Preserves session directory metadata across live updates
Keeps desktop and mobile session lists in project groups
Adds regression coverage for session grouping
Electron updater now uses Electron release metadata only
Removed legacy Tauri package and migration workflow
Replaced Tauri shim usage with the desktop bridge
Lift both starter groups into one DndContext so a trash drop-zone is reachable from either group's drag. On mobile the trash replaces the + button while dragging (color-only over feedback, no resize); dropping a chip on it removes that starter. Hide the hover-x on mobile since there is no hover. Desktop keeps the hover-x + add button unchanged.
Use a shorter comment placeholder on mobile (drop the Cmd+Enter hint that has
no touch equivalent) so it no longer clips in the auto-sized textarea.
Add a remove (x) button to the review comments pill, matching the annotation
and dev-server-log pills, and stop the mobile touch-target min-height/width
from inflating the pill close buttons.
Remove the per-row agent color dot (and its now-unused helpers), keeping only
the status indicator. Add a "+" button to the panel header that opens a new
session draft targeting the filtered project (or the most recently active
session's project under "All", falling back to the default target), and
restyle the close button to match it.
Show the context token usage next to the percentage (e.g. 5.1% 20.4K/400.0K)
at a larger, consistent size, and compute the percentage with a fraction
instead of the store's integer-rounded value.
* feat: add dialog for "Start new session from this answer"
Replace the one-click fork action on assistant messages with a dialog
(ForkSessionDialog) that lets the user pick model, thinking level, and
agent, plus edit the instructions sent to the new session.
The instructions field is prefilled with the previous fixed fork prompt
and is mandatory. The composed message is now fully visible (no synthetic
preface): the user's instructions sit above a short fixed connective that
opens the assistant content. createSessionFromAssistantMessage takes the
chosen execution params instead of reading from config.
Also fix TodoSendDialog visuals: narrower vertical layout, model trigger
no longer stretches with centered text, and the agent/thinking dropdowns
portal to body so opening them no longer nudges the dialog height. Extract
the shared ThinkingPill into its own component.
* fix: address review feedback on fork session dialog
- Fix "bellow" -> "below" typo in the fork content preface (now user-visible
since the message is no longer synthetic)
- Reset ForkSessionDialog state only on open transition, reading the config
store snapshot via getState() so background store refreshes can't discard
in-progress instruction edits
Add a packaged-client runtime boundary so the shared UI can talk to local,
desktop, remote, and VS Code runtimes through the right transport instead of
assuming one same-origin web server.
Centralize OpenChamber-owned API access behind RuntimeAPIs, runtimeFetch, and
runtime URL helpers, while keeping official OpenCode traffic on the SDK path.
Support runtime switching, remote host selection, desktop client credentials,
and headless connection links for pairing packaged clients with remote
OpenChamber servers.
Harden the new auth model by moving long-lived client tokens out of browser
URLs, introducing short-lived scoped URL tokens for browser-owned transports,
restricting URL-token access to explicit readable/realtime routes, and making
client-token management session-scoped or self-scoped as appropriate.
Update browser-owned assets and preview proxy flows to work with the split
runtime model, including authenticated project icons, preview token propagation,
CSP-safe preview bridge injection, and preview proxy auth that survives
short-lived URL-token expiry.
Tighten Electron security boundaries for packaged clients by gating privileged
preload state to trusted origins and requiring explicit confirmation before
connect deep-links import or switch remote runtimes.
Also refresh agent guidance and project skills so future runtime/API, auth,
preview, UI, CLI, settings, locale, and drag-to-reorder work follows the new
architecture.
On refresh the auto-open draft opens in an effect (after first paint), so
ChatContainer briefly rendered ChatEmptyState (logo + 'start a new chat')
before the welcome screen. When a draft is about to auto-open and there's
no init error, render a neutral background instead — the empty state stays
for the cases where it's actually meaningful (no auto-open, or init error).
Let users curate the draft welcome chips: pin existing commands and skills
as starters, remove them, and drag to reorder — all inline on the draft
screen via a '+' picker dialog and per-chip remove, with no separate
settings UI.
