* fix: added desktop app background throttling
* perf: add streaming debug metrics panel
- Show streaming performance metrics in the debug panel
- Auto-enable stream profiling while the panel is open
- Add JSON export for sharing UI and VS Code metrics
* perf: batch streaming updates more aggressively
- Buffer message deltas and metadata updates to cut render churn
- Skip no-op part updates before they touch the message store
- Fix the desktop debug panel shortcut binding
* perf: split streaming event handling and coalesce deltas
- Move streaming content events onto a dedicated fast path
- Defer non-critical stream side effects off the hot path
- Merge repeated message delta events before they reach the UI
* perf: isolate streaming rows from chat rerenders
- Memoize chat rows against render-relevant message changes only
- Read live assistant text directly from store to narrow streaming updates
- Split the active streaming entry from the stable message list path
* perf: streamline chat streaming and SSE proxying
- Reduce chat rerenders around the active streaming path
- Simplify server SSE forwarding to avoid duplicate proxy work
* fix: preserve the first streaming text chunk
- Show the initial text chunk immediately before batched deltas arrive
- Bypass batching for the first text or reasoning part update
- Keep later streaming updates buffered for performance
* perf: align streaming/render hot paths with opencode parity
* perf: harden turn/cache stability and stale delta suppression
* fix: stabilize chat rendering and disable timeline interactions
- Disabled timeline dialog access from shortcuts, commands, and chat input
- Reduced chat render churn by simplifying message list and turn staging behavior
- Improved session-switch stability to prevent update-depth crashes
* perf: track static message rerenders during streaming
* perf: reduce sorted-mode activity rerender fanout
* perf: reduce chat rerender fanout and add active-turn metrics
- Reduced sorted-mode rerender coupling by tightening turn context propagation
- Added a metric for static rerenders outside the active turn during streaming
- Exposed new chat render counters in the debug panel for parity tracking
* fix: keep sorted activity mounted while stream grows
* fix: stabilize session and history scroll rendering
* refactor: decouple server routes from index
* refactor: extract fs module from server index
* refactor: move opencode route ownership into module
* refactor: extract notification route registration
* refactor: extract opencode and notification runtimes from index
* refactor: extract settings runtime and complete server modularization pass
* refactor: modularize server config, skills, icons, and tunnel routes
* refactor: extract server modules from monolithic index.js
Split proxy, routes, runtime helpers, and notification emitter
into dedicated modules under packages/web/server/lib/.
* refactor: replace session/message stores with SSE-driven sync layer
Delete ~9200 lines of old architecture (useEventStream, messageStore,
sessionStore, useSessionStore, questionStore, useTodoStore, client SSE).
New sync layer: event pipeline with coalescing + 16ms flush, pure event
reducer, per-directory child stores with LRU eviction, cursor pagination,
optimistic updates, deferred timeline staging, text throttle.
Migrate all UI consumers to sync hooks (useSessionMessages,
useSessionMessageRecords, useSessionStatus, useSessionPermissions, etc).
Strip session-ui-store to UI-only state, delegate SDK ops to
session-actions with abort-if-busy, optimistic store updates, and
response merging for revert/fork/archive/delete.
Add notification-store for SSE-driven session attention tracking,
cross-directory GlobalSessionStatusStore for sidebar indicators,
client-side diff snapshot sanitization to prevent memory bloat,
and revert message filtering via useVisibleSessionMessages.
* feat: notification store, session actions, activity detection
Add notification-store.ts for SSE-driven attention tracking.
Add sanitize.ts to strip diff snapshot memory bloat.
Add session-actions.ts with optimistic revert/fork/archive/delete.
Improve useSessionActivity with incomplete-message fallback.
Delete useServerSessionStatus polling hook.
* fix: add directory param to all SDK calls, fix command/shell/abort routing
All SDK calls in session-actions.ts now pass directory parameter —
required by OpenCode server to scope session operations. Without it,
abort, commands, revert, fork, and other operations returned 500.
Add routeMessage() in session-ui-store for shell mode (session.shell),
slash commands (session.command), and normal prompts. Command lookup
checks both sync child store and useCommandsStore. Handle /compact
locally via session.summarize().
