Commit Graph
3 Commits
Author SHA1 Message Date
Bohdan Triapitsyn fe1f6130d6 fix(chat): keep messages chronological across ID rollover 2026-08-14 16:53:05 +03:00
00821700de chore: remove dead code (59 unused files + ~125 unused exports) (#1835)
* chore: remove dead/unreferenced files across ui, vscode

Remove 59 unused source files (components, hooks, lib utils, stores,
barrels, and orphaned vscode github modules) that are not imported by
any entry-reachable code. Also drop a stale test mock for the removed
execCommands module.

Co-authored-by: Serhii Dziupin <makeittech@users.noreply.github.com>

* refactor: remove unused exported symbols (types, functions, consts, hooks)

Remove exported symbols whose identifier is referenced nowhere in the
repository (verified via repo-wide search), across ui types/contracts,
lib utilities, sync layer, stores, and components. Also drop the few
imports/private helpers orphaned by these removals.

Co-authored-by: Serhii Dziupin <makeittech@users.noreply.github.com>

* refactor: remove more unused exports (desktop, shortcuts, worktree, vscode)

Continue removing repo-wide unreferenced exported functions, consts and
types across lib/desktop, shortcuts, worktreeSessionCreator, sync, and
vscode gitService, with cascading orphaned helpers/imports cleaned up.

Co-authored-by: Serhii Dziupin <makeittech@users.noreply.github.com>

* chore: add dead-code cleanup tooling

* refactor: checkpoint dead-code cleanup

* refactor: remove dead-code suppressions

---------

Co-authored-by: Serhii Dziupin <makeittech@users.noreply.github.com>
Co-authored-by: Bohdan Triapitsyn <artmore@protonmail.com>
2026-06-26 19:27:53 +03:00
bashrusakh 59ecd86b4b perf: isolate chat streaming renders and reduce sidebar render cost (#1672)
Reworks the chat and session-sidebar render paths to cut render cascades, memory
  churn, and UI jank on large sessions and big session trees. Behavior is preserved;
  the changes are about *when* and *how much* the UI re-renders.

  ## Chat streaming
  - Freeze the streaming message's parts in the bulk turn projection during streaming,
    and re-inject live parts only in an isolated tail leaf, so a ~60/sec delta stream
    no longer re-runs the whole-session projection or re-renders unrelated rows.
    session with referential reuse of unchanged turns.
  - Memoize message rows with field-aware comparators instead of reference equality.
  - Replace the manual child-session polling in the task tool with the live SSE
    stream + a one-shot load, removing a fetch/settle state machine.

  ## History loading & scroll
  - Load an initial page fast, then prepend one older page in the background so the
    scroll container has headroom and "load older on scroll-up" fires before the user
    hits the absolute top.
  - Compensate scroll synchronously (in a layout effect, before paint) for prepends —
    including background prepends that don't originate from a user scroll — so the
    viewport stays stable instead of judder-correcting on the next frame.

  ## Markdown rendering
  - Render markdown synchronously *styled* on first paint (paragraphs, lists, code
    cards, tables, inline code) instead of raw escaped text; the async pass then only
    upgrades syntax-highlight colors. Eliminates the flash of full-width raw text.
  - Load KaTeX CSS eagerly with the main bundle instead of inside the lazy markdown
    chunk, avoiding a late stylesheet injection on first render.

  ## Sidebar
  - Hoist per-row recursive tree walks out of row comparators into per-group
    precomputed sets/keys; batch live-session lookups into a single map; add a
    group-level memo boundary.
  - Isolate rename drafts so per-keystroke typing doesn't repaint the row tree.

  ## Sync layer
  - Add a staleness guard so a slow message fetch can't repopulate a session the user
    navigated away from.
  - Throw on fetch failure for authoritative loaders so a transient blip can't read as
    an empty server response.

  ## Cleanup
  - Remove dead code (unused hooks, params, duplicated inline types) surfaced while
    reworking the above.

  ## Known issue
  - A rare, purely cosmetic first-paint width flash can still appear on large sessions;
    it has no behavioral or data impact and is tracked for a follow-up runtime trace.
2026-06-18 00:43:16 +03:00