Files
openchamber/packages/mobile/README.md
T
Bohdan Triapitsyn 96c011a8ef feat(mobile): tablet layout pass and foldable-ready size class (#2569)
The tablet ran the phone layout with a half-finished iPad draft on top: two
custom sidebars, a leftover overflow menu, split Files/Changes header buttons,
and phone-width sheets stretched across a 13" screen. This brings it onto the
phone's navigation model and keeps only the differences a large screen earns.

- Sessions are a persistent resizable left sidebar; the overflow menu is gone
  and its destinations moved into that sidebar's footer (connected instance,
  settings, pending web update) and into the workspace drawer.
- The workspace (Changes / Files / Terminal / Notes / MCP) is the phone's
  drawer everywhere: a resizable right sidebar where the screen can host one
  (up to 900px) and the full-cover drawer otherwise, with its mounted panes —
  an open diff, an edited file, an attached terminal — surviving rotation.
- Header dropdowns are anchored popovers: the recents switcher mirrors the
  usage overlay on the left, and its trigger is sized to the title rather than
  to the free width.
- App-level pages (settings, instances, update, an opened plan) render as
  centered dialogs instead of covering the screen.
- Overlays center on the chat column through published insets, so the model
  and directory pickers no longer sit off-centre; the directory picker also
  stops overriding the shared width clamp.
- Wide chat layout applies to mobile surfaces, where a tablet chat column is
  finally wide enough for the setting to mean anything.

The layout gate is a live size class rather than a device check, so Android
tablets and foldables are covered by the same code:

- `enabled` when the shortest viewport side is at le
  sw600dp). The short side is what makes this a size question instead of a
  device question — a phone reports ~360-430 whichev
  unfolded book foldable ~600+, and folding shut drops back under it. iPads
  also answer on identity, since iPadOS hands out od
- `roomyForPanels` when landscape and at least 1000px wide, which is what it
  takes to host the sidebar, the panel and a readabl
  foldables miss it in BOTH orientations — their long side is barely wider
  than a tablet's short one — so they keep the portr

Every consumer re-decides instead of remembering wha
open sidebar closes if the device folds shut under it. iPad behaviour is
unchanged: its landscape widths all clear the panel
ones do not, exactly as the previous orientation check did.

Hardware keyboards are read natively. iOS reports them through GCKeyboard,
published to the web layer at document start and kep
disconnect and foregrounding; the layer stops inferring once that answers. A
single early publish was not enough — the connect no
already-attached keyboard fires before the page exists, and GameController can
populate late — so the state is re-published across
resume. With a keyboard attached the draft screen keeps its starter chips and
the composer never collapses; tablets skip the colla
Runtimes with no native answer fall back to inferring it from the keyboard
bridge, and only ever conclude "hardware" from silen

Also: sidebar rows no longer sit on a differently ti
footer is no longer clipped by an over-tall content box, the resize handles
moved above the panes' own overlays so they can actu
now-unreachable overflow menu, fullscreen terminal/MCP/notes surfaces and their
locale key are deleted.

Device behaviour is unverified — the tablet layout,
keyboard bridge and the foldable size class have not been exercised on
hardware, and the 600/1000 thresholds are derived fr
rather than measured on a foldable.
2026-08-02 16:25:16 +03:00

5.4 KiB

OpenChamber Mobile

Capacitor shell for the dedicated OpenChamber mobile web surface.

The mobile package reuses the web build, then rewrites mobile.html to index.html in packages/mobile/dist so native iOS/Android always launch MobileApp instead of the hosted surface selector.

