Reworks how devices connect to an OpenChamber server, end to end. Pairing v2: - One-time pairing links/QR codes (openchamber://connect?v=2) carrying a set of transport candidates (LAN/tunnel/relay) and a single-use secret redeemed server-side; no tokens embedded in links - Add-a-device dialog written for first-time users: intent-based transport choice (Anywhere / Home network only / This computer only) with plain-language descriptions, transparent fallback checkboxes, server-authoritative LAN detection, high-res QR dialog - Private relay folded into pairing as a transport candidate with a demand-driven lifecycle (enables when a relay device is paired, disables when none remain) Multi-transport devices: - A saved device holds all its transports and one token; mobile re-probes on connect, resume, and network change and hot-switches LAN<->relay seamlessly (no re-pairing, no remount, session preserved) - Desktop can import relay pairing links, switch to relay hosts through the E2EE tunnel, and restore a relay default host after relaunch Device management: - Device list (web + desktop) shows live per-device connectivity with the active transport (Connected - Local network / Relay) and platform badges (iOS/Android/macOS/Windows/Linux) - One physical device = one record: stable per-install dedupe keys across pairing and password re-login; typed pairing label names the device, paired devices name the connection by the issuing server hostname - Trusted desktop-local client manages all devices (list, revoke, clear revoked); relay host reaps dead client sockets after 3 missed keepalives Android: - LAN transport unblocked (cleartext + mixed content, mirroring iOS ATS exceptions); resume re-probe retries through network flux and silently auto-reconnects from a disconnected state
129 lines
4.1 KiB
TypeScript
129 lines
4.1 KiB
TypeScript
// OpenChamber private relay protocol constants and shared types.
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// Spec: .opencode/plans/private-relay/01-protocol-spec.md
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// Three layers: relay routing (Layer 1), E2EE channel (Layer 2), tunnel mux (Layer 3).
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// This module is isomorphic: browser, Node, and Cloudflare Workers.
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export const RELAY_PROTOCOL_VERSION = 1;
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export const RELAY_HKDF_INFO = 'openchamber-relay-v1';
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// Encrypted frame layout: [1 byte version][12 byte IV][ciphertext + 16 byte GCM tag].
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export const ENCRYPTED_FRAME_VERSION = 1;
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export const ENCRYPTED_FRAME_IV_BYTES = 12;
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export const ENCRYPTED_FRAME_HEADER_BYTES = 1 + ENCRYPTED_FRAME_IV_BYTES;
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// Max plaintext per encrypted frame. Keeps relay-forwarded WS messages far
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// below Cloudflare's 1 MiB cap even after GCM tag + header overhead.
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export const MAX_PLAINTEXT_FRAME_BYTES = 64 * 1024;
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// Tunnel frame layout: [1 byte frameType(+fragment flag)][4 byte BE streamId][payload].
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export const TUNNEL_FRAME_HEADER_BYTES = 5;
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export const TUNNEL_FRAGMENT_FLAG = 0x80;
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// Batch envelope (Layer 2 plaintext container, used only when both peers
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// negotiated `batch`). Plaintext = [1 byte container tag] then either the raw
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// tunnel frame (tag 0x00) or repeated [4 byte BE length][frame] (tag 0x01).
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// See tunnel-codec encodeFrameBatch/decodeFrameBatch.
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export const BATCH_CONTAINER_TAG_SINGLE = 0x00;
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export const BATCH_CONTAINER_TAG_BATCH = 0x01;
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export const BATCH_FRAME_LENGTH_BYTES = 4;
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// Worst-case per-frame envelope overhead inside a batch (tag + length prefix).
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// Reserved from the tunnel payload budget so any single frame — even at the
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// maximum size — still fits inside one 64 KiB encrypted plaintext once wrapped.
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export const BATCH_ENVELOPE_RESERVED_BYTES = 1 + BATCH_FRAME_LENGTH_BYTES;
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export const MAX_TUNNEL_PAYLOAD_BYTES =
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MAX_PLAINTEXT_FRAME_BYTES - TUNNEL_FRAME_HEADER_BYTES - BATCH_ENVELOPE_RESERVED_BYTES;
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export const TunnelFrameType = {
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HttpRequest: 1,
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HttpBody: 2,
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HttpResponse: 3,
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StreamEnd: 4,
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StreamAbort: 5,
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WsOpen: 6,
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WsOpened: 7,
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WsText: 8,
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WsBinary: 9,
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WsClose: 10,
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Ping: 11,
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Pong: 12,
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} as const;
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export type TunnelFrameTypeValue = (typeof TunnelFrameType)[keyof typeof TunnelFrameType];
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const TUNNEL_FRAME_TYPE_VALUES = new Set<number>(Object.values(TunnelFrameType));
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export const isTunnelFrameType = (value: number): value is TunnelFrameTypeValue =>
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TUNNEL_FRAME_TYPE_VALUES.has(value);
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export interface TunnelHttpRequestPayload {
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method: string;
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path: string;
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query: string;
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headers: Record<string, string>;
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}
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export interface TunnelHttpResponsePayload {
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status: number;
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headers: Record<string, string>;
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}
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export interface TunnelStreamAbortPayload {
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reason: string;
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}
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export interface TunnelWsOpenPayload {
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path: string;
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query: string;
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protocols?: string[];
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}
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export interface TunnelWsOpenedPayload {
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protocol?: string;
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}
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export interface TunnelWsClosePayload {
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code: number;
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reason: string;
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}
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// Layer 2 handshake messages (plaintext JSON text frames, before encryption starts).
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export interface E2eeHelloMessage {
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t: 'hello';
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v: typeof RELAY_PROTOCOL_VERSION;
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clientPubJwk: JsonWebKey;
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nonce: string; // base64url, 16 bytes
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// Capability advertisement: the client can pack multiple tunnel frames into
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// one encrypted WS message. Missing/false = legacy (one frame per message).
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batch?: boolean;
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}
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export interface E2eeReadyMessage {
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t: 'ready';
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v: typeof RELAY_PROTOCOL_VERSION;
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// Host echoes `batch: true` only when it also supports batching AND the client
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// advertised it. Batching is enabled for the session only if both agree.
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batch?: boolean;
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}
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// Layer 1 control messages (relay <-> host control socket).
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export type RelayControlMessage =
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| { type: 'sync'; connectionIds: string[] }
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| { type: 'connected'; connectionId: string }
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| { type: 'disconnected'; connectionId: string }
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| { type: 'limit'; reason: string };
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// Relay-assigned WebSocket close codes.
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export const RelayCloseCode = {
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ControlReplaced: 4001,
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DuplicateClient: 4002,
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StuckControlReset: 4003,
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HostUnavailable: 4008,
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AuthFailed: 4010,
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LimitExceeded: 4029,
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HostWentAway: 1012,
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RekeyMismatch: 1008,
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ChannelFailure: 1011,
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} as const;
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