feat: session goals - server-driven goal loop with independent small-model audit (#2148)
Arm the target button in the composer and the next prompt becomes a goal: the server keeps the session working toward it (idle tick -> small-model audit -> continuation) until the objective is verifiably complete, blocked, or out of budget — even with the UI closed. Server (packages/web/server/lib/session-goal): - event-driven loop on the global SSE hub; goal state lives in session.metadata.openchamber.goal (merge-safe patches, stale-write guard by goal id), so it survives restarts and syncs to every client for free - the small-model audit (objective + last assistant turn only, language pinned to the objective) is the sole termination authority; blocked needs 3 consecutive verdicts, audit outages tolerate one unaudited continuation then stop the goal as resumable-blocked - hard stops: optional token budget, auto-continuation cap (Resume grants a fresh allowance), turn errors; user abort pauses the goal instead of blocking it, and resuming over an aborted tail nudges immediately - token accounting as a snapshot of the latest turn (input + cache.read + output), goal-relative via a creation baseline and segmented across compactions; a compaction summary skips the audit and continues - continuations reuse the session's own provider/model/agent/variant UI: - three-mode target button (arm / disarm / manage dialog), informational goal strip with inline pause/resume and an Evaluating indicator, sidebar state glyph, objective length counter (2000-char server clamp), read-only completed goals - goal entry points: composer (sessions and drafts), start-new-session- from-answer dialog, plan implement dialog (plan content becomes the objective), scheduled tasks (Run as goal + budget) - Settings -> Chat -> Goal: feature toggle + default token budget with three-layer parity (web server, client persistence, VS Code bridge); VS Code renders goal state but hides the entry points (the loop runs in the web server only) Notifications: per-turn "ready" notifications are suppressed while a goal is active; settling sends one final notification (desktop, web-push, APNs generic titles with the session name as body) honoring the completion toggle. Error/question/permission notifications are untouched. Docs: user guide (session-goals) in all 9 locales + sidebar entry, scheduled-tasks cross-reference, server module DOCUMENTATION.md.
This commit is contained in:
committed by
GitHub
parent
82c039117a
commit
bb45164ae8
@@ -100,6 +100,8 @@ import {
|
||||
} from './attachmentCitations';
|
||||
import { getFileMentionAutocompleteQuery, type FileMentionAutocompleteInputSource } from './fileMentionAutocompleteState';
|
||||
import { SessionSuggestionChip } from '@/components/chat/SessionSuggestionChip';
|
||||
import { SessionGoalRow } from '@/components/chat/SessionGoalRow';
|
||||
import { SessionGoalButton, SessionGoalObjectiveCounter } from '@/components/chat/SessionGoalButton';
|
||||
import type { Part } from '@opencode-ai/sdk/v2/client';
|
||||
|
||||
const MAX_VISIBLE_TEXTAREA_LINES = 8;
|
||||
@@ -4904,6 +4906,11 @@ const ChatInputComponent: React.FC<ChatInputProps> = ({ onOpenSettings, scrollTo
|
||||
>
|
||||
{isMobile && !mobileComposerExpanded ? (
|
||||
<div className="flex flex-col">
|
||||
<SessionGoalRow
|
||||
sessionId={currentSessionId}
|
||||
directory={currentSessionDirectoryForSync ?? currentDirectory}
|
||||
className="mb-1.5"
|
||||
/>
|
||||
<SessionSuggestionChip
|
||||
sessionId={currentSessionId}
|
||||
directory={currentSessionDirectoryForSync ?? currentDirectory}
|
||||
@@ -4986,6 +4993,11 @@ const ChatInputComponent: React.FC<ChatInputProps> = ({ onOpenSettings, scrollTo
|
||||
</div>
|
||||
) : (
|
||||
<>
|
||||
<SessionGoalRow
|
||||
sessionId={currentSessionId}
|
||||
directory={currentSessionDirectoryForSync ?? currentDirectory}