Implement getContextUsage() to restore header context usage display —
reads token counts from last assistant message in sync store.
* refactor: replace custom API proxy with http-proxy-middleware
Remove ~280 lines of custom proxy code: forwardSseRequest,
forwardGenericApiRequest, collectRequestBodyBuffer, header
manipulation, hop-by-hop filtering, SSE block buffering.
Replace with single createProxyMiddleware() call that handles
SSE streaming, large bodies, and timeouts out of the box.
Dynamic router for OpenCode port changes after restarts.
Auth headers injected via proxyReq hook.
Keep: readiness gate, Windows session merge, API prefix detection.
* perf: targeted event draft cloning to fix streaming render cascade
Event handler was eagerly cloning all state slices on every event,
breaking Zustand selector referential equality. During streaming
(~60 events/sec), this caused every subscriber to re-render regardless
of which slice actually changed.
Now only clones fields the specific event type mutates. Also extracts
StatusRowContainer to isolate high-frequency useAssistantStatus
subscription, removes dead messageStreamStatesMap subscription from
ChatContainer, and narrows useAssistantStatus to only track last
assistant message parts.
MessageList renders: 1972 → 296 per streaming session (-85%).
* fix: null safety for sync state slices
Add defensive ?? {} guards on permission, question, session_status,
and message record access. Prevents crashes when child store state
is partially initialized during bootstrap.
* perf: dedup inflight SDK calls, extract concurrency util, delay PR tracking
Extract mapWithConcurrency to shared lib/concurrency.ts. Add in-flight
dedup for loadProviders/loadAgents to prevent concurrent duplicate SDK
calls. Delay initial PR background tracking by 5s to reduce startup
CPU burst.
* fix: header session lookup across all child stores
Session title and context panel click failed when session belonged to
a different directory than the current child store. Fall back to
getAllSyncSessions() to search all initialized stores.
* chore: bump @opencode-ai/sdk to 1.3.5
* docs: add sync event handling guide
* Optimize session prefetch and improve delete/archive UX
- Add settlement delay to session prefetch to avoid race conditions on
rapid session switches
- Reduce git diff prefetch and session cache limits for better performance
- Implement optimistic UI updates for session delete/archive operations
with proper rollback on failure
- Wire session prefetch hook into SessionSidebar with sync integration
* Add file content cache and sync optimizations
- Wrap FilesAPI with in-memory LRU cache for file content with dual
constraints (entry count and byte size)
- Optimize chat timeline scroll restoration using useLayoutEffect
- Preserve React references in message and part arrays to prevent
unnecessary re-renders when prepending history
- Add session prefetch TTL cache to prevent redundant fetches
- Integrate session prefetch cache clearing with eviction flow
* Improve session sidebar error handling and add diff prefetch filtering
Load active and archived sessions independently using Promise.allSettled
to prevent one failure from blocking the other. Add retry logic to session
API calls and skip large files during diff prefetch to improve performance.
* Replace sendMessage with optimisticSend wrapper
Introduces optimistic UI updates for normal chat messages to provide
instant feedback. Messages appear immediately in the UI while the API
call executes in the background, with automatic rollback on errors.
