The mobile stylesheet at packages/ui/src/styles/mobile.css defines a
@media (max-width: 1024px) block that overrides the --text-ui-header,
--text-ui-label, --text-meta, and --text-micro custom properties to
shrink labels on phones. The values it was setting were equal to (or
only 1px smaller than) the desktop defaults, so the model selector,
agent selector, and any other element using these classes rendered at
the same size on a 360px-wide phone as on a 1920px desktop.
Fix: tighten the mobile values to 0.875rem (ui-header), 0.75rem
(ui-label, meta), and 0.6875rem (micro), so that mobile is genuinely
smaller than desktop. The same change is applied to the iOS PWA
standalone block lower in the file so both code paths produce the same
size.
Fixes#504
Signed-off-by: Bohdan Triapitsyn <artmore@protonmail.com>
Co-authored-by: James Pinnell <james@example.com>
Co-authored-by: Bohdan Triapitsyn <artmore@protonmail.com>
Center PWA dialogs again by dropping the stale iOS offset that pushed a
flex-centered (position: relative) dialog down by half the viewport.
Seat the mobile overlay panel flush to the bottom (drop the float margin),
drop its bottom border in favor of a scroll shadow on the content, and raise
it above sheets (z-60) so an overlay opened over a surface sheet renders on
top instead of behind it.
* fix(ui): keep PWA dialogs visible on Android
The PWA dialog adjustments under
@media (display-mode: standalone) and (max-width: 768px) were originally
written to clear the iOS status bar / notch by adding a top offset and a
translateY override. The rule was not scoped to iOS, so Android PWAs
matched it too:
- The extra top: 50% + (safe-area-top * 0.22) plus
--tw-translate-y: -50% + (safe-area-top * 0.6) pushed the dialog
below the visible center on Android, where the parent already centers
the popup via flex items-center justify-center on Base UI's portal.
- max-height was computed against 100vh. Android Chrome's collapsible
URL bar makes 100vh larger than the visible viewport, so when the
bar is shown the dialog's action buttons can be pushed off-screen
(for example the Install button in the Skills install dialog).
Fix:
- Use 100dvh (with the existing safe-area subtractions) so max-height
tracks the dynamic visible viewport on Android.
- Move the top / --tw-translate-y override into
@supports (-webkit-touch-callout: none) so it only applies on iOS,
where it was always intended.
Verified by rebuilding packages/web and inspecting the emitted CSS:
the common .pwa-dialog-content rule now ships with max-height using
100dvh and no top/translate overrides; the iOS-only block keeps the
original offsets.
Tested manually on Android Chrome PWA against
https://aion.xsim.uk: 'About OpenChamber' and 'Install skill' dialogs
now center vertically and their footer buttons stay on-screen as the
URL bar collapses/expands.
* fix(ui): restore vh fallback for PWA dialog max-height
Address review feedback on #1370: the previous patch dropped the
original `max-height: calc(100vh - ...)` line entirely and only kept
`100dvh`. On browsers that do not understand the `dvh` unit the
declaration is invalid and dropped, which would leave the dialog
without any `max-height` cap inside this media block — potentially
worse than before the fix.
Reinstate the canonical progressive-enhancement pattern: ship the
`100vh` declaration first so older engines have a usable value, then
override with `100dvh` on the next line for browsers that do support
it. New comment makes the two-line pattern explicit so it isn't pruned
again as accidental duplication.
Verified via `packages/web` build: the emitted CSS now contains both
declarations in order on the shared `.pwa-dialog-content` rule:
max-height: calc(100vh - ...);
max-height: calc(100dvh - ...);
`type-check` and `lint` in `packages/ui` remain clean.