|
||||
className="mb-1.5"
|
||||
/>
|
||||
<SessionSuggestionChip
|
||||
sessionId={currentSessionId}
|
||||
directory={currentSessionDirectoryForSync ?? currentDirectory}
|
||||
@@ -5313,6 +5325,14 @@ const ChatInputComponent: React.FC<ChatInputProps> = ({ onOpenSettings, scrollTo
|
||||
permissionAutoAcceptEnabled={permissionAutoAcceptEnabled}
|
||||
handlePermissionAutoAcceptToggle={handlePermissionAutoAcceptToggle}
|
||||
/>
|
||||
<SessionGoalButton
|
||||
sessionId={currentSessionId}
|
||||
directory={currentSessionDirectoryForSync ?? currentDirectory}
|
||||
draftOpen={newSessionDraftOpen}
|
||||
footerIconButtonClass={footerIconButtonClass}
|
||||
iconSizeClass={iconSizeClass}
|
||||
/>
|
||||
<SessionGoalObjectiveCounter length={message.length} />
|
||||
</div>
|
||||
<div className="flex items-center min-w-0 gap-x-1 justify-end">
|
||||
<div className="flex items-center gap-x-1 flex-shrink-0">
|
||||
@@ -5382,6 +5402,15 @@ const ChatInputComponent: React.FC<ChatInputProps> = ({ onOpenSettings, scrollTo
|
||||
handlePermissionAutoAcceptToggle={handlePermissionAutoAcceptToggle}
|
||||
withTooltip
|
||||
/>
|
||||
<SessionGoalButton
|
||||
sessionId={currentSessionId}
|
||||
directory={currentSessionDirectoryForSync ?? currentDirectory}
|
||||
draftOpen={newSessionDraftOpen}
|
||||
footerIconButtonClass={footerIconButtonClass}
|
||||
iconSizeClass={iconSizeClass}
|
||||
withTooltip
|
||||
/>
|
||||
<SessionGoalObjectiveCounter length={message.length} />
|
||||
</div>
|
||||
<div className={cn('flex items-center flex-1 justify-end', footerGapClass, 'md:gap-x-3')}>
|
||||
<MemoModelControls className={cn('flex-1 min-w-0 justify-end')} />
|
||||
|
||||
@@ -0,0 +1,140 @@
|
||||
import React from 'react';
|
||||
import { Icon } from '@/components/icon/Icon';
|
||||
import { Tooltip, TooltipContent, TooltipTrigger } from '@/components/ui/tooltip';
|
||||
import { useSessionGoal } from '@/hooks/useSessionGoal';
|
||||
import { useSessionGoalArmStore } from '@/stores/useSessionGoalArmStore';
|
||||
import { SESSION_GOAL_OBJECTIVE_CHAR_LIMIT } from '@/lib/sessionGoalMetadata';
|
||||
import { SessionGoalDialog } from '@/components/chat/SessionGoalDialog';
|
||||
import { isVSCodeRuntime } from '@/lib/desktop';
|
||||
import { useI18n } from '@/lib/i18n';
|
||||
import { cn } from '@/lib/utils';
|
||||
|
||||
interface SessionGoalButtonProps {
|
||||
sessionId: string | null;
|
||||
directory?: string;
|
||||
/** Session draft is open — the goal arms for the session the draft creates. */
|
||||
draftOpen?: boolean;
|
||||
footerIconButtonClass: string;
|
||||
iconSizeClass: string;
|
||||
withTooltip?: boolean;
|
||||
}
|
||||
|
||||
// Composer target button — the goal switch. With no live goal one tap arms
|
||||
// goal mode (the next sent prompt becomes the objective; works on drafts
|
||||
// too) and a second tap disarms. While a goal is live the target stays lit
|
||||
// (info while running, success when complete, error when blocked / out of
|
||||
// budget) and tapping opens the manage dialog.
|
||||
export const SessionGoalButton: React.FC<SessionGoalButtonProps> = React.memo(({
|
||||
sessionId,
|
||||
directory,
|
||||
draftOpen = false,
|
||||
footerIconButtonClass,
|
||||
iconSizeClass,
|
||||
withTooltip = false,
|
||||
}) => {
|
||||
const { t } = useI18n();
|
||||
const { goal, enabled } = useSessionGoal(sessionId ?? '', directory);
|
||||
const armed = useSessionGoalArmStore((state) => state.armed);
|
||||
const setArmed = useSessionGoalArmStore((state) => state.setArmed);
|
||||
const [dialogOpen, setDialogOpen] = React.useState(false);
|
||||
|
||||
// The goal loop runs in the web server; the VS Code extension only renders
|
||||
// goal state. Arming a goal there would create one nothing drives, so the
|
||||
// entry point is hidden entirely.