A starter references a command or skill; its scope is inherited from the
item (user-scope -> global, project-scope -> per-project). Global starters
persist to settings.json (useUIStore + client/server sanitizers); project
starters persist to the project config alongside worktree setup commands.
The two scopes form ordered namespaces shown global-first then project,
reorderable only within each group.
The six built-in Session magic-prompt commands are the default global set
and stay available in the picker for re-pinning if removed; they keep their
bespoke icons, while user commands/skills fall back to the Commands/Skills
section icons. Chip labels are normalized (/simplify-code -> 'Simplify
code'). Missing commands/skills are skipped rather than shown broken.
Drag-to-reorder works on desktop and mobile: rectSortingStrategy for the
wrapping multi-row layout, CSS.Translate (no scale) so the lifted chip
doesn't stretch, and MouseSensor + long-press TouchSensor so taps still
submit and swipes still scroll. The '+' picker is a searchable dialog on
every surface.
Mini-chat uses the same centered-welcome compact layout, so the preset chips fit fine under the welcome message there as well. Drop the mini-chat exclusion.
On narrow surfaces (mobile, vscode) the composer sits at the bottom and
only the welcome message is centered, so the preset chips had nowhere
sensible to live and were desktop-only. Render them under the centered
welcome message there instead.
Extract the shared preset list (draftPresets.ts) and chip row
(DraftPresetChips) so both layouts reuse them. Since the command-aware
submit lives in ChatInput, ChatContainer triggers it through a new
input-store channel (requestPresetSubmit / consumePendingPresetSubmit)
that ChatInput consumes. Mini-chat stays excluded — too small for the row.
Promote the last plain-prompt draft chip into a proper /explore command so
all draft welcome presets are now commands. Its hidden prompt investigates
the repository and gives a structured orientation — big picture, main
modules, how they connect, conventions, and where to start — instead of a
file-by-file dump.
Follows the established pattern: visible + hidden magic prompts wired into
command autocomplete, the submit handler, the draft chip, and the Magic
Prompts settings page, with i18n across all locales. Drops the now-unused
explore prompt string.
Add /weigh as a draft chip and command for the moment before planning —
when you know what to build but not how. Its hidden prompt investigates
the code, then lays out 2-3 genuinely distinct approaches with trade-offs
(complexity, risk, blast radius, effort) and a clear recommendation,
without writing a plan or code.
Follows the established command pattern: visible + hidden magic prompts
wired into command autocomplete, the submit handler, draft preset chips,
and the Magic Prompts settings page, with i18n across all locales. Adds a
scales-3 icon to the sprite.
Replace the 'What changed recently' draft chip with /catch-up, a command
whose hidden prompt branches on git state: reconstruct intent from an
in-progress diff, check an open PR's review state, or summarize recent
commits.
Add /debug as a new draft chip and command: a guided root-cause
investigation that captures the symptom, forms hypotheses, checks them
against the code, and confirms the cause before proposing a fix.
Both follow the /workspace-review pattern — visible + hidden magic
prompts wired into command autocomplete, the submit handler, draft preset
chips, and the Magic Prompts settings page, with i18n across all locales.
Add starter preset chips under the composer on the desktop draft welcome
screen (explore, what changed, plan, review). Clicking a chip submits
immediately; prompt chips send a natural-language prompt, command chips
reuse built-in slash commands.
Add a new /plan-feature built-in command, modeled on /workspace-review:
visible + hidden magic prompts that run a guided, batched-question
planning dialogue (investigate the code, ask up to 3 clarifying
questions at a time, surface pitfalls, then produce an implementation
plan). Wired into command autocomplete, the submit handler, the draft
plan chip, and the Magic Prompts settings page, with i18n across all
locales.
Fix chat history pagination and scroll preservation
Align session history loading with the expected scroll-up pagination UX while
keeping OpenChamber-specific initial message limits for constrained runtimes.
