* fix: preserve state when reconnect-time fetches fail
Several client API methods swallowed fetch/SDK errors and returned an
empty value (`[]`, `{}`), which was indistinguishable from a successful
"server says nothing here" response. Reconnect resync paths trusted that
empty result as authoritative and deleted local state — so after a
network blip (sleep/wake, wifi reconnect, tunnel switch), the UI could
show:
- sessions stuck on the "running" indicator (status never cleared)
- pending permission prompts disappearing from the UI
- pending question prompts disappearing from the UI
and only a page reload would recover. A related case: `listAgents`
silently returning `[]` defeated the 3-attempt retry loop in
`useAgentsStore` because the loop never saw an error.
The systematic fix:
- `getSessionStatusForDirectory` now returns `null` on fetch failure
(vs the previous `{}`); the reconnect resync treats only a non-null
response as authoritative — candidates missing from the response are
written as `{type: "idle"}`, candidates after a failure are left
untouched.
- `listPendingPermissions`, `listPendingQuestions`, and `listAgents`
now throw on SDK/network failure. The pre-existing outer try/catch
blocks in `resyncBlockingRequestsForDirectory` and the retry loop in
`useAgentsStore` were already in the right shape — they just never
fired because no exception was thrown. A small `formatSdkError`
helper renders the SDK `{data, error}` shape into the thrown message.
- `permissionStore.setSessionAutoAccept` catches the new throw and
falls back to whatever sync-store snapshots provide; the next SSE
event or reconnect resync will catch up anything missed.
AGENTS.md gets a new "Distinguish fetch failure from empty success"
subsection documenting the principle (throw vs `T | null` patterns,
when to pick which, the retry-loop trap) so this doesn't regress.
Adds 3 regression tests covering the resync paths: existing
questions/permissions are preserved when the corresponding `list*`
method throws, and a permission-fetch failure does not block the
question block from running (verifies per-block try/catch isolation).
* fix: pause reconnect loop when offline or hidden
The SSE/WebSocket reconnect loop retried indefinitely with no awareness
of whether the browser was online or whether the tab was even visible.
Three issues compounded:
- No `online`/`offline` event handling. With a foreground tab on a dead
network, we'd hit the server every ~5s forever, and on network
recovery we'd wait up to ~5s for the next probe instead of reacting
to the `online` event.
- No visibility awareness. A backgrounded PWA on a flaky link kept
probing at the same rate as a foreground tab. The browser does
throttle hidden-tab timers, but the intent wasn't expressed in code.
- The "exponential backoff" math
`min(5000, max(retryDelayMs, 250) * (failures <= 1 ? 1 : 2))`
re-initialized `retryDelayMs` to 250 every iteration, so the cap of
5s was never reached — we waited 500ms forever after the second
failure. Not actually exponential.
Now:
- `online` event aborts the current attempt (if disconnected) and
cuts inter-attempt waits short. `offline` event aborts so the loop
enters the slow-probe path immediately.
- `computeRetryDelay` returns the long cap (60s) when `navigator.onLine`
is false or the tab is hidden; the short cap (5s) when foreground +
online. The `online` event is the expected recovery path; the 60s cap
is a fallback for browsers that miss the event.
- Real exponential growth: `BASE * 2^min(failures-1, 8)`, clamped.
- New `waitForRetry` helper interrupts on `online`,
visibility-becomes-visible, and abort signal — so visibility/network
recovery doesn't wait out the rest of the current sleep.
AGENTS.md gets a "Reconnect-loop pacing" subsection alongside the
fetch-failure rule, since they're the same family of resilience
concerns.
One regression test: simulates offline + failed first attempt + `online`
event after the failure; verifies the next attempt fires within seconds
instead of waiting the full 60s offline cap.
* fix: long-cap backoff for permanent 4xx server errors
Before this commit the reconnect loop didn't distinguish HTTP error
types. A stuck-path client (wrong URL after server upgrade) or an
expired-auth client (stale token) would hit the server at the normal
5-second cap forever — ~12 reqs/min, indefinitely, with no path to
recovery besides the user reloading.
Now the catch block extracts an HTTP status (looking on `error.status`
and `error.response.status` — the SDK exposes both depending on the
code path) and overrides the backoff:
- 4xx other than 408/429 → use the long cap (60s) immediately.
Blind retries won't fix wrong path / bad auth / forbidden, so don't
pound the server. waitForRetry's `online` / visibility-visible
interrupters still apply — when an operator fixes the server-side
config and the client comes back to foreground, recovery is prompt.
- 408 (Request Timeout) and 429 (Too Many Requests) → normal
exponential path. Those are retryable in spirit.
- 5xx / network / unknown → normal exponential path. Unchanged.
AGENTS.md gets a new bullet under "Reconnect-loop pacing" covering
this — the rule fits naturally alongside the existing `navigator.onLine`
and visibility signals.
Two regression tests:
- A 404-throwing SDK doesn't fire a second attempt within 250ms (proves
we left the exponential path). After `online` interrupts the wait,
subsequent attempts fire promptly — proves the override doesn't break
recovery once the underlying problem is fixed.
- A 429-throwing SDK recovers within 2s — proves 429 still hits the
fast exponential path and isn't caught by the permanent-error branch.
---------
Co-authored-by: vhqtvn <8930337+vhqtvn@users.noreply.github.com>
Run OpenChamber and OpenCode as separate persistent services — useful when you want to access your
dev machine over a VPN (e.g. Tailscale) or LAN without a Cloudflare tunnel.
How it works:
OpenCode runs as its own service, binding only to localhost.
OpenChamber connects to it via OPENCODE_HOST and --host 0.0.0.0 makes it reachable on your VPN IP.
--foreground keeps the CLI process alive so systemd can track and restart it.
Why set PATH and SSH_AUTH_SOCK?
systemd user services start with a minimal environment — no shell profile is sourced.
Without an explicit PATH, OpenCode won't find tools installed via Homebrew, npm, or ~/.local/bin.
Without SSH_AUTH_SOCK, git operations over SSH (push, pull, clone) will fail because the agent socket isn't inherited.
Adjust the PATH to match your own tool installation paths.
%t expands to $XDG_RUNTIME_DIR (e.g. /run/user/1000), where most SSH agents write their socket.
OpenChamber will be reachable at http://<your-vpn-hostname>:3000 from any device on your VPN.
Note:--host 0.0.0.0 is required to listen on all interfaces. The default
bind address is 127.0.0.1 (localhost only). Use --host <ip> or
OPENCHAMBER_HOST=<ip> to bind to a specific interface instead.
Managed-local path note: OPENCHAMBER_TUNNEL_CONFIG must point to a path inside the container user home (/home/openchamber/...). If your Cloudflare config references a credentials JSON file, that file path must also be accessible inside the container (mount with volumes).
Website docs source lives at packages/docs/content/docs/reverse-proxy.mdx.
Tunnel behavior notes
OpenChamber supports one active tunnel per running instance (port).
Starting a tunnel with a different mode/provider on the same instance replaces the current tunnel.
Replacing or stopping a tunnel revokes existing connect links and invalidates remote tunnel sessions for that instance.
Connect links are one-time tokens; generating a new link revokes the previous unused link.
Data Directory Permission Note: The data/ directory is mounted into the container for persistent storage (config, sessions, SSH keys, workspaces). Before running, ensure the directory exists and has proper permissions:
My wife, who - with zero AI background - sat down with the app for the first time and built the firework celebration that plays on every successful push.
Every contributor who shaped this project with their PRs, ideas, and attention to detail.