OpenChamber Desktop
Electron desktop runtime for OpenChamber on macOS, Windows, and Linux.
This package owns the native shell: windows, menus, deep links, native notifications, auto-updates, host switching, SSH connections, tunnel helpers, and packaged desktop builds. The web UI and OpenChamber server logic still live in packages/web and shared React UI lives in packages/ui.
How It Runs
Desktop starts the OpenChamber web server in the same Electron main process. There is no separate sidecar subprocess for the OpenChamber server.
main.mjs imports @openchamber/web/server/index.js and calls startWebUiServer(). The Electron window then loads the UI from the local server in development, or from packaged resources/web-dist assets in packaged builds.
The preload bridge exposes desktop-only APIs to the web UI through window.__OPENCHAMBER_DESKTOP__. Privileged commands are checked in main.mjs, not only in the UI.
Main Files
| File | Purpose |
|---|---|
main.mjs |
Electron main process, app lifecycle, windows, menus, deep links, native IPC handlers, updates, local server startup |
preload.mjs |
Safe bridge from the rendered UI to Electron IPC |
ssh-manager.mjs |
SSH host import, connection lifecycle, tunnel/port forwarding helpers |
scripts/electron-dev.mjs |
Desktop dev launcher with Vite HMR support |
scripts/build-web-assets.mjs |
Builds packages/web and stages UI assets into resources/web-dist |
scripts/prepare-opencode-cli.mjs |
Downloads and stages the pinned OpenCode CLI into resources/opencode-cli |
scripts/bundle-main.mjs |
Bundles Electron main code into dist-bundle/main.mjs for packaging |
scripts/rebuild-native.mjs |
Rebuilds native modules against the Electron runtime |
scripts/package.mjs |
Runs electron-builder, with unsigned Windows builds when signing env is missing |
resources/ |
Packaged web assets, icons, and macOS entitlements |
Development
From the repo root:
bun install
bun run electron:dev
bun run electron:dev starts the web dev server with HMR, then launches Electron against packages/electron/main.mjs.
Useful variants:
bun run electron:dev:bundled
bun run type-check:electron
bun run lint:electron
electron:dev:bundled builds and uses packaged web assets instead of the HMR server. Use it when testing behavior closer to a packaged app.
Packaging
From the repo root:
bun run electron:build
That runs, in order:
build:web-assetsto build the web UI and copy it intopackages/electron/resources/web-dist.prepare:opencode-clito download/cache the pinned OpenCode CLI and copy it intopackages/electron/resources/opencode-cli.bundle:mainto createpackages/electron/dist-bundle/main.mjs.rebuild:nativeto rebuild native modules for Electron.package.mjsto runelectron-builder.
Build output goes to packages/electron/dist.
macOS builds produce dmg and zip artifacts. Windows builds produce an NSIS installer. Linux builds produce an AppImage for the native x64 or arm64 host.
Platform Notes
macOS packaging needs Xcode/build tools for notarized builds and icon asset compilation.
Windows packaging needs NSIS support through electron-builder. If no Windows signing env is set, package.mjs disables code signing and builds an unsigned installer.
Linux AppImages must be built natively. Set OPENCHAMBER_TARGET_ARCH=x64 or OPENCHAMBER_TARGET_ARCH=arm64 when packaging; the build rejects a target that does not match the Linux host. The same target selects the bundled OpenCode CLI, native Electron rebuild, and Electron Builder architecture. Linux identity is stable across architectures: executable openchamber, desktop file openchamber.desktop, icon openchamber, and StartupWMClass=openchamber.
After packaging, run bun run --cwd packages/electron verify:linux-appimage. The verifier extracts the final AppImage and checks its ELF architecture, desktop identity, Electron executable, pinned OpenCode CLI version and architecture, and all packaged native .node modules.
Running a packaged Linux AppImage requires FUSE (libfuse.so.2, typically libfuse2 / libfuse2t64 on Debian/Ubuntu). Without FUSE, start with APPIMAGE_EXTRACT_AND_RUN=1. Keep the AppImage on a writable path so in-app updates can replace it.
Linux updates are supported only when the packaged app is running from a writable AppImage. Update checks, downloads, and installation report an actionable error when APPIMAGE is missing, invalid, or read-only; a missing release feed (latest-linux.yml 404 before the first Linux publish) is treated as “no update available”. macOS and Windows updater behavior is unchanged. Release builds keep latest-linux.yml (x64) and latest-linux-arm64.yml separate and validate each manifest against its AppImage before upload. Linux AppImages download full updates (no .blockmap differential channel yet).
