931e20d814d838dc25e9d27e97ad752d2d90216d
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Commits
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85400459e9 |
perf: overhaul session loading, caching, and runtime isolation (#2360)
Improve OpenChamber responsiveness under large session workloads while fixing cache, synchronization, and persistence correctness across runtimes, projects, directories, and worktrees. - prioritize selected and visible sessions during bootstrap and defer non-critical enrichment work - reduce redundant message loading, event processing, store publication, and hidden sidebar work - prevent stale session and message requests from overwriting newer authoritative state - preserve existing data when authoritative fetches fail instead of treating failures as successful empty responses - scope session materialization, messages, drafts, queues, todos, pins, permissions, folders, tabs, Git state, and pull request data by runtime and directory identity - harden runtime switching, reconnect, cleanup, mutation reconciliation, and persisted-state ordering - preserve live subagent Task linkage when metadata arrives after an older message request or while streaming parts are suspended - coalesce overlapping tail refreshes without losing newer refresh demand - improve cold-session loading by moving deferrable work out of the critical bootstrap path - isolate URL authentication, mobile credentials, native secrets, and other runtime-owned state across endpoint changes - bound long-lived caches and remove avoidable allocations from event and rendering hot paths - limit virtualization to archive collections where it improves rendering without disrupting active sidebar layout - stabilize session folders, pin ordering, expanded state, and persisted sidebar behavior - open skill files through the same secure editor and outside-workspace grant flow used by file navigation, including worktree sessions - expand regression coverage for stale completions, runtime collisions, reconnect behavior, persistence races, authoritative empty results, and subagent refresh ordering - document the updated synchronization, cache ownership, performance, and runtime-isolation invariants |
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859b4529da |
feat: add private relay for end-to-end-encrypted remote access (#2087)
Adds OpenChamber Relay — an opt-in way to reach an instance from a phone, browser, or another desktop from anywhere, with no open inbound ports, no tunnel, and no shared LAN. The instance dials outbound to a relay; all app traffic (HTTP, the event stream, terminal, dictation) is multiplexed and encrypted through a single connection per client, so the relay only ever forwards opaque ciphertext. Transport - End-to-end-encrypted channel over WebCrypto (ECDH P-256 -> HKDF -> AES-256-GCM) with a capability-negotiated handshake and a small HTTP/SSE/WebSocket multiplexing protocol. A byte-compatible JS host mirror is cross-checked by tests. - Host: outbound connection manager, per-client tunnel dispatcher to the local server over loopback, reuse of the existing instance identity key, and management routes. Disabled by default; explicit opt-in. - Client: plugs into the existing runtime layer (runtime-fetch/-url/-switch/ -auth, event pipeline, terminal, dictation) so features work over the relay unchanged; direct-URL and Electron realtime-proxy paths are untouched. Pairing & UX - Relay section in Settings -> Remote Instances (live status, QR/link pairing, revocation via the existing client-token list) and the mobile connect flow. - Frame batching and idle-gated keepalive keep tunnel message volume low without affecting streaming smoothness. Security - The tunnel is transport only; the server authenticates every tunneled request exactly as for a direct remote client. fragments only. The relay stores no keys, tokens, or payloads. Operability - The endpoint can be pinned to a self-hosted rel paired clients inherit it from the offer automatically. - Relay module DOCUMENTATION.md and a relay-trans invariants that future WebSocket/streaming changes must follow. The relay transport is complete and tested; the UI for enabling and pairing is gated behind openchamber_relay_gate and stays |
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00821700de |
chore: remove dead code (59 unused files + ~125 unused exports) (#1835)
* chore: remove dead/unreferenced files across ui, vscode Remove 59 unused source files (components, hooks, lib utils, stores, barrels, and orphaned vscode github modules) that are not imported by any entry-reachable code. Also drop a stale test mock for the removed execCommands module. Co-authored-by: Serhii Dziupin <makeittech@users.noreply.github.com> * refactor: remove unused exported symbols (types, functions, consts, hooks) Remove exported symbols whose identifier is referenced nowhere in the repository (verified via repo-wide search), across ui types/contracts, lib utilities, sync layer, stores, and components. Also drop the few imports/private helpers orphaned by these removals. Co-authored-by: Serhii Dziupin <makeittech@users.noreply.github.com> * refactor: remove more unused exports (desktop, shortcuts, worktree, vscode) Continue removing repo-wide unreferenced exported functions, consts and types across lib/desktop, shortcuts, worktreeSessionCreator, sync, and vscode gitService, with cascading orphaned helpers/imports cleaned up. Co-authored-by: Serhii Dziupin <makeittech@users.noreply.github.com> * chore: add dead-code cleanup tooling * refactor: checkpoint dead-code cleanup * refactor: remove dead-code suppressions --------- Co-authored-by: Serhii Dziupin <makeittech@users.noreply.github.com> Co-authored-by: Bohdan Triapitsyn <artmore@protonmail.com> |
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fbc108f6ba |
fix(sync): treat part snapshot as a delta coalescing barrier (#1693)
A `message.part.updated` snapshot did not invalidate the pending delta coalescing key for its message/part. A delta arriving after an intervening snapshot merged into a delta queued before it, and the snapshot then overwrote that slot, dropping the later delta's text (e.g. `abc` rendered as `ab`). Enqueueing a part snapshot now drops that part's pending delta coalescing keys, while leaving already-queued delta events in place, so post-snapshot deltas start a fresh entry. Closes #1647. Co-authored-by: Ibrahim Khan <ibrakhxn@amazon.com> |
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9f06224151 |
fix: authenticate event-stream WebSocket before connecting
The global event-stream WebSocket opened before a valid oc_url_token was
minted, so the upgrade failed auth ("no valid credentials available") in
packaged builds with a UI password. The resulting reconnect storm churned
the sync store and made session status flicker busy<->idle. Await the URL
auth token before connecting (a WS upgrade can't send a bearer header like
SSE does) and drop a rejected token on pre-ready close so the next attempt
re-mints a fresh one.
Also harden /session/status reconciliation: the watchdog poll is now
monotonic (only confirms/raises active status, never blindly lowers a
busy/retry session to idle on a transient or misscoped snapshot). Idle is
applied only by the authoritative reconnect/escalation resync, which trusts
the live server snapshot as the source of truth. Add a Help -> Toggle
Developer Tools menu item so production builds can open the console.
