Add dedicated Electron Mini Chat windows for focused chat sessions without the full desktop shell. Mini Chat can open existing sessions or draft sessions, supports pinning above other windows, transfers sessions or drafts back to the main window, and deduplicates existing-session windows.
Expose Mini Chat entry points from the main header, session sidebar, command palette, and `mod+alt+n`. Add a dedicated Vite entry and React runtime so the compact surface can stay isolated from full-app chrome while still sharing chat, sync, theme, locale, model, agent, and worktree behavior.
Keep Mini Chat behavior scoped to the compact surface:
- limit assistant/user message actions to the appropriate Mini Chat set
- hide workspace changed-files UI in Mini Chat
- keep draft worktree selection and streaming directory state in sync
- mark sessions viewed while they are open in Mini Chat
- support Mini Chat-specific keyboard shortcuts for input focus, model selection, thinking variant cycling, favorite model cycling, and opening new Mini Chat drafts
Harden Electron integration by gating Mini Chat controls on desktop IPC availability, restricting pin/unpin IPC to Mini Chat windows, and only closing Mini Chat after the main window handoff succeeds.
* perf: drastically improve cold-start, bundle size, and streaming performance
Cold-start optimizations:
- main.tsx: Remove blocking await on prefs I/O — render immediately with
defaults, hydrate persisted settings asynchronously. Cuts 50-200ms from
time-to-first-paint.
- bootstrap.ts: Split directory bootstrap into 3 phases:
* Phase 1 (blocking): path, config, provider, session status — minimum
data needed to render UI. Mark status complete after this phase.
path.get and session.status must both succeed; they have no fallback.
* Phase 2 (deferred): agents, commands, mcp, lsp, vcs, questions,
permissions — fetched after first paint without blocking.
* Phase 3 (lazy): session messages — loaded without blocking init.
- App.tsx: Keep identical provider tree before/after init to prevent
full subtree remount when isInitialized flips. FireworksProvider and
VoiceProvider are lightweight shells; overlays deferred until init.
Bundle-size optimizations:
- App.tsx + MainLayout.tsx + VSCodeLayout.tsx: Code-split heavy views
(SettingsView, GitView, DiffView, TerminalView, FilesView, PlanView,
OnboardingScreen, SettingsWindow, MultiRunWindow) with React.lazy.
Views load on demand when user switches panels.
- vite.config.ts: Lower chunkSizeWarningLimit from 1200KB to 500KB.
Streaming render optimizations:
- streaming.ts: Throttle streaming store writes ~60Hz → ~1Hz. Busy-session
only scan (Set, O(1)).
- MessageList.tsx: Lower virtualization threshold 40 → 15.
- ChatMessage.tsx: React.memo with areRenderRelevantMessagesEqual.
- MarkdownRenderer.tsx: React.memo with explicit prop comparators.
* fix: address Greptile review feedback on bootstrap and provider tree
- bootstrap.ts: Tighten Phase 1 error guard. path.get and session.status
must both succeed; they have no global fallback.
- bootstrap.ts: Replace dead .catch() on Promise.allSettled() with .then()
that inspects individual results for errors.
- App.tsx: Keep identical provider tree before/after init to prevent full
subtree remount when isInitialized flips.
* perf: lazy-load heavy dependencies (MarkdownRenderer + CodeMirror languages)
MarkdownRenderer dynamic import:
- Move heavy implementation (marked, react-markdown, beautiful-mermaid,
react-syntax-highlighter, ~1500 lines) to MarkdownRendererImpl.tsx
- Replace MarkdownRenderer.tsx with thin lazy wrapper using React.lazy
- All 11 existing imports work unchanged — no consumer code modified
- Full markdown stack loads on first render of markdown content
CodeMirror language lazy loading:
- languageByExtension.ts: remove static imports for 10+ less-common
language packages (@codemirror/lang-go, lang-rust, lang-sql, etc.)
- Keep only 6 most common languages static: javascript, json, css, html,
markdown, python, shell
- Less common languages return null from languageByExtension, causing
callers to fall back to loadLanguageByExtension which dynamically
loads from @codemirror/language-data
- Reduces initial bundle by ~200KB+ of language parsers
---------
Co-authored-by: Shyamalan Kannan <yabuku@Shyamalans-MacBook-Pro.local>
* deps: bump @opencode-ai/sdk to 1.4.6 and add @base-ui/react
* build: align vite configs with Base UI and packages update
* feat(ui): migrate primitives to Base UI
Replace Radix-based wrappers (button, checkbox, collapsible, command,
dialog, dropdown-menu, input, radio, scroll-area, select, separator,
sonner, switch, textarea, toggle, tooltip) with @base-ui/react
equivalents and a refreshed visual language: flexoki theme tokens,
typography utilities, and a redesigned CommandPalette. Add new
fancy-button variant set and a local slot helper for asChild composition.
* refactor(ui consumers): adopt Base UI primitives across the app
Update chat, layout, git views, settings, multirun, session and agent
management screens to use the new Base UI-backed primitives (anchor
width token rename, dropdown/select/dialog usage adjustments, new
component APIs).