* perf: split stores, proper optimistic send, fix revert/directory bugs
- split session-ui-store into voice/input/selection/viewport stores
to reduce subscriber re-evaluation during streaming
- wire optimisticSend through useSync shadow Map infrastructure
matching OpenCode's pattern (no heuristic part detection)
- port OpenCode Identifier.ascending ID format for correct sorting
- pass messageID to promptAsync to prevent duplicate messages
- fix worktree directory not propagating to session actions
(dynamic dir() via opencodeClient.getDirectory)
- fix setCurrentSession accepting directoryHint for new sessions
- fix revert not hiding messages (session limit was 5, bumped to match loaded count)
- fix revert optimistic message removal from store
- fix load-more flicker (useLayoutEffect scroll compensation)
- add prefetch TTL cache, file content LRU cache
- add session prefetch for adjacent sessions
- add instant archive/delete (optimistic before SDK call)
- migrate legacy window.__zustand_session_store__ to session-ui-store
- add retry + independent error handling for archived sessions
- add AGENTS.md performance rules
* perf: startup optimization — dedup, caching, light git status, diff rendering gates
- defer diff prefetch to git tab open, reduce concurrency 4→2, skip >500 changed lines
- cap project git checks concurrency (2), directory status probe (3)
- dedup provider/agent loading, github auth, worktree list (in-flight + TTL caches)
- delay PR tracking 5s, cache 403 search failures per-repo
- coalesce settings PUT (200ms debounce), cache settings GET (2s TTL)
- cache canonical directory resolution (60s TTL)
- persist missing directory status to localStorage (10min TTL)
- light/heavy git status: polling skips numstat+line counting+rev-list
- large diff rendering gate (>500 lines → "render anyway" button)
- tokenization degradation for >500KB files in Pierre
- parallelize main.tsx pre-render awaits
- batch sidebar file tree expanded paths restoration (3 at a time)
- remove bare useConfigStore() subscription in AgentsPage
- sync worktree sandboxes to OpenCode SQLite DB
- fix RightSidebarTabs ternary → explicit tab matching
- defensive guards on sync state (session_status, permission, question, message)
* fix: add defensive guards on remaining sync state field accesses
guard session_status, permission, message, todo, part, config with ?? {}
in useDirectorySync selectors, session-cache, and bootstrap
* fix: add missing directory dep to useCallback in use-sync.ts
* fix: preserve diffStats when light-mode polling overwrites status
* perf: optimize startup git status polling and diff rendering
Preserves diff stats when lightweight polling updates repository status
Reduces startup overhead with smarter git polling and store updates
Adds detailed optimization and migration docs for next performance steps
* fix: keep chat diff stats stable during git status updates
Prevents lightweight git polling from dropping diff statistics
Keeps MessageList diff indicators consistent while status refreshes
Improves reliability of git-aware chat rendering
* fix: user animation replay, queued message variant, startup provider loading
- consume animation ID after first play to prevent re-animation
on neighbor assistant message completion
- capture send config (model/agent/variant) at queue time matching
OpenCode's FollowupDraft pattern instead of re-resolving at send time
- replace one-shot startup recovery effect with polling interval
that retries every 2s until providers and agents load
- fix optimistic bridge to avoid re-render loop (stable ref wrappers)
* chore: update tauri to 2.10.3 and all plugins to latest
- tauri 2.9.4 → 2.10.3
- tauri-build 2.5.3 → 2.5.6
- tauri-plugin-dialog 2.4.2 → 2.6.0
- tauri-plugin-log 2.7.1 → 2.8.0
- tauri-plugin-shell 2.3.3 → 2.3.5
- tauri-plugin-updater 2 (floating) → 2.10.0 (pinned)
- @tauri-apps/api ^2.9.0 → ^2.10.1
- wry 0.53.5 → 0.54.4 (transitive)
* refactor: decouple web server index orchestration runtimes
* fix: align VS Code runtime behavior with web and reduce draft view CPU load
- Queue VS Code bridge and SSE startup requests until API readiness to avoid false bootstrap failures
- Make agent manager actions directory-aware and remove real worktrees with safer partial-failure handling
- Replace heavy logo animation path with a lightweight pulse to cut draft-session CPU usage
* fix: restore auto-selected file sending in chat input
- Send server-selected files as proper file URLs in the message payload
- Include server-backed attachments in submit flow instead of dropping them
- Restore queued-message attachments through the refactored input store
* fix: restore session model selection consistently on session switch
- Restore agent, model, and variant from the latest loaded user message for each session
- Wait for session messages before applying restored selections to avoid stale or missing state
- Remove legacy session-choice inference paths that caused overlap and instability
* fix: restore permission replies and auto-accept across sessions
- Scope permission and question replies to the target session directory so answers take effect reliably
- Make permission auto-accept immediately handle pending requests and react to new permission prompts
- Keep parent-session handling working for child-session requests through the shared response path
* feat: add reusable fuzzy branch fuzzy-search helper and dialog integration (#798)
* feat: add reusable fuzzy branch search for worktrees
* chore: drop planning docs from feature branch
* feat: make worktree branch refresh manual
* feat: add configurable session retention action
* refactor: centralize global session state in ui store
* fix: cancel debounced permission push after reply
* docs: clarify global and directory session store architecture
* docs: refine agent development rules and session activity guidance
- Clarify agent code of conduct and durable development patterns
- Add explicit shared-store rerender and live-state guidance
- Narrow session activity fallback to avoid stale working state
* chore: updated .gitignore
---------
Co-authored-by: Iuliia Ivashko <yulia.ivashko@gmail.com>
9.0 KiB
Sync architecture, event handling & store update rules
Scope
This document covers the current client-side session/data architecture in packages/ui/src/sync and the rules for updating stores safely.