---------
Co-authored-by: lilyzhaun <lilyzhaun@users.noreply.github.com>
Remove body position:fixed lock, visualViewport listener in MainLayout
(keyboard-inset heuristics, scroll-to-zero lock, focusin/focusout RAF),
[data-keyboard-avoid-active] translateY rule, and related CSS vars
(--oc-keyboard-inset, --oc-keyboard-avoid-offset, --oc-keyboard-home-indicator,
--oc-visual-viewport-offset-top). Strip data-keyboard-avoid* attrs and
keyboardAvoid props from Dialog/ScrollableOverlay and consumers. Drop
isKeyboardOpen from useUIStore.
With body unlocked and the layout plain flex-col (h-dvh), the browser
shrinks the viewport on keyboard open naturally — composer sits above
the keyboard, header stops lagging, input no longer jitters.
FilesView.nudgeEditorSelectionAboveKeyboard now derives the occluded
bottom locally from visualViewport + documentElement.clientHeight.
* deps: bump @opencode-ai/sdk to 1.4.6 and add @base-ui/react
* build: align vite configs with Base UI and packages update
* feat(ui): migrate primitives to Base UI
Replace Radix-based wrappers (button, checkbox, collapsible, command,
dialog, dropdown-menu, input, radio, scroll-area, select, separator,
sonner, switch, textarea, toggle, tooltip) with @base-ui/react
equivalents and a refreshed visual language: flexoki theme tokens,
typography utilities, and a redesigned CommandPalette. Add new
fancy-button variant set and a local slot helper for asChild composition.
* refactor(ui consumers): adopt Base UI primitives across the app
Update chat, layout, git views, settings, multirun, session and agent
management screens to use the new Base UI-backed primitives (anchor
width token rename, dropdown/select/dialog usage adjustments, new
component APIs).
* fix(ScrollableOverlay): forward `disabled` to inner element
Add `disabled` to the type so it propagates via rest spread to the
underlying element (e.g. textarea in simple mode). Resolves a type
error reported after the main merge.
* refactor(dropdown consumers): migrate preventDefault sites to closeOnClick
Base UI's Menu.Item does not check `event.defaultPrevented` before
closing the menu, so the Radix-era `onSelect={(e) => e.preventDefault()}`
pattern no longer keeps the menu open. Replace those sites with the
Base UI `closeOnClick={false}` prop (VSCodeLayout rate-limit info
rows; AgentGroupDetail worktree actions).
* docs(AGENTS): note Base UI as primary source for UI primitives
* fix(ContextPanel): center expand/close buttons in tab header
Header (h-8) had the action row pinned with items-end + pb-1.5, which
placed the h-7 buttons ~2px above the header top and made them look
cropped. Switch to items-center so they sit on the same baseline as
the tabs.
* style(tabs): drop transitions on default variant, soften active pill
Default (underline) variant now switches instantly — no transform/width
transition on the underline indicator, no color transition on tab
buttons. Active pill bg is color-mixed down to 55% of
--interactive-selection so light-theme selection doesn't scream.
* style(button): pill-style elevation and introduce chip variant
Solid variants (default/destructive/neutral/primary/basic) now use the
active-pill shadow stack — hairline navy outer ring + stacked tight/soft
drops — instead of the pure-black inset/border approach. Outline
variant (and FancyButton basic) gets the same elevation without the
white top highlight (no fill to catch light).
Add a new chip variant: flat `border border-border/60` button without
elevation, intended for one-of-N toggle groups where a raised
button would read as the wrong affordance.
* style(header): apply pill-style shadow to OpenIn and Project Actions
Both split-button wrappers previously used a 1px CSS border for
definition. Replace that with the pill elevation stack so the header
buttons match the new Button variants and feel less hard-edged.
* refactor(toggles): migrate one-of-N segmented groups to chip variant
Color Mode, When-sessions-expire, voice/STT providers, auth method,
agent mode, MCP transport, tunnel type and terminal Ctrl/Cmd modifier
toggles all read as flat chip selectors rather than raised buttons.
Switch them from variant="outline" to the new chip variant so the
raised pill-style elevation doesn't fight the selected-state tint.
