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openchamber/packages/web/server/lib/session-goal/DOCUMENTATION.md
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Bohdan Triapitsyn bb45164ae8 feat: session goals - server-driven goal loop with independent small-model audit (#2148)
Arm the target button in the composer and the next prompt becomes a goal:
the server keeps the session working toward it (idle tick -> small-model
audit -> continuation) until the objective is verifiably complete, blocked,
or out of budget — even with the UI closed.

Server (packages/web/server/lib/session-goal):
- event-driven loop on the global SSE hub; goal state lives in
  session.metadata.openchamber.goal (merge-safe patches, stale-write guard
  by goal id), so it survives restarts and syncs to every client for free
- the small-model audit (objective + last assistant turn only, language
  pinned to the objective) is the sole termination authority; blocked needs
  3 consecutive verdicts, audit outages tolerate one unaudited continuation
  then stop the goal as resumable-blocked
- hard stops: optional token budget, auto-continuation cap (Resume grants a
  fresh allowance), turn errors; user abort pauses the goal instead of
  blocking it, and resuming over an aborted tail nudges immediately
- token accounting as a snapshot of the latest turn (input + cache.read +
  output), goal-relative via a creation baseline and segmented across
  compactions; a compaction summary skips the audit and continues
- continuations reuse the session's own provider/model/agent/variant

UI:
- three-mode target button (arm / disarm / manage dialog), informational
  goal strip with inline pause/resume and an Evaluating indicator, sidebar
  state glyph, objective length counter (2000-char server clamp),
  read-only completed goals
- goal entry points: composer (sessions and drafts), start-new-session-
  from-answer dialog, plan implement dialog (plan content becomes the
  objective), scheduled tasks (Run as goal + budget)
- Settings -> Chat -> Goal: feature toggle + default token budget with
  three-layer parity (web server, client persistence, VS Code bridge);
  VS Code renders goal state but hides the entry points (the loop runs in
  the web server only)

Notifications: per-turn "ready" notifications are suppressed while a goal
is active; settling sends one final notification (desktop, web-push, APNs
generic titles with the session name as body) honoring the completion
toggle. Error/question/permission notifications are untouched.

Docs: user guide (session-goals) in all 9 locales + sidebar entry,
scheduled-tasks cross-reference, server module DOCUMENTATION.md.
2026-07-12 01:23:22 +03:00

8.7 KiB

Session Goal

Server-side control loop that keeps a session working toward a user-defined objective stored under metadata.openchamber.goal, with the small model as an independent progress auditor. Built on OpenChamber's backend-driven architecture (session-assist is the structural template): the loop lives in the web server and survives UI disconnects.

Goal payload (metadata.openchamber.goal)

{
  id,                      // opaque per-logical-goal id; stale-write guard
  objective,               // user text, <= 2000 chars
  status,                  // active | paused | blocked | budgetLimited | complete
  tokenBudget,             // optional positive int
  tokensUsed,              // tokensCommitted + current segment (snapshot - baseline)
  tokensBaseline,          // segment start snapshot (pre-goal turn; 0 after compaction)
  tokensCommitted,         // closed segments' total (one segment per compaction)
  turnsUsed,               // auto-continuations sent (capped at MAX_AUTO_TURNS)
  blockedStreak,           // consecutive blocked audit verdicts
  auditFailStreak,         // consecutive failed/unavailable audit calls
  note,                    // latest audit progress note, <= 280 chars
  statusReason,            // why settled; 'resumed' is a kickoff signal from UI
  lastAccountedMessageID,  // incremental accounting cursor
  createdAt, updatedAt
}

The UI writes goals (create/edit/pause/resume/clear) by patching this metadata; the runtime never creates a goal on its own. Goal creation happens at send time via the arm store (useSessionGoalArmStore): the composer target button arms "the next prompt is the objective", and the run-as-goal flows (fork-from-answer dialog, plan implement dialog) arm the same way — the plan flow additionally supplies an objective OVERRIDE carrying the plan content, since "Implement this plan: X" alone gives the audit nothing to judge against. The armed send also attaches a synthetic system-reminder part telling the agent goal mode is active and that each turn should end with a factual done/verified/remaining statement for the independent audit. Freshness/stale-write protection is by id: every runtime write re-reads the session and drops the write when the stored goal id no longer matches.

