Replace the prompt-template workflow with snippet support that is compatible with opencode snippet conventions. Snippets are now stored and loaded from global and project snippet directories, including legacy pluralized paths, with frontmatter metadata for aliases and descriptions. Snippet expansion supports recursive references plus prepend and append sections, while inject sections are treated as unsupported no-ops so OpenChamber remains compatible without requiring an external plugin. Add the snippets settings experience and remove the old prompt-template settings surface. The new settings page and sidebar support creating, editing, deleting, selecting, and describing snippets, with localized copy across every supported locale. The settings navigation now exposes Snippets with a dedicated icon and metadata. Wire snippets into all prompt-entry surfaces that need them. Chat, multi-run groups, and scheduled task prompts now offer hash-trigger snippet autocomplete and expand snippets before sending work to OpenCode. Chat also uses an adaptive compact placeholder on mobile or narrow composer widths so helper trigger guidance stays readable in constrained layouts. Keep multi-run aligned with grouped prompts. Multi-run sessions now use a shared title builder that handles both legacy titles and the newer g1, g2 prompt-group title format. Fusion parsing now recognizes grouped multi-run titles, scopes fusion sources to the same prompt group, and creates fusion sessions under the matching group so outputs from different prompts are not mixed accidentally. Harden the icon sprite pipeline. The sprite generator now discovers icon names used through typed icon maps, JSX icon props, IconName returns, and generated-value flows without scanning unrelated string literals or the generated sprite itself. The generated sprite is strictly typed so invalid icon names are caught by type checking, and existing invalid or unsafe icon references were cleaned up across settings, provider, Git identity, scheduled task, voice, header, and sidebar surfaces. Update backend configuration routes and documentation for snippets. The OpenCode config route layer now exposes snippet CRUD and expansion endpoints, accepts JSON bodies for snippet writes, and removes the old prompt-template provider. Scheduled task runtime expansion now uses snippets before dispatching messages. Add regression coverage for snippet storage and expansion, config-route JSON handling, and multi-run title parsing. Validated with full type checking, full linting, targeted multi-run title tests, and targeted OpenCode snippet/config route tests.
Icon System
OpenChamber uses an SVG sprite-based icon system for performance. All icons are rendered via a single hidden SVG sprite injected into the DOM, referenced by <use href="#oc-icon-name"/>.
Usage
import { Icon } from "@/components/icon/Icon";
<Icon name="arrow-down-s" className="h-4 w-4" />
<Icon name="loader-4" className="size-4 animate-spin" />
Icon Names
Icons use kebab-case names based on Remixicon. To find an icon name:
- Start from the Remixicon component name:
RiArrowDownSLine - Remove
Riprefix →ArrowDownSLine - Convert to kebab-case →
arrow-down-s
Common suffixes:
Line/Fillare dropped from the sprite name- Numbers are preserved:
RiChat4Line→chat-4
Adding a New Icon
- Import and use it in your code:
<Icon name="new-icon-name" /> - Run
bun run icons:spriteto regenerate the sprite with the new icon - The script scans
packages/ui/srcfor allRiXusages and extracts SVG paths
If the icon doesn't exist in the sprite, the script will warn you.
Sizing
The Icon component does not have a size prop. Use Tailwind classes instead:
<Icon name="arrow-down-s" className="h-4 w-4" /> {/* 16px */}
<Icon name="arrow-down-s" className="size-5" /> {/* 20px */}
<Icon name="arrow-down-s" className="h-6 w-6" /> {/* 24px */}
Type Safety
import type { IconName } from "@/components/icon/icons";
const icon: IconName = "arrow-down-s"; // type-checked
Architecture
sprite.ts— Auto-generated SVG path data (runbun run generate-icon-spriteto regenerate)Icon.tsx— The<Icon>component, injects sprite on first mounticons.ts— TypeScript typeIconName
The sprite is injected as a hidden <svg id="openchamber-icon-sprite"> element containing <symbol> elements. Each <Icon> renders <svg><use href="#oc-{name}"/></svg>.
Migration from @remixicon/react
Old:
import { RiArrowDownSLine } from "@remixicon/react";
<RiArrowDownSLine className="h-4 w-4" />
New:
import { Icon } from "@/components/icon/Icon";
<Icon name="arrow-down-s" className="h-4 w-4" />
If an icon is used as a component reference (not JSX):
// Old: const icon = RiStackLine; return <icon />;
// New: const icon: IconName = "stack"; return <Icon name={icon} />;