|
||||
if (isVSCodeRuntime() || !enabled || (!sessionId && !draftOpen)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
// A settled goal no longer drives the loop — the button goes back to being
|
||||
// an arm switch, while still tinting with the outcome color.
|
||||
const liveGoal = goal && goal.status !== 'complete' ? goal : null;
|
||||
const isEngaged = armed || Boolean(liveGoal);
|
||||
|
||||
const colorClass = (() => {
|
||||
if (goal?.status === 'complete') return 'text-[var(--status-success)]';
|
||||
if (goal?.status === 'blocked' || goal?.status === 'budgetLimited') return 'text-[var(--status-error)]';
|
||||
if (armed || goal?.status === 'active' || goal?.status === 'paused') return 'text-[var(--status-info)]';
|
||||
return '';
|
||||
})();
|
||||
|
||||
const label = goal
|
||||
? t('chat.goal.button.manageAria')
|
||||
: (armed ? t('chat.goal.button.disarmAria') : t('chat.goal.button.armAria'));
|
||||
|
||||
// Any existing goal (live or completed) opens the manage dialog — a
|
||||
// completed goal must be removed there before a new one can be armed.
|
||||
const handleClick = () => {
|
||||
if (goal) {
|
||||
setDialogOpen(true);
|
||||
return;
|
||||
}
|
||||
setArmed(!armed);
|
||||
};
|
||||
|
||||
const button = (
|
||||
<button
|
||||
type="button"
|
||||
className={cn(footerIconButtonClass, colorClass)}
|
||||
onClick={handleClick}
|
||||
aria-label={label}
|
||||
aria-pressed={isEngaged}
|
||||
{...(withTooltip ? {} : { title: label })}
|
||||
>
|
||||
{isEngaged || goal ? (
|
||||
<Icon name="target-fill" className={cn(iconSizeClass, 'text-current')} aria-hidden="true" />
|
||||
) : (
|
||||
<Icon name="target" className={cn(iconSizeClass, 'text-current')} aria-hidden="true" />
|
||||
)}
|
||||
</button>
|
||||
);
|
||||
|
||||
return (
|
||||
<>
|
||||
{withTooltip ? (
|
||||
<Tooltip>
|
||||
<TooltipTrigger asChild>{button}</TooltipTrigger>
|
||||
<TooltipContent side="top" sideOffset={6}>{label}</TooltipContent>
|
||||
</Tooltip>
|
||||
) : button}
|
||||
{sessionId ? (
|
||||
<SessionGoalDialog open={dialogOpen} onOpenChange={setDialogOpen} sessionId={sessionId} directory={directory} />
|
||||
) : null}
|
||||
</>
|
||||
);
|
||||
});
|
||||
|
||||
SessionGoalButton.displayName = 'SessionGoalButton';
|
||||
|
||||
interface SessionGoalObjectiveCounterProps {
|
||||
/** Current composer text length — the armed message becomes the objective. */
|
||||
length: number;
|
||||
}
|
||||
|
||||
// Tiny hot-path leaf next to the target button: while goal mode is armed the
|
||||
// typed message becomes the objective, which the server clamps to 2000
|
||||
// chars — surface that limit during typing instead of truncating silently.
|
||||
// Renders null when not armed, so normal typing shows nothing.