Flow

  1. createSessionGoalRuntime subscribes to the global SSE hub (same pattern as session-assist — it needs the envelope's directory).
  2. session.status: idle arms a 15s per-session timer; busy/retry clears it. A session.updated carrying a fresh active goal (turnsUsed === 0 or statusReason === 'resumed') arms a kickoff timer — 3s for fresh goals, ~250ms for an explicit Resume so the nudge feels immediate — since setting a goal on an idle session emits no status transition.
  3. On fire (tick), gated by the sessionGoalEnabled setting:
    • fetch session (skip sub-agent sessions), require an active goal;
    • quiescence check via the message tail (trailing user message or unfinished assistant reply → bail; the next idle transition re-arms);
    • token accounting as a SNAPSHOT of the latest completed assistant turn: input + cache.read + output. Earlier turns' inputs and outputs fold into the next turn's cache, so the latest snapshot already carries the whole run's paid tokens — no summing across messages. Goal-relative via tokensBaseline (the same snapshot of the newest pre-goal turn, captured on the first tick). Compaction (an assistant message with summary: true) breaks the snapshot chain, so accounting is segmented: the summary message closes the segment into tokensCommitted (the summary turn read the whole context, so its snapshot prices the compaction itself) and the next segment starts with a zero baseline. tokensUsed = tokensCommitted + current segment, kept monotonic so unflagged context shrinks never move the budget backwards;
    • a user abort pauses the goal instead of blocking it: the event path in processPayload pauses immediately on the MessageAbortedError message (before any tick could send a continuation over the user's explicit stop), with a tick-side safety net. Messages sent while paused leave the goal alone; Resume re-arms the loop, and resuming over an aborted tail skips the audit and goes straight to a continuation nudge;
    • terminal checks, cheapest first: assistant turn error → blocked; tokensUsed >= tokenBudgetbudgetLimited; turnsUsed >= MAX_AUTO_TURNS (20) → blocked;
    • if the latest message is a compaction summary, skip the audit and continue unconditionally — running into the context window mid-work is by definition "in progress, not finished" (the summary is a retelling, not evidence, and must not be judged);
    • otherwise, small-model audit of the objective + the last assistant turn only — no conversation history and no continuation prompts (restrictToPreferredProvider, session's own provider/model preferred): JSON {verdict: continue|complete|blocked, note}. The audit is the SOLE termination authority besides the hard stops above — the working agent has no channel to settle its own goal. complete settles; blocked increments blockedStreak and settles only after 3 consecutive blocked verdicts, so a one-off snag cannot end the goal. Audit failure/absence tolerates ONE consecutive unaudited continuation (auditFailStreak); a second consecutive failure settles the goal as blocked ("progress audit unavailable") — resumable, and settling resets the streak so Resume gets fresh tolerance. A dead small model can never drive the loop blind to the turn cap;
    • continue: persist accounting + turnsUsed first (a crash after the write just waits for the next idle tick; the reverse could double-send), re-check the tail, then POST /session/:id/prompt_async with the continuation prompt using the last assistant message's provider/model/agent — the goal spends the session's own subscription.
  4. Settling (complete/blocked/budgetLimited) fires the injected emitGoalNotification so the user hears about it even with the UI closed: desktop + UI broadcast + the standard push fanout (web-push with full text; APNs with a generic per-type title and the session name as body). It obeys the notify-on-completion setting. Conversely, while a goal is ACTIVE the notifications runtime suppresses per-turn "ready" notifications on every channel — they would only echo the loop's own continuations; error/question/permission notifications are untouched. Pausing a goal from the UI also aborts the running turn (and vice versa — an abort pauses the goal), so "stop" means stop on both axes.

Continuation prompt

Built inline in runtime.js: the objective as untrusted user data in an XML-escaped <objective> block, budget numbers, keep-the-full-objective and work-from-evidence rules, a completion-audit instruction, and the requirement to end every turn with a factual done/verified/remaining report — the audit sees only that final turn, so the report is its evidence.

UI consumers (packages/ui)

  • lib/sessionGoalMetadata.ts — payload parsing/types.
  • lib/sessionGoalActions.ts — create/edit/pause/resume/clear via patchSessionMetadata; lib/sessionGoalPresentation.ts — status colors/labels shared across surfaces.
  • stores/useSessionGoalArmStore.ts — the "next prompt starts a goal" flag, consumed by sendMessage in sync/session-ui-store.ts (works for drafts).
  • hooks/useSessionGoal.ts — live goal state.
  • components/chat/SessionGoalButton.tsx — composer target button (arm / status color / cancel confirm); SessionGoalRow.tsx — goal strip above the composer; SessionGoalDialog.tsx — manage dialog (edit/pause/resume/complete/clear).
  • Sidebar glyph next to the date in SessionNodeItem.

Scheduled goals

Scheduled tasks can run as goals: execution.goalEnabled (+ optional execution.goalTokenBudget) on a task makes the scheduled-tasks runtime stamp metadata.openchamber.goal onto the fresh session (objective = the expanded task prompt) and attach the goal-mode intro part to the prompt. The loop here picks it up from session events like any other goal.

Limitations

  • Web-server feature: VS Code (extension-only) renders goal state via session.updated but does not run the loop.
  • A goal on a session with no assistant reply yet starts after the first user exchange completes (no provider/model to continue with before that).
  • tokensUsed only counts completed assistant messages seen within the 40-message fetch window per tick; extremely long busy stretches between idles undercount (acceptable: budget is a guardrail, not billing).