perf: fast relay connect on mobile and desktop + connect splash + edit-safe instances
Relay connect used to serialize a dead LAN probe (up to 8s per stale address on mobile, 2-4s on desktop) in front of the relay attempt, then paid a second WebSocket connect + E2EE handshake because the probe tunnel was thrown away. - mobile probeConnectionCandidates: race the relay probe against the direct chain with a 1.5s direct headstart; a live LAN still wins, a dead one no longer delays startup - relay probes adopt their tunnel as the runtime tunnel (adoptRelayTunnel) instead of dialing a fresh one — applies to auto-connect, pairing redeem, password login, and the desktop host switcher's relay fallback - relay probe drops the /health round-trip: the E2EE handshake already proves the server identity, /auth/session alone proves liveness and auth - desktop restoreDesktopRelayRuntime: same headstart race; a late direct success hot-switches back (stable runtimeKey); startup probe now passes expectedServerId so a re-leased LAN address never sees the token - launch splash shows 'Connecting to device: <label>' with animated dots under the (still centered) logo, translated in all locales - editing a saved instance no longer rebuilds it from the URL field alone: the id is passed through, relay/https candidates are preserved, and a token-key change migrates the Keychain token instead of orphaning it
This commit is contained in:
@@ -299,13 +299,20 @@ const RELAY_PROBE_TIMEOUT_MS = 8_000;
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* leaves the tunnel in `connecting` forever — the probe must report
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* unreachable instead of hanging every status/switch flow with it.
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*/
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export const probeRelayDesktopHost = async (relay: DesktopHostRelay): Promise<HostProbeResult> => {
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export const probeRelayDesktopHost = async (
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relay: DesktopHostRelay,
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// With `keepTunnel`, an 'ok' probe RETURNS its live tunnel (the caller owns
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// it — typically adopting it as the runtime tunnel, skipping a second
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// WebSocket connect + E2EE handshake); every other outcome closes it.
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options?: { keepTunnel?: boolean },
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): Promise<HostProbeResult & { tunnel?: ReturnType<typeof createRelayTunnelClient> }> => {
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const tunnel = createRelayTunnelClient({
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relayUrl: relay.relayUrl,
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serverId: relay.serverId,
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hostEncPubJwk: relay.hostEncPubJwk,
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});
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const startedAt = Date.now();
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let keep = false;
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try {
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const response = await Promise.race([
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tunnel.fetch('/health'),
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@@ -316,12 +323,13 @@ export const probeRelayDesktopHost = async (relay: DesktopHostRelay): Promise<Ho
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}
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}),
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]);
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if (!response) return { status: 'unreachable', latencyMs: 0 };
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return { status: response.ok ? 'ok' : 'unreachable', latencyMs: Math.max(0, Date.now() - startedAt) };
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if (!response?.ok) return { status: 'unreachable', latencyMs: 0 };
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keep = options?.keepTunnel === true;
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return { status: 'ok', latencyMs: Math.max(0, Date.now() - startedAt), ...(keep ? { tunnel } : {}) };
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} catch {
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return { status: 'unreachable', latencyMs: 0 };
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} finally {
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tunnel.close();
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if (!keep) tunnel.close();
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}
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};
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@@ -6,6 +6,11 @@ import { getRuntimeKey, switchRuntimeEndpoint } from '@/lib/runtime-switch';
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// Let the post-switch bootstrap traffic settle before the background refresh.
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const CANDIDATE_REFRESH_DELAY_MS = 5_000;
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// How long the stored direct address keeps startup to itself before the relay
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// takes over. A live LAN probe answers well inside this window; a dead one no
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// longer stalls startup for the probe's full timeout.
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const DIRECT_PROBE_HEADSTART_MS = 1_500;
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let candidateRefreshInFlight = false;
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/**
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@@ -120,28 +125,67 @@ export const restoreDesktopRelayRuntime = async (targetHostId?: string): Promise
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const runtimeKey = `host:${host.id}`;
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if (getRuntimeKey() === runtimeKey) return;
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const switchToDirect = (url: string) => {
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switchRuntimeEndpoint({
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apiBaseUrl: url,
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clientToken: host.clientToken || null,
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requestHeaders: host.requestHeaders || null,
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runtimeKey,
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});
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};
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const switchToRelay = () => {
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switchRuntimeEndpoint({
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apiBaseUrl: typeof window !== 'undefined' ? window.location.origin : '',
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clientToken: host.clientToken || null,
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runtimeKey,
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relay: host.relay ?? undefined,
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});
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// On the relay because the stored direct address did not answer (yet) —
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// ask the server for its current LAN address in the background and
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// hot-switch back to direct if it simply moved (DHCP re-lease).
