* feat: Implement project management store with project path validation and synchronization - Added `useProjectsStore` for managing projects, including adding, removing, renaming, and validating project paths. - Implemented persistence for projects and active project ID using safe storage. - Introduced synchronization from desktop settings to keep project data consistent. - Enhanced session store to manage sessions by directory and added new methods for session management. - Updated todo store to fetch session todos based on the directory context. - Refactored server code to validate and resolve project directories for various API endpoints. - Added project entry validation and sanitization to ensure data integrity. * feat(settings): migrate legacy project settings and update settings loading logic * feat: enhance project management with directory-aware settings and improved agent/command source handling * feat: enhance session and project management with directory-aware settings and improved configuration refresh logic * feat: enhance project management with worktree manager integration and project directory resolution * feat: enhance agent groups store with project directory resolution and loading logic * feat: add heartbeat management and global wrapping for SSE blocks in agent and chat providers * feat: refactor command and project handling in useCommandsStore - Replaced useDirectoryStore with useProjectsStore to manage project paths. - Introduced getRequestDirectory function to determine the active project directory. - Updated command fetching to respect project-level scoping. - Enhanced error handling and logging for command configuration fetching. - Improved command configuration saving and updating to utilize project directory context. feat: enhance project path normalization in useProjectsStore - Added resolveTildePath function to expand paths starting with ~. - Updated normalizeProjectPath to utilize home directory for path expansion. fix: update permission handling in useSessionStore - Changed Permission type to PermissionRequest for clarity. - Updated respondToPermission method to use requestId instead of permissionId. refactor: improve permission utilities - Introduced types for PermissionAction and PermissionRule. - Enhanced getAgentDefinition and resolveConfigStore functions for better type safety. - Added resolvePermissionAction to streamline permission resolution logic. feat: add agent configuration retrieval endpoint - Implemented new API endpoint to fetch agent configuration based on project directory. - Enhanced getAgentPermissionSource to prioritize project-level permissions. chore: update SDK version in package.json files - Bumped @opencode-ai/sdk version to ^1.1.1 across all relevant package.json files. refactor: streamline bridge message handling - Updated handleBridgeMessage to accept directory parameter for agent and command requests. - Improved local API request handling to extract directory from query parameters and headers. feat: enhance project configuration management - Added functions to retrieve and merge project configuration paths. - Improved handling of existing project configuration files for agents and commands. * feat: enhance VSCode integration and session management - Added support for a sticky sidebar header background in light and dark themes. - Introduced functions to read VSCode workspace directory and check if running in VSCode. - Implemented detailed logging for session loading and creation processes. - Enhanced session filtering based on directory structure and canonical paths. - Added a new method to reorder projects and prevent modifications in VSCode workspace. - Improved error handling and logging for app initialization and markdown file parsing. - Updated API checks and health checks to ensure readiness before proceeding. - Refactored code for better readability and maintainability across various modules. * feat: improve agent and branch selection logic, enhance session management, and update multi-run creation response * feat: add worktree management actions in agent group detail and sidebar, including delete and keep only options * fix(ui): share IME guard and cover multi-run * fix(session): reduce maximum visible sessions in group from 7 to 5
283 lines
8.9 KiB
Rust
283 lines
8.9 KiB
Rust
use chrono::Utc;
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use log::{info, warn};
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use serde::{Deserialize, Serialize};
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use serde_json::json;
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use tauri::AppHandle;
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use tauri::State;
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use uuid::Uuid;
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use crate::path_utils::expand_tilde_path;
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use crate::DesktopRuntime;
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#[derive(Debug, Serialize, Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct DirectoryPermissionRequest {
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path: String,
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}
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#[derive(Debug, Serialize, Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct DirectoryPermissionResult {
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success: bool,
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path: Option<String>,
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#[serde(skip_serializing_if = "Option::is_none")]
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project_id: Option<String>,
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error: Option<String>,
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}
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#[derive(Debug, Serialize, Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct StartAccessingResult {
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success: bool,
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error: Option<String>,
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}
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/// Process directory selection from frontend.
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/// Updates settings (projects, activeProjectId, lastDirectory).
