Let users curate the draft welcome chips: pin existing commands and skills as starters, remove them, and drag to reorder — all inline on the draft screen via a '+' picker dialog and per-chip remove, with no separate settings UI. A starter references a command or skill; its scope is inherited from the item (user-scope -> global, project-scope -> per-project). Global starters persist to settings.json (useUIStore + client/server sanitizers); project starters persist to the project config alongside worktree setup commands. The two scopes form ordered namespaces shown global-first then project, reorderable only within each group. The six built-in Session magic-prompt commands are the default global set and stay available in the picker for re-pinning if removed; they keep their bespoke icons, while user commands/skills fall back to the Commands/Skills section icons. Chip labels are normalized (/simplify-code -> 'Simplify code'). Missing commands/skills are skipped rather than shown broken. Drag-to-reorder works on desktop and mobile: rectSortingStrategy for the wrapping multi-row layout, CSS.Translate (no scale) so the lifted chip doesn't stretch, and MouseSensor + long-press TouchSensor so taps still submit and swipes still scroll. The '+' picker is a searchable dialog on every surface.
84 lines
3.6 KiB
TypeScript
84 lines
3.6 KiB
TypeScript
import type { IconName } from "@/components/icon/icons";
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import type { I18nKey } from "@/lib/i18n";
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// A draft starter is a reference to an existing command or skill, pinned to the
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// onboarding/draft welcome screen as a one-click chip. Scope (global vs project)
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// is NOT stored here — it is encoded by which list the ref lives in (global =
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// settings.json, project = project config), derived from the command/skill's own
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// scope when pinned.
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export type DraftStarterType = 'command' | 'skill';
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export type DraftStarterRef = {
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type: DraftStarterType;
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name: string;
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};
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// Our built-in openchamber commands (Session magic prompts). They are always
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// available to pin, keep their bespoke icons, and seed the default global set.
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export type BuiltInStarter = {
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name: string;
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icon: IconName;
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labelKey: I18nKey;
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command: string;
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};
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export const BUILTIN_STARTERS: readonly BuiltInStarter[] = [
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{ name: 'explore', icon: 'compass-3', labelKey: 'chat.draftPresets.explore.label', command: '/explore' },
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{ name: 'catch-up', icon: 'history', labelKey: 'chat.draftPresets.catchup.label', command: '/catch-up' },
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{ name: 'weigh', icon: 'scales-3', labelKey: 'chat.draftPresets.weigh.label', command: '/weigh' },
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{ name: 'plan-feature', icon: 'survey', labelKey: 'chat.draftPresets.plan.label', command: '/plan-feature' },
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{ name: 'debug', icon: 'bug', labelKey: 'chat.draftPresets.debug.label', command: '/debug' },
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{ name: 'review', icon: 'search-eye', labelKey: 'chat.draftPresets.review.label', command: '/workspace-review' },
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];
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const BUILTIN_BY_NAME = new Map<string, BuiltInStarter>(BUILTIN_STARTERS.map((s) => [s.name, s]));
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export const getBuiltInStarter = (name: string): BuiltInStarter | undefined => BUILTIN_BY_NAME.get(name);
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export const isBuiltInStarter = (ref: DraftStarterRef): boolean =>
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ref.type === 'command' && BUILTIN_BY_NAME.has(ref.name);
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// Default global starter set (used until the user customizes the global list).
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export const DEFAULT_GLOBAL_STARTERS: readonly DraftStarterRef[] = BUILTIN_STARTERS.map((s) => ({
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type: 'command' as const,
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name: s.name,
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}));
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// Fallback icons for user-defined starters, matching the Settings sections.
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export const COMMAND_FALLBACK_ICON: IconName = 'terminal-box';
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export const SKILL_FALLBACK_ICON: IconName = 'book-open';
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export const starterKey = (ref: DraftStarterRef): string => `${ref.type}:${ref.name}`;
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export const sameStarter = (a: DraftStarterRef, b: DraftStarterRef): boolean =>
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a.type === b.type && a.name === b.name;
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// Turn a command/skill name into a human chip label: "/simplify-code" -> "Simplify code".
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export const normalizeStarterLabel = (name: string): string => {
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const base = name
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.replace(/^\//, '')
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.replace(/[-_]+/g, ' ')
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.replace(/\s+/g, ' ')
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.trim();
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if (!base) return name;
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return base.charAt(0).toUpperCase() + base.slice(1);
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};
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// Parse persisted starter refs (from settings.json or project config) defensively.
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export const sanitizeStarterRefs = (value: unknown): DraftStarterRef[] => {
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if (!Array.isArray(value)) return [];
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const out: DraftStarterRef[] = [];
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const seen = new Set<string>();
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for (const entry of value) {
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if (!entry || typeof entry !== 'object') continue;
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const record = entry as Record<string, unknown>;
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const type = record.type === 'command' || record.type === 'skill' ? record.type : null;
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const name = typeof record.name === 'string' ? record.name.trim() : '';
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if (!type || !name) continue;
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const key = `${type}:${name}`;
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if (seen.has(key)) continue;
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seen.add(key);
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out.push({ type, name });
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}
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return out;
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};
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