove();
|
||||
}).catch(() => undefined);
|
||||
|
||||
return () => {
|
||||
disposed = true;
|
||||
remove?.();
|
||||
};
|
||||
}, [onBack]);
|
||||
};
|
||||
Reference in New Issue
Block a user