12 KiB
OpenChamber Mobile Handoff
Status and process reference for the native iOS/Android apps. Written so work can continue after merge — either by finishing CI/release automation, or by adding features as follow-up fixes. The apps are feature-complete for a first public/TestFlight-style test; CI/signing is the main gap.
What this package is
packages/mobile is a Capacitor workspace that wraps the hosted mobile web UI (the MobileApp
renderer), not the desktop shell. The native app is a WKWebView (iOS) / Android WebView loading a
bundled copy of the web build; native capabilities are added via Capacitor plugins and two iOS app
extensions.
- App id / package:
com.openchamber.app; app nameOpenChamber. - Capacitor config:
capacitor.config.ts(Keyboardresize: 'none', StatusBar overlay, PushpresentationOptions: []). - Renderer: the web build's
mobile.htmlentry (MobileApp), copied intodist/and served by Capacitor. Mobile-only surfaces (connection onboarding,Instances, QR pairing, widgets) exist only in the Capacitor shell — hostedmobile.htmlin a plain browser does not expose them.
Build pipeline (how a native build is produced)
bun run --cwd packages/web build # web/dist
→ scripts/prepare-web-assets.mjs # copy web/dist → mobile/dist, mobile.html → index.html
→ cap sync # copy dist → native, sync plugins/config
→ xcodebuild / gradle assembleDebug # native binary
sync (in packages/mobile/package.json) runs bun run build && cap sync inside the mobile env
wrapper. Everything native-facing goes through scripts/with-mobile-env.mjs.
with-mobile-env.mjs (toolchain wrapper — read this before debugging build env issues)
Every build/deploy script runs through it. It sets, with env overrides honored first:
DEVELOPER_DIR—$DEVELOPER_DIR→xcode-select -p→/Applications/Xcode.app/.... It intentionally honorsxcode-selectso an Xcode beta / non-default install is used (hardcoding the path previously forced builds onto the wrong Xcode / Command Line Tools).JAVA_HOME—$JAVA_HOME→/opt/homebrew/opt/openjdk@21.ANDROID_HOME/ANDROID_SDK_ROOT—$ANDROID_HOME→/opt/homebrew/share/android-commandlinetools.PATH— prepends$JAVA_HOME/binand$ANDROID_HOME/platform-tools(soadbresolves).
On another machine, override these env vars rather than editing the script. xcode-select may
point at Command Line Tools; the wrapper's DEVELOPER_DIR handling covers that for mobile commands.
Commands
Root aliases (from repo root):
bun run mobile:build # web build + prepare-web-assets
bun run mobile:sync # build + cap sync
bun run mobile:build:android:debug # sync + gradle assembleDebug
bun run mobile:build:ios:simulator # simulator build (strips MLKit pod, see quirks)
bun run mobile:open:ios # open in Xcode
bun run mobile:open:android # open in Android Studio
bun run type-check:mobile
bun run lint:mobile
Android physical-device deploy (adb-based, in scripts/android-device.mjs) — not aliased at
root, run from the package:
bun run --cwd packages/mobile android:devices # list adb devices (want `device`, not `unauthorized`)
bun run --cwd packages/mobile android:install # adb install -r the debug APK
bun run --cwd packages/mobile android:launch # am start MainActivity
bun run --cwd packages/mobile android:run # install + launch
bun run --cwd packages/mobile android:logcat # app logs
Typical device iteration: bun run --cwd packages/mobile build:android:debug then
android:run. APK path: android/app/build/outputs/apk/debug/app-debug.apk.
iOS Simulator helpers: mobile:sim:{boot,install,launch,run,serve,list,kill} (see
scripts/ios-sim.mjs; serve-sim for a browser preview of the simulator).
Native capabilities implemented
- Connection onboarding — server URL entry, password unlock for locked servers, client-token
issuance, saved connections,
Instancesmanagement sheet, auto-connect to the last instance on launch. Deleting the active instance resets the runtime to the connect screen. - QR pairing —
@capacitor-mlkit/barcode-scanning. Android uses the CameraX-backedstartScan()flow with the barcode model bundled in the app, so scanning works offline and without Google Play Services. iOS uses the plugin's native scanner. CAMERA permission +NSCameraUsageDescriptiondeclared. - Secure storage —
@aparajita/capacitor-secure-storagefor connection tokens. - Deep links —
openchamber://URL scheme; a reusable intent vocabulary (apps/deepLinks.ts) used by notification taps, widgets, and Control Center. Cold-launch intents are stashed. - Push notifications — iOS APNs + Android FCM (see below). Presence-aware routing suppresses a device's push when an interactive (desktop/web) client is visible.
- iOS widgets + Control Center + Notification Service Extension — WidgetKit extension
(
OpenChamberWidget), a Control Center control, and an NSE (OpenChamberNotificationService) that refreshes widgets from push. All share the App Groupgroup.com.openchamber.app. - Native chrome — status bar (iOS overlay + safe-area; Android inset + themed background),
keyboard handling (iOS CSS inset; Android native
adjustResize), edge-swipe session switch, back-button handling, app-icon badge. - App icons — iOS
AppIcon; Android adaptive launcher icon; notification small icon (ic_stat_notify).
Push / notifications architecture
- Registration: on launch the app registers a device token — iOS → APNs, Android → FCM — and
sends it to the connected server tagged with
platform(ios/android). - The server forwards notification-worthy events to a signed relay; the relay routes each token to APNs or FCM by its bound platform. The app itself only needs to obtain and register the token.