|
||||
export const SessionGoalObjectiveCounter: React.FC<SessionGoalObjectiveCounterProps> = React.memo(({ length }) => {
|
||||
const { t } = useI18n();
|
||||
const armed = useSessionGoalArmStore((state) => state.armed);
|
||||
|
||||
if (!armed || length === 0) {
|
||||
return null;
|
||||
}
|
||||
|
||||
const over = length > SESSION_GOAL_OBJECTIVE_CHAR_LIMIT;
|
||||
return (
|
||||
<span
|
||||
className={cn(
|
||||
'flex-shrink-0 self-center typography-micro tabular-nums',
|
||||
over ? 'text-[var(--status-error)]' : 'text-muted-foreground/70',
|
||||
)}
|
||||
aria-label={t('chat.goal.counter.aria')}
|
||||
title={t('chat.goal.counter.aria')}
|
||||
>
|
||||
{length}/{SESSION_GOAL_OBJECTIVE_CHAR_LIMIT}
|
||||
</span>
|
||||
);
|
||||
});
|
||||
|
||||
SessionGoalObjectiveCounter.displayName = 'SessionGoalObjectiveCounter';
|
||||
@@ -0,0 +1,189 @@
|
||||
import React from 'react';
|
||||
import { Button } from '@/components/ui/button';
|
||||
import {
|
||||
Dialog,
|
||||
DialogContent,
|
||||
DialogHeader,
|
||||
DialogTitle,
|
||||
} from '@/components/ui/dialog';
|
||||
import { Textarea } from '@/components/ui/textarea';
|
||||
import { NumberInput } from '@/components/ui/number-input';
|
||||
import { toast } from '@/components/ui';
|
||||
import { Checkbox } from '@/components/ui/checkbox';
|
||||
import { useSessionGoal } from '@/hooks/useSessionGoal';
|
||||
import {
|
||||
formatGoalTokens,
|
||||
SESSION_GOAL_OBJECTIVE_CHAR_LIMIT,
|
||||
} from '@/lib/sessionGoalMetadata';
|
||||
import { sessionGoalStatusColor, sessionGoalStatusLabelKey } from '@/lib/sessionGoalPresentation';
|
||||
import { clearSessionGoal, setSessionGoal } from '@/lib/sessionGoalActions';
|
||||
import { useI18n } from '@/lib/i18n';
|
||||
|
||||
interface SessionGoalDialogProps {
|
||||
open: boolean;
|
||||
onOpenChange: (open: boolean) => void;
|
||||
sessionId: string;
|
||||
directory?: string;
|
||||
}
|
||||
|
||||
// Create/manage dialog for the session goal: objective + optional token
|
||||
// budget on creation; status, usage, latest audit note and lifecycle actions
|
||||
// (pause/resume/complete/clear) once a goal exists.
|
||||
export function SessionGoalDialog({ open, onOpenChange, sessionId, directory }: SessionGoalDialogProps) {
|
||||
const { t } = useI18n();
|
||||
const { goal } = useSessionGoal(sessionId, directory);
|
||||
|
||||
const [objective, setObjective] = React.useState('');
|
||||
const [budgetEnabled, setBudgetEnabled] = React.useState(false);
|
||||
const [tokenBudget, setTokenBudget] = React.useState<number>(200_000);
|
||||
const [busy, setBusy] = React.useState(false);
|
||||
|
||||
React.useEffect(() => {
|
||||
if (!open) return;
|
||||
setObjective(goal?.objective ?? '');
|
||||
setBudgetEnabled(Boolean(goal?.tokenBudget));
|
||||
setTokenBudget(goal?.tokenBudget ?? 200_000);
|
||||
// Seed the form only when the dialog opens; live goal updates while it is
|
||||
// open must not clobber the user's edits.
|
||||
// eslint-disable-next-line react-hooks/exhaustive-deps
|
||||
}, [open]);
|
||||
|
||||
const run = React.useCallback(async (action: () => Promise<void>, closeAfter: boolean) => {
|
||||
setBusy(true);
|
||||
try {
|
||||
await action();
|
||||
if (closeAfter) onOpenChange(false);
|
||||
} catch (error) {
|
||||
console.warn('[session-goal] action failed:', error);
|
||||
toast.error(t('chat.goal.toast.actionFailed'));
|
||||
} finally {
|
||||
setBusy(false);
|
||||
}
|
||||
}, [onOpenChange, t]);
|
||||
|
||||
const trimmedObjective = objective.trim();
|
||||
const objectiveChanged = trimmedObjective !== (goal?.objective ?? '');
|
||||
const budgetValue = budgetEnabled ? tokenBudget : null;
|
||||
const budgetChanged = budgetValue !== (goal?.tokenBudget ?? null);
|
||||
// A completed goal is read-only: remove it and arm a new one instead of
|
||||
// "saving" over the outcome (re-saving used to spawn a fresh active goal
|
||||
// that the auditor instantly re-completed — a confusing status flash).
