Relay connect used to serialize a dead LAN probe (up to 8s per stale address on mobile, 2-4s on desktop) in front of the relay attempt, then paid a second WebSocket connect + E2EE handshake because the probe tunnel was thrown away. - mobile probeConnectionCandidates: race the relay probe against the direct chain with a 1.5s direct headstart; a live LAN still wins, a dead one no longer delays startup - relay probes adopt their tunnel as the runtime tunnel (adoptRelayTunnel) instead of dialing a fresh one — applies to auto-connect, pairing redeem, password login, and the desktop host switcher's relay fallback - relay probe drops the /health round-trip: the E2EE handshake already proves the server identity, /auth/session alone proves liveness and auth - desktop restoreDesktopRelayRuntime: same headstart race; a late direct success hot-switches back (stable runtimeKey); startup probe now passes expectedServerId so a re-leased LAN address never sees the token - launch splash shows 'Connecting to device: <label>' with animated dots under the (still centered) logo, translated in all locales - editing a saved instance no longer rebuilds it from the URL field alone: the id is passed through, relay/https candidates are preserved, and a token-key change migrates the Keychain token instead of orphaning it
61 lines
2.2 KiB
TypeScript
61 lines
2.2 KiB
TypeScript
// Module-level singleton holding the active relay tunnel client, if the runtime
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// is in relay mode. Kept in its own module so runtime-switch, runtime-fetch,
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// runtime-url, and the event pipeline can all read it without an import cycle
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// (runtime-switch <-> runtime-url).
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import { createRelayTunnelClient, type RelayTunnelClient } from './tunnel-client';
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export interface RelayRuntimeDescriptor {
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relayUrl: string;
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serverId: string;
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hostEncPubJwk: JsonWebKey;
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grant?: string;
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}
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let activeTunnel: RelayTunnelClient | null = null;
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let activeDescriptor: RelayRuntimeDescriptor | null = null;
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const descriptorsEqual = (a: RelayRuntimeDescriptor, b: RelayRuntimeDescriptor): boolean =>
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a.relayUrl === b.relayUrl &&
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a.serverId === b.serverId &&
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a.grant === b.grant &&
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JSON.stringify(a.hostEncPubJwk) === JSON.stringify(b.hostEncPubJwk);
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export const getActiveRelayTunnel = (): RelayTunnelClient | null => activeTunnel;
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export const isRelayModeActive = (): boolean => activeTunnel !== null;
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/**
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* Activates relay mode with the given descriptor, replacing any previous tunnel.
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* Reuses the existing client when the descriptor is unchanged so a redundant
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* runtime switch does not tear down a live tunnel.
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*/
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export const activateRelayTunnel = (descriptor: RelayRuntimeDescriptor): RelayTunnelClient => {
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if (activeTunnel && activeDescriptor && descriptorsEqual(activeDescriptor, descriptor)) {
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return activeTunnel;
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}
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activeTunnel?.close();
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activeDescriptor = descriptor;
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activeTunnel = createRelayTunnelClient(descriptor);
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return activeTunnel;
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};
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/**
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* Adopts an ALREADY-OPEN tunnel client (e.g. the connect flow's probe tunnel)
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* as the active runtime tunnel, so the immediately following
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* `activateRelayTunnel` with an equal descriptor reuses it instead of paying a
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* second WebSocket connect + E2EE handshake. Replaces any previous tunnel.
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*/
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export const adoptRelayTunnel = (descriptor: RelayRuntimeDescriptor, client: RelayTunnelClient): void => {
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if (activeTunnel === client) return;
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activeTunnel?.close();
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activeDescriptor = descriptor;
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activeTunnel = client;
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};
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export const deactivateRelayTunnel = (): void => {
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activeTunnel?.close();
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activeTunnel = null;
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activeDescriptor = null;
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};
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