4506c18f531ade474fa1c2d8f02e2618890af5f1
5
Commits
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4506c18f53 |
UI refresh: Base UI migration + flat tinted button language + mobile polish (#960)
* deps: bump @opencode-ai/sdk to 1.4.6 and add @base-ui/react
* build: align vite configs with Base UI and packages update
* feat(ui): migrate primitives to Base UI
Replace Radix-based wrappers (button, checkbox, collapsible, command,
dialog, dropdown-menu, input, radio, scroll-area, select, separator,
sonner, switch, textarea, toggle, tooltip) with @base-ui/react
equivalents and a refreshed visual language: flexoki theme tokens,
typography utilities, and a redesigned CommandPalette. Add new
fancy-button variant set and a local slot helper for asChild composition.
* refactor(ui consumers): adopt Base UI primitives across the app
Update chat, layout, git views, settings, multirun, session and agent
management screens to use the new Base UI-backed primitives (anchor
width token rename, dropdown/select/dialog usage adjustments, new
component APIs).
* fix(ScrollableOverlay): forward `disabled` to inner element
Add `disabled` to the type so it propagates via rest spread to the
underlying element (e.g. textarea in simple mode). Resolves a type
error reported after the main merge.
* refactor(dropdown consumers): migrate preventDefault sites to closeOnClick
Base UI's Menu.Item does not check `event.defaultPrevented` before
closing the menu, so the Radix-era `onSelect={(e) => e.preventDefault()}`
pattern no longer keeps the menu open. Replace those sites with the
Base UI `closeOnClick={false}` prop (VSCodeLayout rate-limit info
rows; AgentGroupDetail worktree actions).
* docs(AGENTS): note Base UI as primary source for UI primitives
* fix(ContextPanel): center expand/close buttons in tab header
Header (h-8) had the action row pinned with items-end + pb-1.5, which
placed the h-7 buttons ~2px above the header top and made them look
cropped. Switch to items-center so they sit on the same baseline as
the tabs.
* style(tabs): drop transitions on default variant, soften active pill
Default (underline) variant now switches instantly — no transform/width
transition on the underline indicator, no color transition on tab
buttons. Active pill bg is color-mixed down to 55% of
--interactive-selection so light-theme selection doesn't scream.
* style(button): pill-style elevation and introduce chip variant
Solid variants (default/destructive/neutral/primary/basic) now use the
active-pill shadow stack — hairline navy outer ring + stacked tight/soft
drops — instead of the pure-black inset/border approach. Outline
variant (and FancyButton basic) gets the same elevation without the
white top highlight (no fill to catch light).
Add a new chip variant: flat `border border-border/60` button without
elevation, intended for one-of-N toggle groups where a raised
button would read as the wrong affordance.
* style(header): apply pill-style shadow to OpenIn and Project Actions
Both split-button wrappers previously used a 1px CSS border for
definition. Replace that with the pill elevation stack so the header
buttons match the new Button variants and feel less hard-edged.
* refactor(toggles): migrate one-of-N segmented groups to chip variant
Color Mode, When-sessions-expire, voice/STT providers, auth method,
agent mode, MCP transport, tunnel type and terminal Ctrl/Cmd modifier
toggles all read as flat chip selectors rather than raised buttons.
Switch them from variant="outline" to the new chip variant so the
raised pill-style elevation doesn't fight the selected-state tint.
* fix(elevation): theme-adaptive pill-style shadow for dark mode
The navy (rgba(14,18,27,*)) outer ring was invisible on dark surfaces,
erasing the button/pill edge. Add dark: variants that use a subtle
white outer ring (rgba(255,255,255,0.10)) and darker drop shadows
(rgba(0,0,0,0.30/0.20)) so the elevation reads on both themes.
Applies to Button solid/outline variants, FancyButton equivalents,
the OpenIn and Project Actions header split-buttons, and the active
pill indicator in SortableTabsStrip.
* style(button): flat tinted variants with squircle corner-shape
Replace elevated pill-shadow design with a flat tinted language: pale tinted
fill + hairline tinted border + saturated tinted text for default/destructive.
Add CSS corner-shape: squircle with @supports gate so Chrome 136+ gets the
softened superellipse corners at 50px, Safari falls back to a slightly larger
round radius.