* fix(elevation): theme-adaptive pill-style shadow for dark mode
The navy (rgba(14,18,27,*)) outer ring was invisible on dark surfaces,
erasing the button/pill edge. Add dark: variants that use a subtle
white outer ring (rgba(255,255,255,0.10)) and darker drop shadows
(rgba(0,0,0,0.30/0.20)) so the elevation reads on both themes.
Applies to Button solid/outline variants, FancyButton equivalents,
the OpenIn and Project Actions header split-buttons, and the active
pill indicator in SortableTabsStrip.
* style(button): flat tinted variants with squircle corner-shape
Replace elevated pill-shadow design with a flat tinted language: pale tinted
fill + hairline tinted border + saturated tinted text for default/destructive.
Add CSS corner-shape: squircle with @supports gate so Chrome 136+ gets the
softened superellipse corners at 50px, Safari falls back to a slightly larger
round radius.
* style(tabs): replace active pill shadow with tinted border
* style(header): flat border and squircle corners for OpenIn / Actions
Drop pill-style shadow stacks in favor of a plain hairline border and apply
the same squircle corner-shape treatment as Button so header controls match
the new visual language.
* style(checkbox): drop filled background for tinted checkmark
Checked / indeterminate states now keep the transparent box, show a
primary-base check/minus glyph, and use a softened primary-tinted inset
border (50% mix) so the control reads as selected without a solid swatch.
* style(layout): widen sidebar-to-chat corner radius to 10px
* style(button): retune tinted variants and unify outline fill
- Bump primary fill toward noticeable but still soft (light 10/16/22,
dark 16/22/30) and weaken both primary and destructive borders
(12% light / 20% dark) so the tone reads without shouting.
- Further calm destructive across fill and border so revert-style
actions match the muted reference.
- Align the outline variant fill with --surface-elevated so git-view
generate/commit buttons share the header action button surface.
* style(tabs): align pill variant with new button language
Active pill now uses --surface-elevated fill and border-border/60 to
match the outline button. Track and tab/pill geometry adopt the same
squircle treatment as Button: 9-10px fallback with 50px radius under
@supports(corner-shape:squircle). Also tighten track padding (inline
2px, block 2px) and grow active tab height so the indicator fills
the track instead of floating inside it.
* refactor(theme): hardcode radius scale, drop per-theme override
Radius values are now fixed in the design system (flexoki-dark's scale
becomes the app default). Themes can no longer override --radius-* — the
config.radius block is removed from every theme JSON, dropped from the
Theme type, and no longer emitted by the CSS generator.
* chore(ui): lint/type cleanup across Base UI wrappers
* style(tabs): dial pill track background down to near-invisible
* refactor(chip): aria-pressed drives the selected tinted state
The chip variant now carries the tinted primary palette (same as the
default filled button) under aria-pressed, so consumers toggle selection
via a single aria attribute instead of repeating the border/text/bg
override classes. All existing chip consumers migrate to aria-pressed
and drop their hand-rolled selected className.
* chore(defaults): humanize variant label in thinking selector
* fix(diff): render all lines in single-file mode
Single-file mode wrapped PierreDiffViewer in its own layout=fill which
creates a nested virtual-root; combined with the outer CSS containment
on the wrapper, Pierre's virtualizer measured a clamped viewport and
stopped rendering lines past ~150. Mirror the stacked-mode approach:
hoist a ScrollableOverlay as the sole virtual root/content and render
PierreDiffViewer inline, so the shared virtualizer sees the real scroll
viewport and paints every line.
Also drops an unused cn import in SessionRetentionSettings.
* feat(files): collapse floating editor controls behind icon button
The floating file editor toolbar now starts as a single pill icon button
and expands into the full control row on hover or click. Clicking outside
or moving the pointer away collapses it back, keeping the editor surface
unobstructed while the file is being read/edited. Fullscreen overlay
keeps its always-visible toolbar.
