Enrich each session row in the macOS tray menu and refine its layout. - Add a "project · branch" sublabel to every session row, resolved from the session directory: project-root sessions map to their project + live/cached git branch; worktree sessions map back to their parent project and use the worktree's branch. Branch resolution falls back live VCS → git store → worktree metadata, with normalized directory keys. - Replace the inline text status glyph with a native left-aligned status icon (vertically centred across the title + sublabel). Idle rows use a transparent placeholder so every row shares the same gutter and both text lines align. - Status icons use the app icon set: pulse (busy), check (unread), error-warning (error), loop-right (retry); all rendered as tinted template images. - Drop the unread count "(n)" from the row label — the check icon already signals it and the number wasn't self-explanatory. - Show the first 8 sessions inline; the rest stay in the overflow submenu. - Subscribe the tray to the projects, worktree and git stores so subtitles stay current.
OpenChamber Desktop
Electron desktop runtime for OpenChamber on macOS and Windows.
This package owns the native shell: windows, menus, deep links, native notifications, auto-updates, host switching, SSH connections, tunnel helpers, and packaged desktop builds. The web UI and OpenChamber server logic still live in packages/web and shared React UI lives in packages/ui.
How It Runs
Desktop starts the OpenChamber web server in the same Electron main process. There is no separate sidecar subprocess for the OpenChamber server.
main.mjs imports @openchamber/web/server/index.js and calls startWebUiServer(). The Electron window then loads the UI from the local server in development, or from packaged resources/web-dist assets in packaged builds.
The preload bridge exposes desktop-only APIs to the web UI through window.__OPENCHAMBER_DESKTOP__. Privileged commands are checked in main.mjs, not only in the UI.
Main Files
| File | Purpose |
|---|---|
main.mjs |
Electron main process, app lifecycle, windows, menus, deep links, native IPC handlers, updates, local server startup |
preload.mjs |
Safe bridge from the rendered UI to Electron IPC |
ssh-manager.mjs |
SSH host import, connection lifecycle, tunnel/port forwarding helpers |
scripts/electron-dev.mjs |
Desktop dev launcher with Vite HMR support |
scripts/build-web-assets.mjs |
Builds packages/web and stages UI assets into resources/web-dist |
scripts/bundle-main.mjs |
Bundles Electron main code into dist-bundle/main.mjs for packaging |
scripts/rebuild-native.mjs |
Rebuilds native modules against the Electron runtime |
scripts/package.mjs |
Runs electron-builder, with unsigned Windows builds when signing env is missing |
resources/ |
Packaged web assets, icons, and macOS entitlements |
Development
From the repo root:
bun install
bun run electron:dev
bun run electron:dev starts the web dev server with HMR, then launches Electron against packages/electron/main.mjs.
Useful variants:
bun run electron:dev:bundled
bun run type-check:electron
bun run lint:electron
electron:dev:bundled builds and uses packaged web assets instead of the HMR server. Use it when testing behavior closer to a packaged app.
Packaging
From the repo root:
bun run electron:build
That runs, in order:
build:web-assetsto build the web UI and copy it intopackages/electron/resources/web-dist.bundle:mainto createpackages/electron/dist-bundle/main.mjs.rebuild:nativeto rebuild native modules for Electron.package.mjsto runelectron-builder.
Build output goes to packages/electron/dist.
macOS builds produce dmg and zip artifacts. Windows builds produce an NSIS installer.
Platform Notes
macOS packaging needs Xcode/build tools for notarized builds and icon asset compilation.
Windows packaging needs NSIS support through electron-builder. If no Windows signing env is set, package.mjs disables code signing and builds an unsigned installer.
The package supports macOS and Windows desktop features. Some native discovery helpers are platform-specific. For example, app icon fetching and app filtering currently only work on macOS, while opening files in installed apps works on macOS and Windows.
Common Env Vars
| Variable | Use |
|---|---|
OPENCHAMBER_ELECTRON_DEV=1 |
Marks the runtime as desktop development mode |
OPENCHAMBER_ELECTRON_USE_BUNDLED_UI=1 |
Uses staged web assets instead of the HMR dev server |
OPENCHAMBER_HMR_UI_PORT |
Preferred Vite UI port for desktop dev, default 5173 |
OPENCHAMBER_HMR_API_PORT |
Preferred API port for desktop dev, default 3901 |
OPENCHAMBER_RUNTIME=desktop |
Set by Electron before starting the web server |
OPENCHAMBER_DESKTOP_NOTIFY=true |
Enables desktop notification flow in the web server |
OPENCHAMBER_SKIP_API_COMPRESSION=true |
Defaulted by Desktop to reduce local CPU overhead |
OPENCODE_HOST / OPENCODE_PORT / OPENCODE_SKIP_START |
Connect Desktop to an external OpenCode server instead of starting one locally |
Native Features Owned Here
- Floating Mini Chat windows.
- Multiple native windows.
- Native notifications.
- One-click open/reveal/open-in-app actions.
- Desktop host switcher and deep-link imports.
- Local and remote instance handling.
- SSH host import, connections, logs, and port forwarding.
- Tunnel lifecycle integration through the web server runtime.
- Auto-update checks, downloads, and restart/apply flow.
IPC Pattern
Renderer code should call the desktop bridge exposed by preload.mjs. Do not import Electron from shared UI code.
Add new native capabilities in this order:
- Add or update the
preload.mjsbridge only if a new renderer-facing shape is needed. - Add the real command handling in
main.mjsunderopenchamber:invoke. - Gate privileged commands in main process logic so remote pages cannot access local filesystem or shell capabilities.
- Keep shared UI runtime contracts in
packages/uiand server/runtime APIs inpackages/webwhen the behavior is not inherently native.
Logs And Data
Electron uses electron-log. In development, console logs are also visible in the terminal. In packaged apps, logs are written through the platform log path for the OpenChamber app name.
Development builds use a separate user data directory named OpenChamber Dev, so dev state does not overwrite normal packaged app state.
Things To Be Careful With
- Keep desktop-specific code in this package. Do not move OpenCode feature backend logic into Electron.
- Use hidden Windows process launches for background helpers. Avoid visible console flashes.
- Keep
@openchamber/web,bun-pty,node-pty, and native modules external inbundle-main.mjs; bundling them can break Electron startup. - Rebuild native modules after dependency or Electron version changes.
- Test both HMR dev mode and bundled UI mode when changing startup, preload, routing, or packaged asset behavior.
Quick Checks
bun run type-check:electron
bun run lint:electron
bun run electron:dev:bundled
For full repo validation before shipping:
bun run type-check
bun run lint