* style(tabs): replace active pill shadow with tinted border
* style(header): flat border and squircle corners for OpenIn / Actions
Drop pill-style shadow stacks in favor of a plain hairline border and apply
the same squircle corner-shape treatment as Button so header controls match
the new visual language.
* style(checkbox): drop filled background for tinted checkmark
Checked / indeterminate states now keep the transparent box, show a
primary-base check/minus glyph, and use a softened primary-tinted inset
border (50% mix) so the control reads as selected without a solid swatch.
* style(layout): widen sidebar-to-chat corner radius to 10px
* style(button): retune tinted variants and unify outline fill
- Bump primary fill toward noticeable but still soft (light 10/16/22,
dark 16/22/30) and weaken both primary and destructive borders
(12% light / 20% dark) so the tone reads without shouting.
- Further calm destructive across fill and border so revert-style
actions match the muted reference.
- Align the outline variant fill with --surface-elevated so git-view
generate/commit buttons share the header action button surface.
* style(tabs): align pill variant with new button language
Active pill now uses --surface-elevated fill and border-border/60 to
match the outline button. Track and tab/pill geometry adopt the same
squircle treatment as Button: 9-10px fallback with 50px radius under
@supports(corner-shape:squircle). Also tighten track padding (inline
2px, block 2px) and grow active tab height so the indicator fills
the track instead of floating inside it.
* refactor(theme): hardcode radius scale, drop per-theme override
Radius values are now fixed in the design system (flexoki-dark's scale
becomes the app default). Themes can no longer override --radius-* — the
config.radius block is removed from every theme JSON, dropped from the
Theme type, and no longer emitted by the CSS generator.
* chore(ui): lint/type cleanup across Base UI wrappers
* style(tabs): dial pill track background down to near-invisible
* refactor(chip): aria-pressed drives the selected tinted state
The chip variant now carries the tinted primary palette (same as the
default filled button) under aria-pressed, so consumers toggle selection
via a single aria attribute instead of repeating the border/text/bg
override classes. All existing chip consumers migrate to aria-pressed
and drop their hand-rolled selected className.
* chore(defaults): humanize variant label in thinking selector
* fix(diff): render all lines in single-file mode
Single-file mode wrapped PierreDiffViewer in its own layout=fill which
creates a nested virtual-root; combined with the outer CSS containment
on the wrapper, Pierre's virtualizer measured a clamped viewport and
stopped rendering lines past ~150. Mirror the stacked-mode approach:
hoist a ScrollableOverlay as the sole virtual root/content and render
PierreDiffViewer inline, so the shared virtualizer sees the real scroll
viewport and paints every line.
Also drops an unused cn import in SessionRetentionSettings.
* feat(files): collapse floating editor controls behind icon button
The floating file editor toolbar now starts as a single pill icon button
and expands into the full control row on hover or click. Clicking outside
or moving the pointer away collapses it back, keeping the editor surface
unobstructed while the file is being read/edited. Fullscreen overlay
keeps its always-visible toolbar.
* fix(chat): align mobile session status bar radius with chat input
* fix(mobile): keep radio/checkbox/switch at their native size
Mobile CSS forced min 36x36px on every <button>, which swallowed our
Radio and Checkbox primitives (also buttons with role=radio/checkbox)
and ballooned them on touch devices. Exclude role=radio/checkbox/switch
from the touch-target rule and pin the Radio/Checkbox box size with
arbitrary px so padding-scale overrides cannot stretch them either.
* chore(mobile): drop unused cornerRadius prop plumbing
The status bar now hardcodes var(--radius-lg) on both views, so the
cornerRadius prop and the useUIStore selector that sourced it in
ChatInput are dead weight.