|
||||
const isCompleted = goal?.status === 'complete';
|
||||
const canSave = !isCompleted && trimmedObjective.length > 0 && (!goal || objectiveChanged || budgetChanged);
|
||||
|
||||
const handleSave = () => run(
|
||||
() => setSessionGoal(sessionId, directory, { objective: trimmedObjective, tokenBudget: budgetValue }, goal),
|
||||
true,
|
||||
);
|
||||
|
||||
return (
|
||||
<Dialog open={open} onOpenChange={onOpenChange}>
|
||||
<DialogContent className="max-w-lg">
|
||||
<DialogHeader>
|
||||
<DialogTitle>{goal ? t('chat.goal.dialog.titleManage') : t('chat.goal.dialog.titleCreate')}</DialogTitle>
|
||||
</DialogHeader>
|
||||
|
||||
<div className="space-y-3">
|
||||
{goal && (
|
||||
<div className="space-y-1 p-2 rounded-lg" style={{ backgroundColor: 'var(--surface-elevated)' }}>
|
||||
<div className="flex items-center gap-2">
|
||||
<span className="h-2 w-2 rounded-full flex-shrink-0" style={{ backgroundColor: sessionGoalStatusColor[goal.status] }} aria-hidden="true" />
|
||||
<span className="typography-ui-label text-foreground">{t(sessionGoalStatusLabelKey[goal.status] as never)}</span>
|
||||
<span className="typography-meta text-muted-foreground tabular-nums">
|
||||
{goal.tokenBudget
|
||||
? t('chat.goal.usage.tokensWithBudget', {
|
||||
used: formatGoalTokens(goal.tokensUsed),
|
||||
budget: formatGoalTokens(goal.tokenBudget),
|
||||
})
|
||||
: t('chat.goal.usage.tokens', { used: formatGoalTokens(goal.tokensUsed) })}
|
||||
{' · '}
|
||||
{t('chat.goal.usage.turns', { turns: goal.turnsUsed })}
|
||||
</span>
|
||||
</div>
|
||||
{goal.note ? (
|
||||
<p className="typography-meta text-muted-foreground">{goal.note}</p>
|
||||
) : null}
|
||||
{/* Only failure states carry a reason worth reading; outcomes
|
||||
like "verified by audit" are noise next to the status dot. */}
|
||||
{goal.statusReason && (goal.status === 'blocked' || goal.status === 'budgetLimited') ? (
|
||||
<p className="typography-meta text-muted-foreground/70">{goal.statusReason}</p>
|
||||
) : null}
|
||||
</div>
|
||||
)}
|
||||
|
||||
{isCompleted ? (
|
||||
<p className="max-h-48 overflow-y-auto whitespace-pre-wrap break-words typography-meta text-muted-foreground">{goal.objective}</p>
|
||||
) : (
|
||||
<>
|
||||
<div className="space-y-1">
|
||||
<div className="flex items-baseline justify-between gap-2">
|
||||
<span className="typography-ui-label text-foreground">{t('chat.goal.dialog.objectiveLabel')}</span>
|
||||
<span className="typography-micro tabular-nums text-muted-foreground/70" aria-label={t('chat.goal.counter.aria')}>
|
||||
{objective.length}/{SESSION_GOAL_OBJECTIVE_CHAR_LIMIT}
|
||||
</span>
|
||||
</div>
|
||||
<Textarea
|
||||
value={objective}
|
||||
onChange={(event) => setObjective(event.target.value)}
|
||||
placeholder={t('chat.goal.dialog.objectivePlaceholder')}
|
||||
maxLength={SESSION_GOAL_OBJECTIVE_CHAR_LIMIT}
|
||||
rows={4}
|
||||
/>
|
||||
</div>
|
||||
|
||||
<div className="flex items-center gap-8">
|
||||
<div
|
||||
className="flex cursor-pointer items-center gap-2"
|
||||
role="button"
|
||||
tabIndex={0}
|
||||
aria-pressed={budgetEnabled}
|
||||
onClick={() => setBudgetEnabled((value) => !value)}
|
||||
onKeyDown={(event) => {
|
||||
if (event.key === ' ' || event.key === 'Enter') {
|
||||
event.preventDefault();
|
||||
setBudgetEnabled((value) => !value);
|
||||
}
|
||||
}}
|
||||
>
|
||||
<Checkbox
|
||||
checked={budgetEnabled}
|
||||
onChange={setBudgetEnabled}