* fix(ScrollableOverlay): forward `disabled` to inner element
Add `disabled` to the type so it propagates via rest spread to the
underlying element (e.g. textarea in simple mode). Resolves a type
error reported after the main merge.
* refactor(dropdown consumers): migrate preventDefault sites to closeOnClick
Base UI's Menu.Item does not check `event.defaultPrevented` before
closing the menu, so the Radix-era `onSelect={(e) => e.preventDefault()}`
pattern no longer keeps the menu open. Replace those sites with the
Base UI `closeOnClick={false}` prop (VSCodeLayout rate-limit info
rows; AgentGroupDetail worktree actions).
* docs(AGENTS): note Base UI as primary source for UI primitives
* fix(ContextPanel): center expand/close buttons in tab header
Header (h-8) had the action row pinned with items-end + pb-1.5, which
placed the h-7 buttons ~2px above the header top and made them look
cropped. Switch to items-center so they sit on the same baseline as
the tabs.
* style(tabs): drop transitions on default variant, soften active pill
Default (underline) variant now switches instantly — no transform/width
transition on the underline indicator, no color transition on tab
buttons. Active pill bg is color-mixed down to 55% of
--interactive-selection so light-theme selection doesn't scream.
* style(button): pill-style elevation and introduce chip variant
Solid variants (default/destructive/neutral/primary/basic) now use the
active-pill shadow stack — hairline navy outer ring + stacked tight/soft
drops — instead of the pure-black inset/border approach. Outline
variant (and FancyButton basic) gets the same elevation without the
white top highlight (no fill to catch light).
Add a new chip variant: flat `border border-border/60` button without
elevation, intended for one-of-N toggle groups where a raised
button would read as the wrong affordance.
* style(header): apply pill-style shadow to OpenIn and Project Actions
Both split-button wrappers previously used a 1px CSS border for
definition. Replace that with the pill elevation stack so the header
buttons match the new Button variants and feel less hard-edged.
* refactor(toggles): migrate one-of-N segmented groups to chip variant
Color Mode, When-sessions-expire, voice/STT providers, auth method,
agent mode, MCP transport, tunnel type and terminal Ctrl/Cmd modifier
toggles all read as flat chip selectors rather than raised buttons.
Switch them from variant="outline" to the new chip variant so the
raised pill-style elevation doesn't fight the selected-state tint.
* fix(elevation): theme-adaptive pill-style shadow for dark mode
The navy (rgba(14,18,27,*)) outer ring was invisible on dark surfaces,
erasing the button/pill edge. Add dark: variants that use a subtle
white outer ring (rgba(255,255,255,0.10)) and darker drop shadows
(rgba(0,0,0,0.30/0.20)) so the elevation reads on both themes.
Applies to Button solid/outline variants, FancyButton equivalents,
the OpenIn and Project Actions header split-buttons, and the active
pill indicator in SortableTabsStrip.
* style(button): flat tinted variants with squircle corner-shape
Replace elevated pill-shadow design with a flat tinted language: pale tinted
fill + hairline tinted border + saturated tinted text for default/destructive.
Add CSS corner-shape: squircle with @supports gate so Chrome 136+ gets the
softened superellipse corners at 50px, Safari falls back to a slightly larger
round radius.
* style(tabs): replace active pill shadow with tinted border
* style(header): flat border and squircle corners for OpenIn / Actions
Drop pill-style shadow stacks in favor of a plain hairline border and apply
the same squircle corner-shape treatment as Button so header controls match
the new visual language.
* style(checkbox): drop filled background for tinted checkmark
Checked / indeterminate states now keep the transparent box, show a
primary-base check/minus glyph, and use a softened primary-tinted inset
border (50% mix) so the control reads as selected without a solid swatch.
* style(layout): widen sidebar-to-chat corner radius to 10px
* style(button): retune tinted variants and unify outline fill
- Bump primary fill toward noticeable but still soft (light 10/16/22,
dark 16/22/30) and weaken both primary and destructive borders
(12% light / 20% dark) so the tone reads without shouting.
- Further calm destructive across fill and border so revert-style
actions match the muted reference.
- Align the outline variant fill with --surface-elevated so git-view
generate/commit buttons share the header action button surface.
* style(tabs): align pill variant with new button language
Active pill now uses --surface-elevated fill and border-border/60 to
match the outline button. Track and tab/pill geometry adopt the same
squircle treatment as Button: 9-10px fallback with 50px radius under
@supports(corner-shape:squircle). Also tighten track padding (inline
2px, block 2px) and grow active tab height so the indicator fills
the track instead of floating inside it.
* refactor(theme): hardcode radius scale, drop per-theme override
Radius values are now fixed in the design system (flexoki-dark's scale
becomes the app default). Themes can no longer override --radius-* — the
config.radius block is removed from every theme JSON, dropped from the
Theme type, and no longer emitted by the CSS generator.
* chore(ui): lint/type cleanup across Base UI wrappers
* style(tabs): dial pill track background down to near-invisible
* refactor(chip): aria-pressed drives the selected tinted state
The chip variant now carries the tinted primary palette (same as the
default filled button) under aria-pressed, so consumers toggle selection
via a single aria attribute instead of repeating the border/text/bg
override classes. All existing chip consumers migrate to aria-pressed
and drop their hand-rolled selected className.