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d9b9b56599 |
Diagram editor pr (#1432)
* feat: add draw.io diagram editor integration Embed draw.io editor via react-drawio (MIT, zero deps) for inline editing of .drawio files. Changes auto-save to disk. Includes inline editor in FilesView with Visual/Source toggle, dark mode support, template picker for new files, and chat file attachment integration. * fix: debounce diagram autosave to prevent reload loop * fix: ignore watcher-triggered xml prop changes to prevent reload loop * fix: remove auto-save-to-disk, add manual save button for diagrams Autosave writes triggered file watcher cascade that reloaded the draw.io iframe and reset zoom. Replaced with explicit Save button in the toolbar (floppy disk icon). Editor XML is stable on mount and ignores watcher-triggered prop changes. * fix: remove auto-save write from DiagramView, add save button * fix: hide draw.io save/exit buttons in editor * fix: also hide save-and-exit button * fix: brighten save button styling, add saved confirmation * fix: remove autoSaveStatus toggle on diagram save to prevent toolbar collapse * fix: add local save confirmation state for diagram button * fix: remount drawio iframe on theme change, persisting XML across mounts * fix: clear persisted xml on mount to prevent leaking between files * fix: initialize dark mode synchronously, preserve edits across theme remount * fix: auto-focus drawio iframe on mount/theme-change for keyboard shortcuts * fix: add diagram i18n keys to Traditional Chinese locale * fix: restore upstream HMR host and LAN address support * fix: load sub-agent sessions on bootstrap for sidebar visibility Two-phase session load: first fetch root sessions (for accurate sessionTotal), then fetch all sessions and include child sessions (sub-agent delegations). This ensures sub-agent sessions appear in the sidebar immediately instead of relying on the async global session store. * remove opencode-drawio from PR branch * fix: atomic file writes to prevent concurrent read/write truncation Three-layer defense against the O_TRUNC race: 1. Write side (server): replace direct writeFile with write-to-temp- then-rename. fs.rename is atomic on POSIX. 2. Read side (server): retry up to 3 times with 50ms backoff when readFile returns empty but stat reported non-zero size. 3. FilesView client: refuse to save empty draftContent when the original fileContent was non-empty. * fix(dev): clean up orphaned OpenCode processes on Ctrl+C * fix: allow empty file saves, log warning instead of blocking Replaces the hard block on saving empty content with a console.warn. The atomic write + read retry on the server side handle the O_TRUNC race properly. The previous guard caused a UX regression by silently preventing users from clearing a file and saving. * fix: remove time window from sub-agent fallback for live tasks While a task tool is active, the fallback now matches any session with the correct parentID regardless of creation time. This allows late-appearing child sessions to be found when the OpenCode server is slow or the SSE event pipeline is delayed. The time window is still applied once the task tool has completed, as a final sanity check. * fix: three diagram editor bugs from Greptile review 1. stableXmlRef now resets when xml prop changes — switching between .drawio files renders the correct content. 2. Focus effect only runs on mount, not on isDark changes — theme toggle no longer steals keyboard focus 600ms later. 3. saveDiagram updates xml state after writing — dirty-check guard works correctly for subsequent saves. * fix: route session.created SSE events to correct directory Three-layer fix for sub-agent sessions not appearing in sidebar and inline chat: 1. protocol.js: parseSseEventEnvelope now extracts directory from properties.info.directory (where session.created/updated events carry it) in addition to properties.directory. WS frames relayed to the browser now carry the real directory instead of 'global', so child sessions routed to the correct directory store. 2. event-pipeline.ts: same fallback in resolveEventDirectory for defense-in-depth when SSE events bypass the WS relay. 3. resolveFallbackTaskSessionId.ts: time window lower bound now allows 2s grace before taskStartTime to accommodate server timing jitter (child session creation timestamps consistently precede the tool's recorded start by ~6-9ms), fixing the 'Open subtask' button not rendering in OpenChamber's inline chat. * fix: sub-agent sidebar visibility, file zeroing guard, inline badge fallback - Sync watchdog: periodic child session discovery poll (every 15s) detects sessions created by other OpenCode instances, triggers parent materialization - protocol.js: parseSseEventEnvelope extracts directory from properties.info.directory for session.created/updated events - event-pipeline.ts: same fallback in resolveEventDirectory for defense-in-depth - resolveFallbackTaskSessionId: don't require taskStartTime (cross-OpenCode); pick most recent child when multiple idle candidates exist - readTaskSessionIdFromOutput: parse <task id="ses_xxx"> format from output - FilesView: reinstate empty-draft guard (block save when draftContent='' but fileContent had content) to prevent file zeroing on tab switch * Fix diagram autosave reload loop * Highlight drawio files as XML * Use diff-compatible highlighting for drawio files * Restore drawio file icon mapping * Stabilize drawio source preview toggle --------- Co-authored-by: Bohdan Triapitsyn <artmore@protonmail.com> |
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837a47b6a3 |
fix: keep session titles and lists in sync
Update sidebar titles from session events Load all session pages instead of partial lists Refresh sessions only for newly added project directories |
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2031e3b4a8 |
Decouple bundled UI from runtime API and add remote instance tooling (#1228)
Add a packaged-client runtime boundary so the shared UI can talk to local, desktop, remote, and VS Code runtimes through the right transport instead of assuming one same-origin web server. Centralize OpenChamber-owned API access behind RuntimeAPIs, runtimeFetch, and runtime URL helpers, while keeping official OpenCode traffic on the SDK path. Support runtime switching, remote host selection, desktop client credentials, and headless connection links for pairing packaged clients with remote OpenChamber servers. Harden the new auth model by moving long-lived client tokens out of browser URLs, introducing short-lived scoped URL tokens for browser-owned transports, restricting URL-token access to explicit readable/realtime routes, and making client-token management session-scoped or self-scoped as appropriate. Update browser-owned assets and preview proxy flows to work with the split runtime model, including authenticated project icons, preview token propagation, CSP-safe preview bridge injection, and preview proxy auth that survives short-lived URL-token expiry. Tighten Electron security boundaries for packaged clients by gating privileged preload state to trusted origins and requiring explicit confirmation before connect deep-links import or switch remote runtimes. Also refresh agent guidance and project skills so future runtime/API, auth, preview, UI, CLI, settings, locale, and drag-to-reorder work follows the new architecture. |
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0c8301d579 |
fix: recover stuck live session updates
Reconnects and resyncs active sessions when live updates stall Normalizes synthetic session status events Uses authoritative status snapshots to clear stale busy states |
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ff35f40b43 |
fix: resilient reconnect — preserve state on fetch fail, pause when offline (#1308)
* fix: preserve state when reconnect-time fetches fail
Several client API methods swallowed fetch/SDK errors and returned an
empty value (`[]`, `{}`), which was indistinguishable from a successful
"server says nothing here" response. Reconnect resync paths trusted that
empty result as authoritative and deleted local state — so after a
network blip (sleep/wake, wifi reconnect, tunnel switch), the UI could
show:
- sessions stuck on the "running" indicator (status never cleared)
- pending permission prompts disappearing from the UI
- pending question prompts disappearing from the UI
and only a page reload would recover. A related case: `listAgents`
silently returning `[]` defeated the 3-attempt retry loop in
`useAgentsStore` because the loop never saw an error.