There are two distinct session data scopes in the UI:
-
Directory-scoped sync stores
- Owned by the sync layer child stores created in
sync-context.tsx - Source for per-directory live session/message/part/permission/question state
- Backed by SSE / directory-scoped polling
- Read via hooks like
useSessions(),useDirectorySync(),getSyncSessions(),getDirectoryState()
- Owned by the sync layer child stores created in
-
Global sessions cache
- Owned by
packages/ui/src/stores/useGlobalSessionsStore.ts - Shared source of truth for the Sessions sidebar global lists and Session Retention cleanup
- Holds:
- global active sessions
- global archived sessions
- active sessions indexed by directory
- Owned by
These two scopes are intentionally different.
Why both exist
The directory-scoped sync stores are not a complete global view.
- They are created lazily per directory
- They only contain data for directories initialized in the current app session
- They are optimized for live per-directory domain data
- They do not maintain the complete global active+archived session view needed by the sidebar and retention settings
So:
- Use the directory sync stores for per-directory live session/message state
- Use the global sessions store for sidebar/retention global session lists
Ownership map
| Layer / Store | Owns | Scope |
|---|---|---|
child directory stores in sync-context.tsx |
session, message, part, permission, question, etc. |
One directory |
session-ui-store.ts |
Session selection, draft lifecycle, abort prompts, worktree metadata, SDK-facing action entrypoints | App UI state |
useGlobalSessionsStore.ts |
Global active sessions, global archived sessions, sessionsByDirectory |
All opened project/worktree session lists |
viewport-store.ts |
Scroll anchors, session memory, loading indicators | App UI state |
input-store.ts |
Draft input state, attached files, synthetic parts | App UI state |
selection-store.ts |
Model/agent/variant selections | App UI state |
voice-store.ts |
Voice state | App UI state |
Session list rules
Directory-scoped session list
Use the directory-scoped sync store when the UI needs the live session list for the current directory.
Examples:
- current chat/session switching
- per-directory session/message bootstrap
- session/message/part SSE updates
Global session list
Use useGlobalSessionsStore when the UI needs a shared global session view.
Current consumers:
SessionSidebar.tsxuseSessionAutoCleanup.ts
Mutation responsibility
useGlobalSessionsStore is not maintained by SSE directly. It is kept correct by:
- shared global fetch/reconciliation via
loadSessions()/refreshGlobalSessions() - direct mutation from session actions after successful SDK calls:
- create
- title update
- share
- unshare
- archive
- delete
- retention cleanup batch archive/delete
This keeps sidebar/retention UI responsive without requiring a refetch after every change.
Session action rules
Session actions live in session-actions.ts and are the canonical place for SDK-calling session mutations that affect global session lists.
Rules:
- If an action mutates session list membership or visible session metadata, update
useGlobalSessionsStorethere. - If an action targets a session by ID, resolve the session's own directory. Do not assume the current directory is correct.
session-ui-store.tsshould delegate tosession-actions.tsfor these mutations instead of duplicating SDK calls.
Examples of global-store updates performed in session-actions.ts:
createSession()->upsertSession(session)updateSessionTitle()->upsertSession(result.data)shareSession()/unshareSession()->upsertSession(result.data)archiveSession()->archiveSessions([id], archivedAt)deleteSession()->removeSessions([id])
The golden rule
When creating a draft in handleDirectoryEvent, only clone the state fields the event will mutate. Never spread all fields eagerly.