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scheduleDesktopHostCandidateRefresh(host.id);
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};
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const directUrl = host.apiUrl ? normalizeHostUrl(getDesktopHostApiUrl(host)) : null;
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if (directUrl) {
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const probe = await desktopHostProbe(directUrl, { clientToken: host.clientToken || null, requestHeaders: host.requestHeaders || null })
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.catch(() => ({ status: 'unreachable' as const, latencyMs: 0 }));
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if (probe.status !== 'unreachable' && probe.status !== 'wrong-service' && probe.status !== 'incompatible') {
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switchRuntimeEndpoint({
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apiBaseUrl: directUrl,
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clientToken: host.clientToken || null,
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requestHeaders: host.requestHeaders || null,
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runtimeKey,
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});
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if (!directUrl) {
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switchToRelay();
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return;
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}
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// Race the direct probe against a short headstart instead of serializing the
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// full probe timeout in front of the relay fallback: a live LAN answers well
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// inside the window (direct keeps priority); a dead one no longer delays
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// startup — the relay takes over and a late direct success hot-switches back
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// (stable runtimeKey → transport-only swap, same as the candidate refresh).
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const probeOk = (probe: { status: string }) =>
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probe.status !== 'unreachable' && probe.status !== 'wrong-service' && probe.status !== 'incompatible';
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const probePromise = desktopHostProbe(directUrl, {
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clientToken: host.clientToken || null,
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requestHeaders: host.requestHeaders || null,
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// Identity gate: a re-leased LAN address may now belong to a different
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// machine; the probe must not send the token on a serverId mismatch.
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expectedServerId: host.relay.serverId,
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}).catch(() => ({ status: 'unreachable' as const, latencyMs: 0 }));
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const winner = await Promise.race([
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probePromise,
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new Promise<null>((resolve) => setTimeout(() => resolve(null), DIRECT_PROBE_HEADSTART_MS)),
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]);
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if (winner) {
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if (probeOk(winner)) {
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switchToDirect(directUrl);
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return;
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}
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switchToRelay();
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return;
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}
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switchRuntimeEndpoint({
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apiBaseUrl: typeof window !== 'undefined' ? window.location.origin : '',
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clientToken: host.clientToken || null,
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runtimeKey,
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relay: host.relay,
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// Headstart expired: connect via relay now; adopt the direct transport if the
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// still-running probe succeeds a moment later.
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switchToRelay();
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void probePromise.then((probe) => {
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if (!probeOk(probe)) return;
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if (getRuntimeKey() !== runtimeKey) return; // user switched away meanwhile
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switchToDirect(directUrl);
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});
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// Landed on the relay because the stored direct address failed — ask the
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// server for its current LAN address in the background and hot-switch back
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// to direct if it simply moved (DHCP re-lease).
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scheduleDesktopHostCandidateRefresh(host.id);
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};
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@@ -62,6 +62,7 @@ export const dict = {
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'mobile.connect.saved.empty': 'No saved connections yet.',
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'mobile.connect.relay.badge': 'via OpenChamber Relay',
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'mobile.connect.error.urlRequired': 'Enter a server URL.',
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'mobile.connect.splash.connectingTo': 'Connecting to device:',
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'mobile.connect.error.invalidUrl': 'That server URL is not valid.',
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'mobile.connect.error.unreachable': 'Could not reach that OpenChamber server.',
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'mobile.connect.error.authRequired': 'This server needs a password or client token.',
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@@ -63,6 +63,7 @@ export const dict: Record<I18nKey, string> = {
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"mobile.connect.saved.empty": "Aún no hay conexiones guardadas.",
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"mobile.connect.relay.badge": "a través de OpenChamber Relay",
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"mobile.connect.error.urlRequired": "Introduce una URL de servidor.",
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"mobile.connect.splash.connectingTo": "Conectando al dispositivo:",
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"mobile.connect.error.invalidUrl": "Esa URL de servidor no es válida.",
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"mobile.connect.error.unreachable": "No se pudo conectar con ese servidor de OpenChamber.",
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"mobile.connect.error.authRequired": "Este servidor requiere una contraseña o un token de cliente.",
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@@ -2564,6 +2564,7 @@ export const dict = {
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'mobile.connect.saved.empty': 'Aucune connexion enregistrée pour le moment.',
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'mobile.connect.relay.badge': 'via OpenChamber Relay',
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'mobile.connect.error.urlRequired': 'Saisissez une URL de serveur.',
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'mobile.connect.splash.connectingTo': 'Connexion à l’appareil :',
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'mobile.connect.error.invalidUrl': 'Cette URL de serveur n\'est pas valide.',