The systematic fix:
- `getSessionStatusForDirectory` now returns `null` on fetch failure
(vs the previous `{}`); the reconnect resync treats only a non-null
response as authoritative — candidates missing from the response are
written as `{type: "idle"}`, candidates after a failure are left
untouched.
- `listPendingPermissions`, `listPendingQuestions`, and `listAgents`
now throw on SDK/network failure. The pre-existing outer try/catch
blocks in `resyncBlockingRequestsForDirectory` and the retry loop in
`useAgentsStore` were already in the right shape — they just never
fired because no exception was thrown. A small `formatSdkError`
helper renders the SDK `{data, error}` shape into the thrown message.
- `permissionStore.setSessionAutoAccept` catches the new throw and
falls back to whatever sync-store snapshots provide; the next SSE
event or reconnect resync will catch up anything missed.
AGENTS.md gets a new "Distinguish fetch failure from empty success"
subsection documenting the principle (throw vs `T | null` patterns,
when to pick which, the retry-loop trap) so this doesn't regress.
Adds 3 regression tests covering the resync paths: existing
questions/permissions are preserved when the corresponding `list*`
method throws, and a permission-fetch failure does not block the
question block from running (verifies per-block try/catch isolation).
* fix: pause reconnect loop when offline or hidden
The SSE/WebSocket reconnect loop retried indefinitely with no awareness
of whether the browser was online or whether the tab was even visible.
Three issues compounded:
- No `online`/`offline` event handling. With a foreground tab on a dead
network, we'd hit the server every ~5s forever, and on network
recovery we'd wait up to ~5s for the next probe instead of reacting
to the `online` event.
- No visibility awareness. A backgrounded PWA on a flaky link kept
probing at the same rate as a foreground tab. The browser does
throttle hidden-tab timers, but the intent wasn't expressed in code.
- The "exponential backoff" math
`min(5000, max(retryDelayMs, 250) * (failures <= 1 ? 1 : 2))`
re-initialized `retryDelayMs` to 250 every iteration, so the cap of
5s was never reached — we waited 500ms forever after the second
failure. Not actually exponential.
Now:
- `online` event aborts the current attempt (if disconnected) and
cuts inter-attempt waits short. `offline` event aborts so the loop
enters the slow-probe path immediately.
- `computeRetryDelay` returns the long cap (60s) when `navigator.onLine`
is false or the tab is hidden; the short cap (5s) when foreground +
online. The `online` event is the expected recovery path; the 60s cap
is a fallback for browsers that miss the event.
- Real exponential growth: `BASE * 2^min(failures-1, 8)`, clamped.
- New `waitForRetry` helper interrupts on `online`,
visibility-becomes-visible, and abort signal — so visibility/network
recovery doesn't wait out the rest of the current sleep.
AGENTS.md gets a "Reconnect-loop pacing" subsection alongside the
fetch-failure rule, since they're the same family of resilience
concerns.
One regression test: simulates offline + failed first attempt + `online`
event after the failure; verifies the next attempt fires within seconds
instead of waiting the full 60s offline cap.
* fix: long-cap backoff for permanent 4xx server errors
Before this commit the reconnect loop didn't distinguish HTTP error
types. A stuck-path client (wrong URL after server upgrade) or an
expired-auth client (stale token) would hit the server at the normal
5-second cap forever — ~12 reqs/min, indefinitely, with no path to
recovery besides the user reloading.
Now the catch block extracts an HTTP status (looking on `error.status`
and `error.response.status` — the SDK exposes both depending on the
code path) and overrides the backoff:
- 4xx other than 408/429 → use the long cap (60s) immediately.
Blind retries won't fix wrong path / bad auth / forbidden, so don't
pound the server. waitForRetry's `online` / visibility-visible
interrupters still apply — when an operator fixes the server-side
config and the client comes back to foreground, recovery is prompt.
- 408 (Request Timeout) and 429 (Too Many Requests) → normal
exponential path. Those are retryable in spirit.
- 5xx / network / unknown → normal exponential path. Unchanged.
AGENTS.md gets a new bullet under "Reconnect-loop pacing" covering
this — the rule fits naturally alongside the existing `navigator.onLine`
and visibility signals.
Two regression tests:
- A 404-throwing SDK doesn't fire a second attempt within 250ms (proves
we left the exponential path). After `online` interrupts the wait,
subsequent attempts fire promptly — proves the override doesn't break
recovery once the underlying problem is fixed.
- A 429-throwing SDK recovers within 2s — proves 429 still hits the
fast exponential path and isn't caught by the permanent-error branch.