|
||||
ariaLabel={t('chat.goal.dialog.budgetLabel')}
|
||||
/>
|
||||
<span className="typography-ui-label text-foreground">{t('chat.goal.dialog.budgetLabel')}</span>
|
||||
</div>
|
||||
{budgetEnabled && (
|
||||
<NumberInput
|
||||
value={tokenBudget}
|
||||
onValueChange={(value) => setTokenBudget(typeof value === 'number' && value > 0 ? Math.floor(value) : 1000)}
|
||||
min={1000}
|
||||
max={100_000_000}
|
||||
step={50_000}
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
</>
|
||||
)}
|
||||
|
||||
<div className="flex items-center gap-2 pt-1">
|
||||
{goal && (
|
||||
<Button variant="destructive" size="sm" disabled={busy} onClick={() => run(() => clearSessionGoal(sessionId, directory), true)}>
|
||||
{t('chat.goal.action.clear')}
|
||||
</Button>
|
||||
)}
|
||||
<div className="flex flex-1 items-center justify-end gap-2">
|
||||
<Button variant="ghost" size="sm" disabled={busy} onClick={() => onOpenChange(false)}>
|
||||
{t('chat.goal.action.cancel')}
|
||||
</Button>
|
||||
{!isCompleted && (
|
||||
<Button size="sm" disabled={busy || !canSave} onClick={handleSave}>
|
||||
{goal ? t('chat.goal.action.save') : t('chat.goal.action.start')}
|
||||
</Button>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</DialogContent>
|
||||
</Dialog>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,108 @@
|
||||
import React from 'react';
|
||||
import { Icon } from '@/components/icon/Icon';
|
||||
import { useSessionStatus } from '@/sync/sync-context';
|
||||
import { useSessionGoal } from '@/hooks/useSessionGoal';
|
||||
import { formatGoalTokens } from '@/lib/sessionGoalMetadata';
|
||||
import { sessionGoalStatusColor, sessionGoalStatusLabelKey } from '@/lib/sessionGoalPresentation';
|
||||
import { setSessionGoalStatus } from '@/lib/sessionGoalActions';
|
||||
import { toast } from '@/components/ui';
|
||||
import { useI18n } from '@/lib/i18n';
|
||||
import { cn } from '@/lib/utils';
|
||||
|
||||
interface SessionGoalRowProps {
|
||||
sessionId: string | null;
|
||||
directory?: string;
|
||||
className?: string;
|
||||
}
|
||||
|
||||
// Compact goal strip near the composer: informational only — status dot,
|
||||
// objective (or the latest audit note), token usage — plus an inline
|
||||
// pause/resume action. The manage dialog opens from the composer target
|
||||
// button, not from here.
|
||||
export const SessionGoalRow: React.FC<SessionGoalRowProps> = React.memo(({ sessionId, directory, className }) => {
|
||||
const { t } = useI18n();
|
||||
const { goal, enabled } = useSessionGoal(sessionId ?? '', directory);
|
||||
const sessionStatus = useSessionStatus(sessionId ?? '', directory);
|
||||
const [busy, setBusy] = React.useState(false);
|
||||
|
||||
const handleToggleStatus = React.useCallback(async (nextStatus: 'active' | 'paused') => {
|
||||
if (!sessionId || busy) return;
|
||||
setBusy(true);
|
||||
try {
|
||||
await setSessionGoalStatus(sessionId, directory, nextStatus);
|
||||
} catch (error) {
|
||||
console.warn('[session-goal] status change failed:', error);
|
||||
toast.error(t('chat.goal.toast.actionFailed'));
|
||||
} finally {
|
||||
setBusy(false);
|
||||
}
|
||||
}, [sessionId, directory, busy, t]);
|
||||
|
||||
if (!sessionId || !enabled || !goal) {
|
||||
return null;
|
||||
}
|
||||
|
||||
// Accounting only lands on idle ticks — hide the counter until there is a
|
||||
// real number (or a budget worth tracking against) instead of showing "0".
