A diff is ordered by file path, which is almost never the order in which a change makes sense. This adds a Walkthrough surface that reorders it: the model groups related hunks into stops, explains what each group changes about behavior, and orders the stops so each builds on the last. It explains and orders; judging code stays with the existing Review action. Reviews uncommitted work (all, staged, unstaged), a branch against its base, or a pull request. Generation is always user-initiated — nothing runs on a timer, on a file change, or as a side effect of opening a panel. Invariants worth preserving: - Hunk identity is derived on the server and only there. Ids are content hashes, so an anchor that no longer resolves is proof the code it described changed, and staleness needs no heuristics. The client matches ids to ids and never recomputes them; two implementations would have to agree forever. - The digest is never truncated. A diff that does not fit the model's context is refused with an actionable reason, because a walkthrough written against half a diff reads as confident and is wrong. - Nothing disappears. Lockfiles and other generated output are excluded from the model's input by name — never by size — and everything no stop covers is listed at the end, so "have I seen all of it" stays answerable. - Cost is explicit. Results are content-addressed, so returning the working tree to an earlier state costs nothing; generation outlives its request, so a refresh detaches the client rather than discarding paid-for work, and only an explicit cancel stops it. Supporting changes to shared modules: - git: expose the existing getRangeDiff as GET /api/git listUntrackedPaths and getUntrackedDiffs. The latter resolve the repository once for a batch instead of per file, taking a panel ~340ms on an 80-file working tree. - small-model: structured output across four wire forma and abort signal, and an onOverflow policy so an oversized prompt fails loudly instead of being silently clipped. A provider remembered so the prompt-side fallback goes first next time. - models.dev metadata: surface structured_output as tri false blocks a model, a missing field does not, because the catalog omits it for roughly half of all models. Desktop and tablet only: VS Code serves Git through its these routes, and the mobile shell does not consume the surface registry. Docs: packages/docs walkthrough page in English and all eight locales.
Icon System
OpenChamber uses an SVG sprite-based icon system for performance. Remixicon glyphs and explicitly registered custom glyphs are rendered via a single hidden SVG sprite injected into the DOM, referenced by <use href="#oc-icon-name"/>.
Usage
import { Icon } from "@/components/icon/Icon";
<Icon name="arrow-down-s" className="h-4 w-4" />
<Icon name="loader-4" className="size-4 animate-spin" />
Icon Names
Icons use kebab-case names based on Remixicon. To find an icon name:
- Start from the Remixicon component name:
RiArrowDownSLine - Remove
Riprefix →ArrowDownSLine - Convert to kebab-case →
arrow-down-s
Common suffixes:
Line/Fillare dropped from the sprite name- Numbers are preserved:
RiChat4Line→chat-4
Adding a New Icon
- Import and use it in your code:
<Icon name="new-icon-name" /> - Run
bun run icons:spriteto regenerate the sprite with the new icon - The script scans
packages/ui/srcfor allRiXusages and extracts SVG paths
If the icon doesn't exist in the sprite, the script will warn you.
Custom product glyphs are registered in scripts/generate-icon-sprite.mjs. They must use the shared 24x24 viewbox and currentColor so they match Remixicon sizing and theme behavior.
Sizing
The Icon component does not have a size prop. Use Tailwind classes instead:
<Icon name="arrow-down-s" className="h-4 w-4" /> {/* 16px */}
<Icon name="arrow-down-s" className="size-5" /> {/* 20px */}
<Icon name="arrow-down-s" className="h-6 w-6" /> {/* 24px */}
Type Safety
import type { IconName } from "@/components/icon/icons";
const icon: IconName = "arrow-down-s"; // type-checked
Architecture
sprite.ts— Auto-generated SVG path data (runbun run generate-icon-spriteto regenerate)Icon.tsx— The<Icon>component, injects sprite on first mounticons.ts— TypeScript typeIconName
The sprite is injected as a hidden <svg id="openchamber-icon-sprite"> element containing <symbol> elements. Each <Icon> renders <svg><use href="#oc-{name}"/></svg>.
Migration from @remixicon/react
Old:
import { RiArrowDownSLine } from "@remixicon/react";
<RiArrowDownSLine className="h-4 w-4" />
New:
import { Icon } from "@/components/icon/Icon";
<Icon name="arrow-down-s" className="h-4 w-4" />
If an icon is used as a component reference (not JSX):
// Old: const icon = RiStackLine; return <icon />;
// New: const icon: IconName = "stack"; return <Icon name={icon} />;