* fix(chat): align mobile session status bar radius with chat input
* fix(mobile): keep radio/checkbox/switch at their native size
Mobile CSS forced min 36x36px on every <button>, which swallowed our
Radio and Checkbox primitives (also buttons with role=radio/checkbox)
and ballooned them on touch devices. Exclude role=radio/checkbox/switch
from the touch-target rule and pin the Radio/Checkbox box size with
arbitrary px so padding-scale overrides cannot stretch them either.
* chore(mobile): drop unused cornerRadius prop plumbing
The status bar now hardcodes var(--radius-lg) on both views, so the
cornerRadius prop and the useUIStore selector that sourced it in
ChatInput are dead weight.
- Prevent desktop chat input from inheriting mobile bottom safe-area gap
- Apply chat input safe-area classes only on mobile
- Scope standalone PWA safe-area and blur overlay CSS to mobile runtime
* fix(mobile): close side drawers when opening settings
* fix(mobile): remove duplicate top inset in drawers
---------
Co-authored-by: Jovines <jovines@qq.com>
* feat: add project actions in header with reliable terminal run flow
- Add per-project Actions settings with icons, platform filters, and default action
- Run/stop actions from header using terminal tabs, including Ctrl+C then force-kill fallback
- Improve terminal UX with stable selection, resize handling, and smarter URL auto-open for localhost ports
* feat: add project actions UI with refined header dropdown behavior
* feat: add parent-session back button in chat
* fix: make web and desktop dev modes reliable and conflict-free
- Separate desktop and web dev ports to avoid collisions
- Add robust process-tree shutdown so Ctrl+C cleans sidecars
- Add true web HMR mode and keep service worker out of dev
* fix: linux safe scripts for dev
* feat: run project actions on web and add desktop SSH forward URL opening
* feat: add mobile project actions button with terminal tabs and tighter tab UI
* revert: remove experimental mobile terminal selection UI
* feat: show Add action button in header when empty
* fix: make retry countdown human-readable in status row
* fix: prevent nav rail actions from firing through overlays
* feat(mobile): refactor drawer system with swipe gestures and improved status bar
- Add DrawerContext for centralized drawer state management
- Implement swipe gesture support for left/right drawers
- Refactor MobileSessionStatusBar with token usage indicator
- Update Header component with drawer toggle props
- Improve RightSidebar touch handling
- Add mobile-specific styling improvements
- Update UI store for drawer state management
* feat(mobile): update empty session hint text to clarify swipe gesture area
* fix(mobile): restore MobileAgentButton tap-to-cycle and long-press behavior
- Revert removal of tap-to-cycle agent switching functionality
- Re-add onCycleAgent prop and long-press detection (500ms)
- Click now cycles through primary agents, long-press opens selector panel
- Fixes regression from commit 569cc411
* feat(mobile): add project switcher bar and fix button interactions
- Add ProjectBar component to MobileSessionStatusBar for quick project switching
- Add useProjectStatus hook to track project-level session indicators
- Integrate project store with directory store for project management
- Add project status indicators (running/unread) to session status bar
- Fix MobileAgentButton pointer event handling with preventDefault
- Support horizontal scroll in project bar with touch gesture isolation
* feat(mobile): add long-press to remove projects and filter sessions by project
* fix: improve mobile agent switching UX
* fix: move drawer swipe hook to dedicated file
* refactor(mobile): simplify session status bar, remove More/Less toggle button
* fix: git diff navigation on mobile in sidebar mode
* feat(mobile): add configurable status bar and refine mobile chat controls
---------
Co-authored-by: Jovines <jovines@qq.com>
Co-authored-by: Bohdan Triapitsyn <artmore@protonmail.com>
Add TextSelectionMenu component that appears when selecting text in messages.
Provides quick actions: Add to chat, New session, Copy.
- Add TextSelectionMenu.tsx component with desktop and mobile layouts
- Integrate menu into MessageBody with message-content-text ref
- Add mobile CSS for text selection behavior
Add file management API and UI components
Implement directory listing, search and CRUD operations in desktop backend
Expose new Files API on frontend to list, search, and modify files