Commit Graph
2 Commits
Author SHA1 Message Date
Bohdan Triapitsyn 9f266a351c fix: preload commands and skills when draft session opens so pinned starters appear immediately
Draft starters from commands and skills now resolve on mount without needing to open the add dialog
Uses existing TTL-cached and deduped loaders, so no extra cost if already loaded
2026-06-16 15:33:33 +03:00
Bohdan Triapitsyn 6d4f070d91 feat: user-customizable draft welcome starters
Let users curate the draft welcome chips: pin existing commands and skills
as starters, remove them, and drag to reorder — all inline on the draft
screen via a '+' picker dialog and per-chip remove, with no separate
settings UI.

A starter references a command or skill; its scope is inherited from the
item (user-scope -> global, project-scope -> per-project). Global starters
persist to settings.json (useUIStore + client/server sanitizers); project
starters persist to the project config alongside worktree setup commands.
The two scopes form ordered namespaces shown global-first then project,
reorderable only within each group.

The six built-in Session magic-prompt commands are the default global set
and stay available in the picker for re-pinning if removed; they keep their
bespoke icons, while user commands/skills fall back to the Commands/Skills
section icons. Chip labels are normalized (/simplify-code -> 'Simplify
code'). Missing commands/skills are skipped rather than shown broken.

Drag-to-reorder works on desktop and mobile: rectSortingStrategy for the
wrapping multi-row layout, CSS.Translate (no scale) so the lifted chip
doesn't stretch, and MouseSensor + long-press TouchSensor so taps still
submit and swipes still scroll. The '+' picker is a searchable dialog on
every surface.
2026-05-30 02:04:32 +03:00