Files
openchamber/packages/ui/src/sync/user-message-history.ts
T
bashrusakh 59ecd86b4b perf: isolate chat streaming renders and reduce sidebar render cost (#1672)
Reworks the chat and session-sidebar render paths to cut render cascades, memory
  churn, and UI jank on large sessions and big session trees. Behavior is preserved;
  the changes are about *when* and *how much* the UI re-renders.

  ## Chat streaming
  - Freeze the streaming message's parts in the bulk turn projection during streaming,
    and re-inject live parts only in an isolated tail leaf, so a ~60/sec delta stream
    no longer re-runs the whole-session projection or re-renders unrelated rows.
    session with referential reuse of unchanged turns.
  - Memoize message rows with field-aware comparators instead of reference equality.
  - Replace the manual child-session polling in the task tool with the live SSE
    stream + a one-shot load, removing a fetch/settle state machine.

  ## History loading & scroll
  - Load an initial page fast, then prepend one older page in the background so the
    scroll container has headroom and "load older on scroll-up" fires before the user
    hits the absolute top.
  - Compensate scroll synchronously (in a layout effect, before paint) for prepends —
    including background prepends that don't originate from a user scroll — so the
    viewport stays stable instead of judder-correcting on the next frame.

  ## Markdown rendering
  - Render markdown synchronously *styled* on first paint (paragraphs, lists, code
    cards, tables, inline code) instead of raw escaped text; the async pass then only
    upgrades syntax-highlight colors. Eliminates the flash of full-width raw text.
  - Load KaTeX CSS eagerly with the main bundle instead of inside the lazy markdown
    chunk, avoiding a late stylesheet injection on first render.

  ## Sidebar
  - Hoist per-row recursive tree walks out of row comparators into per-group
    precomputed sets/keys; batch live-session lookups into a single map; add a
    group-level memo boundary.
  - Isolate rename drafts so per-keystroke typing doesn't repaint the row tree.

  ## Sync layer
  - Add a staleness guard so a slow message fetch can't repopulate a session the user
    navigated away from.
  - Throw on fetch failure for authoritative loaders so a transient blip can't read as
    an empty server response.

  ## Cleanup
  - Remove dead code (unused hooks, params, duplicated inline types) surfaced while
    reworking the above.

  ## Known issue
  - A rare, purely cosmetic first-paint width flash can still appear on large sessions;
    it has no behavioral or data impact and is tracked for a follow-up runtime trace.
2026-06-18 00:43:16 +03:00

99 lines
3.0 KiB
TypeScript

import type { Message, Part } from '@opencode-ai/sdk/v2/client';
import type { State } from './types';
type UserMessageHistoryRecord = {
message: Message;
parts: Part[];
};
export type UserMessageHistorySnapshot = {
sessionID: string;
revertMessageID?: string;
records: UserMessageHistoryRecord[];
history: string[];
};
const EMPTY_PARTS: Part[] = [];
const EMPTY_RECORDS: UserMessageHistoryRecord[] = [];
const EMPTY_HISTORY: string[] = [];
export const EMPTY_USER_MESSAGE_HISTORY_SNAPSHOT: UserMessageHistorySnapshot = {
sessionID: '',
revertMessageID: undefined,
records: EMPTY_RECORDS,
history: EMPTY_HISTORY,
};
const getPartText = (part: Part): string => {
if (part?.type !== 'text') return '';
const text = (part as { text?: unknown }).text;
return typeof text === 'string' ? text : '';
};
const getFirstTextFromParts = (parts: Part[]): string => {
for (const part of parts) {
const text = getPartText(part);
if (text.length > 0) return text;
}
return '';
};
const areRecordsEqual = (left: UserMessageHistoryRecord[], right: UserMessageHistoryRecord[]): boolean => {
if (left === right) return true;
if (left.length !== right.length) return false;
for (let index = 0; index < left.length; index += 1) {
if (left[index]?.message !== right[index]?.message || left[index]?.parts !== right[index]?.parts) {
return false;
}
}
return true;
};
export const buildUserMessageHistorySnapshot = (
state: Pick<State, 'session' | 'message' | 'part'>,
sessionID: string,
previous: UserMessageHistorySnapshot = EMPTY_USER_MESSAGE_HISTORY_SNAPSHOT,
): UserMessageHistorySnapshot => {
if (!sessionID) {
return EMPTY_USER_MESSAGE_HISTORY_SNAPSHOT;
}
const messages = state.message[sessionID] ?? [];
const session = state.session.find((candidate) => candidate.id === sessionID);
const revertMessageID = (session as { revert?: { messageID?: string } } | undefined)?.revert?.messageID;
const records: UserMessageHistoryRecord[] = [];
for (let index = messages.length - 1; index >= 0; index -= 1) {
const message = messages[index];
if (message.role !== 'user') {
continue;
}
if (revertMessageID && message.id >= revertMessageID) {
continue;
}
records.push({
message,
parts: state.part[message.id] ?? EMPTY_PARTS,
});
}
if (records.length === 0) {
return previous.sessionID === sessionID && previous.revertMessageID === revertMessageID && previous.records.length === 0
? previous
: { sessionID, revertMessageID, records: EMPTY_RECORDS, history: EMPTY_HISTORY };
}
if (previous.sessionID === sessionID && previous.revertMessageID === revertMessageID && areRecordsEqual(previous.records, records)) {
return previous;
}
const history: string[] = [];
for (const record of records) {
const text = getFirstTextFromParts(record.parts);
if (text.length > 0) {
history.push(text);
}
}
return { sessionID, revertMessageID, records, history };
};