Deliver queue updates on the control SSE stream, recover independently of bootstrap suppression, and preserve authoritative empty snapshots against delayed responses. Coalesce hydration and recovery while retaining unfinished legacy migration across runtime switches. Workspace type-check, lint, tests and build passed. Follow-up recovery and migration fixes pass 27 queue tests, 3 control-stream tests and UI type-check.
162 lines
8.6 KiB
Markdown
162 lines
8.6 KiB
Markdown
# Message Queue
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## Purpose
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Owns the messages a user queued while a session was busy, and sends them the
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moment the session goes idle. The queue lives in the web server so a closed
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tab, a locked phone, or a dropped connection no longer strands it. Structural
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template: `permission-auto-accept` — the server is authoritative, the shared UI
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renders a projection, and VS Code (which has no server of its own) keeps its
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UI-side queue and foreground auto-send hook.
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## Files
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- `runtime.js` — `createMessageQueueRuntime(...)` (state, persistence,
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dispatch loop, event handling) and `registerMessageQueueRoutes(app, runtime)`.
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- `runtime.test.js` — delivery, idleness gates, retries, holds, persistence,
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concurrency with in-flight sends, slash commands, and project knowledge.
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Wiring: created in `server/index.js` after the global event hub and the
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session-knowledge runtime; routes registered in
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`opencode/feature-routes-runtime.js` (before the generic OpenCode proxy) with
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JSON bodies enabled in `opencode/core-routes.js`; stopped by
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`opencode/shutdown-runtime.js`.
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## Item
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An item is what the UI would have sent itself, captured at queue time so the
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send never re-resolves mutable UI state:
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```
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{
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id, createdAt,
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content, // raw text for display and editing
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text, // text to deliver (agent mention stripped, file mentions resolved); defaults to content
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agentMention?, // delivered as an `agent` part
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attachments: [{ id, filename, mimeType, size, source, serverPath?, dataUrl }],
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context: [ // what the composer had attached, in send order
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{ kind: 'context', text, metadata, instructions? }, // a draft chip or linked issue/PR; metadata is the UI's structured payload
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{ kind: 'instruction', text }, // derived from the text (skill instruction)
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{ kind: 'synthetic', text }, // handed to the composer by another surface
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],
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sendConfig: { providerID, modelID, agent?, variant? } // required
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}
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```
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The server is a courier for `context`: it validates the shape (a kind it
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knows, a `metadata` object on `context` entries) and delivers each entry as a
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synthetic text part, an entry's `instructions` going out as its own part just
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before it and its `metadata` riding the part verbatim so the timeline renders
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the context block back. The payload inside `metadata` is the UI's contract
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(`lib/messages/contextParts.ts`), parsed by the UI on the way back.
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`parseQueuedItemInput` rejects anything the server could not deliver later
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(no text, attachments, or context; missing model; malformed attachment or
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context entry). Public snapshots and broadcasts strip the payloads —
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attachment `dataUrl` (megabytes of base64) and `context` (a PR diff, say) —
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so they do not ride every update; the only way to get them back is a `take`.
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## Persistence
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`<data-dir>/message-queue.json` (`OPENCHAMBER_DATA_DIR` or
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`~/.config/openchamber`): `{ version, revision, sessions: { [sessionId]:
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{ directory, items } } }`, written atomically (temp file + rename) through a
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serialized write chain. A missing file is an empty queue. A malformed file is
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a failure, not an empty queue: it is moved aside as
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`message-queue.json.corrupt-<timestamp>` before the runtime starts empty, so
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the next write cannot overwrite the user's data. A failed read leaves writes
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disabled until a later load succeeds. `revision` is a global monotonic counter
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bumped on every mutation; clients use it to reject stale snapshots.
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In-memory only, deliberately: the in-flight item (`sendingId`), retry
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backoff, abort timestamps, and holds. A restart has no in-flight sends; a
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persisted "sending" flag would strand a message forever.
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## Delivery loop
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1. `start()` subscribes to the global upstream hub and loads the file; on
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load and on every hub `connect` it arms every session that has items.
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2. `session.status` for a queued session: `idle` arms a short quiet timer
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(500 ms, coalescing the burst around a turn boundary), `busy`/`retry`
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clears it. A `message.updated` for a completed assistant reply arms as
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well, so a missed idle event cannot strand the queue. `session.deleted`
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drops the session's queue. An assistant `MessageAbortedError` records an
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abort.