Updater End-to-End Fixture
A loopback-only updater fixture is available for contributor QA of N-to-N+1 AppImage replacement and restart behavior. It is test infrastructure, not a user-configurable update source. See scripts/updater-e2e-fixture.md for the controlled test procedure. Unit tests cover feed selection, check failures, no-update results, and fixture generation; actual AppImage replacement and restart remains a manual native N-to-N+1 release boundary because it requires executing two packaged versions on each supported architecture.
The package supports macOS, Windows, and Linux desktop features. Linux AppImage builds include in-app window controls and auto-update; system tray and launch-at-login remain macOS/Windows only. Some native discovery helpers are platform-specific. For example, app icon fetching and app filtering currently only work on macOS, while opening files in installed apps and installed-app discovery work on macOS and Windows (Linux returns an empty list without errors).
Bundled OpenCode CLI
Packaged Desktop builds include the official OpenCode CLI that matches the pinned @opencode-ai/sdk version in the root package.json. prepare:opencode-cli downloads the platform-specific release artifact, caches it under packages/electron/.cache/opencode-cli, stages opencode or opencode.exe into resources/opencode-cli, and verifies opencode --version before packaging. Re-running the step is fast when the staged binary already matches the pinned version.
Managed local Desktop startup prefers OpenCode binaries in this order:
- Explicit overrides:
settings.opencodeBinary,OPENCODE_BINARY,OPENCODE_PATH,OPENCHAMBER_OPENCODE_PATH, orOPENCHAMBER_OPENCODE_BIN. - The bundled Desktop CLI in
process.resourcesPath/opencode-cli. - System installs discovered from PATH and known npm/Bun/Scoop/Chocolatey locations.
Use an explicit override when testing a different OpenCode CLI build or when a user needs to point Desktop at a custom binary. The configured path must point to the standalone CLI, not the OpenCode Desktop app executable.
Common Env Vars
| Variable | Use |
|---|---|
OPENCHAMBER_ELECTRON_DEV=1 |
Marks the runtime as desktop development mode |
OPENCHAMBER_ELECTRON_USE_BUNDLED_UI=1 |
Uses staged web assets instead of the HMR dev server |
OPENCHAMBER_HMR_UI_PORT |
Preferred Vite UI port for desktop dev, default 5173 |
OPENCHAMBER_HMR_API_PORT |
Preferred API port for desktop dev, default 3901 |
OPENCHAMBER_RUNTIME=desktop |
Set by Electron before starting the web server |
OPENCHAMBER_OPENCODE_CLI_VERSION |
Optional packaging override for the bundled OpenCode CLI version; defaults to the pinned root @opencode-ai/sdk version |
OPENCHAMBER_TARGET_ARCH |
Explicit desktop package architecture (x64 or arm64); Linux requires it to match the native host |
OPENCHAMBER_DESKTOP_NOTIFY=true |
Enables desktop notification flow in the web server |
OPENCHAMBER_SKIP_API_COMPRESSION=true |
Defaulted by Desktop to reduce local CPU overhead |
OPENCODE_HOST / OPENCODE_PORT / OPENCODE_SKIP_START |
Connect Desktop to an external OpenCode server instead of starting one locally |
Native Features Owned Here
- Floating Mini Chat windows.
- Multiple native windows.
- Native notifications.
- One-click open/reveal/open-in-app actions.
- Desktop host switcher and deep-link imports.
- Local and remote instance handling.
- SSH host import, connections, logs, and port forwarding.
- Tunnel lifecycle integration through the web server runtime.
- Auto-update checks, downloads, and restart/apply flow.
IPC Pattern
Renderer code should call the desktop bridge exposed by preload.mjs. Do not import Electron from shared UI code.
Add new native capabilities in this order:
- Add or update the
preload.mjsbridge only if a new renderer-facing shape is needed. - Add the real command handling in
main.mjsunderopenchamber:invoke. - Gate privileged commands in main process logic so remote pages cannot access local filesystem or shell capabilities.
- Keep shared UI runtime contracts in
packages/uiand server/runtime APIs inpackages/webwhen the behavior is not inherently native.
Logs And Data
Electron uses electron-log. In development, console logs are also visible in the terminal. In packaged apps, logs are written through the platform log path for the OpenChamber app name.
Development builds use a separate user data directory named OpenChamber Dev, so dev state does not overwrite normal packaged app state.
Things To Be Careful With
- Keep desktop-specific code in this package. Do not move OpenCode feature backend logic into Electron.
- Use hidden Windows process launches for background helpers. Avoid visible console flashes.
- Keep
@openchamber/web,bun-pty,node-pty, and native modules external inbundle-main.mjs; bundling them can break Electron startup. - Rebuild native modules after dependency or Electron version changes.
- Test both HMR dev mode and bundled UI mode when changing startup, preload, routing, or packaged asset behavior.
Quick Checks
bun run type-check:electron
bun run lint:electron
bun run electron:dev:bundled
For full repo validation before shipping:
bun run type-check
bun run lint