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#[tauri::command]
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pub async fn process_directory_selection(
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path: String,
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state: State<'_, DesktopRuntime>,
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) -> Result<DirectoryPermissionResult, String> {
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// Validate directory exists
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let mut path_buf = expand_tilde_path(&path);
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if let Ok(canonicalized) = std::fs::canonicalize(&path_buf) {
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path_buf = canonicalized;
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}
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let normalized_path = path_buf.to_string_lossy().to_string();
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if !path_buf.exists() {
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return Ok(DirectoryPermissionResult {
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success: false,
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path: None,
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project_id: None,
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error: Some("Directory does not exist".to_string()),
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});
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}
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if !path_buf.is_dir() {
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return Ok(DirectoryPermissionResult {
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success: false,
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path: None,
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project_id: None,
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error: Some("Path is not a directory".to_string()),
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});
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}
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// Update settings with projects + activeProjectId + lastDirectory
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let now = Utc::now().timestamp_millis();
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let normalized_path_for_update = normalized_path.clone();
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let (_, project_id) = state
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.settings()
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.update_with(|mut settings| {
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if !settings.is_object() {
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settings = json!({});
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}
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let project_id = {
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let obj = settings.as_object_mut().unwrap();
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let projects_value = obj.entry("projects").or_insert_with(|| json!([]));
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if !projects_value.is_array() {
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*projects_value = json!([]);
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}
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let projects = projects_value.as_array_mut().unwrap();
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let existing_index = projects.iter().position(|entry| {
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entry
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.get("path")
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.and_then(|value| value.as_str())
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.map(|value| value == normalized_path_for_update)
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.unwrap_or(false)
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});
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if let Some(index) = existing_index {
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let entry = projects
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.get_mut(index)
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.and_then(|value| value.as_object_mut());
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if let Some(entry) = entry {
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entry.insert("lastOpenedAt".to_string(), json!(now));
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if let Some(id) = entry.get("id").and_then(|value| value.as_str()) {
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id.to_string()
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} else {
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let id = Uuid::new_v4().to_string();
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entry.insert("id".to_string(), json!(id));
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id
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}
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} else {
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let id = Uuid::new_v4().to_string();
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projects[index] = json!({
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"id": id,
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"path": normalized_path_for_update,
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"addedAt": now,
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"lastOpenedAt": now
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});
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id
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}
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} else {
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let id = Uuid::new_v4().to_string();
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projects.push(json!({
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"id": id,
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"path": normalized_path_for_update,
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"addedAt": now,
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"lastOpenedAt": now
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}));
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id
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}
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};
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if let Some(obj) = settings.as_object_mut() {
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obj.insert("activeProjectId".to_string(), json!(project_id.clone()));
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obj.insert("lastDirectory".to_string(), json!(normalized_path_for_update));
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}
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(settings, project_id)
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})
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.await
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.map_err(|e| format!("Failed to save updated settings: {}", e))?;
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info!(
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"[permissions] Updated settings with active project {}: {}",
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project_id, normalized_path
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);
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Ok(DirectoryPermissionResult {
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success: true,
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path: Some(normalized_path),
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project_id: Some(project_id),
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error: None,
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})
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}
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/// Legacy directory picker command (frontend handles actual dialog)
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#[tauri::command]
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pub async fn pick_directory(
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_app_handle: AppHandle,
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_state: State<'_, DesktopRuntime>,
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) -> Result<DirectoryPermissionResult, String> {
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Ok(DirectoryPermissionResult {
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success: false,
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path: None,
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project_id: None,
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error: Some(
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"Use requestDirectoryAccess instead - it handles native dialog properly".to_string(),
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),
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})
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}
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/// Request directory access (desktop implementation)
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/// For unsandboxed apps, just validates the path is accessible
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#[tauri::command]
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pub async fn request_directory_access(
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request: DirectoryPermissionRequest,
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_state: State<'_, DesktopRuntime>,
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) -> Result<DirectoryPermissionResult, String> {
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let path = request.path;
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let mut path_buf = expand_tilde_path(&path);
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if let Ok(canonicalized) = std::fs::canonicalize(&path_buf) {
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path_buf = canonicalized;
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}
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let normalized_path = path_buf.to_string_lossy().to_string();
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if !path_buf.exists() {
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return Ok(DirectoryPermissionResult {
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success: false,
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path: None,
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project_id: None,
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error: Some("Directory does not exist".to_string()),
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});
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}
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if !path_buf.is_dir() {
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return Ok(DirectoryPermissionResult {
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success: false,
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path: None,
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project_id: None,
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error: Some("Path is not a directory".to_string()),
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});
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}
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// For unsandboxed apps, no bookmark needed - just verify access
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match std::fs::read_dir(&path_buf) {
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Ok(_) => Ok(DirectoryPermissionResult {
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success: true,
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path: Some(normalized_path),
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project_id: None,
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error: None,
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}),
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Err(e) => Ok(DirectoryPermissionResult {
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success: false,
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path: None,
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project_id: None,
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error: Some(format!("Cannot access directory: {}", e)),
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}),
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}
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}
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/// Start accessing directory (desktop implementation)
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#[tauri::command]
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pub async fn start_accessing_directory(
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path: String,
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_state: State<'_, DesktopRuntime>,
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) -> Result<StartAccessingResult, String> {
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// Check if directory exists and is accessible
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let path_buf = std::path::PathBuf::from(&path);
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if !path_buf.exists() {
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return Ok(StartAccessingResult {
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success: false,
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error: Some("Directory does not exist".to_string()),
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});
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}
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if !path_buf.is_dir() {
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return Ok(StartAccessingResult {
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success: false,
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error: Some("Path is not a directory".to_string()),
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});
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}
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// Try to read the directory to verify access
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match std::fs::read_dir(&path_buf) {
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Ok(_) => {
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info!("Successfully started accessing directory: {}", path);
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Ok(StartAccessingResult {
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success: true,
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error: None,
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})
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}
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Err(e) => {
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warn!("Failed to access directory {}: {}", path, e);
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Ok(StartAccessingResult {
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success: false,
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error: Some(format!("Failed to access directory: {}", e)),
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})
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}
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}
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}
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/// Stop accessing directory (desktop implementation)
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#[tauri::command]
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pub async fn stop_accessing_directory(
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_path: String,
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_state: State<'_, DesktopRuntime>,
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) -> Result<StartAccessingResult, String> {
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// For Stage 1, just confirm the operation
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// Full implementation would call stopAccessingSecurityScopedResource
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info!("Stopped accessing directory");
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Ok(StartAccessingResult {
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success: true,
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error: None,
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})
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}
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/// Restore bookmarks on app startup (no-op for unsandboxed apps)
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#[tauri::command]
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pub async fn restore_bookmarks_on_startup(_state: State<'_, DesktopRuntime>) -> Result<(), String> {
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// For unsandboxed apps, no bookmarks needed
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// Directory access is restored from settings.lastDirectory
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info!("[permissions] Bookmark restore not needed for unsandboxed app");
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Ok(())
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}
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