---------
Co-authored-by: vhqtvn <8930337+vhqtvn@users.noreply.github.com>
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9715b6c23c |
fix(sync): preserve part update ordering (#1167)
* fix(sync): preserve part update ordering * test(sync): wait for pipeline delivery --------- Co-authored-by: Isaac Sanchez <isanchez-hawkins@arize.com> |
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e892346c6b |
refactor: stabilize live chat sync materialization (#1132)
Canonicalize session message/part materialization across load, prefetch, reconnect, and recovery paths so OpenChamber restores session snapshots through one consistent merge flow. Preserve live assistant streaming text when stale or delayed snapshots arrive, while still replacing optimistic user parts with confirmed server snapshots to avoid duplicated user messages. Narrow recovery triggers to explicit incomplete snapshot signals instead of broad session-event fallbacks, reducing unnecessary session refetches during active streaming. Keep turn windowing aligned with parented assistant replies and add regression coverage for materialization gaps, stale snapshot protection, optimistic user replacement, reconnect recovery, and turn grouping. |
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5614012acb | fix(ui): keep streaming deltas through pipeline | ||
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f810a3316c | fix(ui): prevent streaming text flicker and first-chunk loss | ||
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1991736ebf |
fix(server): prevent streaming hang during long agent sessions (#1088)
* fix(server): increase WS buffer/replay limits and add backpressure warning During long-running agent sessions (e.g. ultrawork loops with many tool calls), the browser WebSocket client can briefly fall behind the server. When the outbound buffer exceeds the limit, the server force-disconnects with close code 1013, and the small replay buffer (512 events) is insufficient to recover all missed events — leaving the UI permanently stalled. Changes: - Raise MESSAGE_STREAM_WS_MAX_BUFFERED_BYTES from 4 MB to 16 MB to tolerate larger bursts without disconnecting - Add MESSAGE_STREAM_WS_BACKPRESSURE_WARN_BYTES (12 MB) threshold that sends a one-shot "backpressure" frame to the client before the hard disconnect, giving it a chance to shed low-priority updates - Raise MESSAGE_STREAM_GLOBAL_REPLAY_LIMIT from 512 to 2048 so more events survive brief reconnection gaps - Add tests for the backpressure warning behavior (emit, dedup, reset) * fix(ui): batch event flushes under backpressure --------- Co-authored-by: Bohdan Triapitsyn <artmore@protonmail.com> |
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bd9a91335c |
feat(preview): embedded dev-server preview pane + dev shutdown controls (#1062)
* feat: embedded preview proxy for local dev servers Add a same-origin server proxy under /api/preview/proxy/:id and matching UI surfaces so local dev servers (Vite, Next, etc.) can be embedded inside OpenChamber. Server (packages/web/server): - New lib/preview/proxy-runtime.js: cookie-gated HTTP+WebSocket proxy to loopback hosts only, with TTL'd targets and SSRF allowlist. - index.js wires the runtime alongside terminal/event-stream. UI (packages/ui): - ContextPanel preview tab with iframe, reload, and open-in-browser. - Inline html code-block preview in MarkdownRenderer. - Terminal auto-detects loopback URLs and offers to open them. - i18n keys across en, es, pt-BR, uk, zh-CN. * perf(preview): cache proxy targets across PreviewPane remounts Module-scoped Map keyed by upstream URL so tab switches and component remounts within the same page session reuse the existing proxy registration instead of POSTing a fresh target each time. In-memory only by design: the server holds the target map in memory and the auth cookie is HttpOnly + scoped to the proxy id, so a stale persisted entry would 404 after a server restart. Entries are evicted on registration error and on a 30s safety margin before TTL expiry. * feat(preview): surface dev-server-down state with retry overlay Iframes don't expose HTTP status to the parent, so when the proxy returns a 502 (upstream dev server is offline) the iframe just renders the raw JSON error body. Probe the proxy URL out-of-band with HEAD (falling back to GET on 404/405) and replace the iframe with a friendly 'Dev server is not responding' overlay + retry button when the upstream is unreachable. Re-probes on reload, on URL change, and on proxy re-registration. * feat(preview): strip frame-busting response headers Many dev servers (Next.js, others) send X-Frame-Options: SAMEORIGIN and/or a CSP with frame-ancestors that block embedding inside the OpenChamber iframe. The proxy is same-origin and already authenticated per-target, so embedding is otherwise safe. - Drop X-Frame-Options outright on proxied responses. - Surgically remove only the frame-ancestors directive from Content-Security-Policy and Content-Security-Policy-Report-Only, preserving every other directive. Drops the header entirely if no directives remain. - Verified end-to-end: upstream sending both headers comes through with X-Frame-Options removed, CSP retaining default-src/script-src but no frame-ancestors, and unrelated headers untouched. * docs(preview): design for remote-host relay agent Design-only doc for the next phase of the embedded preview feature: when OpenChamber runs remotely (cloud/shared/tunnel) and the user's dev server runs on their local machine. Covers architecture (local agent + outbound control WebSocket + server dispatch), pairing flow, wire protocol, security model, failure modes, open questions, and implementation milestones. No code changes. * feat(preview): auto-open preview pane for loopback URLs in chat Detect http(s) loopback URLs in incoming assistant messages and open the preview pane automatically, deduped per (session, url) pair so re-renders or repeated mentions do not steal focus. Add an inline Preview button next to loopback links in chat markdown as a manual fallback when the auto-open was dismissed or the URL appeared in an older message. - url.ts: isLoopbackHttpUrl / extractLoopbackUrls helpers - ChatContainer: module-level dedupe Set + effect on active session tail - MarkdownRendererImpl: optional onPreviewLoopback in main renderer only (SimpleMarkdownRenderer for tool diffs is intentionally untouched) - Reuses existing terminalView.preview.open i18n keys * feat: preview enhancements, dev shutdown, and reliability fixes Add preview start/stop UI in ContextPanel/Header, improve URL detection (Python HTTP server logs, trailing punctuation, IPv6 loopback), fix proxy path filtering to avoid disrupting non-preview WebSockets. Add dev-only /api/system/dev-shutdown endpoint and Header button to terminate local dev processes and orphaned preview servers. Improve terminal cleanup with process group killing, event pipeline reconnect backoff. Update file read APIs with optional flag and cache control. Add /api/system/free-port endpoint, detectDevServer.ts utility, and preview/shutdown i18n strings for 5 languages. * fix: harden preview support * fix: keep terminal toolbar interactive * fix: keep expanded terminal below header * fix: keep preview iframe under proxy path * fix: respect project action preview urls * fix: rewrite preview asset urls * feat: capture preview console logs * feat: annotate preview elements * feat: attach preview annotation screenshots * fix: improve proxied preview hmr * feat: refine preview action UX * fix: address preview review feedback * fix: show auto-discover preview wait state --------- Co-authored-by: William Biggers <will@Williams-MacBook-Pro.local> Co-authored-by: Bohdan Triapitsyn <artmore@protonmail.com> |
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9424cff02c |
fix: reconnect SSE immediately on OS wake-from-sleep (#1066)
