Arm the target button in the composer and the next prompt becomes a goal: the server keeps the session working toward it (idle tick -> small-model audit -> continuation) until the objective is verifiably complete, blocked, or out of budget — even with the UI closed. Server (packages/web/server/lib/session-goal): - event-driven loop on the global SSE hub; goal state lives in session.metadata.openchamber.goal (merge-safe patches, stale-write guard by goal id), so it survives restarts and syncs to every client for free - the small-model audit (objective + last assistant turn only, language pinned to the objective) is the sole termination authority; blocked needs 3 consecutive verdicts, audit outages tolerate one unaudited continuation then stop the goal as resumable-blocked - hard stops: optional token budget, auto-continuation cap (Resume grants a fresh allowance), turn errors; user abort pauses the goal instead of blocking it, and resuming over an aborted tail nudges immediately - token accounting as a snapshot of the latest turn (input + cache.read + output), goal-relative via a creation baseline and segmented across compactions; a compaction summary skips the audit and continues - continuations reuse the session's own provider/model/agent/variant UI: - three-mode target button (arm / disarm / manage dialog), informational goal strip with inline pause/resume and an Evaluating indicator, sidebar state glyph, objective length counter (2000-char server clamp), read-only completed goals - goal entry points: composer (sessions and drafts), start-new-session- from-answer dialog, plan implement dialog (plan content becomes the objective), scheduled tasks (Run as goal + budget) - Settings -> Chat -> Goal: feature toggle + default token budget with three-layer parity (web server, client persistence, VS Code bridge); VS Code renders goal state but hides the entry points (the loop runs in the web server only) Notifications: per-turn "ready" notifications are suppressed while a goal is active; settling sends one final notification (desktop, web-push, APNs generic titles with the session name as body) honoring the completion toggle. Error/question/permission notifications are untouched. Docs: user guide (session-goals) in all 9 locales + sidebar entry, scheduled-tasks cross-reference, server module DOCUMENTATION.md.
21 lines
796 B
TypeScript
21 lines
796 B
TypeScript
import type { SessionGoalStatus } from '@/lib/sessionGoalMetadata';
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// Shared presentation mapping for the goal status across chat, sidebar and
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// mobile surfaces. Colors are theme tokens; labels resolve through i18n at
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// the call site.
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export const sessionGoalStatusColor: Record<SessionGoalStatus, string> = {
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active: 'var(--status-info)',
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paused: 'var(--surface-muted-foreground)',
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blocked: 'var(--status-warning)',
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budgetLimited: 'var(--status-warning)',
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complete: 'var(--status-success)',
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};
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export const sessionGoalStatusLabelKey: Record<SessionGoalStatus, string> = {
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active: 'chat.goal.status.active',
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paused: 'chat.goal.status.paused',
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blocked: 'chat.goal.status.blocked',
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budgetLimited: 'chat.goal.status.budgetLimited',
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complete: 'chat.goal.status.complete',
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};
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