* chore(defaults): humanize variant label in thinking selector
* fix(diff): render all lines in single-file mode
Single-file mode wrapped PierreDiffViewer in its own layout=fill which
creates a nested virtual-root; combined with the outer CSS containment
on the wrapper, Pierre's virtualizer measured a clamped viewport and
stopped rendering lines past ~150. Mirror the stacked-mode approach:
hoist a ScrollableOverlay as the sole virtual root/content and render
PierreDiffViewer inline, so the shared virtualizer sees the real scroll
viewport and paints every line.
Also drops an unused cn import in SessionRetentionSettings.
* feat(files): collapse floating editor controls behind icon button
The floating file editor toolbar now starts as a single pill icon button
and expands into the full control row on hover or click. Clicking outside
or moving the pointer away collapses it back, keeping the editor surface
unobstructed while the file is being read/edited. Fullscreen overlay
keeps its always-visible toolbar.
* fix(chat): align mobile session status bar radius with chat input
* fix(mobile): keep radio/checkbox/switch at their native size
Mobile CSS forced min 36x36px on every <button>, which swallowed our
Radio and Checkbox primitives (also buttons with role=radio/checkbox)
and ballooned them on touch devices. Exclude role=radio/checkbox/switch
from the touch-target rule and pin the Radio/Checkbox box size with
arbitrary px so padding-scale overrides cannot stretch them either.
* chore(mobile): drop unused cornerRadius prop plumbing
The status bar now hardcodes var(--radius-lg) on both views, so the
cornerRadius prop and the useUIStore selector that sourced it in
ChatInput are dead weight.
* feat(terminal): add resumable websocket transport
Unify terminal input and stream traffic on `/api/terminal/ws` with a v2 control-frame protocol and advertised transport capabilities.
Buffer recent PTY output on the server so rebinding clients can replay missed chunks after reconnects or startup races, while keeping SSE as a fallback stream path.
Update the web terminal client and store to negotiate the new transport, track tab lifecycle, and avoid reopening exited sessions when restoring tabs.
* fix(terminal): retry rehydrated websocket reconnects
* fix(terminal): keep reconnect retries silent
* fix(terminal): wire ws stream output and replay in runtime
* fix(web): enable ws proxy for /api in dev
---------
Co-authored-by: Bohdan Triapitsyn <artmore@protonmail.com>
* feat: add project actions in header with reliable terminal run flow
- Add per-project Actions settings with icons, platform filters, and default action
- Run/stop actions from header using terminal tabs, including Ctrl+C then force-kill fallback
- Improve terminal UX with stable selection, resize handling, and smarter URL auto-open for localhost ports
* feat: add project actions UI with refined header dropdown behavior
* feat: add parent-session back button in chat
* fix: make web and desktop dev modes reliable and conflict-free
- Separate desktop and web dev ports to avoid collisions
- Add robust process-tree shutdown so Ctrl+C cleans sidecars
- Add true web HMR mode and keep service worker out of dev
* fix: linux safe scripts for dev
* feat: run project actions on web and add desktop SSH forward URL opening
* feat: add mobile project actions button with terminal tabs and tighter tab UI
* revert: remove experimental mobile terminal selection UI
* feat: show Add action button in header when empty
* fix: make retry countdown human-readable in status row
* fix: prevent nav rail actions from firing through overlays
- Start API server on port 3001 and Vite dev server on port 5173 in the desktop dev flow
- Proxy /auth, /health, and /api to the local API server for development
- Gracefully handle startup/shutdown and report failures clearly
* feat: add Web Push API support and PWA integration
Add web Push API with subscribe/unsubscribe and visibility endpoints
Introduce usePushVisibilityBeacon and useSessionDeepLink hooks
Integrate PWA with service worker, registerSW, and VAPID key persistence
* feat: add heartbeat visibility beacon for web runtime
Add a 10s heartbeat to ping visibility while visible
Subscribe to visibilitychange, focus, blur, pageshow, and pagehide events to report state
Clear heartbeat interval on unmount to avoid leaks
Update all import statements to use @opencode-ai/sdk/v2
Modify Vite configurations to alias new SDK path
Update API client method signatures for SDK v2 compatibility
* feat(terminal): replace xterm with ghostty-web
Replace xterm.js terminal with ghostty-web implementation
Add terminal serialization support for state restoration
Apply custom patches to ghostty-web for enhancements
* feat(terminal): add bun-pty backend support
Switch terminal to ghostty-web with bun-pty backend for better performance
Auto-detect and prefer Bun runtime when available for terminal sessions
Update terminal viewport write queue handling for improved reliability
* fix(terminal): prevent unnecessary resize events
Only report terminal resize when dimensions actually change
Simplify chunk processing state tracking
Disable terminal transparency for consistent rendering
* feat(terminal): increase scrollback and buffer limits
Increase terminal scrollback buffer from 10k to 50k lines
Increase terminal buffer limit from 256k to 1M bytes
Add rate limiting and improve output handling for terminal streams