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'mobile.connect.error.unreachable': 'Impossible de joindre ce serveur OpenChamber.',
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'mobile.connect.error.authRequired': 'Ce serveur nécessite un mot de passe ou un jeton client.',
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@@ -62,6 +62,7 @@ export const dict: Record<I18nKey, string> = {
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'mobile.connect.saved.empty': '保存された接続はまだありません。',
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'mobile.connect.relay.badge': 'OpenChamber Relay 経由',
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'mobile.connect.error.urlRequired': 'サーバー URL を入力してください。',
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'mobile.connect.splash.connectingTo': 'デバイスに接続中:',
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'mobile.connect.error.invalidUrl': 'そのサーバー URL は無効です。',
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'mobile.connect.error.unreachable': 'その OpenChamber サーバーに接続できませんでした。',
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'mobile.connect.error.authRequired': 'このサーバーにはパスワードまたはクライアントトークンが必要です。',
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@@ -63,6 +63,7 @@ export const dict: Record<I18nKey, string> = {
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'mobile.connect.saved.empty': '아직 저장된 연결이 없습니다.',
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'mobile.connect.relay.badge': 'OpenChamber Relay 경유',
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'mobile.connect.error.urlRequired': '서버 URL을 입력하세요.',
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'mobile.connect.splash.connectingTo': '기기에 연결하는 중:',
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'mobile.connect.error.invalidUrl': '유효하지 않은 서버 URL입니다.',
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'mobile.connect.error.unreachable': '해당 OpenChamber 서버에 연결할 수 없습니다.',
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'mobile.connect.error.authRequired': '이 서버에는 비밀번호 또는 클라이언트 토큰이 필요합니다.',
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@@ -64,6 +64,7 @@ export const dict: Record<I18nKey, string> = {
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'mobile.connect.saved.empty': 'Brak zapisanych połączeń.',
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'mobile.connect.relay.badge': 'przez OpenChamber Relay',
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'mobile.connect.error.urlRequired': 'Podaj adres URL serwera.',
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'mobile.connect.splash.connectingTo': 'Łączenie z urządzeniem:',
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'mobile.connect.error.invalidUrl': 'Ten adres URL serwera jest nieprawidłowy.',
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'mobile.connect.error.unreachable': 'Nie udało się połączyć z tym serwerem OpenChamber.',
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'mobile.connect.error.authRequired': 'Ten serwer wymaga hasła lub tokenu klienta.',
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@@ -63,6 +63,7 @@ export const dict: Record<I18nKey, string> = {
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"mobile.connect.saved.empty": "Nenhuma conexão salva ainda.",
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"mobile.connect.relay.badge": "via OpenChamber Relay",
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"mobile.connect.error.urlRequired": "Informe a URL de um servidor.",
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"mobile.connect.splash.connectingTo": "Conectando ao dispositivo:",
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"mobile.connect.error.invalidUrl": "Essa URL de servidor não é válida.",
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"mobile.connect.error.unreachable": "Não foi possível acessar esse servidor OpenChamber.",
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"mobile.connect.error.authRequired": "Este servidor requer uma senha ou token do cliente.",
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@@ -63,6 +63,7 @@ export const dict: Record<I18nKey, string> = {
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"mobile.connect.saved.empty": "Збережених підключень ще немає.",
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"mobile.connect.relay.badge": "через OpenChamber Relay",
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"mobile.connect.error.urlRequired": "Введи адресу сервера.",
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"mobile.connect.splash.connectingTo": "Підключення до пристрою:",
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"mobile.connect.error.invalidUrl": "Ця адреса сервера некоректна.",
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"mobile.connect.error.unreachable": "Не вдалося достукатись до цього OpenChamber сервера.",
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"mobile.connect.error.authRequired": "Цьому серверу потрібен пароль або client token.",
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@@ -63,6 +63,7 @@ export const dict: Record<I18nKey, string> = {
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'mobile.connect.saved.empty': '暂无已保存的连接。',
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'mobile.connect.relay.badge': '通过 OpenChamber Relay 连接',
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'mobile.connect.error.urlRequired': '请输入服务器 URL。',
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'mobile.connect.splash.connectingTo': '正在连接设备:',
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'mobile.connect.error.invalidUrl': '该服务器 URL 无效。',
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'mobile.connect.error.unreachable': '无法连接到该 OpenChamber 服务器。',
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'mobile.connect.error.authRequired': '该服务器需要密码或客户端令牌。',
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@@ -63,6 +63,7 @@ export const dict: Record<I18nKey, string> = {
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'mobile.connect.saved.empty': '尚未儲存任何連線。',
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'mobile.connect.relay.badge': '透過 OpenChamber Relay 連線',
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'mobile.connect.error.urlRequired': '請輸入伺服器網址。',
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'mobile.connect.splash.connectingTo': '正在連線裝置:',
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'mobile.connect.error.invalidUrl': '該伺服器網址無效。',
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'mobile.connect.error.unreachable': '無法連線至該 OpenChamber 伺服器。',
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'mobile.connect.error.authRequired': '此伺服器需要密碼或用戶端權杖。',
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@@ -40,6 +40,19 @@ export const activateRelayTunnel = (descriptor: RelayRuntimeDescriptor): RelayTu
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return activeTunnel;
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};
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/**
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* Adopts an ALREADY-OPEN tunnel client (e.g. the connect flow's probe tunnel)
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* as the active runtime tunnel, so the immediately following
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* `activateRelayTunnel` with an equal descriptor reuses it instead of paying a
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* second WebSocket connect + E2EE handshake. Replaces any previous tunnel.
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*/
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export const adoptRelayTunnel = (descriptor: RelayRuntimeDescriptor, client: RelayTunnelClient): void => {
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if (activeTunnel === client) return;
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activeTunnel?.close();
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activeDescriptor = descriptor;
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activeTunnel = client;
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};
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export const deactivateRelayTunnel = (): void => {
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activeTunnel?.close();
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activeTunnel = null;
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