- Separate initial load sizes from older-history pagination size
- Load older messages automatically when scrolling near the top
- Continue fetching history until a visible older turn is available
- Preserve the current viewport synchronously during prepends
- Prevent history loading from fighting pinned-to-bottom follow behavior
- Remove delayed scroll-to-bottom correction that caused jumpbacks
- Fix the virtualizer fallback path that could render a large blank spacer
- Track oldest loaded message per pagination iteration to avoid redundant fetches
Queued messages now match the reverted message dock style
Added per-message edit and send actions
Sending one queued message no longer sends the full queue
* fix: make upstream sync actions target the selected remote
Ensure fetch and pull actually honor upstream selection so fork maintenance works from the Git sidebar, and surface upstream branch status alongside the primary origin-tracking indicators.
* feat: add Windows Electron desktop foundation
* fix(electron): stabilize Windows desktop packaging
* fix(electron): stabilize Windows desktop chrome
Use native Windows titlebar behavior with an Alt-accessible hidden menu, and harden Windows dev command launching so the desktop app follows platform conventions.
* fix(electron): stabilize Windows dev startup
* fix(electron): clarify desktop artifact names
* fix(electron): harden Windows desktop release and launch
* fix(electron): address Windows release review
* fix(electron): point updater and release links to org repo
* Fix Windows settings persistence fallback
* Fix Windows Electron dev startup
* Add Windows Electron window controls
* Fix Windows Electron install and opencode launch
* fix: resolve git status for repositories without upstream
Fixes repository detection stuck on Checking repository
Handles git status when no upstream is configured
Adds regression coverage for git status loading
* Add Windows app menu button
* fix: preserve file editor line endings
* ci: add desktop release smoke workflow
---------
Co-authored-by: Bohdan Triapitsyn <artmore@protonmail.com>
* fix: switch model when selecting an agent
The early return in setAgent() checked if the current model was valid
and returned immediately without ever falling through to the agent's
configured model. This meant selecting an agent never updated the
model dropdown to match the agent's preferred model.
Removing the early return allows the fallback chain to work correctly:
1. Persisted session-specific agent-model selection
2. Settings default model
3. Agent's own model (previously unreachable)
4. No change (current model stays)
* fix: prefer agent model over saved selection
* fix: preserve restored model on agent hydration
---------
Co-authored-by: Bohdan Triapitsyn <artmore@protonmail.com>
Safely falls back to raw patch text for invalid diffs
Protects individual tool parts from crashing the chat
Covers malformed apply_patch and edit diff cases
Use browser keyboard resizing by default on mobile
Remove mobile-only autocomplete button and tabs
Keep autocomplete behavior consistent across mobile and desktop
Treat the mobile web surface as a constrained runtime so sync loads smaller message pages, keeps fewer warm session caches, and evicts heavy inactive sessions instead of retaining them across switches.
Limit mobile message-record and turn-model caches to reduce memory pressure on phones while preserving bounded initial page expansion for large final turns.
Split the mobile session status bar so the collapsed state avoids subscribing to the full session/status list; the expensive grouping work now only mounts for the expanded list.
Verified with bun run type-check and bun run lint.
* feat(chat): live markdown source-mode highlighting in composer
Highlight markdown syntax, fenced code blocks, and mention-style tokens
directly in the chat input via the existing transparent-textarea overlay
(color/decoration/background only, so caret alignment is preserved).
- Markdown source-mode: inline/fenced code, links, headings, blockquotes,
list markers, with dimmed syntax punctuation
- Per-language syntax highlighting inside fenced blocks, reusing the editor's
CodeMirror language resolver + Lezer (bash/js/ts/json/html/css/python/md);
highlighted blocks use a neutral base, plain fences keep the code color
- Token highlighting on match: @file, @agent, /command, /skill, #snippet
- Auto-pairing: wrap selection with markers, triple-backtick expands to a
fenced block; paste a URL over a selection to form a markdown link
- Add md/markdown to the shared code-block language resolver
* fix(chat): address composer highlight review
- Tilde (~~~) fenced blocks now get per-language syntax highlighting
- Share fence open/close detection between tokenizeMarkdown and
highlightFencedCode so they agree on boundaries (fence length + format),
fixing range bleed with 4-backtick fences and ```lang lines inside blocks
- Replace buildHighlightParts O(segments x ranges) scan with a sweep-line
over an active set (verified equivalent vs the prior algorithm across 30k
randomized cases, including overlaps and explicit class/priority)
- Cap per-block Lezer parsing at 20k chars; oversized blocks keep the neutral
code base without per-token coloring
* feat: rename sessions inline via double-click
Double-clicking a session name in the sidebar or the mobile session
status bar now switches it into an inline editable input. Enter saves,
Esc cancels, and clicking elsewhere blurs the input to save. This
mirrors the VSCode/Finder rename pattern and removes the need to open
the session menu for what is a very common action.
