Arm the target button in the composer and the next prompt becomes a goal: the server keeps the session working toward it (idle tick -> small-model audit -> continuation) until the objective is verifiably complete, blocked, or out of budget — even with the UI closed. Server (packages/web/server/lib/session-goal): - event-driven loop on the global SSE hub; goal state lives in session.metadata.openchamber.goal (merge-safe patches, stale-write guard by goal id), so it survives restarts and syncs to every client for free - the small-model audit (objective + last assistant turn only, language pinned to the objective) is the sole termination authority; blocked needs 3 consecutive verdicts, audit outages tolerate one unaudited continuation then stop the goal as resumable-blocked - hard stops: optional token budget, auto-continuation cap (Resume grants a fresh allowance), turn errors; user abort pauses the goal instead of blocking it, and resuming over an aborted tail nudges immediately - token accounting as a snapshot of the latest turn (input + cache.read + output), goal-relative via a creation baseline and segmented across compactions; a compaction summary skips the audit and continues - continuations reuse the session's own provider/model/agent/variant UI: - three-mode target button (arm / disarm / manage dialog), informational goal strip with inline pause/resume and an Evaluating indicator, sidebar state glyph, objective length counter (2000-char server clamp), read-only completed goals - goal entry points: composer (sessions and drafts), start-new-session- from-answer dialog, plan implement dialog (plan content becomes the objective), scheduled tasks (Run as goal + budget) - Settings -> Chat -> Goal: feature toggle + default token budget with three-layer parity (web server, client persistence, VS Code bridge); VS Code renders goal state but hides the entry points (the loop runs in the web server only) Notifications: per-turn "ready" notifications are suppressed while a goal is active; settling sends one final notification (desktop, web-push, APNs generic titles with the session name as body) honoring the completion toggle. Error/question/permission notifications are untouched. Docs: user guide (session-goals) in all 9 locales + sidebar entry, scheduled-tasks cross-reference, server module DOCUMENTATION.md.
30 lines
1.2 KiB
TypeScript
30 lines
1.2 KiB
TypeScript
import { create } from 'zustand';
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// Narrow store for the "next message starts a goal" flag. Armed by the
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// composer target button (works for existing sessions AND session drafts)
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// and by the run-as-goal flows (fork dialog, plan send); consumed by
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// sendMessage in session-ui-store, which turns the sent prompt into the
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// goal objective — unless the arming flow supplied a richer objective
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// override (e.g. the plan content instead of "Implement this plan: X").
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interface SessionGoalArmStore {
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armed: boolean;
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objectiveOverride: string | null;
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setArmed: (armed: boolean, objectiveOverride?: string | null) => void;
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/** Read-and-clear in one step at send time. */
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consume: () => { armed: boolean; objectiveOverride: string | null };
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}
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export const useSessionGoalArmStore = create<SessionGoalArmStore>((set, get) => ({
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armed: false,
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objectiveOverride: null,
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setArmed: (armed, objectiveOverride = null) => set({
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armed,
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objectiveOverride: armed ? objectiveOverride : null,
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}),
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consume: () => {
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const { armed, objectiveOverride } = get();
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if (armed) set({ armed: false, objectiveOverride: null });
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return { armed, objectiveOverride };
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},
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}));
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