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3. `tick(sessionId)` bails when the queue is empty, an item is in flight, or
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the session is held. It re-arms after a 2 s post-abort hold (the UI's
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old behavior: a stop is not immediately followed by the next prompt) or
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while the head item is in retry backoff.
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4. Idleness is re-verified against OpenCode before sending, because
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`prompt_async` into a running turn steers into it instead of starting the
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next one: `GET /session/status` must not list the session as busy/retry,
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and the trailing message must not be an unfinished assistant reply (the
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status map only lists busy sessions, so a missed busy event leaves no
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entry while a turn still streams). A failed fetch is unknown, never idle:
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the tick re-arms with backoff.
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5. The head is marked in flight (broadcast), then sent:
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- text starting with `/` that names a command in OpenCode's `/command`
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list (skills included) and carries no captured context goes to
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`POST /session/:id/command` with the captured model, agent, variant, and
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file parts. That route accepts file parts only, so a command queued
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**with** context takes the prompt route instead, the same rule the
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composer applies: the command's template is expanded with its arguments
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(`$ARGUMENTS`, `$1..$N`, or appended), a skill keeps its `/name args` text
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and gets an explicit "the user invoked this skill" synthetic part after
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the context;
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- otherwise `POST /session/:id/prompt_async` with the parts in the same
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order a UI send uses: text, files, the captured context, the skill
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invocation when there is one, pending project knowledge
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(`sessionKnowledgeRuntime.resolvePendingForSession`, synthetic, recorded
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as delivered only after the prompt is accepted), then the agent mention.
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Success removes the item, persists, broadcasts, and marks the user
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message sent for notifications. Failure keeps the item, backs off
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2 s → 60 s (doubling per consecutive failure of that item), and re-arms.
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6. The next item goes out after the next busy → idle cycle.
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## Holds
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Auto-review is driven from the UI and bounces the original session through
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idle between iterations; the UI tells the server to hold that session's queue
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(`PUT .../hold { held: true, ttlMs? }`) while a run is going and releases it
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when the run ends. A hold expires on its own (default 5 min, cap 10 min)
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because the UI that asserted it may be gone; the UI re-asserts it every two
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minutes while the run continues. Releasing arms a dispatch.
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## Routes (`/api/message-queue`)
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Normal authenticated OpenChamber runtime routes; never on browser URL-token
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allowlists.
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| Route | Purpose |
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|---|---|
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| `GET /api/message-queue` | Full snapshot `{ revision, sessions[] }` |
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| `POST .../sessions/:id/items` | Append `{ directory, item }`; returns `{ revision, session, itemId }` and arms a dispatch (the session may already be idle) |
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| `DELETE .../sessions/:id/items/:itemId` | Remove; `409` while that item is in flight |
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| `POST .../sessions/:id/items/:itemId/take` | Remove and return the full item (payloads included); `404`/`409` |
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| `POST .../sessions/:id/take` | Remove and return every item not in flight, in order |
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| `PUT .../sessions/:id/order` | `{ itemIds }` must be a complete permutation |
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| `DELETE .../sessions/:id` | Clear; the in-flight item stays |
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| `PUT .../sessions/:id/hold` | `{ held, ttlMs? }` |
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Every mutation broadcasts `openchamber:message-queue.updated` with
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`{ revision, session }` to all connected clients (SSE and WS), so several
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devices on one server see one queue. SSE uses the shared control stream at
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`/api/openchamber/events`; `/api/global/event` carries no OpenChamber events.
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The UI subscribes independently of its OpenCode transport and re-reads the
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snapshot whenever either stream reconnects. The session in that payload always names
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its `directory`, including the broadcast that removes the last item: the UI
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keys its projection by directory, and a broadcast without one left the
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delivered message on screen (a session's directory is remembered until the
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session is deleted or evicted).
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Limits: 20 items per session, 50 sessions (oldest evicted, never one with an
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item in flight), 200k characters of content; attachment payloads are bounded
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by the route family's 50 MB JSON limit.
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## UI ownership
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`packages/ui/src/stores/messageQueueStore.ts` is the projection: see its
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section in `packages/ui/src/stores/DOCUMENTATION.md`. VS Code intentionally
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does not use this module; with all OpenChamber webviews closed, queued
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messages there are not delivered.
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