* fix(rename): close sidebar input on empty title; drop duplicate mobile editor
Two issues from PR review:
1. handleSaveEdit (sidebar) only closed the input when editTitle.trim()
was non-empty. Clearing the title and pressing Enter or blurring left
the input open with no exit path other than Escape. The save handler
now always closes the editor; an empty title is treated as a silent
cancel (no update call).
2. ExpandedView (mobile) renders the current session twice — once in the
sticky header, once in the session list — so a single editingSessionId
produced two simultaneous inputs for the current session. The list row
for the current session now suppresses its rename input; the header
remains the single editor in that case.
* fix: refine inline session rename editing
---------
Co-authored-by: Bohdan Triapitsyn <artmore@protonmail.com>
Replace the prompt-template workflow with snippet support that is compatible with opencode snippet conventions. Snippets are now stored and loaded from global and project snippet directories, including legacy pluralized paths, with frontmatter metadata for aliases and descriptions. Snippet expansion supports recursive references plus prepend and append sections, while inject sections are treated as unsupported no-ops so OpenChamber remains compatible without requiring an external plugin.
Add the snippets settings experience and remove the old prompt-template settings surface. The new settings page and sidebar support creating, editing, deleting, selecting, and describing snippets, with localized copy across every supported locale. The settings navigation now exposes Snippets with a dedicated icon and metadata.
Wire snippets into all prompt-entry surfaces that need them. Chat, multi-run groups, and scheduled task prompts now offer hash-trigger snippet autocomplete and expand snippets before sending work to OpenCode. Chat also uses an adaptive compact placeholder on mobile or narrow composer widths so helper trigger guidance stays readable in constrained layouts.
Keep multi-run aligned with grouped prompts. Multi-run sessions now use a shared title builder that handles both legacy titles and the newer g1, g2 prompt-group title format. Fusion parsing now recognizes grouped multi-run titles, scopes fusion sources to the same prompt group, and creates fusion sessions under the matching group so outputs from different prompts are not mixed accidentally.
Harden the icon sprite pipeline. The sprite generator now discovers icon names used through typed icon maps, JSX icon props, IconName returns, and generated-value flows without scanning unrelated string literals or the generated sprite itself. The generated sprite is strictly typed so invalid icon names are caught by type checking, and existing invalid or unsafe icon references were cleaned up across settings, provider, Git identity, scheduled task, voice, header, and sidebar surfaces.
Update backend configuration routes and documentation for snippets. The OpenCode config route layer now exposes snippet CRUD and expansion endpoints, accepts JSON bodies for snippet writes, and removes the old prompt-template provider. Scheduled task runtime expansion now uses snippets before dispatching messages.
Add regression coverage for snippet storage and expansion, config-route JSON handling, and multi-run title parsing. Validated with full type checking, full linting, targeted multi-run title tests, and targeted OpenCode snippet/config route tests.
Improve chat session switching and history pagination, with most of the aggressive limits scoped to the VS Code webview where the freezes were observed.
Session history loading and pagination:
- Reduce the VS Code message page size to 30 records so switching sessions does not immediately hydrate large histories into the webview.
- Keep manual Load older messages in VS Code fixed at 30 records per request instead of growing the request size over time.
- Add a bounded VS Code initial-tail expansion path from 30 to 50, 80, and 120 records only when the initial page has no user-message turn boundary, preventing large final turns from rendering as an empty chat.
- Lower the normal web message page size from 200 to 150 for a mild shared optimization without adopting the aggressive VS Code limits.
- Make session pagination metadata reactive per session so ChatContainer receives cursor updates from materialization and reconnect paths without requiring a switch away and back.
- Write pagination metadata before publishing newly materialized messages so the first render sees the correct has-more state.