// WRONG — clones everything, breaks referential equality for all subscribers
const draft = {
...current,
session: [...current.session],
message: { ...current.message },
part: { ...current.part },
permission: { ...current.permission },
// ...
}
// RIGHT — only clone what this event type touches
const draft = { ...current }
switch (event.type) {
case "message.part.delta":
draft.part = { ...current.part }
break
}
Why this matters
Zustand skips re-renders when a selector returns the same reference (Object.is). If you spread session: [...current.session] but the event only modifies part, the session array gets a new reference. Every component using useSessions() re-renders for nothing.
During streaming, message.part.delta fires ~60 times/sec. Eagerly cloning all fields caused every subscriber in the entire app to re-render 60/sec — a 10x overhead. Targeted cloning reduced MessageList renders from ~1972 to ~296 per session.
Event → field mapping
Keep this in sync with handleDirectoryEvent in sync-context.tsx:
| Event type | Fields to clone |
|---|---|
session.created/updated/deleted |
session, permission, todo, part |
session.diff |
session_diff |
session.status |
session_status |
todo.updated |
todo |
message.updated |
message |
message.removed |
message, part |
message.part.updated/removed/delta |
part |
vcs.branch.updated |
(none — mutates draft.vcs directly) |
permission.asked/replied |
permission |
question.asked/replied/rejected |
question |
lsp.updated |
lsp |
Adding a new event type
- Add the case to the event reducer (
event-reducer.ts) - Add a corresponding case to the switch in
handleDirectoryEvent(sync-context.tsx) that clones only the fields your reducer writes to - If your event fires frequently (more than a few times per second), verify that unrelated components don't re-render — check with the stream perf counters
Selector hygiene
Select leaf values, not containers:
// WRONG — returns entire Map/object, new reference on any mutation
useDirectorySync((s) => s.permission)
// RIGHT — returns the value for one key, stable unless that key changes
useDirectorySync((s) => s.permission[sessionID] ?? EMPTY)
Same applies to useStreamingStore — select .get(key) not the Map itself.
Store splitting pattern
Why split
A single Zustand store with N properties means every subscriber's selector re-evaluates on every state change — even if the change is unrelated to what that subscriber reads. During streaming, sessionMemoryState updates ~60/sec. Before the split, all 68+ useSessionUIStore subscribers re-evaluated on each update. After splitting into focused stores, only useViewportStore subscribers (2-3 components) re-evaluate.
The optimization multiplies with targeted event cloning: fewer new references per event × fewer subscribers per store = dramatically less work per SSE frame.
The stores
| Store | Owns | When it changes |
|---|---|---|
session-ui-store.ts |
Session selection, draft lifecycle, abort, worktree, SDK actions | Session switch, draft open/close |
voice-store.ts |
Voice connection/activity state | Voice toggle |
input-store.ts |
Pending input text, synthetic parts, attached files | User typing, file attach, revert/fork |
selection-store.ts |
Per-session model/agent/variant choices | Model/agent picker |
viewport-store.ts |
Scroll anchors, session memory state, sync status | Streaming, scroll, session switch |
Rules for new UI state
- Never add to
session-ui-storeunless it's session selection, draft lifecycle, or abort state - Group by change frequency — state that changes during streaming (viewport, memory) must not live with state that changes on user action (selections, input)
- Group by subscriber set — if only 2 components read a value, it should be in a store that only those 2 components subscribe to
- Prefer a new store over growing an existing one if the new state has different subscribers or change frequency
- Cross-store reads use
.getState()— actions in one store that need to read another store calluseOtherStore.getState()(imperative, no subscription)
Anti-patterns
// WRONG — stuffing unrelated state into one store
const useEverythingStore = create(() => ({
voiceMode: "idle",
scrollAnchor: 0,
selectedModel: null,
pendingInput: "",
// 20 more fields...
}))
// RIGHT — separate stores by concern + change frequency
const useVoiceStore = create(() => ({ voiceMode: "idle" }))
const useViewportStore = create(() => ({ scrollAnchor: 0 }))
const useSelectionStore = create(() => ({ selectedModel: null }))
const useInputStore = create(() => ({ pendingInput: "" }))