feat: session goals - server-driven goal loop with independent small-model audit (#2148)
Arm the target button in the composer and the next prompt becomes a goal: the server keeps the session working toward it (idle tick -> small-model audit -> continuation) until the objective is verifiably complete, blocked, or out of budget — even with the UI closed. Server (packages/web/server/lib/session-goal): - event-driven loop on the global SSE hub; goal state lives in session.metadata.openchamber.goal (merge-safe patches, stale-write guard by goal id), so it survives restarts and syncs to every client for free - the small-model audit (objective + last assistant turn only, language pinned to the objective) is the sole termination authority; blocked needs 3 consecutive verdicts, audit outages tolerate one unaudited continuation then stop the goal as resumable-blocked - hard stops: optional token budget, auto-continuation cap (Resume grants a fresh allowance), turn errors; user abort pauses the goal instead of blocking it, and resuming over an aborted tail nudges immediately - token accounting as a snapshot of the latest turn (input + cache.read + output), goal-relative via a creation baseline and segmented across compactions; a compaction summary skips the audit and continues - continuations reuse the session's own provider/model/agent/variant UI: - three-mode target button (arm / disarm / manage dialog), informational goal strip with inline pause/resume and an Evaluating indicator, sidebar state glyph, objective length counter (2000-char server clamp), read-only completed goals - goal entry points: composer (sessions and drafts), start-new-session- from-answer dialog, plan implement dialog (plan content becomes the objective), scheduled tasks (Run as goal + budget) - Settings -> Chat -> Goal: feature toggle + default token budget with three-layer parity (web server, client persistence, VS Code bridge); VS Code renders goal state but hides the entry points (the loop runs in the web server only) Notifications: per-turn "ready" notifications are suppressed while a goal is active; settling sends one final notification (desktop, web-push, APNs generic titles with the session name as body) honoring the completion toggle. Error/question/permission notifications are untouched. Docs: user guide (session-goals) in all 9 locales + sidebar entry, scheduled-tasks cross-reference, server module DOCUMENTATION.md.
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import type { Session } from '@opencode-ai/sdk/v2';
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// Session goal driven by the server's session-goal runtime, stored under
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// session.metadata.openchamber.goal. The UI writes goals (create/edit/
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// pause/resume/clear) by patching this metadata; the server loop accounts
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// usage, audits progress with the small model, and auto-continues the
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// session until the goal settles.
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export type SessionGoalStatus = 'active' | 'paused' | 'blocked' | 'budgetLimited' | 'complete';
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const SESSION_GOAL_STATUSES: SessionGoalStatus[] = ['active', 'paused', 'blocked', 'budgetLimited', 'complete'];
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export const SESSION_GOAL_OBJECTIVE_CHAR_LIMIT = 2000;
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export interface SessionGoalPayload {
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id: string;
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objective: string;
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status: SessionGoalStatus;
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tokenBudget: number | null;
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tokensUsed: number;
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turnsUsed: number;
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blockedStreak: number;
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note: string;
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statusReason: string;
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lastAccountedMessageID: string;
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createdAt: number;
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updatedAt: number;
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}
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const isRecord = (value: unknown): value is Record<string, unknown> =>
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Boolean(value) && typeof value === 'object' && !Array.isArray(value);
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const isGoalStatus = (value: unknown): value is SessionGoalStatus =>
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typeof value === 'string' && (SESSION_GOAL_STATUSES as string[]).includes(value);
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export function getSessionGoal(session: Session | null | undefined): SessionGoalPayload | null {
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const metadata = (session as { metadata?: unknown } | null | undefined)?.metadata;
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if (!isRecord(metadata)) return null;
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const namespace = metadata.openchamber;
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if (!isRecord(namespace)) return null;
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const goal = namespace.goal;
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if (!isRecord(goal)) return null;
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const id = typeof goal.id === 'string' ? goal.id : '';
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const objective = typeof goal.objective === 'string' ? goal.objective.trim() : '';
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if (!id || !objective || !isGoalStatus(goal.status)) return null;
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const tokenBudget = typeof goal.tokenBudget === 'number' && Number.isFinite(goal.tokenBudget) && goal.tokenBudget > 0
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? Math.floor(goal.tokenBudget)
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: null;
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const asCount = (value: unknown): number =>
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typeof value === 'number' && Number.isFinite(value) && value > 0 ? Math.floor(value) : 0;
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return {
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id,
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objective: objective.slice(0, SESSION_GOAL_OBJECTIVE_CHAR_LIMIT),
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status: goal.status,
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tokenBudget,
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tokensUsed: asCount(goal.tokensUsed),
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turnsUsed: asCount(goal.turnsUsed),
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blockedStreak: asCount(goal.blockedStreak),
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note: typeof goal.note === 'string' ? goal.note : '',
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statusReason: typeof goal.statusReason === 'string' ? goal.statusReason : '',
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lastAccountedMessageID: typeof goal.lastAccountedMessageID === 'string' ? goal.lastAccountedMessageID : '',
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createdAt: typeof goal.createdAt === 'number' ? goal.createdAt : 0,
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updatedAt: typeof goal.updatedAt === 'number' ? goal.updatedAt : 0,
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};
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}
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export function formatGoalTokens(count: number): string {
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if (count >= 1_000_000) return `${(count / 1_000_000).toFixed(1)}M`;
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if (count >= 10_000) return `${Math.round(count / 1000)}K`;
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if (count >= 1_000) return `${(count / 1000).toFixed(1)}K`;
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return String(count);
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}
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