perf: fast relay connect on mobile and desktop + connect splash + edit-safe instances

Relay connect used to serialize a dead LAN probe (up to 8s per stale address
on mobile, 2-4s on desktop) in front of the relay attempt, then paid a second
WebSocket connect + E2EE handshake because the probe tunnel was thrown away.

- mobile probeConnectionCandidates: race the relay probe against the direct
  chain with a 1.5s direct headstart; a live LAN still wins, a dead one no
  longer delays startup
- relay probes adopt their tunnel as the runtime tunnel (adoptRelayTunnel)
  instead of dialing a fresh one — applies to auto-connect, pairing redeem,
  password login, and the desktop host switcher's relay fallback
- relay probe drops the /health round-trip: the E2EE handshake already proves
  the server identity, /auth/session alone proves liveness and auth
- desktop restoreDesktopRelayRuntime: same headstart race; a late direct
  success hot-switches back (stable runtimeKey); startup probe now passes
  expectedServerId so a re-leased LAN address never sees the token
- launch splash shows 'Connecting to device: <label>' with animated dots
  under the (still centered) logo, translated in all locales
- editing a saved instance no longer rebuilds it from the URL field alone:
  the id is passed through, relay/https candidates are preserved, and a
  token-key change migrates the Keychain token instead of orphaning it
This commit is contained in:
Bohdan Triapitsyn
2026-07-13 01:29:35 +03:00
parent 08e4ce5b99
commit 9b645f0e53
16 changed files with 372 additions and 104 deletions
@@ -40,6 +40,19 @@ export const activateRelayTunnel = (descriptor: RelayRuntimeDescriptor): RelayTu
return activeTunnel;
};
/**
* Adopts an ALREADY-OPEN tunnel client (e.g. the connect flow's probe tunnel)
* as the active runtime tunnel, so the immediately following
* `activateRelayTunnel` with an equal descriptor reuses it instead of paying a
* second WebSocket connect + E2EE handshake. Replaces any previous tunnel.
*/
export const adoptRelayTunnel = (descriptor: RelayRuntimeDescriptor, client: RelayTunnelClient): void => {
if (activeTunnel === client) return;
activeTunnel?.close();
activeDescriptor = descriptor;
activeTunnel = client;
};
export const deactivateRelayTunnel = (): void => {
activeTunnel?.close();
activeTunnel = null;