- Presence-aware suppression: each client reports foreground visibility + its platform; a mobile push is skipped while an interactive (desktop/web/vscode) client is visible (it already shows the in-app notification). Gated on the desktop's visibility, never the phone's own.
- Foreground behavior: iOS suppresses the banner via
presentationOptions: []; the web/PWA service worker suppresses when a window is focused.
Platform config specifics
iOS (ios/App)
- Extensions:
OpenChamberWidget(WidgetKit, deployment 17.0) andOpenChamberNotificationService(NSE, 15.5), both hand-wired intoApp.xcodeproj/project.pbxprojand embedded via a copy phase. - App Group
group.com.openchamber.appin all three targets' entitlements (app + widget + NSE). Info.plist:CFBundleURLTypesschemeopenchamber,NSCameraUsageDescription.- Push entitlement (aps-environment) required.
- APNs
mutable-content: 1(set server/relay side) wakes the NSE to refresh widgets.
Android (android/app)
google-services.json(committed; Firebase projectopenchamber-8bf7e). The Google Services Gradle plugin is applied conditionally when the file exists;@capacitor/push-notificationsbringsfirebase-messaging.- Manifest: permissions
INTERNET,CAMERA(+ optional camera feature),POST_NOTIFICATIONS(Android 13+; older versions allow notifications by default).windowSoftInputMode=adjustResize. FCMdefault_notification_icon=@drawable/ic_stat_notify. - Adaptive launcher icon: full-bleed color background +
ic_launcher_foreground(sources underpackages/mobile/assets/, regenerable with@capacitor/assets).
Quirks / gotchas
- iOS Simulator + MLKit:
GoogleMLKitbarcode has no arm64-simulator slice, soscripts/ios-sim-build.mjstemporarily strips theCapacitorMlkitBarcodeScanningpod, builds, then restores it. Device builds include it normally. - Android WebView version: the UI uses
color-mix()(Tailwind v4 + theme) which needs Chromium 111+. An outdated Android System WebView renders translucency/selection wrong — tell testers to keep Android System WebView updated (or use a device with a current one). - Capacitor stream transport is locked to SSE on the native apps (native WebSocket streaming is unreliable on Android). The Chat transport setting shows SSE selected and disables the others in the Capacitor shell.
- Android push needs the app rebuilt with
google-services.json; without itregister()used to crash ("Default FirebaseApp is not initialized"). Registration is gated to iOS/Android natives.
Validation
bun run type-check:mobile
bun run lint:mobile
bun run mobile:build:android:debug
bun run mobile:build:ios:simulator
Web-inherited build warnings (KaTeX font URLs, onnxruntime-web eval, chunk-size) are expected and
non-fatal.
The gap: CI / release automation (next work)
The apps build and deploy locally; there is no CI/signing/publishing yet. To take them to TestFlight / Play internal testing:
iOS
- Apple Developer account; App IDs for the app and both extensions
(
com.openchamber.app,.OpenChamberWidget,.OpenChamberNotificationService), each enabled for the App Group and (app) Push. - Signing certificate + provisioning profiles for all three targets (extensions need their own).
- App Store Connect API key for non-interactive TestFlight upload (
xcodebuild archive+notarytool/altool, or fastlanegym+pilot). - Runner: macOS with the same Xcode as
DEVELOPER_DIR.
Android
- Release keystore (kept as a CI secret); build a signed AAB (
bundleRelease) — the debug scripts here produce an unsigned debug APK. - Play Console app + internal testing track; a Play service account for automated upload (fastlane
supplyor the Play Developer API). google-services.jsonis committed, so FCM builds in CI without extra setup.- Runner: Linux with the Android SDK +
openjdk@21.
Notes for CI
- Reuse
with-mobile-env.mjs's env contract (DEVELOPER_DIR,JAVA_HOME,ANDROID_HOME) — set them in the workflow instead of relying on local Homebrew paths. - Relay/push secrets (APNs key, FCM service account) live in the relay infrastructure, not app CI.
- Version/build-number bumping is not automated yet.
Store review readiness
Xcode build warnings do not block review; the concrete items are store requirements, not code quality. Done in-repo vs. to-do at release time:
Done in-repo (this branch):
- iOS app Privacy Manifest (
ios/App/App/PrivacyInfo.xcprivacy) — declares no tracking and the required-reason UserDefaults API (App Group snapshot). Bundled SDKs ship their own manifests. - iOS
ITSAppUsesNonExemptEncryption = falseinInfo.plist(skips the per-build export- compliance prompt). - iOS camera + local-network usage strings; Android SDK levels (
target/compile 35,min 24) meet Play's current requirements.
To-do at release (console / infra, not code):
- Privacy policy URL — required by both stores because the app uses camera + notifications.
- iOS App Privacy nutrition label (App Store Connect) and Android Data Safety form — declare what's collected (device push token; the app otherwise talks only to the user's own server).
- Production APNs for App Store / TestFlight builds: the app's
aps-environmentmust beproductionin the release build, and the relay must send to production APNs (not sandbox). - Demo instance + credentials for reviewers — the app connects to a user's server, so review needs a reachable test instance (App Store 2.1 / Play).
- Guideline 4.2 (minimum functionality) — WebView-wrapper apps can be scrutinized; cite the native features (push, widgets, Control Center, QR pairing) in the review notes.
- Signing/upload as covered in the CI section above (all three iOS targets; signed Android AAB).