* fix: reconnect SSE immediately on OS wake-from-sleep When the desktop app resumes from OS sleep, TCP connections are dead but timers were paused during sleep so the heartbeat watchdog doesn't fire until ~30s after wake. Add Electron powerMonitor.resume → renderer notification → event-pipeline immediate abort, cutting reconnection delay from ~30s to ~0ms. Changes: - electron/main.mjs: import powerMonitor, emit openchamber:system-resume to all renderer windows on OS resume - ui/sync/event-pipeline.ts: listen for openchamber:system-resume, set attemptAbortReason and abort the active SSE/WS attempt to trigger immediate reconnection with retryDelayMs=0 and lastEventId preservation * fix: reconnect SSE immediately on OS wake-from-sleep When the desktop app resumes from OS sleep, TCP connections are dead but timers were paused during sleep so the heartbeat watchdog doesn't fire until ~30s after wake. Add Electron powerMonitor.resume → renderer notification → event-pipeline immediate abort, cutting reconnection delay from ~30s to ~0ms. Changes: - electron/main.mjs: import powerMonitor, emit openchamber:system-resume to all renderer windows on OS resume - ui/sync/event-pipeline.ts: listen for openchamber:system-resume via globalThis.window, set attemptAbortReason and abort the active SSE/WS attempt to trigger immediate reconnection with retryDelayMs=0 and lastEventId preservation - Test: event-pipeline-resume.test.js verifies abort → reconnect flow |
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6470d9d205 |
fix: preserve lastEventId in SSE path and add proxy heartbeat (#1041)
* fix: preserve lastEventId in SSE path and add proxy heartbeat - Extract event.id from SSE stream events in event-pipeline.ts so that reconnects carry the correct Last-Event-ID header for gapless replay. - Emit :heartbeat comment every 20s in the direct SSE proxy to keep the UI heartbeat watchdog from aborting idle connections. * fix: handle SSE metadata through SDK callback * Guard SSE proxy heartbeats --------- Co-authored-by: Bohdan Triapitsyn <artmore@protonmail.com> |
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9d9af7e263 | Improve event stream resilience | ||
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f24e6de21b |
fix: improve event stream reconnect reliability
Recover stalled event streams without dropping the session Wait briefly for reconnection before showing connection lost errors Persist Electron server logs for easier disconnect debugging |
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17dd526731 |
fix: eliminate parent-child session desync across reconnect and navigation (#985)
* fix(pipeline): distinguish transport switch from real disconnect WS_FALLBACK errors (e.g. ready timeout → SSE fallback) are transport switches, not disconnections. No events are lost because lastEventId is preserved across the switch. Previously, every WS timeout triggered onDisconnect → onReconnect with a full resyncDirectoryAfterReconnect, which: - Missed idle parent sessions in candidate selection (root cause 1) - Could overwrite in-flight SSE state with stale fetch data (root cause 4) - Caused isConnected to flash false→true Now: WS_FALLBACK fires onTransportSwitch (sets isConnected only). Real disconnections (heartbeat timeout, network error) still fire the full onDisconnect → onReconnect → resync cycle. * fix(sync): relationship-aware reconnect with merge-not-replace Two changes to resyncDirectoryAfterReconnect: 1. Candidate selection now also includes parent sessions of any child sessions in the directory. Previously, if a child completed during the disconnect gap (busy→idle), neither child nor parent was selected because both appeared idle. The parent's task tool part would remain permanently stale. 2. Parent resync merges parts instead of replacing. Previously, the resync deleted parts for messages not in the fetch snapshot, which could erase parts delivered by SSE events that arrived between the fetch and the setState. Now only parts for messages in the snapshot are overwritten; everything else is preserved. * fix(sync): demand-load child session messages on access Bootstrap only loads session metadata — messages are populated exclusively by SSE events. When a user navigates to an old session that spawned subagents, child session messages were never in the store. Add useEnsureSessionMessages hook that detects this gap (session exists in state.session but state.message[sessionID] is absent) and triggers a background API fetch to load messages and parts. ToolPart already calls useSessionMessageRecords(taskSessionId) which returns empty when not loaded. Now it also calls useEnsureSessionMessages to populate the store on first access. * fix(sync): unmount-safe parent resync when child session goes idle When a child session transitions to idle (completes), the sync layer now schedules a targeted parts repair for the parent session's task tool part. Previously this only happened when the ToolPart component was mounted and had observed the child being active (taskChildSeenActive). This covers: - User navigated away while child was running - App restarted with active subagent sessions - SSE reconnect where child completed during disconnect Uses the existing repairSessionParts mechanism with its 5s cooldown to avoid redundant fetches. * fix: type-check fixes for sync-layer parent resync Fix TypeScript errors in Fix 5 implementation: - Convert currentSessionId from null to undefined for resolveFallbackTaskSessionId - Add default empty string for dir parameter in getScopedSdkClient - Use explicit sessionID parameter for scopedClient.session.messages All type-checks now pass. * fix(sync): address PR review feedback on deduplication - Use enqueuePartsRepair for session.idle parent resync instead of direct repairSessionParts call. enqueuePartsRepair already has a 5s cooldown to prevent redundant parallel API calls when multiple child sessions go idle concurrently. - Move useEnsureSessionMessages loading guard from component-scoped React.useRef to a module-level Set keyed by directory:sessionID. Prevents parallel fetches when multiple ToolPart instances mount for the same child session. * fix(sync): add missing semicolon on useEnsureSessionMessages call Address Greptile P2 review comment on ToolPart.tsx:1931. |
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5ec7f46105 |
fix: surface disconnect reason, switch health probe to /global/health (#978)
- event-pipeline: onDisconnect now carries a reason tag (ws_closed:code=N, ws_error_frame, ws_closed_before_ready, sse_error) - useConfigStore: store lastDisconnectReason, clear on reconnect - send guards: embed reason in Connection lost toast so we can tell which path tripped - lifecycle: isOpenCodeProcessHealthy hits /global/health (healthy flag) with 5s timeout instead of /session with 2s, avoids false restarts under stream load |
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f1b84e3291 |
fix: always signal connected state on first successful connect
markConnected skipped onReconnect when hasConnected was false and there was no prior disconnect. Consumer state (isConnected) starts at false and stayed false — the send button threw "Connection lost" until the HTTP health check in initializeApp happened to race a setState through. Now onReconnect fires on every successful connect; hasConnected is no longer needed and gets removed. |
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c2eeadd9a3 |
fix: unstick isConnected when first connect follows a disconnect
markConnected skipped onReconnect on the very first successful connect (hasConnected=false branch), but an earlier failed attempt could have already fired onDisconnect -> isConnected=false. Consumer state stayed stuck at false forever. Fire onReconnect in that case too. Repro: launch app while opencode sidecar is still warming up so the first WS attempt fails. Second attempt succeeds but isConnected stays false; user sees "Connection lost" toast on every send. |
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a8a336b0a0 |
perf: halve stream flush cadence from 60hz to 30hz
FLUSH_FRAME_MS 16 -> 33. Delta events keep coalescing, just into larger windows. AssistantTextPart already throttles text at 100ms, so the extra granularity produced no visible benefit — just extra store.setState calls and subscriber notifications per second. |
