Files
openchamber/packages/mobile
Iuliia Ivashko 91a95bfdaa feat: pairing v2 — one-tap trusted devices over LAN and private relay (#2103)
Reworks how devices connect to an OpenChamber server, end to end.

Pairing v2:
- One-time pairing links/QR codes (openchamber://connect?v=2) carrying a set of transport candidates (LAN/tunnel/relay) and a single-use secret redeemed server-side; no tokens embedded in links
- Add-a-device dialog written for first-time users: intent-based transport choice (Anywhere / Home network only / This computer only) with plain-language descriptions, transparent fallback checkboxes, server-authoritative LAN detection, high-res QR dialog
- Private relay folded into pairing as a transport candidate with a demand-driven lifecycle (enables when a relay device is paired, disables when none remain)

Multi-transport devices:
- A saved device holds all its transports and one token; mobile re-probes on connect, resume, and network change and hot-switches LAN<->relay seamlessly (no re-pairing, no remount, session preserved)
- Desktop can import relay pairing links, switch to relay hosts through the E2EE tunnel, and restore a relay default host after relaunch

Device management:
- Device list (web + desktop) shows live per-device connectivity with the active transport (Connected - Local network / Relay) and platform badges (iOS/Android/macOS/Windows/Linux)
- One physical device = one record: stable per-install dedupe keys across pairing and password re-login; typed pairing label names the device, paired devices name the connection by the issuing server hostname
- Trusted desktop-local client manages all devices (list, revoke, clear revoked); relay host reaps dead client sockets after 3 missed keepalives

Android:
- LAN transport unblocked (cleartext + mixed content, mirroring iOS ATS exceptions); resume re-probe retries through network flux and silently auto-reconnects from a disconnected state
2026-07-10 00:12:33 +03:00
..
2026-07-07 12:32:47 +03:00

OpenChamber Mobile

Capacitor shell for the dedicated OpenChamber mobile web surface.

The mobile package reuses the web build, then rewrites mobile.html to index.html in packages/mobile/dist so native iOS/Android always launch MobileApp instead of the hosted surface selector.

Runtime Model

  • The native app bundles the mobile UI only; it does not embed the OpenChamber web server or OpenCode server.
  • On first launch in Capacitor, the app shows a connection screen for an existing OpenChamber server.
  • Connections are saved locally in the app and can be managed from the mobile overflow menu under Instances.
  • The connection screen and Instances menu item are Capacitor-only. Hosted mobile.html in a normal browser keeps the regular web behavior.
  • Password-protected OpenChamber servers can be unlocked from the mobile app. The app stores the issued client token with the saved connection.

Commands

Run these from packages/mobile, or use the root mobile:* aliases.

  • bun run build: builds packages/web and prepares mobile web assets.
  • bun run sync: prepares assets and runs cap sync.
  • bun run add:ios: creates the native iOS project.
  • bun run add:android: creates the native Android project.
  • bun run build:android:debug: builds a debug Android APK without launching an emulator.
  • bun run build:ios:simulator: builds an iOS Simulator app without launching Xcode or Simulator.
  • bun run sim:run: boots a simulator if needed, installs the built iOS app, and launches it.
  • bun run sim:serve: starts serve-sim in detached JSON mode and prints the browser preview URL.
  • bun run sim:list: lists running serve-sim streams.
  • bun run sim:kill: stops running serve-sim streams.
  • bun run open:ios: opens the iOS project.
  • bun run open:android: opens the Android project.

Headless Quickstart

bun run build
bun run sync
bun run build:ios:simulator
bun run build:android:debug

These commands build and sync the native projects without launching Xcode, Android Studio, Simulator, or an emulator.

Local Tooling

The default scripts assume the local Homebrew/Xcode paths prepared for this workspace:

  • Xcode: /Applications/Xcode.app/Contents/Developer
  • JDK 21: /opt/homebrew/opt/openjdk@21
  • Android SDK: /opt/homebrew/share/android-commandlinetools

Override DEVELOPER_DIR, JAVA_HOME, ANDROID_HOME, or ANDROID_SDK_ROOT when using a different local setup.

Required local tools:

  • Xcode with iOS Simulator support.
  • CocoaPods for iOS dependency installation.
  • JDK 21 for Android Gradle builds.
  • Android SDK command-line tools with platform/build-tools 35.

Troubleshooting

  • If xcodebuild reports that the active developer directory is Command Line Tools, keep using the provided scripts or set DEVELOPER_DIR=/Applications/Xcode.app/Contents/Developer.
  • If Android builds fail with Unable to locate a Java Runtime or source release: 21, install/use JDK 21 and set JAVA_HOME accordingly.
  • If Android SDK packages are missing, install platform-tools, platforms;android-35, and build-tools;35.0.0, then accept SDK licenses.
  • If CocoaPods cannot find Capacitor pods after reinstalling dependencies, run bun install from the workspace root, then rerun bun run sync.
  • If connecting to a remote OpenChamber server fails from the app while /health works in curl, check that the server build includes the packaged-client CORS allowlist for capacitor://localhost and local dev origins.
  • If serve-sim preview says the stream is not producing frames, check the raw MJPEG stream before assuming the simulator stopped. In prior testing the raw stream worked while the browser preview UI stayed stale.

Generated Assets

The native projects currently use Capacitor-generated launcher and splash assets. Replace them before release branding work.