|
||||
const usage = goal.tokenBudget
|
||||
? t('chat.goal.usage.tokensWithBudget', {
|
||||
used: formatGoalTokens(goal.tokensUsed),
|
||||
budget: formatGoalTokens(goal.tokenBudget),
|
||||
})
|
||||
: (goal.tokensUsed > 0 ? t('chat.goal.usage.tokens', { used: formatGoalTokens(goal.tokensUsed) }) : null);
|
||||
|
||||
const pauseResume = goal.status === 'active'
|
||||
? { icon: 'pause' as const, labelKey: 'chat.goal.action.pause' as const, next: 'paused' as const }
|
||||
: (goal.status === 'paused' || goal.status === 'blocked' || goal.status === 'budgetLimited'
|
||||
? { icon: 'play' as const, labelKey: 'chat.goal.action.resume' as const, next: 'active' as const }
|
||||
: null);
|
||||
|
||||
return (
|
||||
<div
|
||||
className={cn(
|
||||
'flex w-full min-w-0 items-center gap-2 rounded-lg border px-2 py-1',
|
||||
'border-[var(--interactive-border)]',
|
||||
className,
|
||||
)}
|
||||
aria-label={t('chat.goal.row.aria')}
|
||||
title={goal.objective}
|
||||
>
|
||||
<Icon name="target" className="h-3.5 w-3.5 flex-shrink-0" style={{ color: sessionGoalStatusColor[goal.status] }} aria-hidden="true" />
|
||||
<span className="min-w-0 flex-1 truncate typography-meta text-foreground">
|
||||
{goal.note || goal.objective}
|
||||
</span>
|
||||
{goal.status === 'active' && (!sessionStatus || sessionStatus.type === 'idle') ? (
|
||||
// The agent stopped but the goal is still active: the server is
|
||||
// sitting out the quiet window and running the audit — show that
|
||||
// instead of a static "Active" that looks stuck.
|
||||
<span className="flex flex-shrink-0 items-center gap-1 typography-meta text-muted-foreground">
|
||||
<Icon name="loader-4" className="h-3 w-3 animate-spin" aria-hidden="true" />
|
||||
{t('chat.goal.status.evaluating')}
|
||||
</span>
|
||||
) : (
|
||||
<span className="flex-shrink-0 typography-meta text-muted-foreground">
|
||||
{t(sessionGoalStatusLabelKey[goal.status] as never)}
|
||||
</span>
|
||||
)}
|
||||
{usage ? (
|
||||
<span className="flex-shrink-0 typography-meta tabular-nums text-muted-foreground/70">
|
||||
{usage}
|
||||
</span>
|
||||
) : null}
|
||||
{pauseResume ? (
|
||||
<button
|
||||
type="button"
|
||||
onClick={() => void handleToggleStatus(pauseResume.next)}
|
||||
disabled={busy}
|
||||
className="flex flex-shrink-0 cursor-pointer items-center gap-1 rounded px-1 py-0.5 typography-meta text-muted-foreground hover:bg-[var(--interactive-hover)] hover:text-foreground disabled:opacity-50"
|
||||
aria-label={t(pauseResume.labelKey)}
|
||||
>
|
||||
<Icon name={pauseResume.icon} className="h-3 w-3" aria-hidden="true" />
|
||||
<span>{t(pauseResume.labelKey)}</span>
|
||||
</button>
|
||||
) : null}
|
||||
</div>
|
||||
);
|
||||
});
|
||||
|
||||
SessionGoalRow.displayName = 'SessionGoalRow';
|
||||
Reference in New Issue
Block a user