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f5535dcaf1 |
fix: recover from sleep/wake disconnection with connection state tracking and immediate health check (#940)
When the computer sleeps and wakes, the SSE/WS event stream drops silently. Messages appeared sent (optimistic insert) but never reached the OpenCode server, and the user had no indication the system was disconnected. Three fixes: 1. Connection state tracking: add onDisconnect callback to the event pipeline. Stream failures set isConnected=false in useConfigStore; successful reconnect sets isConnected=true. 2. Send guard: optimisticSend, respondToPermission, and respondToQuestion now check isConnected before making API calls, throwing a clear error that surfaces as a toast to the user. The /compact command also checks connection with error feedback. 3. Faster server recovery: add triggerHealthCheck() to the server lifecycle and wire it into the WS event stream runtime. When the upstream OpenCode connection fails, the server immediately checks health and restarts if needed, instead of waiting up to 15s for the periodic health check. |
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bee9d19f3a |
feat(web): add WebSocket transport for message event streaming with SSE fallback (#764)
* feat: add websocket message stream transport * fix: avoid false missing session directories in sidebar * fix: re-probe project root session directories * refactor: use button group for message stream transport * fix: resolve chat input hook dependency warning --------- Co-authored-by: Bohdan Triapitsyn <artmore@protonmail.com> |
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2cedc443a5 | fix(sync): keep deltas after initial part.updated coalescing | ||
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ddc1039d1c | fix(sync): unify live session truth across chat and sidebar | ||
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1656c3bb93 |
perf(sync): optimize multi-session event pipeline with per-directory queues and delta coalescing (#908)
* fix: hide archived section and empty folders when no sessions remain - Only push archived group in useSessionGrouping when there are archived sessions, preventing an empty archived section from rendering - Hide empty folders in archived bucket via shouldKeepFolder check in SessionGroupSection (folders with no sessions and no content in children are filtered out) - Always filter folders through shouldKeepFolder, not just during search * perf: memoize archived folder filtering * perf(sync): per-directory event queues to eliminate cross-session HoL blocking The SSE event pipeline previously used a single global queue and a single flush timer shared across all directories. Under concurrent multi-session workloads, a busy directory's delta storm would block other directories' status and state events from reaching the UI until the next flush tick, producing the "multi-session latency" symptom users report. Split the queue into one DirectoryQueue per directory, each with its own coalesce map, stale-delta set, and flush timer. Directories flush independently so a busy directory can no longer starve a quiet one. Coalesce keys are now scoped to a single directory's queue, so the directory prefix is removed from the key strings. Cross-directory behavior only; same-directory multi-session behavior is unchanged (React 18 auto-batching still collapses a single directory's flush into one render). * perf(sync): coalesce consecutive message.part.delta events per flush window Within a 16ms flush window, consecutive delta events for the same (messageID, partID, field) tuple are string-concatenated into a single accumulated delta rather than being queued individually. This directly addresses same-project multi-session workloads — most notably parent sessions with subagent tasks (child sessions share the same directory queue). Both parties stream deltas concurrently, which previously multiplied raw event count proportionally to the number of active sessions. Coalescing can reduce queue depth by 10-100x during active streaming. Safety: verified against event-reducer.ts — the delta handler is a pure string append (existingValue + props.delta) with no per-event side effects (no time.updated, no notifications, no diff calculations). The merged result is semantically identical to applying each delta separately. The staleDeltas skip mechanism is unaffected: accumulated delta payloads retain their type and identifiers, so message.part.updated supersession still works correctly. * test(sync): cover per-directory queues and delta coalescing Extend event-pipeline.test.js with behavioural coverage for both optimizations landed in 98d013a and 258acf0: P1 (per-directory queues) - Delivers events from two directories without loss - Keeps distinct sessionIDs in the same directory as independent coalesce slots (session.status is not overwritten across sessions) - Collapses repeated session.status for the same session down to latest Option C (delta coalescing) - Accumulates consecutive deltas for the same (messageID, partID, field) into a single dispatched event with concatenated content - Does not merge deltas across different fields on the same part - Does not merge deltas across different parts on the same message - Does not merge deltas across different directories (per-dir queues) - Skips accumulated deltas when message.part.updated is coalesced onto an earlier update, proving staleDeltas still works with C - Leaves non-delta coalescing (session.status replace semantics) intact All 13 tests pass under bun:test. Also adds event-pipeline.bench.js, a runnable synthetic benchmark that reports delta reduction and byte integrity across 8 workload scenarios from "single session, 500 tokens" up to "10 projects × 5 sessions × 1000 tokens". Run with: bun packages/ui/src/sync/__tests__/event-pipeline.bench.js Current numbers on this machine: 99.5% - 99.9% delta event reduction with full byte-level integrity (concatenated delta bytes always equal the input total). * fix(sync): remove staleDeltas — it silently drops delta events --------- Co-authored-by: Bohdan Triapitsyn <artmore@protonmail.com> |
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964c209ff6 |
fix(sync): remove stale-delta skip and add parts-gap recovery (#889)
The pipeline's stale-delta mechanism incorrectly marked all message.part.delta events as stale when a message.part.updated coalesced, regardless of queue position. This caused valid streaming deltas to be silently dropped, resulting in blank or incomplete assistant messages. Additionally, when part events were dropped by the reducer (missing parts array or partID not found), there was no recovery path — the state stayed permanently out of sync until the next SSE reconnect or manual refresh. Also discovered: message.updated that successfully writes an assistant message but has empty parts would render a blank bubble, with no repair triggered since repair only ran on reducer return false. Changes: - Remove staleDeltas Set and deltaKey from event-pipeline.ts - Coalesce still replaces same-key events, but deltas are never skipped - Add enqueuePartsRepair + repairSessionParts to sync-context.tsx (5s cooldown, deduped, async SDK re-fetch) - Trigger repair on reducer return false for part events - Trigger repair on message.updated return true with empty parts - Add sync debug.ts with gated diagnostic logging - Add pipeline coalescing tests |
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f2f57ca281 |
fix: restore live compaction updates in chat
- Show `/compact` command and streamed compaction summary live without refresh - Handle versioned sync event types so message and part updates are processed - Route session/message events via indexed lookup to avoid hot-path store scans |
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dd0587501f | fix: recover SSE directory routing in sync pipeline (#830) | ||
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e63450ae2c |
fix: resync session state after SSE reconnect to prevent stuck subagent UI (#817)
