Replace the prompt-template workflow with snippet support that is compatible with opencode snippet conventions. Snippets are now stored and loaded from global and project snippet directories, including legacy pluralized paths, with frontmatter metadata for aliases and descriptions. Snippet expansion supports recursive references plus prepend and append sections, while inject sections are treated as unsupported no-ops so OpenChamber remains compatible without requiring an external plugin. Add the snippets settings experience and remove the old prompt-template settings surface. The new settings page and sidebar support creating, editing, deleting, selecting, and describing snippets, with localized copy across every supported locale. The settings navigation now exposes Snippets with a dedicated icon and metadata. Wire snippets into all prompt-entry surfaces that need them. Chat, multi-run groups, and scheduled task prompts now offer hash-trigger snippet autocomplete and expand snippets before sending work to OpenCode. Chat also uses an adaptive compact placeholder on mobile or narrow composer widths so helper trigger guidance stays readable in constrained layouts. Keep multi-run aligned with grouped prompts. Multi-run sessions now use a shared title builder that handles both legacy titles and the newer g1, g2 prompt-group title format. Fusion parsing now recognizes grouped multi-run titles, scopes fusion sources to the same prompt group, and creates fusion sessions under the matching group so outputs from different prompts are not mixed accidentally. Harden the icon sprite pipeline. The sprite generator now discovers icon names used through typed icon maps, JSX icon props, IconName returns, and generated-value flows without scanning unrelated string literals or the generated sprite itself. The generated sprite is strictly typed so invalid icon names are caught by type checking, and existing invalid or unsafe icon references were cleaned up across settings, provider, Git identity, scheduled task, voice, header, and sidebar surfaces. Update backend configuration routes and documentation for snippets. The OpenCode config route layer now exposes snippet CRUD and expansion endpoints, accepts JSON bodies for snippet writes, and removes the old prompt-template provider. Scheduled task runtime expansion now uses snippets before dispatching messages. Add regression coverage for snippet storage and expansion, config-route JSON handling, and multi-run title parsing. Validated with full type checking, full linting, targeted multi-run title tests, and targeted OpenCode snippet/config route tests.
372 lines
11 KiB
JavaScript
372 lines
11 KiB
JavaScript
/**
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* Generates the SVG icon sprite file from @remixicon/react bundle.
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*
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* Usage: bun run scripts/generate-icon-sprite.mjs
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*
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* Reads the minified @remixicon/react bundle, extracts SVG path data
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* for all Ri* icons used in packages/ui/src, and writes
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* packages/ui/src/components/icon/sprite.ts.
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*/
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import { readFileSync, writeFileSync, readdirSync, statSync } from "node:fs"
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import { resolve, dirname } from "node:path"
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import { fileURLToPath } from "node:url"
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const __dirname = dirname(fileURLToPath(import.meta.url))
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const repoRoot = resolve(__dirname, "..")
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const remixPath = resolve(repoRoot, "node_modules/@remixicon/react/index.mjs")
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const outPath = resolve(repoRoot, "packages/ui/src/components/icon/sprite.ts")
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const source = readFileSync(remixPath, "utf-8")
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// --- Step 1: extract variable → path mapping ---
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// Pattern: const VARNAME=({color:...})=>...createElement("path",{d:"PATH_DATA"})...,
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// Each icon is defined as `const X=...` where X is 1-4 chars.
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const varPathMap = new Map()
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const varRegex = /(?:[,;]const |\),)([A-Za-z0-9_$]{1,4})=\([{]color:/g
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// Find all variable definitions and their boundaries
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const varPositions = []
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let m
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while ((m = varRegex.exec(source)) !== null) {
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varPositions.push({
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varName: m[1],
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start: m.index + m[0].length - 1, // first `{` after `=({color:`
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})
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}
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for (let i = 0; i < varPositions.length; i++) {
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const current = varPositions[i]
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const next = varPositions[i + 1]
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// End at the )), just before the next variable definition
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const end = next
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? source.indexOf("))," + next.varName + "=(", current.start)
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: source.length
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if (end < 0 || end < current.start) continue
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const segment = source.slice(current.start, end)
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const pathRegex = /\w+\.createElement\("path",[{]d:"([^"]*)"/g
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let pm
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const paths = []
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while ((pm = pathRegex.exec(segment)) !== null) {
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paths.push(pm[1])
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}
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if (paths.length > 0) {
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varPathMap.set(current.varName, paths)
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}
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}
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// --- Step 2: extract export mapping ---
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// The export map is near the end of the file:
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// export{V1 as Ri...Z2 as RiLast};
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const exportRegex = /export[{]([^}]+)[}]/
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const exportMatch = exportRegex.exec(source)
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if (!exportMatch) {
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console.error("Could not find export mapping in remixicon bundle")
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process.exit(1)
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}
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const nameToVar = new Map()
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const entries = exportMatch[1].split(",")
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for (const entry of entries) {
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// Pattern: VAR as RiIconName
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const parts = entry.trim().split(" as ")
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if (parts.length === 2) {
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nameToVar.set(parts[1].trim(), parts[0].trim())
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}
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}
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const remixToSpriteName = (name) => {
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// RiArrowDownSLine → arrow-down-s
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// RiGithubFill → github-fill (keep Fill for fill variants)
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return name
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.replace(/^Ri/, "")
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.replace(/Line$/, "")
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.replace(/([a-z])([A-Z0-9])/g, "$1-$2")
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.replace(/([0-9])([A-Z])/g, "$1-$2")
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.toLowerCase()
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}
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const spriteNameToRi = new Map()
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const hasRemixVariantSuffix = (name) => name.endsWith("Line") || name.endsWith("Fill")
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const shouldPreferSpriteCandidate = (current, candidate) => {
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if (!current) return true
