feat: session goals - server-driven goal loop with independent small-model audit (#2148)
Arm the target button in the composer and the next prompt becomes a goal: the server keeps the session working toward it (idle tick -> small-model audit -> continuation) until the objective is verifiably complete, blocked, or out of budget — even with the UI closed. Server (packages/web/server/lib/session-goal): - event-driven loop on the global SSE hub; goal state lives in session.metadata.openchamber.goal (merge-safe patches, stale-write guard by goal id), so it survives restarts and syncs to every client for free - the small-model audit (objective + last assistant turn only, language pinned to the objective) is the sole termination authority; blocked needs 3 consecutive verdicts, audit outages tolerate one unaudited continuation then stop the goal as resumable-blocked - hard stops: optional token budget, auto-continuation cap (Resume grants a fresh allowance), turn errors; user abort pauses the goal instead of blocking it, and resuming over an aborted tail nudges immediately - token accounting as a snapshot of the latest turn (input + cache.read + output), goal-relative via a creation baseline and segmented across compactions; a compaction summary skips the audit and continues - continuations reuse the session's own provider/model/agent/variant UI: - three-mode target button (arm / disarm / manage dialog), informational goal strip with inline pause/resume and an Evaluating indicator, sidebar state glyph, objective length counter (2000-char server clamp), read-only completed goals - goal entry points: composer (sessions and drafts), start-new-session- from-answer dialog, plan implement dialog (plan content becomes the objective), scheduled tasks (Run as goal + budget) - Settings -> Chat -> Goal: feature toggle + default token budget with three-layer parity (web server, client persistence, VS Code bridge); VS Code renders goal state but hides the entry points (the loop runs in the web server only) Notifications: per-turn "ready" notifications are suppressed while a goal is active; settling sends one final notification (desktop, web-push, APNs generic titles with the session name as body) honoring the completion toggle. Error/question/permission notifications are untouched. Docs: user guide (session-goals) in all 9 locales + sidebar entry, scheduled-tasks cross-reference, server module DOCUMENTATION.md.
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@@ -6,6 +6,7 @@ import { Input } from '@/components/ui/input';
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import { Textarea } from '@/components/ui/textarea';
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import { Select, SelectContent, SelectItem, SelectTrigger, SelectValue } from '@/components/ui/select';
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import { Checkbox } from '@/components/ui/checkbox';
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import { NumberInput } from '@/components/ui/number-input';
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import { Button } from '@/components/ui/button';
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import { MobileOverlayPanel } from '@/components/ui/MobileOverlayPanel';
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import { toast } from '@/components/ui';
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@@ -466,6 +467,8 @@ type ScheduledTaskDraft = {
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modelID: string;
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variant: string;
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agent: string;
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goalEnabled: boolean;
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goalTokenBudget: number | null;
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};
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state?: ScheduledTask['state'];
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};
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@@ -515,6 +518,8 @@ const toDraft = (
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modelID: defaults.modelID,
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variant: defaults.variant,
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agent: defaults.agent,
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goalEnabled: false,
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goalTokenBudget: null,
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},
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};
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}
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@@ -548,6 +553,10 @@ const toDraft = (
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modelID: task.execution.modelID,
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variant: task.execution.variant || '',
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agent: task.execution.agent || '',
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goalEnabled: task.execution.goalEnabled === true,
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goalTokenBudget: typeof task.execution.goalTokenBudget === 'number' && task.execution.goalTokenBudget > 0
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? task.execution.goalTokenBudget
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: null,
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},
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state: task.state,
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};
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@@ -1153,6 +1162,10 @@ export function ScheduledTaskEditorDialog(props: {
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modelID: draft.execution.modelID,
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...(draft.execution.variant.trim() ? { variant: draft.execution.variant.trim() } : {}),
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...(draft.execution.agent.trim() ? { agent: draft.execution.agent.trim() } : {}),
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...(draft.execution.goalEnabled ? { goalEnabled: true } : {}),
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...(draft.execution.goalEnabled && draft.execution.goalTokenBudget
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? { goalTokenBudget: draft.execution.goalTokenBudget }
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: {}),
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},
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...(draft.state ? { state: draft.state } : {}),
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};
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@@ -1608,6 +1621,49 @@ export function ScheduledTaskEditorDialog(props: {
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) : null}
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</div>
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</div>
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<div className="flex flex-wrap items-center gap-x-8 gap-y-2">
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<label className="inline-flex cursor-pointer items-center gap-2">
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<Checkbox
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checked={draft.execution.goalEnabled}
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onChange={(goalEnabled) => setDraft((prev) => ({
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...prev,
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execution: { ...prev.execution, goalEnabled },
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}))}
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ariaLabel={t('sessions.scheduledTasks.editor.goal.aria')}
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/>
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<span className="typography-meta">{t('sessions.scheduledTasks.editor.goal.label')}</span>
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</label>
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{draft.execution.goalEnabled ? (
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<label className="inline-flex cursor-pointer items-center gap-2">
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<Checkbox
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checked={draft.execution.goalTokenBudget !== null}
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onChange={(hasBudget) => setDraft((prev) => ({
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...prev,
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execution: { ...prev.execution, goalTokenBudget: hasBudget ? 200_000 : null },
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}))}
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ariaLabel={t('sessions.scheduledTasks.editor.goal.budgetAria')}
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/>
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<span className="typography-meta">{t('sessions.scheduledTasks.editor.goal.budgetLabel')}</span>
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</label>
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) : null}
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{draft.execution.goalEnabled && draft.execution.goalTokenBudget !== null ? (
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<NumberInput
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value={draft.execution.goalTokenBudget}
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onValueChange={(value) => {
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if (typeof value === 'number' && Number.isFinite(value) && value > 0) {
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setDraft((prev) => ({
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...prev,
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execution: { ...prev.execution, goalTokenBudget: Math.floor(value) },
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}));
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}
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}}
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min={1000}
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max={100000000}
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step={50000}
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/>
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) : null}
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</div>
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</div>
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);
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