* fix: resync session state after SSE reconnect to prevent stuck subagent UI When a subagent completes while the page is in the background (common on mobile PWA and desktop webview), the final SSE events are lost. The UI then stays stuck on 'Waiting for subagent activity...' because: - part.state.status never transitions to 'completed' - session_status is never updated to 'idle' - activeLatched remains true indefinitely Fix: - Add onReconnect callback to event pipeline, fired after SSE reconnect - Add pageshow listener for bfcache restores (mobile PWA back-forward) - On reconnect, re-fetch session list for directories with active sessions - Pass explicit directory to useSessionActivity in ToolPart for subagents to ensure the correct child store is queried Closes #810 * fix(chat): resolve pending subagent task binding before metadata arrives * fix: restore subagent activity and tool visibility after reconnect - Resyncs session status and child session data after SSE reconnect - Ensures child task tool messages are read from the correct directory - Prevents stale assistant fallback from keeping sessions stuck as active --------- Co-authored-by: Bohdan Triapitsyn <artmore@protonmail.com> |
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c9e31a0e6c |
perf: harden sync architecture and modularize runtimes (#803)
* fix: added desktop app background throttling
* perf: add streaming debug metrics panel
- Show streaming performance metrics in the debug panel
- Auto-enable stream profiling while the panel is open
- Add JSON export for sharing UI and VS Code metrics
* perf: batch streaming updates more aggressively
- Buffer message deltas and metadata updates to cut render churn
- Skip no-op part updates before they touch the message store
- Fix the desktop debug panel shortcut binding
* perf: split streaming event handling and coalesce deltas
- Move streaming content events onto a dedicated fast path
- Defer non-critical stream side effects off the hot path
- Merge repeated message delta events before they reach the UI
* perf: isolate streaming rows from chat rerenders
- Memoize chat rows against render-relevant message changes only
- Read live assistant text directly from store to narrow streaming updates
- Split the active streaming entry from the stable message list path
* perf: streamline chat streaming and SSE proxying
- Reduce chat rerenders around the active streaming path
- Simplify server SSE forwarding to avoid duplicate proxy work
* fix: preserve the first streaming text chunk
- Show the initial text chunk immediately before batched deltas arrive
- Bypass batching for the first text or reasoning part update
- Keep later streaming updates buffered for performance
* perf: align streaming/render hot paths with opencode parity
* perf: harden turn/cache stability and stale delta suppression
* fix: stabilize chat rendering and disable timeline interactions
- Disabled timeline dialog access from shortcuts, commands, and chat input
- Reduced chat render churn by simplifying message list and turn staging behavior
- Improved session-switch stability to prevent update-depth crashes
* perf: track static message rerenders during streaming
* perf: reduce sorted-mode activity rerender fanout
* perf: reduce chat rerender fanout and add active-turn metrics
- Reduced sorted-mode rerender coupling by tightening turn context propagation
- Added a metric for static rerenders outside the active turn during streaming
- Exposed new chat render counters in the debug panel for parity tracking
* fix: keep sorted activity mounted while stream grows
* fix: stabilize session and history scroll rendering
* refactor: decouple server routes from index
* refactor: extract fs module from server index
* refactor: move opencode route ownership into module
* refactor: extract notification route registration
* refactor: extract opencode and notification runtimes from index
* refactor: extract settings runtime and complete server modularization pass
* refactor: modularize server config, skills, icons, and tunnel routes
* refactor: extract server modules from monolithic index.js
Split proxy, routes, runtime helpers, and notification emitter
into dedicated modules under packages/web/server/lib/.
* refactor: replace session/message stores with SSE-driven sync layer
Delete ~9200 lines of old architecture (useEventStream, messageStore,
sessionStore, useSessionStore, questionStore, useTodoStore, client SSE).
New sync layer: event pipeline with coalescing + 16ms flush, pure event
reducer, per-directory child stores with LRU eviction, cursor pagination,
optimistic updates, deferred timeline staging, text throttle.
Migrate all UI consumers to sync hooks (useSessionMessages,
useSessionMessageRecords, useSessionStatus, useSessionPermissions, etc).
Strip session-ui-store to UI-only state, delegate SDK ops to
session-actions with abort-if-busy, optimistic store updates, and
response merging for revert/fork/archive/delete.
Add notification-store for SSE-driven session attention tracking,
cross-directory GlobalSessionStatusStore for sidebar indicators,
client-side diff snapshot sanitization to prevent memory bloat,
and revert message filtering via useVisibleSessionMessages.
* feat: notification store, session actions, activity detection
Add notification-store.ts for SSE-driven attention tracking.
Add sanitize.ts to strip diff snapshot memory bloat.
Add session-actions.ts with optimistic revert/fork/archive/delete.
Improve useSessionActivity with incomplete-message fallback.
Delete useServerSessionStatus polling hook.
* fix: add directory param to all SDK calls, fix command/shell/abort routing
All SDK calls in session-actions.ts now pass directory parameter —
required by OpenCode server to scope session operations. Without it,
abort, commands, revert, fork, and other operations returned 500.
Add routeMessage() in session-ui-store for shell mode (session.shell),
slash commands (session.command), and normal prompts. Command lookup
checks both sync child store and useCommandsStore. Handle /compact
locally via session.summarize().
Implement getContextUsage() to restore header context usage display —
reads token counts from last assistant message in sync store.
* refactor: replace custom API proxy with http-proxy-middleware
Remove ~280 lines of custom proxy code: forwardSseRequest,
forwardGenericApiRequest, collectRequestBodyBuffer, header
manipulation, hop-by-hop filtering, SSE block buffering.
Replace with single createProxyMiddleware() call that handles
SSE streaming, large bodies, and timeouts out of the box.
Dynamic router for OpenCode port changes after restarts.
Auth headers injected via proxyReq hook.
Keep: readiness gate, Windows session merge, API prefix detection.
* perf: targeted event draft cloning to fix streaming render cascade
Event handler was eagerly cloning all state slices on every event,
breaking Zustand selector referential equality. During streaming
(~60 events/sec), this caused every subscriber to re-render regardless
of which slice actually changed.
Now only clones fields the specific event type mutates. Also extracts
StatusRowContainer to isolate high-frequency useAssistantStatus
subscription, removes dead messageStreamStatesMap subscription from
ChatContainer, and narrows useAssistantStatus to only track last
assistant message parts.
MessageList renders: 1972 → 296 per streaming session (-85%).
* fix: null safety for sync state slices
Add defensive ?? {} guards on permission, question, session_status,
and message record access. Prevents crashes when child store state
is partially initialized during bootstrap.
* perf: dedup inflight SDK calls, extract concurrency util, delay PR tracking
Extract mapWithConcurrency to shared lib/concurrency.ts. Add in-flight
dedup for loadProviders/loadAgents to prevent concurrent duplicate SDK
calls. Delay initial PR background tracking by 5s to reduce startup
CPU burst.
* fix: header session lookup across all child stores
Session title and context panel click failed when session belonged to
a different directory than the current child store. Fall back to
getAllSyncSessions() to search all initialized stores.