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if (!hasRemixVariantSuffix(candidate) && hasRemixVariantSuffix(current)) return true
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if (!hasRemixVariantSuffix(current)) return false
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if (candidate.endsWith("Line") && !current.endsWith("Line")) return true
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return false
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}
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for (const iconName of nameToVar.keys()) {
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const spriteName = remixToSpriteName(iconName)
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const current = spriteNameToRi.get(spriteName)
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if (shouldPreferSpriteCandidate(current, iconName)) {
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spriteNameToRi.set(spriteName, iconName)
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}
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}
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// --- Step 3: find which icons we actually use ---
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const srcDir = resolve(repoRoot, "packages/ui/src")
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// Helper: convert kebab-case name back to RiName
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function nameToRi(kebab) {
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// "arrow-down-sline" → RiArrowDownSline
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const parts = kebab.split("-")
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let result = "Ri"
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for (let i = 0; i < parts.length; i++) {
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const part = parts[i]
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if (i > 0 && /^\d/.test(part)) {
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result += part[0].toUpperCase() + part.slice(1)
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} else {
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result += part.charAt(0).toUpperCase() + part.slice(1)
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}
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}
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return result
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}
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// Finish step 3 synchronously with simpler approach
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function findAllSourceFiles(dir) {
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const results = []
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for (const entry of readdirSync(dir)) {
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const full = resolve(dir, entry)
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try {
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const st = statSync(full)
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if (st.isDirectory()) {
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if (entry === "node_modules") continue
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results.push(...findAllSourceFiles(full))
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} else if (/\.(tsx?)$/.test(entry) && full !== outPath) {
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results.push(full)
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}
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} catch { /* skip */ }
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}
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return results
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}
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const allSrcFiles = findAllSourceFiles(srcDir)
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const usedIcons = new Set()
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const addKebabIcon = (kebab) => {
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const exactRiName = spriteNameToRi.get(kebab)
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if (exactRiName && !hasRemixVariantSuffix(exactRiName)) {
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usedIcons.add(exactRiName)
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return true
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}
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for (const suffix of ["Line", "Fill", ""]) {
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const riName = nameToRi(kebab) + suffix
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if (nameToVar.has(riName)) {
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usedIcons.add(riName)
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return true
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}
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}
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if (exactRiName) {
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usedIcons.add(exactRiName)
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return true
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}
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return false
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}
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const addIconLiterals = (content) => {
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const iconLiteralRegex = /["']([a-z][a-z0-9-]*)["']/g
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let literal
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while ((literal = iconLiteralRegex.exec(content)) !== null) {
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addKebabIcon(literal[1])
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}
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}
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function findMatchingBrace(content, openBraceIndex) {
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let depth = 0
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let quote = null
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let escaped = false
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let lineComment = false
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let blockComment = false
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for (let i = openBraceIndex; i < content.length; i++) {
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const char = content[i]
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const next = content[i + 1]
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if (lineComment) {
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if (char === "\n") lineComment = false
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continue
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}
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if (blockComment) {
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if (char === "*" && next === "/") {
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blockComment = false
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i++
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}
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continue
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}
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if (quote) {
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if (escaped) {
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escaped = false
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} else if (char === "\\") {
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escaped = true
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} else if (char === quote) {
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quote = null
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}
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continue
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}
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if (char === "/" && next === "/") {
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lineComment = true
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i++
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continue
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}
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if (char === "/" && next === "*") {
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blockComment = true
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i++
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continue
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}
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if (char === "\"" || char === "'" || char === "`") {
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quote = char
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continue
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}
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if (char === "{") {
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depth++
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} else if (char === "}") {
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depth--
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if (depth === 0) return i
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}
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}
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return -1
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}
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const addIconNameFunctionReturns = (content) => {
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const functionRegex = /function\s+\w+\s*\([^)]*\)\s*:\s*IconName(?:\s*\|\s*null)?\s*{/g
