When the managed OpenCode process exits but a server survives on the old
port (Windows: killProcessOnPort is a no-op, so the orphaned process tree
keeps the port), restartOpenCode() times out waiting for the port and
spawns a fresh server on a NEW port. HTTP/proxy traffic follows the new
port, but the global message-stream hub's upstream SSE reader stays pinned
to the old server's /global/event stream — that connection never closes —
so new events never reach the UI and the chat stops updating until the
app is restarted (#2638).
Lifecycle now fires an optional onOpenCodeRestarted hook after a
successful managed restart; index.js wires it to the new
messageStreamRuntime.rebindUpstream(), which restarts the shared hub
(its reader re-dials buildOpenCodeUrl → the current port) and closes
directory-scoped sockets so their per-connection readers rebuild against
the new port. External servers are untouched (their port cannot change).
Fixes#2638