Runtime Model

  • The native app bundles the mobile UI only; it does not embed the OpenChamber web server or OpenCode server.
  • On first launch in Capacitor, the app shows a connection screen for an existing OpenChamber server.
  • Connections are saved locally in the app and can be managed from Instances in the sessions drawer footer (a persistent left sidebar on tablets).
  • The connection screen and the Instances entry are Capacitor-only. Hosted mobile.html in a normal browser keeps the regular web behavior.
  • Phones and tablets share one navigation model: a sessions drawer/sidebar on the left, the workspace drawer (Changes / Files / Terminal / Notes / MCP) on the right, and no overflow menu. Tablets differ only in that the sessions list is a resizable persistent sidebar and the header dropdowns are anchored popovers.
  • The tablet layout is a live size class (useTabletLayout), not a device check: any surface whose short side is at least 600px gets it, and the workspace only becomes a side panel where the width can host the sidebar, the panel and a readable chat at once. Book foldables therefore pick it up when unfolded, keep the portrait layout in both orientations (their long side is barely wider than a tablet's short one), and drop back to the phone layout when folded shut. The Android activity declares the matching configChanges, so folding resizes the WebView instead of recreating it.
  • Password-protected OpenChamber servers can be unlocked from the mobile app. The app stores the issued client token with the saved connection.
  • The Terminal workspace surface runs its PTY on the active OpenChamber server over the shared authenticated runtime transport; it never opens a local shell on the phone or tablet. Closing the surface detaches the renderer while the server session remains available for reattachment. On touch devices, dragging scrolls the buffer while long-pressing and dragging selects terminal text.

Commands

Run these from packages/mobile, or use the root mobile:* aliases.

  • bun run build: builds packages/web and prepares mobile web assets.
  • bun run build:assets: prepares mobile assets from an existing packages/web/dist build; the root workspace build uses this to avoid rebuilding web.
  • bun run sync: prepares assets and runs cap sync.
  • bun run add:ios: creates the native iOS project.
  • bun run add:android: creates the native Android project.
  • bun run build:android:debug: builds a debug Android APK without launching an emulator.
  • bun run build:ios:simulator: builds an iOS Simulator app without launching Xcode or Simulator.
  • bun run sim:run: boots a simulator if needed, installs the built iOS app, and launches it.
  • bun run sim:dev: one-command dev loop — builds the simulator app, installs + launches it, starts the serve-sim stream, and prints the preview URL; Ctrl+C stops the stream. Pass --no-build to skip the build step.
  • bun run sim:serve: starts serve-sim in detached JSON mode and prints the browser preview URL.
  • bun run sim:list: lists running serve-sim streams.
  • bun run sim:kill: stops running serve-sim streams.
  • bun run open:ios: opens the iOS project.
  • bun run open:android: opens the Android project.

Headless Quickstart

bun run build
bun run sync
bun run build:ios:simulator
bun run build:android:debug

These commands build and sync the native projects without launching Xcode, Android Studio, Simulator, or an emulator.

Local Tooling

The default scripts assume the local Homebrew/Xcode paths prepared for this workspace:

  • Xcode: /Applications/Xcode.app/Contents/Developer
  • JDK 21: /opt/homebrew/opt/openjdk@21
  • Android SDK: /opt/homebrew/share/android-commandlinetools

Override DEVELOPER_DIR, JAVA_HOME, ANDROID_HOME, or ANDROID_SDK_ROOT when using a different local setup.

Required local tools:

  • Xcode with iOS Simulator support.
  • CocoaPods for iOS dependency installation.
  • JDK 21 for Android Gradle builds.
  • Android SDK command-line tools with platform/build-tools 35.

Troubleshooting

  • If xcodebuild reports that the active developer directory is Command Line Tools, keep using the provided scripts or set DEVELOPER_DIR=/Applications/Xcode.app/Contents/Developer.
  • If Android builds fail with Unable to locate a Java Runtime or source release: 21, install/use JDK 21 and set JAVA_HOME accordingly.
  • If Android SDK packages are missing, install platform-tools, platforms;android-35, and build-tools;35.0.0, then accept SDK licenses.
  • If CocoaPods cannot find Capacitor pods after reinstalling dependencies, run bun install from the workspace root, then rerun bun run sync.
  • If connecting to a remote OpenChamber server fails from the app while /health works in curl, check that the server build includes the packaged-client CORS allowlist for capacitor://localhost and local dev origins.
  • If serve-sim preview says the stream is not producing frames, check the raw MJPEG stream before assuming the simulator stopped. In prior testing the raw stream worked while the browser preview UI stayed stale.

Generated Assets

The native projects currently use Capacitor-generated launcher and splash assets. Replace them before release branding work.