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952132a08d | fix: remove desktop translucency to reduce macOS compositing cost | ||
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53c2a0d919 |
feat: instant draft-first worktree creation and multi-run launcher redesign (#741)
## Summary - **Instant worktree creation from chat draft**: selecting "+ New worktree" in the draft branch selector immediately creates a session draft and bootstraps the worktree in the background — no modal interruption - **Redesigned multi-run launcher**: compact 2-column grid layout in a right-sized dialog with scroll shadow, sticky footer, tooltips replacing verbose descriptions, and project icons in the selector - **Branch selector aligned across surfaces**: multi-run and agent manager branch pickers now use the shared git store and match NewWorktreeDialog behavior (same default resolution cascade, no synthetic HEAD option, all branches shown) - **Opaque model multi-select dropdown**: fixes text bleed-through on translucent backgrounds by compositing `--surface-elevated` over `--surface-background` - **"+ New" inline button in sidebar worktree headers** for faster worktree creation ## Why Worktree creation was behind modal flow that interrupted the user's train of thought. The draft-first approach lets users start typing immediately while the worktree bootstraps. The multi-run launcher had an oversized form layout with redundant explanations, and its branch picker behaved differently from the main worktree dialog - causing confusion about which branches were available and what the default was. |
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18c5b4c7b5 |
feat: add multi-project support (#110)
* feat: Implement project management store with project path validation and synchronization - Added `useProjectsStore` for managing projects, including adding, removing, renaming, and validating project paths. - Implemented persistence for projects and active project ID using safe storage. - Introduced synchronization from desktop settings to keep project data consistent. - Enhanced session store to manage sessions by directory and added new methods for session management. - Updated todo store to fetch session todos based on the directory context. - Refactored server code to validate and resolve project directories for various API endpoints. - Added project entry validation and sanitization to ensure data integrity. * feat(settings): migrate legacy project settings and update settings loading logic * feat: enhance project management with directory-aware settings and improved agent/command source handling * feat: enhance session and project management with directory-aware settings and improved configuration refresh logic * feat: enhance project management with worktree manager integration and project directory resolution * feat: enhance agent groups store with project directory resolution and loading logic * feat: add heartbeat management and global wrapping for SSE blocks in agent and chat providers * feat: refactor command and project handling in useCommandsStore - Replaced useDirectoryStore with useProjectsStore to manage project paths. - Introduced getRequestDirectory function to determine the active project directory. - Updated command fetching to respect project-level scoping. - Enhanced error handling and logging for command configuration fetching. - Improved command configuration saving and updating to utilize project directory context. feat: enhance project path normalization in useProjectsStore - Added resolveTildePath function to expand paths starting with ~. - Updated normalizeProjectPath to utilize home directory for path expansion. fix: update permission handling in useSessionStore - Changed Permission type to PermissionRequest for clarity. - Updated respondToPermission method to use requestId instead of permissionId. refactor: improve permission utilities - Introduced types for PermissionAction and PermissionRule. - Enhanced getAgentDefinition and resolveConfigStore functions for better type safety. - Added resolvePermissionAction to streamline permission resolution logic. feat: add agent configuration retrieval endpoint - Implemented new API endpoint to fetch agent configuration based on project directory. - Enhanced getAgentPermissionSource to prioritize project-level permissions. chore: update SDK version in package.json files - Bumped @opencode-ai/sdk version to ^1.1.1 across all relevant package.json files. refactor: streamline bridge message handling - Updated handleBridgeMessage to accept directory parameter for agent and command requests. - Improved local API request handling to extract directory from query parameters and headers. feat: enhance project configuration management - Added functions to retrieve and merge project configuration paths. - Improved handling of existing project configuration files for agents and commands. * feat: enhance VSCode integration and session management - Added support for a sticky sidebar header background in light and dark themes. - Introduced functions to read VSCode workspace directory and check if running in VSCode. - Implemented detailed logging for session loading and creation processes. - Enhanced session filtering based on directory structure and canonical paths. - Added a new method to reorder projects and prevent modifications in VSCode workspace. - Improved error handling and logging for app initialization and markdown file parsing. - Updated API checks and health checks to ensure readiness before proceeding. - Refactored code for better readability and maintainability across various modules. * feat: improve agent and branch selection logic, enhance session management, and update multi-run creation response * feat: add worktree management actions in agent group detail and sidebar, including delete and keep only options * fix(ui): share IME guard and cover multi-run * fix(session): reduce maximum visible sessions in group from 7 to 5 |
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b0bfa739e1 |
feat(multi-run): Agent Selector (#103)
* Add Agent Selector * Send on Enter * Allow multi run with 1 Model for Agent Manager * Update packages/ui/src/stores/useMultiRunStore.ts * Update Changelog |