- Store cursor information from direct materialization and reconnect message fetches in the shared session prefetch metadata cache.
VS Code cache and memory pressure reductions:
- Use a shared per-directory session recency map so cache eviction is based on app-level recency instead of whichever useSync instance happened to run.
- Limit VS Code warm session cache retention to 4 sessions and evict heavy inactive message caches after switching away from a large session.
- Disable sidebar session prefetch in VS Code because warming extra sessions was increasing webview memory and GC pressure during navigation.
- Remove dropdown background message prefetch so opening the switcher does not start additional session materialization work.
- Drop cached session-message-record snapshots when evicting session data so stale derived records do not remain after the raw session cache is cleared.
- Add bounded LRU caching for session message record snapshots, with much smaller VS Code limits and a VS Code cap that avoids caching snapshots above 30 messages.
- Bound the turn-window model cache in VS Code and avoid caching turn models for sessions above the VS Code message-page size.
Chat render-path reductions:
- Reuse ChatContainer's already-materialized message records in plan detection instead of adding a second active-session message subscription.
- Add a no-op guard when marking session plan availability so repeated detections do not create new Map references and fan out renders.
- Add no-op guards for session switcher and dropdown open state updates to avoid unnecessary store updates and renders.
- Convert several session-specific hooks to useSyncExternalStore with empty-session no-subscribe behavior so empty IDs do not subscribe to broad store updates.
- Remount the chat viewport when the current session changes, isolating per-session viewport and list state.
- Change the virtualized message-list fallback to render only a tail window when the virtualizer has not produced rows yet, instead of rendering an entire large history.
VS Code layout and header improvements:
- Remove the broad useSessions subscription from the VS Code layout header path and subscribe only to the active session title and initial-session existence.
- Unmount the compact VS Code session sidebar when the user is in chat view instead of keeping the hidden session list mounted and subscribed.
- Compute the latest assistant model and latest context-token usage in a single reverse scan of current-session messages instead of scanning the same list twice.
- Remove switcher git-status warmup work so the switcher reads already-loaded branch labels without starting extra background git status requests.
Markdown and file-reference safeguards:
- Skip expensive syntax highlighting for very large code blocks, with a 200-line cap in VS Code and a softer 1200-line cap in web.
- Add an LRU cap to file-reference stat lookups so the cache cannot grow without bound across many rendered messages.
- Limit the number of file references annotated per render to 40 in VS Code and 200 in web to prevent large assistant outputs from spawning too many stat checks.
- Clear file-link annotations when file-reference mode is disabled so stale attributes and handlers do not remain on previously annotated nodes.
Assistant-message action and preview reductions:
- Skip preview URL scanning on VS Code, mobile, and mini-chat surfaces so assistant text and tool output are not scanned where the preview action is unavailable.
- Skip Save-as-Plan project lookup on VS Code, mini-chat, and mobile surfaces.
- Hide Save-as-Plan and Start MultiRun assistant-message actions on VS Code, mini-chat, and mobile surfaces.
- Resolve the current session directory on demand for assistant actions instead of subscribing each assistant message to the full session list.
Tool and task rendering optimizations:
- Prefer finalized task metadata summaries without fetching child-session messages when the summary is already present.
- Avoid polling or final-fetching task child sessions once a final metadata summary is available.
- Use VS Code-specific task child fetch limits of 30 records for initial, active, and idle fetches.
- Parse diff stats by scanning patch text line-by-line instead of splitting large patches into arrays.
- Count write-tool lines by scanning content instead of allocating a split array for large files.
- Avoid trimming large patch strings just to test whether they contain content.
- Memoize diff and write statistics so unchanged tool parts do not recalculate them on every render.
VS Code bridge improvements:
- Return JSON and text proxy responses through the VS Code bridge as bodyText instead of base64 so the webview avoids synchronous base64 decoding for common API responses.
- Keep binary responses on the base64 path while making bodyBase64 optional in the bridge contract.
- Strip content-length, content-encoding, and transfer-encoding headers from proxied responses because the bridge reconstructs the Response body.
Validation:
- bun run type-check
- bun run lint
- bun run vscode:build