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let match
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while ((match = functionRegex.exec(content)) !== null) {
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const openBraceIndex = content.indexOf("{", match.index)
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if (openBraceIndex === -1) continue
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const closeBraceIndex = findMatchingBrace(content, openBraceIndex)
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if (closeBraceIndex === -1) continue
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const body = content.slice(openBraceIndex + 1, closeBraceIndex)
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const returnRegex = /\breturn\s+["']([a-z][a-z0-9-]*)["']/g
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let returnMatch
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while ((returnMatch = returnRegex.exec(body)) !== null) {
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addKebabIcon(returnMatch[1])
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}
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functionRegex.lastIndex = closeBraceIndex + 1
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}
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}
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const addTypedIconNameRecords = (content) => {
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const recordRegex = /:\s*Record<[^>]*IconName[^>]*>\s*=\s*{/g
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let match
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while ((match = recordRegex.exec(content)) !== null) {
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const openBraceIndex = content.indexOf("{", match.index)
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if (openBraceIndex === -1) continue
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const closeBraceIndex = findMatchingBrace(content, openBraceIndex)
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if (closeBraceIndex === -1) continue
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addIconLiterals(content.slice(openBraceIndex + 1, closeBraceIndex))
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recordRegex.lastIndex = closeBraceIndex + 1
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}
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}
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const addIconNameVariableAssignments = (content) => {
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if (!/<Icon\b/.test(content)) return
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const variableRegex = /\b(?:const|let|var)\s+\w*IconName\b[^=]*=\s*([\s\S]*?);/g
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let match
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while ((match = variableRegex.exec(content)) !== null) {
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const initializer = match[1]
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const directLiteral = /^\s*["']([a-z][a-z0-9-]*)["']/.exec(initializer)
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if (directLiteral) {
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addKebabIcon(directLiteral[1])
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}
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const branchLiteralRegex = /(?:\?\?|[?:])\s*["']([a-z][a-z0-9-]*)["']/g
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let branchLiteral
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while ((branchLiteral = branchLiteralRegex.exec(initializer)) !== null) {
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addKebabIcon(branchLiteral[1])
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}
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}
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}
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for (const file of allSrcFiles) {
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const content = readFileSync(file, "utf-8")
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// Match RiIcons from @remixicon/react imports
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const iconRegex = /Ri[A-Z][A-Za-z0-9]+/g
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let im
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while ((im = iconRegex.exec(content)) !== null) {
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if (nameToVar.has(im[0])) {
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usedIcons.add(im[0])
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}
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}
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// Also scan for <Icon name="..." /> patterns (already-migrated icons)
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const iconNameRegex = /<Icon\b[^>]*\bname=(?:["']([^"']+)["']|{\s*["']([^"']+)["']\s*})/g
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let nm
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while ((nm = iconNameRegex.exec(content)) !== null) {
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addKebabIcon(nm[1] || nm[2])
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}
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// Also scan for icon: 'kebab-name' / Icon: 'kebab-name' in object literals.
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const iconPropRegex = /\b[Ii]con:\s*["']([a-z][a-z0-9-]*)["']/g
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let ip
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while ((ip = iconPropRegex.exec(content)) !== null) {
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addKebabIcon(ip[1])
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}
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// Also scan JSX props named icon/Icon with a string literal value.
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const iconJsxPropRegex = /\b[Ii]con=(?:["']([^"']+)["']|{\s*["']([^"']+)["']\s*})/g
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let jp
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while ((jp = iconJsxPropRegex.exec(content)) !== null) {
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addKebabIcon(jp[1] || jp[2])
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}
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addIconNameFunctionReturns(content)
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addTypedIconNameRecords(content)
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addIconNameVariableAssignments(content)
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}
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console.log(`Found ${usedIcons.size} unique remixicon names used in source`)
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// --- Step 4: build sprite data ---
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const iconEntries = []
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for (const iconName of [...usedIcons].sort()) {
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const varName = nameToVar.get(iconName)
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if (!varName) {
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console.warn(` ⚠ Unknown icon: ${iconName}`)
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continue
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}
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const paths = varPathMap.get(varName)
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if (!paths || paths.length === 0) {
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console.warn(` ⚠ No path data for: ${iconName} (var: ${varName})`)
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continue
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}
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// Build SVG content from paths
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const svgContent = paths
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.map((d) => `<path d="${d}" fill="currentColor"/>`)
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.join("")
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iconEntries.push({ name: iconName, content: svgContent })
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}
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// --- Step 5: write sprite.ts ---
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const spriteLines = iconEntries.map(({ name, content }) => {
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const spriteName = remixToSpriteName(name)
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return ` "${spriteName}": \`${content}\`,`
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})
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const spriteContent = `// This file is auto-generated by scripts/generate-icon-sprite.mjs
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// Do not edit manually. Run the script to update.
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export const iconSpriteData = {
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${spriteLines.join("\n")}
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} as const satisfies Record<string, string>;
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`
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writeFileSync(outPath, spriteContent, "utf-8")
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console.log(`\n✅ Generated sprite data for ${iconEntries.length} icons → ${outPath}`)
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console.log(` Total sprite size: ${Buffer.byteLength(spriteContent).toLocaleString()} bytes`)
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