* chore: bump @opencode-ai/sdk to 1.3.5
* docs: add sync event handling guide
* Optimize session prefetch and improve delete/archive UX
- Add settlement delay to session prefetch to avoid race conditions on
rapid session switches
- Reduce git diff prefetch and session cache limits for better performance
- Implement optimistic UI updates for session delete/archive operations
with proper rollback on failure
- Wire session prefetch hook into SessionSidebar with sync integration
* Add file content cache and sync optimizations
- Wrap FilesAPI with in-memory LRU cache for file content with dual
constraints (entry count and byte size)
- Optimize chat timeline scroll restoration using useLayoutEffect
- Preserve React references in message and part arrays to prevent
unnecessary re-renders when prepending history
- Add session prefetch TTL cache to prevent redundant fetches
- Integrate session prefetch cache clearing with eviction flow
* Improve session sidebar error handling and add diff prefetch filtering
Load active and archived sessions independently using Promise.allSettled
to prevent one failure from blocking the other. Add retry logic to session
API calls and skip large files during diff prefetch to improve performance.
* Replace sendMessage with optimisticSend wrapper
Introduces optimistic UI updates for normal chat messages to provide
instant feedback. Messages appear immediately in the UI while the API
call executes in the background, with automatic rollback on errors.
* perf: split stores, proper optimistic send, fix revert/directory bugs
- split session-ui-store into voice/input/selection/viewport stores
to reduce subscriber re-evaluation during streaming
- wire optimisticSend through useSync shadow Map infrastructure
matching OpenCode's pattern (no heuristic part detection)
- port OpenCode Identifier.ascending ID format for correct sorting
- pass messageID to promptAsync to prevent duplicate messages
- fix worktree directory not propagating to session actions
(dynamic dir() via opencodeClient.getDirectory)
- fix setCurrentSession accepting directoryHint for new sessions
- fix revert not hiding messages (session limit was 5, bumped to match loaded count)
- fix revert optimistic message removal from store
- fix load-more flicker (useLayoutEffect scroll compensation)
- add prefetch TTL cache, file content LRU cache
- add session prefetch for adjacent sessions
- add instant archive/delete (optimistic before SDK call)
- migrate legacy window.__zustand_session_store__ to session-ui-store
- add retry + independent error handling for archived sessions
- add AGENTS.md performance rules
* perf: startup optimization — dedup, caching, light git status, diff rendering gates
- defer diff prefetch to git tab open, reduce concurrency 4→2, skip >500 changed lines
- cap project git checks concurrency (2), directory status probe (3)
- dedup provider/agent loading, github auth, worktree list (in-flight + TTL caches)
- delay PR tracking 5s, cache 403 search failures per-repo
- coalesce settings PUT (200ms debounce), cache settings GET (2s TTL)
- cache canonical directory resolution (60s TTL)
- persist missing directory status to localStorage (10min TTL)
- light/heavy git status: polling skips numstat+line counting+rev-list
- large diff rendering gate (>500 lines → "render anyway" button)
- tokenization degradation for >500KB files in Pierre
- parallelize main.tsx pre-render awaits
- batch sidebar file tree expanded paths restoration (3 at a time)
- remove bare useConfigStore() subscription in AgentsPage
- sync worktree sandboxes to OpenCode SQLite DB
- fix RightSidebarTabs ternary → explicit tab matching
- defensive guards on sync state (session_status, permission, question, message)
* fix: add defensive guards on remaining sync state field accesses
guard session_status, permission, message, todo, part, config with ?? {}
in useDirectorySync selectors, session-cache, and bootstrap
* fix: add missing directory dep to useCallback in use-sync.ts
* fix: preserve diffStats when light-mode polling overwrites status
* perf: optimize startup git status polling and diff rendering
Preserves diff stats when lightweight polling updates repository status
Reduces startup overhead with smarter git polling and store updates
Adds detailed optimization and migration docs for next performance steps
* fix: keep chat diff stats stable during git status updates
Prevents lightweight git polling from dropping diff statistics
Keeps MessageList diff indicators consistent while status refreshes
Improves reliability of git-aware chat rendering
* fix: user animation replay, queued message variant, startup provider loading
- consume animation ID after first play to prevent re-animation
on neighbor assistant message completion
- capture send config (model/agent/variant) at queue time matching
OpenCode's FollowupDraft pattern instead of re-resolving at send time
- replace one-shot startup recovery effect with polling interval
that retries every 2s until providers and agents load
- fix optimistic bridge to avoid re-render loop (stable ref wrappers)
* chore: update tauri to 2.10.3 and all plugins to latest
- tauri 2.9.4 → 2.10.3
- tauri-build 2.5.3 → 2.5.6
- tauri-plugin-dialog 2.4.2 → 2.6.0
- tauri-plugin-log 2.7.1 → 2.8.0
- tauri-plugin-shell 2.3.3 → 2.3.5
- tauri-plugin-updater 2 (floating) → 2.10.0 (pinned)
- @tauri-apps/api ^2.9.0 → ^2.10.1
- wry 0.53.5 → 0.54.4 (transitive)
* refactor: decouple web server index orchestration runtimes
* fix: align VS Code runtime behavior with web and reduce draft view CPU load
- Queue VS Code bridge and SSE startup requests until API readiness to avoid false bootstrap failures
- Make agent manager actions directory-aware and remove real worktrees with safer partial-failure handling
- Replace heavy logo animation path with a lightweight pulse to cut draft-session CPU usage
* fix: restore auto-selected file sending in chat input
- Send server-selected files as proper file URLs in the message payload
- Include server-backed attachments in submit flow instead of dropping them
- Restore queued-message attachments through the refactored input store
* fix: restore session model selection consistently on session switch
- Restore agent, model, and variant from the latest loaded user message for each session
- Wait for session messages before applying restored selections to avoid stale or missing state
- Remove legacy session-choice inference paths that caused overlap and instability
* fix: restore permission replies and auto-accept across sessions
- Scope permission and question replies to the target session directory so answers take effect reliably
- Make permission auto-accept immediately handle pending requests and react to new permission prompts
- Keep parent-session handling working for child-session requests through the shared response path
* feat: add reusable fuzzy branch fuzzy-search helper and dialog integration (#798)
* feat: add reusable fuzzy branch search for worktrees
* chore: drop planning docs from feature branch
* feat: make worktree branch refresh manual
* feat: add configurable session retention action
* refactor: centralize global session state in ui store
* fix: cancel debounced permission push after reply
* docs: clarify global and directory session store architecture
* docs: refine agent development rules and session activity guidance
- Clarify agent code of conduct and durable development patterns
- Add explicit shared-store rerender and live-state guidance
- Narrow session activity fallback to avoid stale working state
* chore: updated .gitignore
---------
Co-authored-by: Iuliia Ivashko <yulia.ivashko@gmail.com>
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