Files
openchamber/packages/ui/src/components/chat/revertedMessageDockState.test.ts
T
bashrusakh 59ecd86b4b perf: isolate chat streaming renders and reduce sidebar render cost (#1672)
Reworks the chat and session-sidebar render paths to cut render cascades, memory
  churn, and UI jank on large sessions and big session trees. Behavior is preserved;
  the changes are about *when* and *how much* the UI re-renders.

  ## Chat streaming
  - Freeze the streaming message's parts in the bulk turn projection during streaming,
    and re-inject live parts only in an isolated tail leaf, so a ~60/sec delta stream
    no longer re-runs the whole-session projection or re-renders unrelated rows.
    session with referential reuse of unchanged turns.
  - Memoize message rows with field-aware comparators instead of reference equality.
  - Replace the manual child-session polling in the task tool with the live SSE
    stream + a one-shot load, removing a fetch/settle state machine.

  ## History loading & scroll
  - Load an initial page fast, then prepend one older page in the background so the
    scroll container has headroom and "load older on scroll-up" fires before the user
    hits the absolute top.
  - Compensate scroll synchronously (in a layout effect, before paint) for prepends —
    including background prepends that don't originate from a user scroll — so the
    viewport stays stable instead of judder-correcting on the next frame.

  ## Markdown rendering
  - Render markdown synchronously *styled* on first paint (paragraphs, lists, code
    cards, tables, inline code) instead of raw escaped text; the async pass then only
    upgrades syntax-highlight colors. Eliminates the flash of full-width raw text.
  - Load KaTeX CSS eagerly with the main bundle instead of inside the lazy markdown
    chunk, avoiding a late stylesheet injection on first render.

  ## Sidebar
  - Hoist per-row recursive tree walks out of row comparators into per-group
    precomputed sets/keys; batch live-session lookups into a single map; add a
    group-level memo boundary.
  - Isolate rename drafts so per-keystroke typing doesn't repaint the row tree.

  ## Sync layer
  - Add a staleness guard so a slow message fetch can't repopulate a session the user
    navigated away from.
  - Throw on fetch failure for authoritative loaders so a transient blip can't read as
    an empty server response.

  ## Cleanup
  - Remove dead code (unused hooks, params, duplicated inline types) surfaced while
    reworking the above.

  ## Known issue
  - A rare, purely cosmetic first-paint width flash can still appear on large sessions;
    it has no behavioral or data impact and is tracked for a follow-up runtime trace.
2026-06-18 00:43:16 +03:00

90 lines
3.1 KiB
TypeScript

import { describe, expect, test } from 'bun:test';
import type { Message, Part } from '@opencode-ai/sdk/v2/client';
import type { State } from '@/sync/types';
import { EMPTY_REVERTED_MESSAGE_DOCK_STATE, buildRevertedMessageDockState } from './revertedMessageDockState';
const message = (id: string, role: 'user' | 'assistant'): Message => ({
id,
role,
sessionID: 'ses_1',
time: { created: 1 },
} as Message);
const textPart = (id: string, text: string): Part => ({
id,
type: 'text',
text,
} as Part);
const state = (partial: Partial<State>): Pick<State, 'session' | 'message' | 'part'> => ({
session: [],
message: {},
part: {},
...partial,
});
describe('buildRevertedMessageDockState', () => {
test('returns a shared empty state when the session is not reverted', () => {
const first = buildRevertedMessageDockState(state({}), 'ses_1');
const second = buildRevertedMessageDockState(
state({ part: { assistant_1: [textPart('part_1', 'streaming')] } }),
'ses_1',
first,
);
expect(first).toBe(EMPTY_REVERTED_MESSAGE_DOCK_STATE);
expect(second).toBe(EMPTY_REVERTED_MESSAGE_DOCK_STATE);
});
test('reuses the previous state when unrelated assistant parts change', () => {
const user = message('user_1', 'user');
const userParts = [textPart('part_user', 'hello')];
const first = buildRevertedMessageDockState(
state({
session: [{ id: 'ses_1', revert: { messageID: 'user_1' } } as State['session'][number]],
message: { ses_1: [user, message('assistant_1', 'assistant')] },
part: { user_1: userParts, assistant_1: [textPart('part_a', 'a')] },
}),
'ses_1',
);
const second = buildRevertedMessageDockState(
state({
session: [{ id: 'ses_1', revert: { messageID: 'user_1' } } as State['session'][number]],
message: { ses_1: [user, message('assistant_1', 'assistant')] },
part: { user_1: userParts, assistant_1: [textPart('part_a2', 'updated')] },
}),
'ses_1',
first,
);
expect(second).toBe(first);
});
test('updates when a reverted user message part changes', () => {
const user = message('user_1', 'user');
const first = buildRevertedMessageDockState(
state({
session: [{ id: 'ses_1', revert: { messageID: 'user_1' } } as State['session'][number]],
message: { ses_1: [user] },
part: { user_1: [textPart('part_user', 'hello')] },
}),
'ses_1',
);
const second = buildRevertedMessageDockState(
state({
session: [{ id: 'ses_1', revert: { messageID: 'user_1' } } as State['session'][number]],
message: { ses_1: [user] },
part: { user_1: [textPart('part_user_updated', 'updated')] },
}),
'ses_1',
first,
);
expect(second).not.toBe(first);
expect(second.records).toHaveLength(1);
});
});